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3D Environment Artist

Streamlinestudios · Active · BambooHR

Job facts

FieldValue
CompanyStreamlinestudios
Title3D Environment Artist
Normalized title-
Department / teamArt
LocationKuala Lumpur, Kuala Lumpur, Malaysia
Work model-
Employment typeContract
Salary-
Statusactive
ATS providerBambooHR
Posted / first seen2025-12-12 / 2026-05-30
Changed / last seen2026-05-30 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from Streamlinestudios.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through BambooHR.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Kuala Lumpur.Open
Department jobsActive postings in Art.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyStreamlinestudios
Sourcec851597c-6eff-4675-8bd2-5bde9bfdd2b7
ATS providerBambooHR

Description

Streamline is a creative development studio specializing in full video game development, game publishing, interactive digital assets, and metaverse creation. We provide experienced professionals to help bring the most demanding projects from concept all the way through production with our technical knowledge of established industry standards for high-performance results along every step. That means when you collaborate with Streamline, expect to be challenged by demanding, high-standard production work. We are a games company, a creative company, and people who work fast under pressure—a productive attitude is critical to a high-functioning team. Our goal is to keep the process straightforward. Streamline Values Responsibility We understand the significance of our role. Every promise, deadline, and milestone reflects our deep responsibility to our clients and the privilege of over two decades in the industry. Accountability We take ownership of our work and our mistakes. Accountability fosters teamwork and ensures the quality of our deliverables. It also builds trust between us and our clients. Discipline Making games is fun, but it demands rigorous discipline. Our strict adherence to workflows, processes, and schedules is what sets Streamline apart. Hard Work and Teamwork We believe in finishing together. Our commitment to high-quality work is matched by our dedication to supporting each other and our clients to the very end. Communication Clear and thorough communication is key at Streamline. We ensure everyone—from team members to clients—is aligned and informed Mastery Our expertise is built on years of experience with the world’s leading games, engines, and platforms. We are committed to kaizen—continuous improvement—ensuring we remain at the forefront. Curiosity and Continuous Learning The video game industry is ever-evolving. We are perpetual learners, always adapting and applying the latest knowledge to stay ahead. Description We are seeking a talented 3D Environment Artist to join our development team and help create stunning and immersive game worlds. The ideal candidate will have a strong artistic eye and proficiency in 3D modeling, texturing, and lighting, as well as experience with industry-standard software such as Maya, Blender, or 3ds Max. You will collaborate closely with designers and other artists to bring concepts to life, ensuring that environments are visually captivating and optimized for performance. A passion for gaming and an understanding of gameplay mechanics are essential for this role. Performance Metrics 3D Environment Artist will be measured according to the metric below, on a six (6) score rating scale: On time delivery of project deliverables . Outcome delivered as per project specifications Outcome delivered as per specifications consistently Time spent on an outcome is within project or budgeted mandays. Successful application of new skills on a project​ which resulted in: - New opportunities/upsell as a direct result of new capabilities - Improved efficiency (time spent is less than budget) - Improved quality Improved efficiency of existing skills, when comparing before/after completion time​ which resulted in: - Reduced frequency of repeat mistakes​ - Improved efficiency (time spent is less than budget) - Improved quality Job Skills 3D Environment Artist will possess the following competencies: Production Ready 3dsMax/Maya/Blender Substance Painter PBR workflow Photoshop Game asset pipeline (highpoly, game ready lowpoly, texturing, baking) Unreal Engine Shader/Material/Asset Set-up Unreal Engine Rendering (Lighting, Rendering) Additional Skills Every 3D Environment Artist must also demonstrate at least one (1) additional competency at Production-ready proficiency, or two (2) additional competencies at beginner-level : Hard-surface modelling Set-dressing / level assembly Lighting VFX Shader creation Substance Designer texture creation Organic sculpting adaptation to clients proprietary engine & workflow Zbrush UE Blueprints/Scripting Note:  This role is offered on a freelance/contract basis with expectations defined by agreed scopes, timelines, and deliverables.

