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Texture & Look Development Artist - Mid

Imageengine · Vancouver, British Columbia, V5T 2Z6, Canada · Active · $85,800 / hour · BambooHR

Job facts

FieldValue
CompanyImageengine
TitleTexture & Look Development Artist - Mid
Normalized title-
Department / teamTexture
LocationVancouver, Canada
Work model-
Employment typeTerm
Salary$85,800 / hour
Statusactive
ATS providerBambooHR
Posted / first seen2026-05-28 / 2026-06-06
Changed / last seen2026-06-06 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from Imageengine.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through BambooHR.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Vancouver.Open
Department jobsActive postings in Texture.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyImageengine
Source0918f266-702f-4a49-baac-397db2d7373f
ATS providerBambooHR

Description

Position : Look Development & Texture Artist - Mid Hiring Range : $85,800 to 101,400/year for a 40 hour work week Project Contract:   Start July 6th, 2026 - 6 months contract Company Benefits :  Extended healthcare from day 1, premiums 100% covered by Image Engine, up to 8 paid Health and Wellness days per year. *Candidates are required to be based in British Columbia and eligible to work in Canada.* ABOUT IMAGE ENGINE Image Engine  is a world-class VFX studio based in Vancouver, BC, that has built a reputation for excellence in the visual effects industry since 1995. We specialize in crafting stunning visual effects for feature films and television with an  award-winning portfolio  that includes Skeleton Crew, The Book of Boba Fett, The Mandalorian, Game of Thrones, Lost in Space, Jurassic World, and District 9. We offer a full range of visual effects services, from concept designs and pre-visualization to CG animation, compositing, and explosive volumetric digital effects. Our crew is passionate about storytelling and pushing the artistic and technical boundaries to deliver the highest quality work on every project. R&D is central to our philosophy of driving creativity through innovation and we're committed to continually evolving our robust production pipelines. At Image Engine, we value diversity and teamwork, and we're proud to foster a workplace culture that is supportive, respectful, and empowering. We believe that our success is a reflection of our exceptionally talented team, and we're always looking for passionate and dedicated individuals to join us on our mission to create unforgettable visual experiences. Join our team and be part of something extraordinary. POSITION PURPOSE The Texture/Look Development Artist is responsible for delivering high quality assets across multiple shows in a quick and efficient manner. They will apply notes provided by the Asset Supervisors/Texture and Look Dev Leads. They will manage their time effectively to ensure tasks are completed within the assigned timeframe and to the specifications required by Image Engine clients. They will identify and troubleshoot problems as needed and will ask for assistance when necessary to ensure effective use of time and resources. They will begin quality checking their own work and assisting Senior artists to develop new concepts and approaches to improve work quality. They will participate in team meetings when necessary DUTIES & RESPONSIBILITIES Address your Lead’s feedback while providing solutions to improve the assets, and maintaining a high level of quality. Process requests from other departments in the pipeline Manage time and resources to meet weekly targets Responsible for painting characters or assets for multiple shows simultaneously Write and/or modify custom Arnold/OSL shaders to realize the desired look for production integration Define standard render passes Assist in developing standard lighting rigs & setups for look development Provide dailied versions for assigned tasks in an agreed upon time by your Supervisor/ Lead Attend dailies, reviews, and team meetings as required Keep supervisors apprised of issues arising in pre-production and shot production and offer creative solutions to those issues Work closely with Lead Texture Artist, Lead Lookdev Artist, Lead Lighting TD's and supervisors to ensure that all assets work within the scope of lighting & color pipeline requirements Work with a team of artists in a hands-on capacity to ensure technically and artistically proper implementation of textured and look developed assets Communicate with the R&D/ shader developer in order to ensure all necessary parameters and functionality are included in production shaders Work closely with texture and look development artists to create necessary texture maps for application to creatures, props and environments EDUCATION AND EXPERIENCE 3+ years’ of texture painting and look development experience with high end film Demonstrated proficiency in defining and creating photo-realistic assets Experience with rendering large datasets Thorough understanding of traditional art skills (Form, architecture, anatomy, topology, color theory) and how to apply those skills in a digital medium Excellent attention to detail when finalizing, approving or quality controlling assets Ability to balance quick turnaround while achieving a high degree of aesthetic quality SKILLS AND ABILITIES Technical skills Intermediate level experience in Python / OSL / Arnold / MEL / C++ Proven experience in Maya / Mari / Photoshop / UVlayout / Node based lighting and lookdev package ( Katana / Gaffer) Experience with Linux/UNIX Core skills Ability to troubleshoot and deal with competing priorities and projects Ability to adapt quickly to new technologies and applications Ability to push assets to the next level Excellent time management and communication skills

