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Senior Technical Artist (Character)

Naughty Dog · United States, Santa Monica, CA · Hybrid · Active · Greenhouse

Job facts

FieldValue
CompanyNaughty Dog
TitleSenior Technical Artist (Character)
Normalized title-
Department / teamNaughty Dog
LocationSanta Monica, CA, United States
Work modelHybrid / Hybrid
Employment type-
Salary-
Statusactive
ATS providerGreenhouse
Posted / first seen2025-11-12 / 2026-06-06
Changed / last seen2026-06-06 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from Naughty Dog.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through Greenhouse.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Santa Monica.Open
Department jobsActive postings in Naughty Dog.Open
Work model jobsActive Hybrid postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyNaughty Dog
Sourcee3f25c3f-8611-406a-b468-1300cd734179
ATS providerGreenhouse

Description

This is a hybrid / onsite position. For nearly 40years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part 1 for the PS5 and PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us. Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and titles we craft together. At Naughty Dog, Senior Technical Artists are critical in developing visual features, driving the look of the game, and building tools that allow our artists to deliver on our ambitious visual standards. Candidates are half-artist and half-programmer. They are proficient in their programming and math skills, they architect clean code, and have advanced knowledge of artist pipelines. In addition to their technical skill contributions, they are expected to have a developed aesthetic vision and an artist’s eye for visual polish. What you will do: Write fragment, vertex, and compute shaders to meet art direction and artist needs Write high-level shading features. (example: skin, cloth, wetness, and mud packages), and rendering effects (film grain, health effects, underwater rendering) Spearhead the development of features, toolsets and pipelines that meet various art department needs. Develop tools (in python and c++), and collaborate closely with other tool developers Author, maintain and troubleshoot existing character creation workflows and pipeline efficiency to ensure stability and performance Collaborate regularly and interdepartmentally including with programmers to support the invention, design, and implementation of new character deformations, models, features, pipelines, and workflows Write well-architected code that can be built upon for years to come Support the content team in debugging issues with tools, assets, or framerate Additional responsibilities may be assigned as needed What skills you will use: 5+ years as a Tech Artist, TD working with Character pipeline, shaders and tools Expert proficiency in HLSL or GLSL shading languages, Python, and C++. Motivated and proactive self-starter, capable of growing in a highly dynamic environment Ability to manage tasks and responsibilities independently with little supervision Outstanding problem solving, observation, and debugging skills, with a passion for discovering solutions even outside your area of expertise. Excellent oral and written communication skills Bonus Skills: Experience in other content creation software, as a user or tools developer; Houdini, Substance Designer, Substance Painter, etc. Experience developing tool UI with QT An active contributor to industry publications, events or educational outreach (GDC, SIGGRAPH, etc.) As part of the Naughty Dog application process, candidates should expect to be given a technical interview. The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans. $143,700 — $179,600 USD Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our  Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Full job record

Job IDe920a554b705bb89c868abe5d81e7065b37822fd
Org IDb7308705-7ad1-45c8-97da-bd914d42d6d2
Source IDe3f25c3f-8611-406a-b468-1300cd734179
Board IDe3f25c3f-8611-406a-b468-1300cd734179
Providergreenhouse
Provider Job Key5706469004
TitleSenior Technical Artist (Character)
Normalized Title
Statusactive
Activeyes
Location TextUnited States, Santa Monica, CA
DepartmentNaughty Dog
Team
Employment Type
Workplace Typehybrid
Remote Policyhybrid
CountryUnited States
RegionCA
CitySanta Monica
Salary Raw
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://job-boards.greenhouse.io/naughtydog/jobs/5706469004
Apply URLhttps://job-boards.greenhouse.io/naughtydog/jobs/5706469004
First Seen At2026-06-06 07:35:52Z
Last Seen At2026-06-06 07:35:52Z
Last Checked At2026-06-06 07:35:52Z
Last Changed At2026-06-06 07:35:52Z
Inactive At
Source Posted At2025-11-12 21:08:29Z
Source Updated At2026-06-04 21:47:37Z
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=greenhouse/board=naughtydog/date=2026-06-06/2026-06-06T07-35-52-890Z-7b08c75dcc0d022c7722917be63d46200f1f0e299705994840f552afa0927349.json
Event Fields
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  "last_changed_at": "2026-06-06T07:35:52.996Z",
  "active_status": "active"
}
Parsed Structured
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}
Extensions
{}
Native Structured
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