Home › Companies › Jobsforhumanity › Texture Artist [6 month-contract]
Texture Artist [6 month-contract]
Jobsforhumanity · Toronto, ON, Canada · Active · SmartRecruiters
Job facts
| Field | Value |
|---|---|
| Company | Jobsforhumanity |
| Title | Texture Artist [6 month-contract] |
| Normalized title | - |
| Department / team | Art/Creative |
| Location | Toronto, ON, Canada |
| Work model | - |
| Employment type | Full Time |
| Salary | - |
| Status | active |
| ATS provider | SmartRecruiters |
| Posted / first seen | 2025-12-13 / 2026-05-31 |
| Changed / last seen | 2026-05-31 / 2026-06-21 |
Related slices
| Page | What it contains | Open |
|---|---|---|
| Company jobs | Active postings from Jobsforhumanity. | Open |
| Company breakdowns | Role, location, ATS, and work model facets for this company. | Open |
| ATS provider jobs | Active postings observed through SmartRecruiters. | Open |
| Provider filtered search | The same provider as a filtered job collection. | Open |
| City jobs | Active postings in Toronto. | Open |
| Department jobs | Active postings in Art/Creative. | Open |
| Lifecycle events | Open, update, close, and reopen events for this posting. | Open |
| Original posting | Canonical source or apply URL captured from the ATS. | Open |
Linked records
| Company | Jobsforhumanity |
| Source | 5d7b2862-06b1-4bca-9c95-79fad658e0a1 |
| ATS provider | SmartRecruiters |
Description
As a Texture Artist at Ubisoft Toronto, you will bring environments and game elements to life by creating and applying both tileable and unique textures that align with the project’s artistic vision. You’ll work closely with artists from different disciplines to ensure textures meet the highest quality standards and perform efficiently in-game.
What you’ll do
Apply the project’s artistic direction when creating textures for environments and objects Collaborate with 3D modellers to understand shapes, materials, and visual context Produce textures such as normal maps , roughness maps , and albedo maps within a Physically Based Rendering (PBR) pipeline Optimize the quantity and reuse of textures to balance quality and performance Generate accurate object mapping for assigned assets Partner with lighting artists to adapt textures to different visual and technical needs Check texture quality in the game engine and make improvements where needed Identify and correct texture-related issues to eliminate visual anomalies Contribute to ongoing pipeline improvements and best practices
What you bring to the team
Strong team collaboration skills with openness to feedback Keen observation skills and attention to visual details Adaptability to changing priorities and creative direction Ability to work under production deadlines while maintaining quality Creativity and resourcefulness for visual and technical problem-solving Proficiency with Substance Painter and Substance Designer in a professional context Working knowledge of tools such as ZBrush , Adobe Photoshop , 3ds Max , Maya , Blender , and Marmoset Toolbag What to send our way
Your CV highlighting relevant skills and experiences Portfolio showcasing your texture work, including in-game examples or renders
Jobs for Humanity is collaborating with Ubisoft to build an inclusive and just employment ecosystem. We support individuals coming from all walks of life.
Company Name: Ubisoft
About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note that some roles are fully office-based and are not eligible for hybrid work.
Full job record
| Job ID | f9fe000fd118917ada224cc20aa8ca5ec010f4f8 |
| Org ID | bc353e20-6ebc-4ca2-9924-817cec47f48b |
| Source ID | 5d7b2862-06b1-4bca-9c95-79fad658e0a1 |
| Board ID | 5d7b2862-06b1-4bca-9c95-79fad658e0a1 |
| Provider | smartrecruiters |
| Provider Job Key | 744000098789915 |
| Title | Texture Artist [6 month-contract] |
| Normalized Title | — |
| Status | active |
| Active | yes |
| Location Text | Toronto, ON, Canada |
| Department | Art/Creative |
| Team | — |
| Employment Type | full_time |
| Workplace Type | — |
| Remote Policy | — |
| Country | Canada |
| Region | ON |
| City | Toronto |
| Salary Raw | As a Texture Artist at Ubisoft Toronto, you will bring environments and game elements to life by creating and applying both tileable and unique textures that align with the project’s artistic vision. You’ll work closely with artists from different disciplines to ensure textures meet the highest quality standards and perform efficiently in-game. What you’ll do Apply the project’s artistic direction when creating textures for environments and objects Collaborate with 3D modellers to understand shapes, materials, and visual context Produce textures such as normal maps , roughness maps , and albedo maps within a Physically Based Rendering (PBR) pipeline Optimize the quantity and reuse of textures to balance quality and performance Generate accurate object mapping for assigned assets Partner with lighting artists to adapt textures to different visual and technical needs Check texture quality in the game engine and make improvements where needed Identify and correct texture-related issues to eliminate visual anomalies Contribute to ongoing pipeline improvements and best practices What you bring to the team Strong team collaboration skills with openness to feedback Keen observation skills and attention to visual details Adaptability to changing priorities and creative direction Ability to work under production deadlines while maintaining quality Creativity and resourcefulness for visual and technical problem-solving Proficiency with Substance Painter and Substance Designer in a professional context Working knowledge of tools such as ZBrush , Adobe Photoshop , 3ds Max , Maya , Blender , and Marmoset Toolbag What to send our way Your CV highlighting relevant skills and experiences Portfolio showcasing your texture work, including in-game examples or renders Jobs for Humanity is collaborating with Ubisoft to build an inclusive and just employment ecosystem. We support individuals coming from all walks of life. Company Name: Ubisoft About us Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown! We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note that some roles are fully office-based and are not eligible for hybrid work. |
| Salary Min | — |
| Salary Max | — |
| Salary Currency | — |
| Salary Period | — |
| Source URL | https://jobs.smartrecruiters.com/JobsForHumanity/744000098789915-texture-artist-6-month-contract- |
| Apply URL | https://jobs.smartrecruiters.com/JobsForHumanity/744000098789915-texture-artist-6-month-contract-?oga=true |
| First Seen At | 2026-05-31 17:41:58Z |
| Last Seen At | 2026-06-21 11:27:45Z |
| Last Checked At | 2026-06-21 11:27:45Z |
| Last Changed At | 2026-05-31 17:41:58Z |
| Inactive At | — |
| Source Posted At | 2025-12-13 21:04:24Z |
| Source Updated At | — |
| Raw Payload Uri | s3://job-postings-prod-raw-590183727216/raw/provider=smartrecruiters/board=jobsforhumanity/date=2026-06-21/2026-06-21T11-27-05-765Z-18e87e5b2001fb5df0443417350b8d363c7a84ae21fb4801fab309ac4d482d9d.json |
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