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HomeCompaniesAthenastudio[Hybrid] Senior Game Developer

[Hybrid] Senior Game Developer

Athenastudio · Saigon, HCMC, 70000, Viet Nam · Remote · Active · BambooHR

Job facts

FieldValue
CompanyAthenastudio
Title[Hybrid] Senior Game Developer
Normalized title-
Department / teamPraha
LocationSaigon, HCMC
Work modelRemote / Remote
Employment typeContract
Salary-
Statusactive
ATS providerBambooHR
Posted / first seen2026-05-20 / 2026-05-30
Changed / last seen2026-05-30 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from Athenastudio.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through BambooHR.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Saigon.Open
Department jobsActive postings in Praha.Open
Work model jobsActive Remote postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyAthenastudio
Source31c09f7d-1dcb-4a2a-8864-35440fc3510c
ATS providerBambooHR

Description

I. KEY JOB DUTIES System Architecture: Design and maintain a scalable, modular architecture with clear module boundaries, event-driven communication, and data-driven design patterns Core Gameplay Systems: Design and implement adaptive algorithms that keep gameplay fair, engaging, and free from unwinnable states Performance:  Own frame rate and memory budgets on target mobile hardware; profile and optimize proactively Code-Art Integration: Define clear interfaces between code and visual assets so neither discipline blocks the other Complexity Control: Keep systems minimal and maintainable; refactor based on real pain, not hypothetical futures Specify and review technical implementations from other programmers: Catch design violations before they ship II. EDUCATIONAL REQUIREMENT / SKILLS / ATTRIBUTES KNOWLEDGE: Mobile game architecture design and lifecycle maintenance Mobile performance optimization principles on iOS and Android: Memory management Draw call budgeting Garbage collection awareness Profiler-driven optimization Puzzle/simulation game engine concepts: State management Generation systems Interaction logic Remote config and runtime parameter systems Mobile analytics and funnel instrumentation concepts SKILL: 6+ years of Unity development with at least one shipped mobile title Designing and maintaining multi-system mobile game architecture from scratch through launch Designing, implementing, and tuning scoring and procedural generation systems Defining technical scope, writing technical contracts/specifications, and enforcing engineering standards Integrating mobile analytics systems: Session event tracking Funnel instrumentation Implementing runtime difficulty and behavior tuning by player cohort ABILITY: Ability to lead or mentor a team of programmers Ability to operate in a team lead, principal, or senior lead capacity Strong algorithmic thinking and problem-solving ability Ability to optimize mobile game performance using profiling and diagnostics Ability to provide technical leadership without formal line management authority Ability to make architectural decisions and maintain long-term technical ownership III. FURTHER INFORMATION Working hours: Flexible working schedule 1:00 PM – 5:00 PM Break time 6:00 PM – 10:00 PM Hybrid Working: Hybrid working model with flexible onsite/remote arrangement On-site working ratio can be discussed depending on project needs and team alignment (e.g., 60% onsite – 40% remote or 50% onsite – 50% remote)