Full job record

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Org ID6df99b0a-5fb1-4ed5-9c92-91313cbed2c8
Source ID0918f266-702f-4a49-baac-397db2d7373f
Board ID0918f266-702f-4a49-baac-397db2d7373f
Providerbamboohr
Provider Job Key183
TitleTexture & Look Development Artist - Mid
Normalized Title
Statusactive
Activeyes
Location TextVancouver, British Columbia, V5T 2Z6, Canada
DepartmentTexture
Team
Employment TypeTerm
Workplace Type
Remote Policy
CountryCanada
Region
CityVancouver
Salary RawHiring Range : $85,800 to 101,400/year for a 40 hour work week Project Contract: Start July 6th, 2026
Salary Min85,800
Salary Max
Salary CurrencyUSD
Salary Periodhour
Source URLhttps://imageengine.bamboohr.com/careers/183
Apply URLhttps://imageengine.bamboohr.com/careers/183
First Seen At2026-06-06 10:18:53Z
Last Seen At2026-06-06 10:18:53Z
Last Checked At2026-06-06 10:18:53Z
Last Changed At2026-06-06 10:18:53Z
Inactive At
Source Posted At2026-05-28 00:00:00Z
Source Updated At
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    "description": "<p><span style=\"font-family: tahoma, arial, helvetica, sans-serif\"><span style=\"font-weight: bold\">Position</span>: Look Development &amp; Texture Artist - Mid</span></p>\n<p><span style=\"font-family: tahoma, arial, helvetica, sans-serif\"><span style=\"font-weight: bold\">Hiring Range</span>: $85,800 to 101,400/year for a 40 hour work week</span></p>\n<p><span style=\"font-family: tahoma, arial, helvetica, sans-serif\"><span style=\"font-weight: bold\">Project Contract:  </span>Start July 6th, 2026 - 6 months contract</span></p>\n<p><span style=\"font-family: tahoma, arial, helvetica, sans-serif\"><span style=\"font-weight: bold\">Company Benefits</span><span style=\"font-weight: bold\">:</span> Extended healthcare from day 1, premiums 100% covered by Image Engine, up to 8 paid Health and Wellness days per year.</span></p>\n<p><br></p>\n<p><span style=\"color: rgb(255, 0, 0); font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt; font-weight: bold\">*Candidates are required to be based in British Columbia and eligible to work in Canada.*</span></p>\n<p><br></p>\n<p><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-weight: bold\"><span style=\"color: rgb(88, 134, 166); font-size: 14pt\">ABOUT IMAGE ENGINE</span></span></p>\n<p><br></p>\n<p><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\"><a href=\"https://image-engine.com/\" target=\"_blank\" rel=\"noopener noreferrer\">Image Engine</a> is a world-class VFX studio based in Vancouver, BC, that has built a reputation for excellence in the visual effects industry since 1995. We specialize in crafting stunning visual effects for feature films and television with an <a href=\"https://image-engine.com/portfolio\" target=\"_blank\" rel=\"noopener noreferrer\">award-winning portfolio</a> that includes Skeleton Crew, The Book of Boba Fett, The Mandalorian, Game of Thrones, Lost in Space, Jurassic World, and District 9.</span></p>\n<p><br></p>\n<p><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">We offer a full range of visual effects services, from concept designs and pre-visualization to CG animation, compositing, and explosive volumetric digital effects. Our crew is passionate about storytelling and pushing the artistic and technical boundaries to deliver the highest quality work on every project. R&amp;D is central to our philosophy of driving creativity through innovation and we're committed to continually evolving our robust production pipelines.</span></p>\n<p><br></p>\n<p><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">At Image Engine, we value diversity and teamwork, and we're proud to foster a workplace culture that is supportive, respectful, and empowering. We believe that our success is a reflection of our exceptionally talented team, and we're always looking for passionate and dedicated individuals to join us on our mission to create unforgettable visual experiences. Join our team and be part of something extraordinary.