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HomeCompaniesMagnopusTechnical Artist (Virtual Art Department)

Technical Artist (Virtual Art Department)

Magnopus · Los Angeles, United States · On Site · Active · $3,500–$6,150 / week · Lever

Job facts

FieldValue
CompanyMagnopus
TitleTechnical Artist (Virtual Art Department)
Normalized title-
Department / teamEngineering / Technical Art
LocationUnited States
Work modelOn Site
Employment typeProject
Salary$3,500–$6,150 / week
Statusactive
ATS providerLever
Posted / first seen2026-05-15 / 2026-05-29
Changed / last seen2026-05-29 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from Magnopus.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through Lever.Open
Provider filtered searchThe same provider as a filtered job collection.Open
Department jobsActive postings in Engineering.Open
Work model jobsActive On Site postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyMagnopus
Sourced10c34bf-dbb4-4987-99fe-3a34d4d0ecbd
ATS providerLever

Description

Support the Virtual Art Department team on an exciting new project to deliver high-fidelity, photo-real Virtual Production projects in Unreal Engine, ensuring solid workflows that optimize iteration and smooth runtime performance. Magnopus is an experience focused technology company founded by a team of Oscar-winning artists, designers, and engineers from games, films, and other unusual places. We’re passionate about creating rich experiences that unite the physical and digital worlds. Because we’re building the future, we endeavor to create a diverse, creative workplace where people from many perspectives collaborate across disciplines to create amazing things together. We invest in our employee's progression with ongoing education and mentorship opportunities through their guilds, and support their happiness and productivity through generous health care, time off, and other benefits. We try to foster a safe environment where we can take risks, and learn from our failures. While we value individual talents, we favor collaboration more. We believe that the leadership of the company works for the employees, not the other way around. We feel strongly that our employees guide who we are as a company and the work we create, so we look for characteristics of curiosity, empathy, respect, honesty, and courage in every candidate. Though we’ve delivered a lot of crazy stuff, here are a few you can check out at home: Mission: ISS Disney Pixar Coco VR Blade Runner 2049: Memory Lab The Lion King - Virtual Production Elixir Responsibilities Provide technical expertise, advice, and solutions to artists, animators, and riggers as required. Collaborate across departments and with management to devise comprehensive solutions for quality enhancement and iteration efficiency. Research and suggest appropriate tools and processes for projects. Independently extract well-defined requirements from creative and artistic briefs. Set performance and memory objectives and establish testing methods. Understand quality / performance trade-offs and develop solutions that maximize both. Manage multiple concurrent tasks from planning to development and delivery. Adhere to and contribute to technical art best practices, processes, pipelines and tools. Conduct code and content performance reviews as needed. Thoroughly test all work in builds before submission. Identify potential risks associated with changes prior to submission to source control. Understand roles in a scrum environment and assist in the definition of technical art tasks. Attend daily standups, break down assigned tasks and provide estimates during sprint planning or other planning exercises Proactively identify potential project challenges and propose feasible solutions. Create and maintain comprehensive technical documentation as needed. Required Qualifications Expertise in industry-standard DCC tools (Maya, Max, Blender, Substance, Photoshop) to create 2D and 3D assets specifically for high-end realtime environments. Proficiency in Unreal Engine, including Blueprinting and deep experience with lighting, rendering, and content integration for Virtual Production pipelines. Strong understanding of realtime performance constraints, with the ability to identify and resolve bottlenecks within Unreal to maintain high frame rates on target devices. Past experience working on photo-real PC projects and Virtual Production workflows, including color-managed pipelines (ACES/OCIO) and HDR rendering. Strong proficiency in shader development (HLSL/GLSL) to optimize visual quality while adhering to strict realtime performance objectives. Proactive in preempting and addressing performance limitations on target devices. Proficient in using performance tools within the engine and on devices to identify performance bottlenecks. Proficient working with version control for all work (Perforce, git or other), including work in progress. Experience writing and editing clear technical documentation. Strong proficiency in creating and optimising through the development of shaders, with a deep understanding of HLSL or GLSL. Capable of planning, designing and implementing solutions to a broad range of technical art problems. Able to communicate technical issues to non-technical team members. A passion and willingness to explore new skills and techniques for themselves and any assigned mentees.

Full job record

Job IDe184f78aa26e44b2b06e95c4a85436f4085d8748
Org ID8101afa8-0859-428b-ae7c-5741b29c9c6e
Source IDd10c34bf-dbb4-4987-99fe-3a34d4d0ecbd
Board IDd10c34bf-dbb4-4987-99fe-3a34d4d0ecbd
Providerlever
Provider Job Key721fb47c-6892-45cc-b542-a6827b39560b
TitleTechnical Artist (Virtual Art Department)
Normalized Title
Statusactive
Activeyes
Location TextLos Angeles, United States
DepartmentEngineering
TeamTechnical Art
Employment TypeProject
Workplace Typeon_site
Remote Policy
CountryUnited States
Region
City
Salary RawUSD 3500-6150 bi-week-salary
Salary Min3,500
Salary Max6,150
Salary CurrencyUSD
Salary Periodweek
Source URLhttps://jobs.lever.co/magnopus/721fb47c-6892-45cc-b542-a6827b39560b
Apply URLhttps://jobs.lever.co/magnopus/721fb47c-6892-45cc-b542-a6827b39560b/apply
First Seen At2026-05-29 07:07:33Z
Last Seen At2026-06-06 07:57:21Z
Last Checked At2026-06-06 07:57:21Z
Last Changed At2026-05-29 07:07:33Z
Inactive At
Source Posted At2026-05-15 20:48:16Z
Source Updated At
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=lever/board=magnopus/date=2026-06-06/2026-06-06T07-57-21-834Z-71a45c5a778d83e25b191d4c493d355ee2765b2cd0b81526ce92745017734e16.json
Event Fields
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Parsed Structured
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Extensions
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Native Structured
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