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HomeCompaniesGameonstudioAnimateur.trice de cinématiques / Cinematic Animator - (Remote contract)

Animateur.trice de cinématiques / Cinematic Animator - (Remote contract)

Gameonstudio · Montréal, QC, Canada · Remote · Active · SmartRecruiters

Job facts

FieldValue
CompanyGameonstudio
TitleAnimateur.trice de cinématiques / Cinematic Animator - (Remote contract)
Normalized title-
Department / teamArt/Creative
LocationMontréal, QC, Canada
Work modelRemote / Remote
Employment typeFull Time
Salary-
Statusactive
ATS providerSmartRecruiters
Posted / first seen2025-06-11 / 2026-05-31
Changed / last seen2026-05-31 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from Gameonstudio.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through SmartRecruiters.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Montréal.Open
Department jobsActive postings in Art/Creative.Open
Work model jobsActive Remote postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyGameonstudio
Sourcecb10a293-bf14-49ef-ac6d-9bea54a7edaa
ATS providerSmartRecruiters

Description

Établie à Montréal, Game On a initialement émergé comme une maison de production audio pour soutenir les développeurs de jeux. Elle est maintenant devenue l'un des principaux studios de mocap au monde. Collaborant étroitement avec de nombreux développeurs AAA, nous avons élargi notre répertoire pour inclure des services d'animation et de cinématiques. Aujourd'hui, nous sommes une force continue d'innovation, d'expérimentation et de collaboration créative dans l'industrie du jeu. Notre mission est de soutenir les productions, du script au dernier pixel. Founded in 2002, Game On started as an audio postproduction house that forayed into facial capture before spawning one of the largest motion-capture studios in the world. We are now a full-service animation production studio - a turnkey studio that translates scripts into vibrant final products. We are seeking a highly creative and motivated Cinematic Animator. In this position, you will be expected to work closely with the Animation Lead to deliver high-quality animations. You should be comfortable collaborating with Engineers, Technical Animation and Rigging Directors in the development of our animation tools, pipelines, and systems. We value candidates who are not only technically skilled but also proactive in identifying and resolving issues before they impact deadlines. The ideal candidate will possess a strong understanding of cinematic camera work, particularly with a handheld visual style, and demonstrate the ability to work efficiently in a fast-paced production environment. Responsibilities: Create character/creature motions through a blend of key-frame animation and motion capture. Collaborate with the Lead Cinematic Animator to implement the overall creative direction of our product. Deliver high-quality body and facial animation assets with speed, precision, and attention to detail. Contribute to animation tests, previs, layout, and final shot animation. Assist with motion capture shoots and help define technical and creative requirements. Actively communicate progress and potential issues, flagging risks ahead of deadlines. 3–7+ years of experience creating high-quality character and creature animation. Strong proficiency in both key-frame and motion capture animation. Proven experience animating realistic humans, with an emphasis on expressive and accurate facial animation. Prior experience working with FACS-based rigs for facial animation is a must. A strong grasp of body mechanics, timing, weight, and shot composition to deliver believable character performances. A solid understanding of cinematic camera work, especially handheld styles used in storytelling and visual exploration. Experience using Maya (preferred); MotionBuilder is a plus. Familiarity with Unreal Engine, Sequencer, and its interface, with a willingness to problem-solve creatively within the engine environment. Ability to work quickly and adaptively, maintaining high quality under tight timelines. Proactive communication skills with a team-focused mindset. Technical understanding of animation tools, pipelines, and systems is a plus. Self-motivated, organized, and able to contribute creatively and technically. Demoreels that demonstrate experience in the above areas are highly preferred. This is remote position open to candidates based in Canada who are avalable to work Pacific Time hours.

