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HomeCompaniesUbisoft2Principal Technical Designer

Principal Technical Designer

Ubisoft2 · Montreal, QC, Canada · Active · SmartRecruiters

Job facts

FieldValue
CompanyUbisoft2
TitlePrincipal Technical Designer
Normalized title-
Department / teamGame & Level Design
LocationMontreal, QC, Canada
Work model-
Employment typeFull Time
Salary-
Statusactive
ATS providerSmartRecruiters
Posted / first seen2026-02-18 / 2026-05-31
Changed / last seen2026-05-31 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from Ubisoft2.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through SmartRecruiters.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Montreal.Open
Department jobsActive postings in Game & Level Design.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyUbisoft2
Sourcedfb5f51c-21b5-49c1-9e3e-59daae223ef6
ATS providerSmartRecruiters

Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! As a Principal Technical Designer, you’ll create and implement complex, technical, and systemic design elements in a game. You’re essentially a game or level designer recognized for your technical skills on a design or multidisciplinary production team. A technical reference within your team, you’ll help, support, and advise your peers as needed.  You may also be called upon to become the project's technical expert on a specific element of the game. What you’ll do Create and implement the  technical elements  of a game feature in with technical directors, programmers, and colleagues from other job families. Act as a t echnical expert  on a specific topic + oversee tools and documentation, provide technical assistance, and define and promote best practices. Participate in data  optimization and validation , taking budget into account and ensuring that technical standards are respected. Participate in the  advanced debugging  of data throughout production. Provide  regular feedback  to design directors (e.g. suggestions for improving tools and methods, etc.). Help t est new features and tools  before their launch. Perform  production tasks  within the game and level design team + prototype gameplay features. Design and implement  more complex, abstract, technically challenging, or game-wide design elements in the game. 8 years of experience in game or level design (with a technical focus)  The ability to understand and communicate in technical language & clearly express your ideas (both on paper and in person) Flexibility + solid analysis and problem-solving skills A user-oriented spirit Curiosity: you have a passion for understanding how things work Experience with various game engines and platforms (nice to have) Experience with a range of 2D/3D design software programs (nice to have) Experience in programming/scripting (nice to have) What to send our way Your CV highlighting your education, experience, and skills  Samples of your work (attach files or send us a link to your demo reel or online portfolio.

Full job record

Job IDea1f73a242ce5302f4bd86f3c7ff9892320f24f9
Org IDb6da5e23-1631-43ac-bad8-ca47302c736d
Source IDdfb5f51c-21b5-49c1-9e3e-59daae223ef6
Board IDdfb5f51c-21b5-49c1-9e3e-59daae223ef6
Providersmartrecruiters
Provider Job Key744000109981985
TitlePrincipal Technical Designer
Normalized Title
Statusactive
Activeyes
Location TextMontreal, QC, Canada
DepartmentGame & Level Design
Team
Employment Typefull_time
Workplace Type
Remote Policy
CountryCanada
RegionQC
CityMontreal
Salary RawUbisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! As a Principal Technical Designer, you’ll create and implement complex, technical, and systemic design elements in a game. You’re essentially a game or level designer recognized for your technical skills on a design or multidisciplinary production team. A technical reference within your team, you’ll help, support, and advise your peers as needed.  You may also be called upon to become the project's technical expert on a specific element of the game. What you’ll do Create and implement the  technical elements  of a game feature in with technical directors, programmers, and colleagues from other job families. Act as a t echnical expert  on a specific topic + oversee tools and documentation, provide technical assistance, and define and promote best practices. Participate in data  optimization and validation , taking budget into account and ensuring that technical standards are respected. Participate in the  advanced debugging  of data throughout production. Provide  regular feedback  to design directors (e.g. suggestions for improving tools and methods, etc.). Help t est new features and tools  before their launch. Perform  production tasks  within the game and level design team + prototype gameplay features. Design and implement  more complex, abstract, technically challenging, or game-wide design elements in the game. 8 years of experience in game or level design (with a technical focus)  The ability to understand and communicate in technical language & clearly express your ideas (both on paper and in person) Flexibility + solid analysis and problem-solving skills A user-oriented spirit Curiosity: you have a passion for understanding how things work Experience with various game engines and platforms (nice to have) Experience with a range of 2D/3D design software programs (nice to have) Experience in programming/scripting (nice to have) What to send our way Your CV highlighting your education, experience, and skills  Samples of your work (attach files or send us a link to your demo reel or online portfolio.
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://jobs.smartrecruiters.com/Ubisoft2/744000109981985-principal-technical-designer
Apply URLhttps://jobs.smartrecruiters.com/Ubisoft2/744000109981985-principal-technical-designer?oga=true
First Seen At2026-05-31 17:45:02Z
Last Seen At2026-06-06 10:59:41Z
Last Checked At2026-06-06 10:59:41Z
Last Changed At2026-05-31 17:45:02Z
Inactive At
Source Posted At2026-02-18 15:59:23Z
Source Updated At
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=smartrecruiters/board=ubisoft2/date=2026-06-06/2026-06-06T10-59-35-544Z-5c8bad2be5f5d6317d15034f1d79188b4d504a43f7521ca595c5edeec3b5dea1.json
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Extensions
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