Home › Companies › Imageengine › Texture & Look Development Artist - Mid
Texture & Look Development Artist - Mid
Imageengine · Vancouver, British Columbia, V5T 2Z6, Canada · Active · $85,800 / hour · BambooHR
Job facts
| Field | Value |
|---|---|
| Company | Imageengine |
| Title | Texture & Look Development Artist - Mid |
| Normalized title | - |
| Department / team | Texture |
| Location | Vancouver, Canada |
| Work model | - |
| Employment type | Term |
| Salary | $85,800 / hour |
| Status | active |
| ATS provider | BambooHR |
| Posted / first seen | 2026-05-28 / 2026-06-06 |
| Changed / last seen | 2026-06-06 / 2026-06-06 |
Related slices
| Page | What it contains | Open |
|---|---|---|
| Company jobs | Active postings from Imageengine. | Open |
| Company breakdowns | Role, location, ATS, and work model facets for this company. | Open |
| ATS provider jobs | Active postings observed through BambooHR. | Open |
| Provider filtered search | The same provider as a filtered job collection. | Open |
| City jobs | Active postings in Vancouver. | Open |
| Department jobs | Active postings in Texture. | Open |
| Lifecycle events | Open, update, close, and reopen events for this posting. | Open |
| Original posting | Canonical source or apply URL captured from the ATS. | Open |
Linked records
| Company | Imageengine |
| Source | 0918f266-702f-4a49-baac-397db2d7373f |
| ATS provider | BambooHR |
Description
Position : Look Development & Texture Artist - Mid
Hiring Range : $85,800 to 101,400/year for a 40 hour work week
Project Contract: Start July 6th, 2026 - 6 months contract
Company Benefits : Extended healthcare from day 1, premiums 100% covered by Image Engine, up to 8 paid Health and Wellness days per year.
*Candidates are required to be based in British Columbia and eligible to work in Canada.*
ABOUT IMAGE ENGINE
Image Engine is a world-class VFX studio based in Vancouver, BC, that has built a reputation for excellence in the visual effects industry since 1995. We specialize in crafting stunning visual effects for feature films and television with an award-winning portfolio that includes Skeleton Crew, The Book of Boba Fett, The Mandalorian, Game of Thrones, Lost in Space, Jurassic World, and District 9.
We offer a full range of visual effects services, from concept designs and pre-visualization to CG animation, compositing, and explosive volumetric digital effects. Our crew is passionate about storytelling and pushing the artistic and technical boundaries to deliver the highest quality work on every project. R&D is central to our philosophy of driving creativity through innovation and we're committed to continually evolving our robust production pipelines.
At Image Engine, we value diversity and teamwork, and we're proud to foster a workplace culture that is supportive, respectful, and empowering. We believe that our success is a reflection of our exceptionally talented team, and we're always looking for passionate and dedicated individuals to join us on our mission to create unforgettable visual experiences. Join our team and be part of something extraordinary.
POSITION PURPOSE
The Texture/Look Development Artist is responsible for delivering high quality assets across multiple shows in a quick and efficient manner. They will apply notes provided by the Asset Supervisors/Texture and Look Dev Leads. They will manage their time effectively to ensure tasks are completed within the assigned timeframe and to the specifications required by Image Engine clients. They will identify and troubleshoot problems as needed and will ask for assistance when necessary to ensure effective use of time and resources.
They will begin quality checking their own work and assisting Senior artists to develop new concepts and approaches to improve work quality. They will participate in team meetings when necessary
DUTIES & RESPONSIBILITIES
Address your Lead’s feedback while providing solutions to improve the assets, and maintaining a high level of quality.
