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HomeCompaniesAdglobeLead level designer

Lead level designer

Adglobe · Montréal, QC, Canada · Active · SmartRecruiters

Job facts

FieldValue
CompanyAdglobe
TitleLead level designer
Normalized title-
Department / teamArt/Creative
LocationMontréal, QC, Canada
Work model-
Employment typeFull Time
Salary-
Statusactive
ATS providerSmartRecruiters
Posted / first seen2021-05-03 / 2026-05-31
Changed / last seen2026-05-31 / 2026-06-20

Related slices

PageWhat it containsOpen
Company jobsActive postings from Adglobe.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through SmartRecruiters.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Montréal.Open
Department jobsActive postings in Art/Creative.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyAdglobe
Source88f63a44-1e1e-4cee-a0b7-3500d6e39fb0
ATS providerSmartRecruiters

Description

Adglobe Canada is a 3D powerhouse, built of industry experts, helping our many clients with their high quality artistic content needs for their varied products. We also have the chance to contribute directly on exclusive Japanese titles alongside our sister studios, to help the product shine locally but also worldwide. Responsibilities ·       Develop missions and levels according to the global vision of the game, the characters’ type and the games’ objective Possess a comprehensive understanding of the design process including level design, weapons, AI, controls, UI, etc. Collaborate with other leads and producers on the implementation of cross discipline mechanics Become a contact point for other departments (Level Art, Cinematics, FX, Sound, Programmers, etc.) Work closely with level designers and programmers/artists/animators in the creation of single player content (levels, player mechanics, ai behaviors, scripted moments) Create and maintain high quality Level Design and Mission Design Documents Using the Unreal Blueprint tools to script triggers, combat, stealth gameplay, objectives and scripted events. Ability to use scripting tools to prototype gameplay experiences or debug technical issues ·       Involved in the analysis of the needs of the design team ·       Suggest creative new ideas and concepts ·       Assists the game designer in the development and evolution of the game content ·       Commit to deadlines and monthly milestones ·       Help build better, more efficient processes with team ·       Manage / mentor other Level Designers ·       Use UNREAL 4 to create and debug content. Manage designers in the creation of single player content (levels, player mechanics, ai behaviors, scripted moments) Create and pitch high level ideas to the team Provide feedback to Production and help create development schedules for design Help manage task sign-off for design through software tools (clickup) Conduct performance reviews and regular employee one on ones ·       Minimum 10 years of experience in level design with at least 5 years in a lead role ·       Ability to design creative and interesting game levels utilizing 3D tools (UnrealEd, Maya, Max, or similar 3D editor) ·       Must possess a strong working knowledge of game design systems ·       Deep knowledge of Unreal’s Blueprint creation and troubleshoot ·       Must possess a full understanding of the relationship between gameplay elements within the level and the overall game as well as the ways a player can respond to each gameplay element ·       Passion for games and game development ·       Ability to apply critical thinking and analytical skills to resolve complex issues ·       Ability to meet deadlines designated for team projects ·       Previous experience using Blueprints to create game mechanics •       Ability to conceptualize exciting level designs that will be satisfying to the player •       Ability to learn new tools quickly •       Some artistic background, formal or otherwise, 2D or 3D, is a big plus ·       Strong verbal and written communication skills ·       Positive attitude, strong work ethic, and the ability to work in a highly collaborative team environment with tight deadlines and evolving projects Must be able to work in Canada Bonus points ·       Strong scripting skills ·       Team player that is not afraid to get their hands dirty 4 weeks vacation, 10 personnal days, complete benefits paid 80% by employer. Flexible schedule, creative freedom.