Full job record

Job IDf2624c8fcb5a7e13e5c0dcad58f42fe89243a281
Org IDcd67c4c5-f035-4db6-aa8d-fb2e35df55a9
Source ID31c09f7d-1dcb-4a2a-8864-35440fc3510c
Board ID31c09f7d-1dcb-4a2a-8864-35440fc3510c
Providerbamboohr
Provider Job Key250
Title[Hybrid] Senior Game Developer
Normalized Title
Statusactive
Activeyes
Location TextSaigon, HCMC, 70000, Viet Nam
DepartmentPraha
Team
Employment Typecontract
Workplace Typeremote
Remote Policyremote
Country
RegionHCMC
CitySaigon
Salary Raw
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://athenastudio.bamboohr.com/careers/250
Apply URLhttps://athenastudio.bamboohr.com/careers/250
First Seen At2026-05-30 05:46:09Z
Last Seen At2026-06-06 20:30:35Z
Last Checked At2026-06-06 20:30:35Z
Last Changed At2026-05-30 05:46:09Z
Inactive At
Source Posted At2026-05-20 00:00:00Z
Source Updated At
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=bamboohr/board=athenastudio/date=2026-06-06/2026-06-06T20-30-34-594Z-c30feb9204ab6abd670093a00fc58a0328917edf1360829f5c39447bfcc1b59b.json
Event Fields
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Parsed Structured
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Extensions
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Native Structured
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    "description": "<p><span style=\"color: rgb(0, 0, 0); font-size: 10pt; font-weight: bold\">I. KEY JOB DUTIES</span></p>\n<ul>\n<li><span style=\"font-size: 10pt\">System Architecture: Design and maintain a scalable, modular architecture with clear module boundaries, event-driven communication, and data-driven design patterns                                                  </span></li>\n<li><span style=\"font-size: 10pt\">Core Gameplay Systems: Design and implement adaptive algorithms that keep gameplay fair, engaging, and free from unwinnable states                                                                                  </span></li>\n<li><span style=\"font-size: 10pt\">Performance:  Own frame rate and memory budgets on target mobile hardware; profile and optimize proactively                                                                                                          </span></li>\n<li><span style=\"font-size: 10pt\">Code-Art Integration: Define clear interfaces between code and visual assets so neither discipline blocks the other                                                                                                </span></li>\n<li><span style=\"font-size: 10pt\">Complexity Control: Keep systems minimal and maintainable; refactor based on real pain, not hypothetical futures </span></li>\n<li><span style=\"font-size: 10pt\">Specify and review technical implementations from other programmers: Catch design violations before they ship</span></li>\n</ul>\n<p><br></p>\n<p><span style=\"color: rgb(0, 0, 0); font-size: 10pt; font-weight: bold\">II. EDUCATIONAL REQUIREMENT / SKILLS / ATTRIBUTES</span></p>\n<p><span style=\"font-size: 10pt; font-weight: bold; text-decoration: underline\">KNOWLEDGE:</span></p>\n<ul>\n<li><span style=\"font-size: 10pt\">Mobile game architecture design and lifecycle maintenance</span></li>\n<li><span style=\"font-size: 10pt\">Mobile performance optimization principles on iOS and Android:</span>\n<ul>\n<li><span style=\"font-size: 10pt\">Memory management</span></li>\n<li><span style=\"font-size: 10pt\">Draw call budgeting</span></li>\n<li><span style=\"font-size: 10pt\">Garbage collection awareness</span></li>\n<li><span style=\"font-size: 10pt\">Profiler-driven optimization</span></li>\n</ul>\n</li>\n<li><span style=\"font-size: 10pt\">Puzzle/simulation game engine concepts:</span>\n<ul>\n<li><span style=\"font-size: 10pt\">State management</span></li>\n<li><span style=\"font-size: 10pt\">Generation systems</span></li>\n<li><span style=\"font-size: 10pt\">Interaction logic</span></li>\n</ul>\n</li>\n<li><span style=\"font-size: 10pt\">Remote config and runtime parameter systems</span></li>\n<li><span style=\"font-size: 10pt\">Mobile analytics and funnel instrumentation concepts</span></li>\n</ul>\n<p><span style=\"font-size: 10pt\">                                                                                       </span></p>\n<p><span style=\"font-size: 10pt; font-weight: bold; text-decoration: underline\">SKILL:</span></p>\n<ul>\n<li><span style=\"font-size: 10pt\">6+ years of Unity development with at least one shipped mobile title</span></li>\n<li><span style=\"font-size: 10pt\">Designing and maintaining multi-system mobile game architecture from scratch through launch</span></li>\n<li><span style=\"font-size: 10pt\">Designing, implementing, and tuning scoring and procedural generation systems</span></li>\n<li><span style=\"font-size: 10pt\">Defining technical scope, writing technical contracts/specifications, and enforcing engineering standards</span></li>\n<li><span style=\"font-size: 10pt\">Integrating mobile analytics systems:</span>\n<ul>\n<li><span style=\"font-size: 10pt\">Session event tracking</span></li>\n<li><span style=\"font-size: 10pt\">Funnel instrumentation</span></li>\n</ul>\n</li>\n<li><span style=\"font-size: 10pt\">Implementing runtime difficulty and behavior tuning by player cohort</span></li>\n</ul>\n<p><br></p>\n<p><span style=\"font-size: 10pt; font-weight: bold; text-decoration: underline\">ABILITY:</span></p>\n<ul>\n<li><span style=\"font-size: 10pt\">Ability to lead or mentor a team of programmers</span></li>\n<li><span style=\"font-size: 10pt\">Ability to operate in a team lead, principal, or senior lead capacity</span></li>\n<li><span style=\"font-size: 10pt\">Strong algorithmic thinking and problem-solving ability</span></li>\n<li><span style=\"font-size: 10pt\">Ability to optimize mobile game performance using profiling and diagnostics</span></li>\n<li><span style=\"font-size: 10pt\">Ability to provide technical leadership without formal line management authority</span></li>\n<li><span style=\"font-size: 10pt\">Ability to make architectural decisions and maintain long-term technical ownership</span></li>\n</ul>\n<p><br></p>\n<p><span style=\"color: rgb(0, 0, 0); font-size: 10pt; font-weight: bold\">III. FURTHER INFORMATION</span></p>\n<ol>\n<li><span style=\"font-size: 10pt\">Working hours: Flexible working schedule</span>\n<ul>\n<li><span style=\"font-size: 10pt\">1:00 PM – 5:00 PM</span></li>\n<li><span style=\"font-size: 10pt\">Break time</span></li>\n<li><span style=\"font-size: 10pt\">6:00 PM – 10:00 PM</span></li>\n</ul>\n</li>\n<li><span style=\"font-size: 10pt\">Hybrid Working:</span>\n<ul>\n<li><span style=\"font-size: 10pt\">Hybrid working model with flexible onsite/remote arrangement</span></li>\n<li><span style=\"font-size: 10pt\">On-site working ratio can be discussed depending on project needs and team alignment (e.g., 60% onsite – 40% remote or 50% onsite – 50% remote)</span></li>\n</ul>\n</li>\n</ol>",
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