Process requests from other departments in the pipeline
Manage time and resources to meet weekly targets
Responsible for painting characters or assets for multiple shows simultaneously
Write and/or modify custom Arnold/OSL shaders to realize the desired look for production integration
Define standard render passes
Assist in developing standard lighting rigs & setups for look development
Provide dailied versions for assigned tasks in an agreed upon time by your Supervisor/ Lead
Attend dailies, reviews, and team meetings as required
Keep supervisors apprised of issues arising in pre-production and shot production and offer creative solutions to those issues
Work closely with Lead Texture Artist, Lead Lookdev Artist, Lead Lighting TD's and supervisors to ensure that all assets work within the scope of lighting & color pipeline requirements
Work with a team of artists in a hands-on capacity to ensure technically and artistically proper implementation of textured and look developed assets
Communicate with the R&D/ shader developer in order to ensure all necessary parameters and functionality are included in production shaders
Work closely with texture and look development artists to create necessary texture maps for application to creatures, props and environments
EDUCATION AND EXPERIENCE
3+ years’ of texture painting and look development experience with high end film
Demonstrated proficiency in defining and creating photo-realistic assets
Experience with rendering large datasets
Thorough understanding of traditional art skills (Form, architecture, anatomy, topology, color theory) and how to apply those skills in a digital medium
Excellent attention to detail when finalizing, approving or quality controlling assets
Ability to balance quick turnaround while achieving a high degree of aesthetic quality
SKILLS AND ABILITIES
Technical skills
Intermediate level experience in Python / OSL / Arnold / MEL / C++
Proven experience in Maya / Mari / Photoshop / UVlayout / Node based lighting and lookdev package ( Katana / Gaffer)
Experience with Linux/UNIX
Core skills
Ability to troubleshoot and deal with competing priorities and projects
Ability to adapt quickly to new technologies and applications
Ability to push assets to the next level
Excellent time management and communication skills
Full job record
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| Org ID | 6df99b0a-5fb1-4ed5-9c92-91313cbed2c8 |
| Source ID | 0918f266-702f-4a49-baac-397db2d7373f |
| Board ID | 0918f266-702f-4a49-baac-397db2d7373f |
| Provider | bamboohr |
| Provider Job Key | 183 |
| Title | Texture & Look Development Artist - Mid |
| Normalized Title | — |
| Status | active |
| Active | yes |
| Location Text | Vancouver, British Columbia, V5T 2Z6, Canada |
| Department | Texture |
| Team | — |
| Employment Type | Term |
| Workplace Type | — |
| Remote Policy | — |
| Country | Canada |
| Region | — |
| City | Vancouver |
| Salary Raw | Hiring Range : $85,800 to 101,400/year for a 40 hour work week Project Contract: Start July 6th, 2026 |
| Salary Min | 85,800 |
| Salary Max | — |
| Salary Currency | USD |
| Salary Period | hour |
| Source URL | https://imageengine.bamboohr.com/careers/183 |
| Apply URL | https://imageengine.bamboohr.com/careers/183 |
| First Seen At | 2026-06-06 10:18:53Z |
| Last Seen At | 2026-06-06 10:18:53Z |
| Last Checked At | 2026-06-06 10:18:53Z |
| Last Changed At | 2026-06-06 10:18:53Z |
| Inactive At | — |
| Source Posted At | 2026-05-28 00:00:00Z |
| Source Updated At | — |
| Raw Payload Uri | s3://job-postings-prod-raw-590183727216/raw/provider=bamboohr/board=imageengine/date=2026-06-06/2026-06-06T10-18-51-244Z-564d362688a20f62bf7a2c4d81a2ab5dcb408cc5fd362d6b195b8a10b837c083.json |
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"description": "<p><span style=\"font-family: tahoma, arial, helvetica, sans-serif\"><span style=\"font-weight: bold\">Position</span>: Look Development & Texture Artist - Mid</span></p>\n<p><span style=\"font-family: tahoma, arial, helvetica, sans-serif\"><span style=\"font-weight: bold\">Hiring Range</span>: $85,800 to 101,400/year for a 40 hour work week</span></p>\n<p><span style=\"font-family: tahoma, arial, helvetica, sans-serif\"><span style=\"font-weight: bold\">Project Contract: </span>Start July 6th, 2026 - 6 months contract</span></p>\n<p><span style=\"font-family: tahoma, arial, helvetica, sans-serif\"><span style=\"font-weight: bold\">Company Benefits</span><span style=\"font-weight: bold\">:</span> Extended healthcare from day 1, premiums 100% covered by Image Engine, up to 8 paid Health and Wellness days per year.</span></p>\n<p><br></p>\n<p><span style=\"color: rgb(255, 0, 0); font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt; font-weight: bold\">*Candidates are required to be based in British Columbia and eligible to work in Canada.*</span></p>\n<p><br></p>\n<p><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-weight: bold\"><span style=\"color: rgb(88, 134, 166); font-size: 14pt\">ABOUT IMAGE ENGINE</span></span></p>\n<p><br></p>\n<p><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\"><a href=\"https://image-engine.com/\" target=\"_blank\" rel=\"noopener noreferrer\">Image Engine</a> is a world-class VFX studio based in Vancouver, BC, that has built a reputation for excellence in the visual effects industry since 1995. We specialize in crafting stunning visual effects for feature films and television with an <a href=\"https://image-engine.com/portfolio\" target=\"_blank\" rel=\"noopener noreferrer\">award-winning portfolio</a> that includes Skeleton Crew, The Book of Boba Fett, The Mandalorian, Game of Thrones, Lost in Space, Jurassic World, and District 9.</span></p>\n<p><br></p>\n<p><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">We offer a full range of visual effects services, from concept designs and pre-visualization to CG animation, compositing, and explosive volumetric digital effects. Our crew is passionate about storytelling and pushing the artistic and technical boundaries to deliver the highest quality work on every project. R&D is central to our philosophy of driving creativity through innovation and we're committed to continually evolving our robust production pipelines.</span></p>\n<p><br></p>\n<p><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">At Image Engine, we value diversity and teamwork, and we're proud to foster a workplace culture that is supportive, respectful, and empowering. We believe that our success is a reflection of our exceptionally talented team, and we're always looking for passionate and dedicated individuals to join us on our mission to create unforgettable visual experiences. Join our team and be part of something extraordinary.