bluedoor data·Job Postings API·bluedoor.sh ↗

HomeCompaniesBlackbirdinteractiveSenior / Intermediate Software Engineer (Unreal Engine 5 Rendering)

Senior / Intermediate Software Engineer (Unreal Engine 5 Rendering)

Blackbirdinteractive · Vancouver, BC, Canada · Remote · Active · CAD 110,000–CAD 155,000 / year · Lever

Job facts

FieldValue
CompanyBlackbirdinteractive
TitleSenior / Intermediate Software Engineer (Unreal Engine 5 Rendering)
Normalized title-
Department / teamProgramming / Programming
LocationVancouver, BC, Canada
Work modelRemote / Remote
Employment typeRegular Full Time
SalaryCAD 110,000–CAD 155,000 / year
Statusactive
ATS providerLever
Posted / first seen2026-01-14 / 2026-05-29
Changed / last seen2026-05-29 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from Blackbirdinteractive.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through Lever.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Vancouver.Open
Department jobsActive postings in Programming.Open
Work model jobsActive Remote postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyBlackbirdinteractive
Sourcede15df0c-b3ae-4775-90f0-dd411c9e3c56
ATS providerLever

Description

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres. Our studio operates as a remote-first workplace, offering flexible work arrangements. At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada. We are building a talent pool for future Rendering Engineers (intermediate or senior) to help build and optimize a visually ambitious UE5 title. You will work across real-time rendering systems and content pipelines with a focus on Nanite, Lumen, and World Partition. Console experience (PS5, Xbox Series X|S, Switch 2) is a major bonus. This role is remote-friendly in Canada (Pacific-time overlap required). Interested in connecting? Please submit an application, letting us know when you’re next available. From there, if your profile is a good match, we will be in touch with more information. What You’ll Tackle Own and evolve rendering features and performance for a UE5 project across PC and consoles. Drive visual quality and scalability using UE5’s modern rendering stack, including Nanite, Lumen, virtual shadow maps, and temporal upscaling. Profile and optimize GPU and CPU frame time, frame pacing, and hitching using Unreal Insights and rendering capture and analysis tools. Partner with art and tech art to define content constraints and best practices for performance-friendly assets, materials, and lighting. Support large-world production with World Partition, including streaming strategy, HLOD workflows, and memory behavior. Diagnose and resolve visual artifacts and stability issues, such as lighting/shadow issues, temporal instability, and rendering regressions. Contribute to rendering-related tooling and workflows, such as debug views, performance reporting, and validation checks. Provide clear technical communication to production and stakeholders on constraints, trade-offs, and risk. You’ll Thrive Here If You 4+ years of professional game development experience (we are hiring at both intermediate and senior levels; title/level will match experience).Strong Unreal Engine 5 (or UE4 plus meaningful UE5 experience) and modern C++ skills. Solid understanding of real-time rendering fundamentals, including lighting, shadows, materials, post-processing, and temporal techniques. Demonstrated experience improving performance and stability in a production environment. Comfortable collaborating with cross-disciplinary partners to align visual targets with platform budgets. Ability to take ownership, deliver maintainable solutions, and contribute constructively to team standards. Bonus XP Shipped at least one title on PS5, Xbox Series X|S, or Nintendo hardware, especially with rendering and performance responsibility. Hands-on experience shipping with Nanite and Lumen, including scalability strategies and artifact mitigation. Experience with World Partition and large-world streaming and HLOD pipelines. Familiarity with Niagara and real-time VFX performance considerations. Experience with platform GPU profiling and capture workflows (for example RenderDoc, PIX, and equivalent console tooling).Experience building rendering or performance tooling that improves team velocity and regression detection.

