Home › Companies › Cloud Chamber › Lead VFX Artist
Lead VFX Artist
Cloud Chamber · Montréal, Quebec, Canada · Hybrid · Deleted · Greenhouse
Job facts
| Field | Value |
|---|---|
| Company | Cloud Chamber |
| Title | Lead VFX Artist |
| Normalized title | - |
| Department / team | Art - Cloud Chamber |
| Location | Montréal, QC, Canada |
| Work model | Hybrid / Hybrid |
| Employment type | - |
| Salary | - |
| Status | deleted |
| ATS provider | Greenhouse |
| Posted / first seen | 2026-01-19 / 2026-05-29 |
| Changed / last seen | 2026-05-30 / 2026-05-29 |
Related slices
| Page | What it contains | Open |
|---|---|---|
| Company jobs | Active postings from Cloud Chamber. | Open |
| Company breakdowns | Role, location, ATS, and work model facets for this company. | Open |
| ATS provider jobs | Active postings observed through Greenhouse. | Open |
| Provider filtered search | The same provider as a filtered job collection. | Open |
| City jobs | Active postings in Montréal. | Open |
| Department jobs | Active postings in Art - Cloud Chamber. | Open |
| Work model jobs | Active Hybrid postings. | Open |
| Lifecycle events | Open, update, close, and reopen events for this posting. | Open |
| Original posting | Canonical source or apply URL captured from the ATS. | Open |
Linked records
| Company | Cloud Chamber |
| Source | bd8a2a4c-c791-4be9-80a6-c4b16c4d3dce |
| ATS provider | Greenhouse |
Description
As a Lead VFX Artist at Cloud Chamber you’ll join a group of talented developers to drive the creation, implementation, and optimization of cutting-edge visual effects for BioShock 4. In this role you will lead and mentor a team of VFX artists and manage their creative mandates. Your main objective in this role is to set the technical benchmark for VFX quality, drive pipeline development, and inspire your team to help bring our richly imagined world to life.
What You’ll Do:
Design, prototype, and implement real-time visual effects (environmental, gameplay, cinematic, character-based, destruction, etc.) using Unreal Engine 5 and Niagara.
Help refine the artistic style and quality bar for VFX, ensuring alignment with the game’s creative vision.
Develop, document, and maintain efficient VFX pipelines, including asset workflows, optimization guidelines, and integration standards.
Partner with Tech Art and Engineering to troubleshoot, profile, and optimize effects across multiple platforms.
Establish best practices for asset creation, shader usage, GPU/CPU performance, and memory footprint.
Lead, mentor, and provide feedback to a team of VFX artists, fostering growth and high-quality output.
Work closely with other departments (Environment, Animation, Lighting, Audio, Design) to integrate VFX seamlessly into the gameplay experience.
Act as the primary point of contact for all VFX-related topics, guiding cross-disciplinary discussions.
What We’ll Do Together:
You will be a key part of the shared creative journey at Cloud Chamber by leading the charge to develop and maintain the VFX pipeline and technical vision. Your expertise and mentorship will directly empower our VFX team, ensuring we deliver optimized, high-fidelity effects that shape the player's experience and define the unique atmosphere of BioShock 4.
What You’ve Done:
A minimum of 8+ years in game development, with at least 3+ years in a Senior or Lead capacity with 1 or more AAA console or PC titles shipped from concept to launch, recognized for high visual fidelity or complex technical effects.
Bachelor’s Degree in Art, or equivalent work experience.
5+ years of professional VFX experience in the video game industry, with at least 1 shipped AAA title as a senior or lead artist.
Expert knowledge of Unreal Engine 5 (Niagara, Material Editor, Sequencer, Blueprint integration).
Strong understanding of real-time pipelines, including asset workflows, performance budgets, and optimization techniques.
Solid grasp of timing, motion, and visual storytelling principles to craft effects that enhance player immersion.
Experience with particle simulation, and dynamic materials.
Who You Are:
Able to balance artistic quality with technical performance across multiple platforms.
Experienced in working in cross-disciplinary teams with strong communication skills.
Passion for pushing the boundaries of real-time visual effects.
A proven leader with excellent management and mentoring skills and a track record of successfully guiding high functioning teams.
A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
Demonstrates persistence, self-motivation, and a proactive mindset, maintaining effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
Build and maintain trust-based relationships across all levels of the organization, showing an ability to listen actively, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
A strong ownership of tasks, drives work forward autonomously, and maintains a critical eye for detail and organization to ensure high standards of quality.
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
For candidates located in Quebec:
Proficiency in French is required.
Proficiency in English is required to effectively collaborate with teams based in the United States.
#LI-Hybrid
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts
Full job record
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| Board ID | bd8a2a4c-c791-4be9-80a6-c4b16c4d3dce |
| Provider | greenhouse |
| Provider Job Key | 7494768003 |
| Title | Lead VFX Artist |
| Normalized Title | — |
| Status | deleted |
| Active | no |
| Location Text | Montréal, Quebec, Canada |
| Department | Art - Cloud Chamber |
| Team | — |
| Employment Type | — |
| Workplace Type | hybrid |
| Remote Policy | hybrid |
| Country | Canada |
| Region | QC |
| City | Montréal |
| Salary Raw | — |
| Salary Min | — |
| Salary Max | — |
| Salary Currency | — |
| Salary Period | — |
| Source URL | https://job-boards.greenhouse.io/cloudchamberen/jobs/7494768003 |
| Apply URL | https://job-boards.greenhouse.io/cloudchamberen/jobs/7494768003 |
| First Seen At | 2026-05-29 22:42:29Z |
| Last Seen At | 2026-05-29 22:42:29Z |
| Last Checked At | 2026-05-30 08:07:07Z |
| Last Changed At | 2026-05-30 08:07:07Z |
| Inactive At | 2026-05-30 08:07:07Z |
| Source Posted At | 2026-01-19 18:47:35Z |
| Source Updated At | 2026-05-29 01:13:32Z |
| Raw Payload Uri | s3://bluework-jobs-prod-raw-590183727216/raw/provider=greenhouse/board=cloudchamberen/date=2026-05-29/2026-05-29T22-42-29-605Z-58f0bdda265345799cb469669d14bdcf6fdb8ca244e81f67c6112576d205f48a.json |
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