Full job record

Job IDebff5e5fc7b48a10d29597f8b440cac5442dc1b4
Org ID073bbef7-ae98-4f3d-9227-e49a767c97c1
Source IDc851597c-6eff-4675-8bd2-5bde9bfdd2b7
Board IDc851597c-6eff-4675-8bd2-5bde9bfdd2b7
Providerbamboohr
Provider Job Key169
Title3D Environment Artist
Normalized Title
Statusactive
Activeyes
Location Text
DepartmentArt
Team
Employment Typecontract
Workplace Type
Remote Policy
CountryMalaysia
RegionKuala Lumpur
CityKuala Lumpur
Salary Raw
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://streamlinestudios.bamboohr.com/careers/169
Apply URLhttps://streamlinestudios.bamboohr.com/careers/169
First Seen At2026-05-30 06:06:49Z
Last Seen At2026-06-06 10:27:17Z
Last Checked At2026-06-06 10:27:17Z
Last Changed At2026-05-30 06:06:49Z
Inactive At
Source Posted At2025-12-12 00:00:00Z
Source Updated At
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=bamboohr/board=streamlinestudios/date=2026-06-06/2026-06-06T10-27-16-114Z-a177cac835ce1dc521b5e29b69ee99d9f0c43ad4d7640fe595c56661428ed4cf.json
Event Fields
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Parsed Structured
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Extensions
{}
Native Structured
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    "description": "<p><span>Streamline is a creative development studio specializing in full video game development, game publishing, interactive digital assets, and metaverse creation. We provide experienced professionals to help bring the most demanding projects from concept all the way through production with our technical knowledge of established industry standards for high-performance results along every step. That means when you collaborate with Streamline, expect to be challenged by demanding, high-standard production work.<br><br></span></p>\n<p><span>We are a games company, a creative company, and people who work fast under pressure—a productive attitude is critical to a high-functioning team. Our goal is to keep the process straightforward.</span></p>\n<p><br></p>\n<p><span style=\"text-decoration: underline\"><span style=\"font-weight: bold\">Streamline Values</span></span></p>\n<ul>\n<li>Responsibility\n<ul>\n<li><span>We understand the significance of our role. Every promise, deadline, and milestone reflects our deep responsibility to our clients and the privilege of over two decades in the industry.</span><span> </span></li>\n</ul>\n</li>\n<li>Accountability\n<ul>\n<li><span>We take ownership of our work and our mistakes. Accountability fosters teamwork and ensures the quality of our deliverables. It also builds trust between us and our clients. </span><span> </span></li>\n</ul>\n</li>\n<li>Discipline\n<ul>\n<li><span>Making games is fun, but it demands rigorous discipline. Our strict adherence to workflows, processes, and schedules is what sets Streamline apart.</span><span> </span></li>\n</ul>\n</li>\n<li>Hard Work and Teamwork\n<ul>\n<li><span>We believe in finishing together. Our commitment to high-quality work is matched by our dedication to supporting each other and our clients to the very end.</span><span> </span></li>\n</ul>\n</li>\n<li>Communication\n<ul>\n<li><span>Clear and thorough communication is key at Streamline. We ensure everyone—from team members to clients—is aligned and informed</span><span> </span></li>\n</ul>\n</li>\n<li>Mastery\n<ul>\n<li><span>Our expertise is built on years of experience with the world’s leading games, engines, and platforms. We are committed to kaizen—continuous improvement—ensuring we remain at the forefront.</span><span> </span></li>\n</ul>\n</li>\n<li>Curiosity and Continuous Learning\n<ul>\n<li><span>The video game industry is ever-evolving. We are perpetual learners, always adapting and applying the latest knowledge to stay ahead.</span><span> </span></li>\n</ul>\n</li>\n</ul>\n<p><br></p>\n<p><span style=\"text-decoration: underline\"><span style=\"font-weight: bold\">Description</span></span></p>\n<p>We are seeking a talented 3D Environment Artist to join our development team and help create stunning and immersive game worlds. 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A passion for gaming and an understanding of gameplay mechanics are essential for this role.</p>\n<p><span> </span></p>\n<p><span style=\"text-decoration: underline\"><span style=\"font-weight: bold\">Performance Metrics</span></span></p>\n<p><span>3D Environment Artist will be measured according to the metric below, on a six (6) score rating scale:</span><span> </span></p>\n<ul>\n<li>On time delivery of project deliverables .</li>\n<li>Outcome delivered as per project specifications</li>\n<li>Outcome delivered as per specifications consistently<br></li>\n<li>Time spent on an outcome is within project or budgeted mandays.</li>\n<li>Successful application of new skills on a project​ which resulted in:<br>- New opportunities/upsell as a direct result of new capabilities<br>- Improved efficiency (time spent is less than budget)<br>- Improved quality </li>\n<li>Improved efficiency of existing skills, when comparing before/after completion time​ which resulted in:<br>- Reduced frequency of repeat mistakes​<br>- Improved efficiency (time spent is less than budget)<br>- Improved quality </li>\n</ul>\n<p><br></p>\n<p><span style=\"text-decoration: underline\"><span style=\"font-weight: bold\">Job Skills</span></span></p>\n<p>3D Environment Artist will possess the following competencies:</p>\n<p><span style=\"font-weight: bold\">Production Ready</span></p>\n<ul>\n<li>3dsMax/Maya/Blender </li>\n<li>Substance Painter </li>\n<li>PBR workflow Photoshop </li>\n<li>Game asset pipeline (highpoly, game ready lowpoly, texturing, baking) </li>\n<li>Unreal Engine Shader/Material/Asset Set-up </li>\n<li>Unreal Engine Rendering (Lighting, Rendering) </li>\n</ul>\n<p><br></p>\n<p><span style=\"text-decoration: underline\"><span style=\"font-weight: bold\">Additional Skills</span></span></p>\n<p>Every 3D Environment Artist must also demonstrate at least one (1)<span> additional competency at Production-ready proficiency, or two (2) additional competencies at beginner-level</span><span>:</span></p>\n<ul>\n<li>Hard-surface modelling</li>\n<li>Set-dressing / level assembly</li>\n<li>Lighting</li>\n<li>VFX</li>\n<li>Shader creation</li>\n<li>Substance Designer texture creation</li>\n<li>Organic sculpting</li>\n<li>adaptation to clients proprietary engine &amp; workflow</li>\n<li>Zbrush</li>\n<li>UE Blueprints/Scripting</li>\n</ul>\n<p><br></p>\n<p><span style=\"font-weight: bold\">Note: </span>This role is offered on a freelance/contract basis with expectations defined by agreed scopes, timelines, and deliverables.</p>",
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