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HomeCompaniesJobsforhumanityTexture Artist [6 month-contract]

Texture Artist [6 month-contract]

Jobsforhumanity · Toronto, ON, Canada · Active · SmartRecruiters

Job facts

FieldValue
CompanyJobsforhumanity
TitleTexture Artist [6 month-contract]
Normalized title-
Department / teamArt/Creative
LocationToronto, ON, Canada
Work model-
Employment typeFull Time
Salary-
Statusactive
ATS providerSmartRecruiters
Posted / first seen2025-12-13 / 2026-05-31
Changed / last seen2026-05-31 / 2026-06-21

Related slices

PageWhat it containsOpen
Company jobsActive postings from Jobsforhumanity.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through SmartRecruiters.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Toronto.Open
Department jobsActive postings in Art/Creative.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyJobsforhumanity
Source5d7b2862-06b1-4bca-9c95-79fad658e0a1
ATS providerSmartRecruiters

Description

As a Texture Artist at Ubisoft Toronto, you will bring environments and game elements to life by creating and applying both tileable and unique textures that align with the project’s artistic vision. You’ll work closely with artists from different disciplines to ensure textures meet the highest quality standards and perform efficiently in-game. What you’ll do Apply the project’s artistic direction when creating textures for environments and objects   Collaborate with 3D modellers to understand shapes, materials, and visual context   Produce textures such as normal maps , roughness maps , and albedo maps within a Physically Based Rendering (PBR) pipeline    Optimize the quantity and reuse of textures to balance quality and performance   Generate accurate object mapping for assigned assets   Partner with lighting artists to adapt textures to different visual and technical needs   Check texture quality in the game engine and make improvements where needed   Identify and correct texture-related issues to eliminate visual anomalies   Contribute to ongoing pipeline improvements and best practices What you bring to the team Strong team collaboration skills with openness to feedback   Keen observation skills and attention to visual details   Adaptability to changing priorities and creative direction   Ability to work under production deadlines while maintaining quality   Creativity and resourcefulness for visual and technical problem-solving   Proficiency with Substance Painter and Substance Designer in a professional context   Working knowledge of tools such as ZBrush , Adobe Photoshop , 3ds Max , Maya , Blender , and Marmoset Toolbag What to send our way Your CV highlighting relevant skills and experiences   Portfolio showcasing your texture work, including in-game examples or renders Jobs for Humanity is collaborating with Ubisoft to build an inclusive and just employment ecosystem. We support individuals coming from all walks of life. Company Name: Ubisoft About us Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown! We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note that some roles are fully office-based and are not eligible for hybrid work.

Full job record

Job IDf9fe000fd118917ada224cc20aa8ca5ec010f4f8
Org IDbc353e20-6ebc-4ca2-9924-817cec47f48b
Source ID5d7b2862-06b1-4bca-9c95-79fad658e0a1
Board ID5d7b2862-06b1-4bca-9c95-79fad658e0a1
Providersmartrecruiters
Provider Job Key744000098789915
TitleTexture Artist [6 month-contract]
Normalized Title
Statusactive
Activeyes
Location TextToronto, ON, Canada
DepartmentArt/Creative
Team
Employment Typefull_time
Workplace Type
Remote Policy
CountryCanada
RegionON
CityToronto
Salary RawAs a Texture Artist at Ubisoft Toronto, you will bring environments and game elements to life by creating and applying both tileable and unique textures that align with the project’s artistic vision. You’ll work closely with artists from different disciplines to ensure textures meet the highest quality standards and perform efficiently in-game. What you’ll do Apply the project’s artistic direction when creating textures for environments and objects   Collaborate with 3D modellers to understand shapes, materials, and visual context   Produce textures such as normal maps , roughness maps , and albedo maps within a Physically Based Rendering (PBR) pipeline    Optimize the quantity and reuse of textures to balance quality and performance   Generate accurate object mapping for assigned assets   Partner with lighting artists to adapt textures to different visual and technical needs   Check texture quality in the game engine and make improvements where needed   Identify and correct texture-related issues to eliminate visual anomalies   Contribute to ongoing pipeline improvements and best practices What you bring to the team Strong team collaboration skills with openness to feedback   Keen observation skills and attention to visual details   Adaptability to changing priorities and creative direction   Ability to work under production deadlines while maintaining quality   Creativity and resourcefulness for visual and technical problem-solving   Proficiency with Substance Painter and Substance Designer in a professional context   Working knowledge of tools such as ZBrush , Adobe Photoshop , 3ds Max , Maya , Blender , and Marmoset Toolbag What to send our way Your CV highlighting relevant skills and experiences   Portfolio showcasing your texture work, including in-game examples or renders Jobs for Humanity is collaborating with Ubisoft to build an inclusive and just employment ecosystem. We support individuals coming from all walks of life. Company Name: Ubisoft About us Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown! We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note that some roles are fully office-based and are not eligible for hybrid work.
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://jobs.smartrecruiters.com/JobsForHumanity/744000098789915-texture-artist-6-month-contract-
Apply URLhttps://jobs.smartrecruiters.com/JobsForHumanity/744000098789915-texture-artist-6-month-contract-?oga=true
First Seen At2026-05-31 17:41:58Z
Last Seen At2026-06-21 11:27:45Z
Last Checked At2026-06-21 11:27:45Z
Last Changed At2026-05-31 17:41:58Z
Inactive At
Source Posted At2025-12-13 21:04:24Z
Source Updated At
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=smartrecruiters/board=jobsforhumanity/date=2026-06-21/2026-06-21T11-27-05-765Z-18e87e5b2001fb5df0443417350b8d363c7a84ae21fb4801fab309ac4d482d9d.json
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