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Gameplay Systems Software Engineer

2K · Burnaby, British Columbia, Canada · Hybrid · Active · $71,400–$105,660 / year · Greenhouse

Job facts

FieldValue
Company2K
TitleGameplay Systems Software Engineer
Normalized title-
Department / teamGame Programming - 2K Sports Lab
LocationBurnaby, BC, Canada
Work modelHybrid / Hybrid
Employment type-
Salary$71,400–$105,660 / year
Statusactive
ATS providerGreenhouse
Posted / first seen2026-06-01 / 2026-06-02
Changed / last seen2026-06-02 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from 2K.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through Greenhouse.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Burnaby.Open
Department jobsActive postings in Game Programming - 2K Sports Lab.Open
Work model jobsActive Hybrid postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

Company2K
Source7137a3c5-e3fa-48db-9d6d-fdfb95c6fe1c
ATS providerGreenhouse

Description

Who We Are Founded in 2023, 2K Sports Lab is the newest stand alone studio at 2K looking to push game development boundaries to bring 2K's next groundbreaking sports franchise to life. We're building a world-class team at our new Vancouver, BC location where our goal is to deliver an exceptional experience through bold ideas, technical excellence, and creative collaboration. We're seeking passionate and driven professionals across all areas of game development to help shape this ambitious vision. If you’re interested in tackling unique challenges and think you have what it takes to level up our team, we encourage you to apply! What We Need We are seeking a passionate C++ Gameplay Systems Software Engineer to help build the runtime systems that drive crowds, pedestrians, background NPCs, and other non-player actors at scale. This is an important role responsible for contributing to the foundational systems that bring dense, believable, and performant worlds to life. The ideal candidate has strong modern C++ fundamentals, hands-on Unreal Engine (UE5) experience, and an interest in building performant real-time simulation systems. Experience with crowd systems, NPC behavior, animation runtime systems, or large-scale actor optimization is highly valuable. You do not need to have worked on every system listed below. We are looking for engineers with strong C++ fundamentals, production Unreal experience, and the ability to reason about performance-sensitive runtime systems. What You’ll Do ● Design and implement C++ runtime systems for large-scale crowd, NPC, and pedestrian simulation. ● Collaborate with AI, Animation and design to translate behavior goals into maintainable, performant gameplay systems. ● Build scalable LOD , significance, visibility, and culling systems for thousands of active or semi-active agents. ● Profile CPU, memory, and animation costs using Unreal Insights and platform tools. ● Contribute to our character pipeline and runtime What Will Make You A Great Fit ● 3+ years of professional game development or relevant real-time simulation experience. ● Strong modern C++ skills , including memory, performance, debugging, and data-oriented design fundamentals. ● Production experience with Unreal Engine 4 or 5. ● Experience building gameplay, AI, animation, character, or simulation systems. ● Comfortable profiling and optimizing runtime systems under CPU, memory, and frame-time constraints. ● Strong communication skills and ability to collaborate across engineering, design, animation, and art. Beneficial Qualifications ● Experience with UE5 MassEntity , StateTree, ZoneGraph, Smart Objects, or similar ECS/agent-behavior systems . ● Experience with large crowds, NPC populations, pedestrian systems, or background-life simulation. ● Familiarity with procedural generation or machine-learning-assisted approaches for agent behavior, population, or animation selection. ● Previous experience shipping a AAA title developed on Unreal Engine. The pay range for this position in British Columbia at the start of employment is expected to be between $71,400 and $105,660 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. As an equal opportunity employer, we are committed to ensuring that individuals with disabilities are provided suitable accommodations to enjoy equal employment opportunities, including the ability to participate in the job application or interview process,. Please contact us if you need an accommodation as part of your application process or otherwise have questions about the Company’s accommodation policy and review process. Please be aware that 2K does not conduct job interviews or make job offers over third-party messaging apps such as Telegram, WhatsApp, or others. 2K also does not engage in any financial exchanges during the recruitment or onboarding process, and will never ask a candidate for their personal or financial information over an app or other unofficial chat channel. Any attempt to do so may be the result of a scam or phishing attack, and you should not engage. 2K’s in-house recruitment team will only contact individuals through their official Company email addresses (i.e., via a 2k.com email domain). #LI-Hybrid

Full job record

Job IDf686d45f50752d6acedaff43466bcf4c3ccc1ac1
Org ID23434521-57dc-43a2-a339-737e2c1a843b
Source ID7137a3c5-e3fa-48db-9d6d-fdfb95c6fe1c
Board ID7137a3c5-e3fa-48db-9d6d-fdfb95c6fe1c
Providergreenhouse
Provider Job Key7749619003
TitleGameplay Systems Software Engineer
Normalized Title
Statusactive
Activeyes
Location TextBurnaby, British Columbia, Canada
DepartmentGame Programming - 2K Sports Lab
Team
Employment Type
Workplace Typehybrid
Remote Policyhybrid
CountryCanada
RegionBC
CityBurnaby
Salary Rawpay range for this position in British Columbia at the start of employment is expected to be between $71,400 and $105,660 per Year
Salary Min71,400
Salary Max105,660
Salary CurrencyUSD
Salary Periodyear
Source URLhttps://job-boards.greenhouse.io/2k/jobs/7749619003
Apply URLhttps://job-boards.greenhouse.io/2k/jobs/7749619003
First Seen At2026-06-02 12:07:53Z
Last Seen At2026-06-06 07:33:37Z
Last Checked At2026-06-06 07:33:37Z
Last Changed At2026-06-02 12:07:53Z
Inactive At
Source Posted At2026-06-01 17:30:39Z
Source Updated At2026-06-01 17:30:39Z
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=greenhouse/board=2k/date=2026-06-06/2026-06-06T07-33-37-313Z-70291ca5f80de1e1013b19cfe47d189ad2c345123ec5e41a72a3c437b23bd590.json
Event Fields
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}
Parsed Structured
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  "remote_policy": "hybrid",
  "salary_period": "year",
  "workplace_type": "hybrid",
  "salary_currency": "USD"
}
Extensions
{}
Native Structured
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  "metadata": [],
  "updated_at": "2026-06-01T13:30:39-04:00",
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      "child_ids": [],
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  "company_name": "2K",
  "requisition_id": 5771128003,
  "first_published": "2026-06-01T13:30:39-04:00",
  "application_deadline": null
}
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