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HomeCompaniesCloud ChamberSenior Combat Designer (AI archetype)

Senior Combat Designer (AI archetype)

Cloud Chamber · Montréal, Quebec, Canada · Hybrid · Active · Greenhouse

Job facts

FieldValue
CompanyCloud Chamber
TitleSenior Combat Designer (AI archetype)
Normalized title-
Department / teamGame Design/Scripting - Cloud Chamber
LocationMontréal, QC, Canada
Work modelHybrid / Hybrid
Employment type-
Salary-
Statusactive
ATS providerGreenhouse
Posted / first seen2026-05-06 / 2026-05-29
Changed / last seen2026-05-29 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from Cloud Chamber.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through Greenhouse.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Montréal.Open
Department jobsActive postings in Game Design/Scripting - Cloud Chamber.Open
Work model jobsActive Hybrid postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyCloud Chamber
Sourcebd8a2a4c-c791-4be9-80a6-c4b16c4d3dce
ATS providerGreenhouse

Description

As a Senior Combat Designer at Cloud Chamber, you will collaborate with an innovative team of designers, artists, and engineers to create industry-leading AI characters and combat gameplay. You will be responsible for expanding and building on the ideas of player expression and emergent design experiences. Utilizing your deep knowledge of Unreal Engine, you will develop interactive AI characters to support the overall creative vision for our project, ensuring that our ambitious design goals are achieved and ultimately bring the richly imagined world of BioShock to life. What You’ll Do: Work with the Leads, Design Director, and the design team to pitch and develop interactive AI characters and execute the vision for the game. Act as the primary owner of AI and combat implementation in cross-disciplinary pods. Develop working prototypes of AI and combat scenarios. Communicate progress, workflows, and availability of AI and combat standards to content developers. Maintain and tune assigned combat AI behavior and parameters through to project completion. Create detailed and easy-to-follow design documentation. Collaborate across development sites in Novato and Montreal on a day-to-day basis. Expand and build on the ideas of player expression and emergent design experiences. Use your creativity to execute on design goals and solve design challenges that push our games forward. Participate in brainstorm sessions, refine, and execute on ideas within a schedule. Collaborate with cross-disciplinary teams to execute on design implementation and problem solving. What We’ll Do Together: At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles. In this combat design capacity, you will support the Creative Director’s vision, ensuring creative intent is translated into a performant reality while taking ownership of complex design challenges. Skills & Experiences: Shipped at least one AAA title as a designer responsible for AI combatants. 5+ years professional experience in video game design. Excellent written and verbal communication skills. Experience working with a variety of established game toolsets. Proven ability to collaborate effectively within cross-disciplinary groups and across multi-site team settings. Deep understanding of game mechanics, combat systems, and AI NPC design. Fluent with game development tools, and experience with pipelines, standards and workflows. Strong presentation skills. Current knowledge of gaming industry development landscape, technology and tools. Understanding of how AI, tactical space, and player verbs combine to create magic in both scripted and unscripted settings. In-depth knowledge of industry standard AI, progression systems, and player mechanics features. Who You Are: A strong empathetic team member, able to take ownership over your tasks and mentor more junior designers. A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment. A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism. A persistent and self-motivated person with a proactive mindset. Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities. An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence. Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints. A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality. Dedicated to upholding Cloud Chamber’s core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors. Who We Are: At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players. For candidates located in Quebec: Proficiency in French is required. Proficiency in English is required to effectively collaborate with teams based in the United States. #LI-Hybrid As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts

Full job record

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Org ID5c4d5f40-8fcc-4d17-b5b8-12f6c47b7a69
Source IDbd8a2a4c-c791-4be9-80a6-c4b16c4d3dce
Board IDbd8a2a4c-c791-4be9-80a6-c4b16c4d3dce
Providergreenhouse
Provider Job Key7724133003
TitleSenior Combat Designer (AI archetype)
Normalized Title
Statusactive
Activeyes
Location TextMontréal, Quebec, Canada
DepartmentGame Design/Scripting - Cloud Chamber
Team
Employment Type
Workplace Typehybrid
Remote Policyhybrid
CountryCanada
RegionQC
CityMontréal
Salary Raw
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://job-boards.greenhouse.io/cloudchamberen/jobs/7724133003
Apply URLhttps://job-boards.greenhouse.io/cloudchamberen/jobs/7724133003
First Seen At2026-05-29 22:42:29Z
Last Seen At2026-06-06 07:35:19Z
Last Checked At2026-06-06 07:35:19Z
Last Changed At2026-05-29 22:42:29Z
Inactive At
Source Posted At2026-05-06 17:44:11Z
Source Updated At2026-05-12 10:48:12Z
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=greenhouse/board=cloudchamberen/date=2026-06-06/2026-06-06T07-35-19-172Z-b7ad8b085275d37af31bc209bde6987586424a7c64a15a065502ea50edd240c9.json
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Parsed Structured
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Extensions
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Native Structured
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  "first_published": "2026-05-06T13:44:11-04:00",
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