Full job record

Job IDf96c2438ac0898d69471f9557c3891884bd77fe3
Org IDdf1607fd-c19d-49fa-b5df-9a721f9158ea
Source ID88f63a44-1e1e-4cee-a0b7-3500d6e39fb0
Board ID88f63a44-1e1e-4cee-a0b7-3500d6e39fb0
Providersmartrecruiters
Provider Job Key743999745308952
TitleLead level designer
Normalized Title
Statusactive
Activeyes
Location TextMontréal, QC, Canada
DepartmentArt/Creative
Team
Employment Typefull_time
Workplace Type
Remote Policy
CountryCanada
RegionQC
CityMontréal
Salary RawAdglobe Canada is a 3D powerhouse, built of industry experts, helping our many clients with their high quality artistic content needs for their varied products. We also have the chance to contribute directly on exclusive Japanese titles alongside our sister studios, to help the product shine locally but also worldwide. Responsibilities ·       Develop missions and levels according to the global vision of the game, the characters’ type and the games’ objective Possess a comprehensive understanding of the design process including level design, weapons, AI, controls, UI, etc. Collaborate with other leads and producers on the implementation of cross discipline mechanics Become a contact point for other departments (Level Art, Cinematics, FX, Sound, Programmers, etc.) Work closely with level designers and programmers/artists/animators in the creation of single player content (levels, player mechanics, ai behaviors, scripted moments) Create and maintain high quality Level Design and Mission Design Documents Using the Unreal Blueprint tools to script triggers, combat, stealth gameplay, objectives and scripted events. Ability to use scripting tools to prototype gameplay experiences or debug technical issues ·       Involved in the analysis of the needs of the design team ·       Suggest creative new ideas and concepts ·       Assists the game designer in the development and evolution of the game content ·       Commit to deadlines and monthly milestones ·       Help build better, more efficient processes with team ·       Manage / mentor other Level Designers ·       Use UNREAL 4 to create and debug content. Manage designers in the creation of single player content (levels, player mechanics, ai behaviors, scripted moments) Create and pitch high level ideas to the team Provide feedback to Production and help create development schedules for design Help manage task sign-off for design through software tools (clickup) Conduct performance reviews and regular employee one on ones ·       Minimum 10 years of experience in level design with at least 5 years in a lead role ·       Ability to design creative and interesting game levels utilizing 3D tools (UnrealEd, Maya, Max, or similar 3D editor) ·       Must possess a strong working knowledge of game design systems ·       Deep knowledge of Unreal’s Blueprint creation and troubleshoot ·       Must possess a full understanding of the relationship between gameplay elements within the level and the overall game as well as the ways a player can respond to each gameplay element ·       Passion for games and game development ·       Ability to apply critical thinking and analytical skills to resolve complex issues ·       Ability to meet deadlines designated for team projects ·       Previous experience using Blueprints to create game mechanics •       Ability to conceptualize exciting level designs that will be satisfying to the player •       Ability to learn new tools quickly •       Some artistic background, formal or otherwise, 2D or 3D, is a big plus ·       Strong verbal and written communication skills ·       Positive attitude, strong work ethic, and the ability to work in a highly collaborative team environment with tight deadlines and evolving projects Must be able to work in Canada Bonus points ·       Strong scripting skills ·       Team player that is not afraid to get their hands dirty 4 weeks vacation, 10 personnal days, complete benefits paid 80% by employer. Flexible schedule, creative freedom.
Salary Min
Salary Max
Salary Currency
Salary Periodmonth
Source URLhttps://jobs.smartrecruiters.com/AdGlobe/743999745308952-lead-level-designer
Apply URLhttps://jobs.smartrecruiters.com/AdGlobe/743999745308952-lead-level-designer?oga=true
First Seen At2026-05-31 17:42:07Z
Last Seen At2026-06-20 11:11:05Z
Last Checked At2026-06-20 11:11:05Z
Last Changed At2026-05-31 17:42:07Z
Inactive At
Source Posted At2021-05-03 16:47:49Z
Source Updated At
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=smartrecruiters/board=adglobe/date=2026-06-20/2026-06-20T11-11-04-446Z-2782a2b28647a182505ff220ad61f2c02649fb08ba04a651df7a4ab86082e4de.json
Event Fields
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Parsed Structured
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Extensions
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Native Structured
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