</span></p>\n<p><br><br></p>\n<p><span style=\"color: rgb(88, 134, 166); font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt; font-weight: bold\">POSITION PURPOSE</span></p>\n<p><br></p>\n<p><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">The Texture/Look Development Artist is responsible for delivering high quality assets across multiple shows in a quick and efficient manner. They will apply notes provided by the Asset Supervisors/Texture and Look Dev Leads. They will manage their time effectively to ensure tasks are completed within the assigned timeframe and to the specifications required by Image Engine clients. They will identify and troubleshoot problems as needed and will ask for assistance when necessary to ensure effective use of time and resources. </span></p>\n<p><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">They will begin quality checking their own work and assisting Senior artists to develop new concepts and approaches to improve work quality. They will participate in team meetings when necessary </span></p>\n<p><br></p>\n<p><span style=\"color: rgb(88, 134, 166); font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt; font-weight: bold\">DUTIES & RESPONSIBILITIES</span></p>\n<p><br></p>\n<ul>\n<li><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">Address your Lead’s feedback while providing solutions to improve the assets, and maintaining a high level of quality.</span></li>\n<li><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">Process requests from other departments in the pipeline</span></li>\n<li><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">Manage time and resources to meet weekly targets</span></li>\n<li><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">Responsible for painting characters or assets for multiple shows simultaneously </span></li>\n<li><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">Write and/or modify custom Arnold/OSL shaders to realize the desired look for production integration</span></li>\n<li><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">Define standard render passes</span></li>\n<li><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">Assist in developing standard lighting rigs & setups for look development</span></li>\n<li><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">Provide dailied versions for assigned tasks in an agreed upon time by your Supervisor/ Lead</span></li>\n<li><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">Attend dailies, reviews, and team meetings as required</span></li>\n<li><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">Keep supervisors apprised of issues arising in pre-production and shot production and offer creative solutions to those issues</span></li>\n<li><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">Work closely with Lead Texture Artist, Lead Lookdev Artist, Lead Lighting TD's and supervisors to ensure that all assets work within the scope of lighting & color pipeline requirements</span></li>\n<li><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">Work with a team of artists in a hands-on capacity to ensure technically and artistically proper implementation of textured and look developed assets</span></li>\n<li><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">Communicate with the R&D/ shader developer in order to ensure all necessary parameters and functionality are included in production shaders</span></li>\n<li><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">Work closely with texture and look development artists to create necessary texture maps for application to creatures, props and environments</span></li>\n</ul>\n<p><br></p>\n<p><span style=\"color: rgb(88, 134, 166); font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt; font-weight: bold\">EDUCATION AND EXPERIENCE</span></p>\n<p><br></p>\n<ul>\n<li><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">3+ years’ of texture painting and look development experience with high end film</span></li>\n<li><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">Demonstrated proficiency in defining and creating photo-realistic assets</span></li>\n<li><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">Experience with rendering large datasets</span></li>\n<li><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">Thorough understanding of traditional art skills (Form, architecture, anatomy, topology, color theory) and how to apply those skills in a digital medium</span></li>\n<li><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">Excellent attention to detail when finalizing, approving or quality controlling assets</span></li>\n<li><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">Ability to balance quick turnaround while achieving a high degree of aesthetic quality</span></li>\n</ul>\n<p><br></p>\n<p><span style=\"color: rgb(88, 134, 166); font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt; font-weight: bold\">SKILLS AND ABILITIES</span></p>\n<p><br></p>\n<p><span style=\"color: rgb(88, 134, 166); font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt; font-weight: bold\">Technical skills</span></p>\n<ul>\n<li><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">Intermediate level experience in Python / OSL / Arnold / MEL / C++</span></li>\n<li><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">Proven experience in Maya / Mari / Photoshop / UVlayout / Node based lighting and lookdev package ( Katana / Gaffer)</span></li>\n<li><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">Experience with Linux/UNIX</span></li>\n</ul>\n<p><br></p>\n<p><span style=\"color: rgb(88, 134, 166); font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt; font-weight: bold\">Core skills</span></p>\n<ul>\n<li><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">Ability to troubleshoot and deal with competing priorities and projects</span></li>\n<li><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">Ability to adapt quickly to new technologies and applications</span></li>\n<li><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">Ability to push assets to the next level</span></li>\n<li><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">Excellent time management and communication skills</span></li>\n</ul>",
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