Full job record

Job IDff5c8e27babc6cb50fac2668768d4e64eee50d79
Org ID14738bcc-94a7-4251-8421-379ac988e374
Source IDde15df0c-b3ae-4775-90f0-dd411c9e3c56
Board IDde15df0c-b3ae-4775-90f0-dd411c9e3c56
Providerlever
Provider Job Key5d242f27-c3ce-4d58-80f1-9f7ad9ef6c43
TitleSenior / Intermediate Software Engineer (Unreal Engine 5 Rendering)
Normalized Title
Statusactive
Activeyes
Location TextVancouver, BC, Canada
DepartmentProgramming
TeamProgramming
Employment TypeRegular Full-Time
Workplace Typeremote
Remote Policyremote
CountryCanada
RegionBC
CityVancouver
Salary RawCAD 110000-155000 per-year-salary
Salary Min110,000
Salary Max155,000
Salary CurrencyCAD
Salary Periodyear
Source URLhttps://jobs.lever.co/blackbirdinteractive/5d242f27-c3ce-4d58-80f1-9f7ad9ef6c43
Apply URLhttps://jobs.lever.co/blackbirdinteractive/5d242f27-c3ce-4d58-80f1-9f7ad9ef6c43/apply
First Seen At2026-05-29 07:02:26Z
Last Seen At2026-06-06 07:57:45Z
Last Checked At2026-06-06 07:57:45Z
Last Changed At2026-05-29 07:02:26Z
Inactive At
Source Posted At2026-01-14 21:07:30Z
Source Updated At
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=lever/board=blackbirdinteractive/date=2026-06-06/2026-06-06T07-57-44-954Z-09ffe79be563aeb0b47021b9d8ad6131314d9a6cf51a31afd89f11f65aa0154f.json
Event Fields
{
  "content_hash": "1545da820cf4cadd8e66e54be5eff04b5c2432982ba918e1ff519aada6f3a88a",
  "source_hash": "3d9a7748653ed9158a8ca6a2da3e6f7246733dae7e5fb26dbde15952ec47ae5f",
  "last_changed_at": "2026-05-29T07:02:26.504Z",
  "active_status": "active"
}
Parsed Structured
{
  "language": "en",
  "location": {
    "raw": "Vancouver, BC, Canada",
    "city": "Vancouver",
    "region": "BC",
    "country": "Canada",
    "is_remote": true,
    "confidence": 0.95
  },
  "salary_max": 155000,
  "salary_min": 110000,
  "inferred_at": "2026-06-06T07:57:45.606Z",
  "launch_scope": {
    "reason": "english_us_canada",
    "included": true,
    "language": "en",
    "location": {
      "raw": "Vancouver, BC, Canada",
      "city": "Vancouver",
      "region": "BC",
      "country": "Canada",
      "is_remote": true,
      "confidence": 0.95
    },
    "countries": [
      "Canada"
    ]
  },
  "remote_policy": "remote",
  "salary_period": "year",
  "workplace_type": "remote",
  "salary_currency": "CAD"
}
Extensions
{}
Native Structured
{
  "lists": [
    {
      "text": "What You’ll Tackle",
      "content": "\n<li>Own and evolve rendering features and performance for a UE5 project across PC and consoles.</li>\n<li>Drive visual quality and scalability using UE5’s modern rendering stack, including Nanite, Lumen, virtual shadow maps, and temporal upscaling.</li>\n<li>Profile and optimize GPU and CPU frame time, frame pacing, and hitching using Unreal Insights and rendering capture and analysis tools.</li>\n<li>Partner with art and tech art to define content constraints and best practices for performance-friendly assets, materials, and lighting.</li>\n<li>Support large-world production with World Partition, including streaming strategy, HLOD workflows, and memory behavior.</li>\n<li>Diagnose and resolve visual artifacts and stability issues, such as lighting/shadow issues, temporal instability, and rendering regressions.</li>\n<li>Contribute to rendering-related tooling and workflows, such as debug views, performance reporting, and validation checks.</li>\n<li>Provide clear technical communication to production and stakeholders on constraints, trade-offs, and risk.</li>\n"
    },
    {
      "text": "You’ll Thrive Here If You",
      "content": "\n<li>4+ years of professional game development experience (we are hiring at both intermediate and senior levels; title/level will match experience).Strong Unreal Engine 5 (or UE4 plus meaningful UE5 experience) and modern C++ skills.</li>\n<li>Solid understanding of real-time rendering fundamentals, including lighting, shadows, materials, post-processing, and temporal techniques.</li>\n<li>Demonstrated experience improving performance and stability in a production environment.</li>\n<li>Comfortable collaborating with cross-disciplinary partners to align visual targets with platform budgets.</li>\n<li>Ability to take ownership, deliver maintainable solutions, and contribute constructively to team standards.</li>\n"
    },
    {
      "text": "Bonus XP",
      "content": "\n<li>Shipped at least one title on PS5, Xbox Series X|S, or Nintendo hardware, especially with rendering and performance responsibility.</li>\n<li>Hands-on experience shipping with Nanite and Lumen, including scalability strategies and artifact mitigation.</li>\n<li>Experience with World Partition and large-world streaming and HLOD pipelines.</li>\n<li>Familiarity with Niagara and real-time VFX performance considerations.</li>\n<li>Experience with platform GPU profiling and capture workflows (for example RenderDoc, PIX, and equivalent console tooling).Experience building rendering or performance tooling that improves team velocity and regression detection.</li>\n"
    }
  ],
  "country": "CA",
  "createdAt": 1768424850152,
  "updatedAt": null,
  "categories": {
    "team": "Programming",
    "location": "Vancouver, BC, Canada",
    "commitment": "Regular Full-Time",
    "department": "Programming",
    "allLocations": [
      "Vancouver, BC, Canada"
    ]
  },
  "salaryRange": {
    "max": 155000,
    "min": 110000,
    "currency": "CAD",
    "interval": "per-year-salary"
  },
  "workplaceType": "remote"
}
Get this page with API

Rendered from the bluedoor Job Postings API. Reproduce it:

GET https://api.bluedoor.sh/job-postings/v1/jobs/ff5c8e27babc6cb50fac2668768d4e64eee50d79?include=descriptionJSON
GET https://api.bluedoor.sh/job-postings/v1/orgs/14738bcc-94a7-4251-8421-379ac988e374JSON
GET https://api.bluedoor.sh/job-postings/v1/sources/de15df0c-b3ae-4775-90f0-dd411c9e3c56JSON
GET https://api.bluedoor.sh/job-postings/v1/jobs/ff5c8e27babc6cb50fac2668768d4e64eee50d79/eventsJSON