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HomeCompaniesMoonlakeMember of Technical Staff - Code Generation

Member of Technical Staff - Code Generation

Moonlake · San Francisco, CA · On Site · Active · Ashby

Job facts

FieldValue
CompanyMoonlake
TitleMember of Technical Staff - Code Generation
Normalized title-
Department / teamEngineering & Research / Engineering & Research
LocationSan Francisco, CA, United States
Work modelOn Site
Employment typeFull Time
Salary-
Statusactive
ATS providerAshby
Posted / first seen / 2026-05-29
Changed / last seen2026-05-29 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from Moonlake.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through Ashby.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in San Francisco.Open
Department jobsActive postings in Engineering & Research.Open
Work model jobsActive On Site postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyMoonlake
Source9a68783c-f0e1-42cb-9a32-76ab7bb5873d
ATS providerAshby

Description

Introducing Moonlake, AI for creating world simulations. Overview Moonlake is building the frontier of interactive world models: systems that generate, simulate, and reason over 3D environments for embodied AI, robotics and gaming. We develop the simulation infrastructure to build worlds (e.g., assets, scenes, digital twins) at scale. Our team sits at the intersection of: Embodied AI Robotics simulation Interactive 3D worlds World models Real-time generation AI infrastructure Moonlake is building the next generation of AI infrastructure for interactive digital worlds. Our mission is to enable anyone to create, simulate, and interact with rich environments using natural language and multimodal inputs, turning simple ideas into worlds with structure, logic, and agents that can perceive and act. Our team has raised $28M in seed funding from NVIDIA Ventures, Threshold Ventures, AIX ventures and notable angels including Naval Ravikant and Jeff Dean to build the foundational layer for the future of AI - powering everything from creative tools and games to robotics training, simulations, and digital twins. Our goal is to make building and experimenting with these environments as accessible and scalable as publishing video on the internet. We are looking for exceptional research engineers and applied researchers to help push the frontier of interactive AI. What You'll Do Depending on your strengths and interests, your work may include: World Modeling Train models that generate structured interactive environments Improve multimodal reasoning across vision, language, and simulation Code Generation Agents Build agent systems that generate game logic and world structures Design tool-using reasoning systems for interactive content generation Work on post-training and fine-tuning of code generation models to improve reasoning, tool use, and environment construction Diffusion Rendering Develop real-time diffusion renderers for stylized game visuals Improve performance and controllability of video diffusion models Systems & Infrastructure Build high-performance training and inference pipelines Optimize large-scale training and distributed systems Simulation & Embodied Intelligence Build environments for training embodied agents Explore reinforcement learning and multimodal reasoning What We're Looking For Strong Signals PhD in Computer Science, Machine Learning, Robotics, Graphics, or related field Experience working at frontier research labs or leading AI research groups Strong publication record or impactful open-source contributions Technical Skills Deep learning frameworks (PyTorch, JAX, etc.) Experience with large-scale training or distributed systems Strong coding ability in Python/C++/CUDA Experience fine-tuning or post-training large models (especially code generation or multimodal models) Ideal Candidates Researchers who want to move quickly from research to product Engineers who enjoy building new systems from scratch People excited about the intersection of AI + simulation + interactive worlds We are committed to being an on-site, in-person team currently based in San Francisco.

Full job record

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Org IDcb6e9678-78fd-4923-8703-59b14494f039
Source ID9a68783c-f0e1-42cb-9a32-76ab7bb5873d
Board ID9a68783c-f0e1-42cb-9a32-76ab7bb5873d
Providerashby
Provider Job Key91879f94-d669-40cf-9385-f3ee12dbcebf
TitleMember of Technical Staff - Code Generation
Normalized Title
Statusactive
Activeyes
Location TextSan Francisco, CA
DepartmentEngineering & Research
TeamEngineering & Research
Employment Typefull_time
Workplace Typeon_site
Remote Policy
CountryUnited States
RegionCA
CitySan Francisco
Salary Raw
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://jobs.ashbyhq.com/Moonlake/91879f94-d669-40cf-9385-f3ee12dbcebf
Apply URLhttps://jobs.ashbyhq.com/Moonlake/91879f94-d669-40cf-9385-f3ee12dbcebf/application
First Seen At2026-05-29 06:22:46Z
Last Seen At2026-06-06 09:31:58Z
Last Checked At2026-06-06 09:31:58Z
Last Changed At2026-05-29 06:22:46Z
Inactive At
Source Posted At
Source Updated At
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=ashby/board=Moonlake/date=2026-06-06/2026-06-06T09-31-54-654Z-391de66404037ed6eadaaf1cc89a1311e7bde9013b1a972414d33d0e4bb21c52.json
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Extensions
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Native Structured
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