Full job record

Job IDf2abf8f6e72bf06ee8efd426b100fdac3473df20
Org IDe5bbe17e-41d1-4884-98ad-6fd1695ce192
Source IDcb10a293-bf14-49ef-ac6d-9bea54a7edaa
Board IDcb10a293-bf14-49ef-ac6d-9bea54a7edaa
Providersmartrecruiters
Provider Job Key744000064582065
TitleAnimateur.trice de cinématiques / Cinematic Animator - (Remote contract)
Normalized Title
Statusactive
Activeyes
Location TextMontréal, QC, Canada
DepartmentArt/Creative
Team
Employment Typefull_time
Workplace Typeremote
Remote Policyremote
CountryCanada
RegionQC
CityMontréal
Salary RawÉtablie à Montréal, Game On a initialement émergé comme une maison de production audio pour soutenir les développeurs de jeux. Elle est maintenant devenue l'un des principaux studios de mocap au monde. Collaborant étroitement avec de nombreux développeurs AAA, nous avons élargi notre répertoire pour inclure des services d'animation et de cinématiques. Aujourd'hui, nous sommes une force continue d'innovation, d'expérimentation et de collaboration créative dans l'industrie du jeu. Notre mission est de soutenir les productions, du script au dernier pixel. Founded in 2002, Game On started as an audio postproduction house that forayed into facial capture before spawning one of the largest motion-capture studios in the world. We are now a full-service animation production studio - a turnkey studio that translates scripts into vibrant final products. We are seeking a highly creative and motivated Cinematic Animator. In this position, you will be expected to work closely with the Animation Lead to deliver high-quality animations. You should be comfortable collaborating with Engineers, Technical Animation and Rigging Directors in the development of our animation tools, pipelines, and systems. We value candidates who are not only technically skilled but also proactive in identifying and resolving issues before they impact deadlines. The ideal candidate will possess a strong understanding of cinematic camera work, particularly with a handheld visual style, and demonstrate the ability to work efficiently in a fast-paced production environment. Responsibilities: Create character/creature motions through a blend of key-frame animation and motion capture. Collaborate with the Lead Cinematic Animator to implement the overall creative direction of our product. Deliver high-quality body and facial animation assets with speed, precision, and attention to detail. Contribute to animation tests, previs, layout, and final shot animation. Assist with motion capture shoots and help define technical and creative requirements. Actively communicate progress and potential issues, flagging risks ahead of deadlines. 3–7+ years of experience creating high-quality character and creature animation. Strong proficiency in both key-frame and motion capture animation. Proven experience animating realistic humans, with an emphasis on expressive and accurate facial animation. Prior experience working with FACS-based rigs for facial animation is a must. A strong grasp of body mechanics, timing, weight, and shot composition to deliver believable character performances. A solid understanding of cinematic camera work, especially handheld styles used in storytelling and visual exploration. Experience using Maya (preferred); MotionBuilder is a plus. Familiarity with Unreal Engine, Sequencer, and its interface, with a willingness to problem-solve creatively within the engine environment. Ability to work quickly and adaptively, maintaining high quality under tight timelines. Proactive communication skills with a team-focused mindset. Technical understanding of animation tools, pipelines, and systems is a plus. Self-motivated, organized, and able to contribute creatively and technically. Demoreels that demonstrate experience in the above areas are highly preferred. This is remote position open to candidates based in Canada who are avalable to work Pacific Time hours.
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://jobs.smartrecruiters.com/GameOnStudio/744000064582065-animateur-trice-de-cinematiques-cinematic-animator-remote-contract-
Apply URLhttps://jobs.smartrecruiters.com/GameOnStudio/744000064582065-animateur-trice-de-cinematiques-cinematic-animator-remote-contract-?oga=true
First Seen At2026-05-31 17:44:03Z
Last Seen At2026-06-06 10:57:12Z
Last Checked At2026-06-06 10:57:12Z
Last Changed At2026-05-31 17:44:03Z
Inactive At
Source Posted At2025-06-11 17:06:46Z
Source Updated At
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=smartrecruiters/board=gameonstudio/date=2026-06-06/2026-06-06T10-57-11-220Z-0617b2b171b45700628ef0f5f6ba82ef1c6fada8b75853e764cde2126c680813.json
Event Fields
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Parsed Structured
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Extensions
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Native Structured
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