</span></p>\n<p><br><br></p>\n<p><span style=\"color: rgb(88, 134, 166); font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt; font-weight: bold\">POSITION PURPOSE</span></p>\n<p><br></p>\n<p><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">The Texture/Look Development Artist is responsible for delivering high quality assets across multiple shows in a quick and efficient manner. They will apply notes provided by the Asset Supervisors/Texture and Look Dev Leads. They will manage their time effectively to ensure tasks are completed within the assigned timeframe and to the specifications required by Image Engine clients. They will identify and troubleshoot problems as needed and will ask for assistance when necessary to ensure effective use of time and resources. </span></p>\n<p><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">They will begin quality checking their own work and assisting Senior artists to develop new concepts and approaches to improve work quality. They will participate in team meetings when necessary </span></p>\n<p><br></p>\n<p><span style=\"color: rgb(88, 134, 166); font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt; font-weight: bold\">DUTIES &amp; RESPONSIBILITIES</span></p>\n<p><br></p>\n<ul>\n<li><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">Address your Lead’s feedback while providing solutions to improve the assets, and maintaining a high level of quality.</span></li>\n<li><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">Process requests from other departments in the pipeline</span></li>\n<li><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">Manage time and resources to meet weekly targets</span></li>\n<li><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">Responsible for painting characters or assets for multiple shows simultaneously </span></li>\n<li><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">Write and/or modify custom Arnold/OSL shaders to realize the desired look for production integration</span></li>\n<li><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">Define standard render passes</span></li>\n<li><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">Assist in developing standard lighting rigs &amp; setups for look development</span></li>\n<li><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">Provide dailied versions for assigned tasks in an agreed upon time by your Supervisor/ Lead</span></li>\n<li><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">Attend dailies, reviews, and team meetings as required</span></li>\n<li><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">Keep supervisors apprised of issues arising in pre-production and shot production and offer creative solutions to those issues</span></li>\n<li><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">Work closely with Lead Texture Artist, Lead Lookdev Artist, Lead Lighting TD's and supervisors to ensure that all assets work within the scope of lighting &amp; color pipeline requirements</span></li>\n<li><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">Work with a team of artists in a hands-on capacity to ensure technically and artistically proper implementation of textured and look developed assets</span></li>\n<li><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">Communicate with the R&amp;D/ shader developer in order to ensure all necessary parameters and functionality are included in production shaders</span></li>\n<li><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">Work closely with texture and look development artists to create necessary texture maps for application to creatures, props and environments</span></li>\n</ul>\n<p><br></p>\n<p><span style=\"color: rgb(88, 134, 166); font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt; font-weight: bold\">EDUCATION AND EXPERIENCE</span></p>\n<p><br></p>\n<ul>\n<li><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">3+ years’ of texture painting and look development experience with high end film</span></li>\n<li><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">Demonstrated proficiency in defining and creating photo-realistic assets</span></li>\n<li><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">Experience with rendering large datasets</span></li>\n<li><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">Thorough understanding of traditional art skills (Form, architecture, anatomy, topology, color theory) and how to apply those skills in a digital medium</span></li>\n<li><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">Excellent attention to detail when finalizing, approving or quality controlling assets</span></li>\n<li><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">Ability to balance quick turnaround while achieving a high degree of aesthetic quality</span></li>\n</ul>\n<p><br></p>\n<p><span style=\"color: rgb(88, 134, 166); font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt; font-weight: bold\">SKILLS AND ABILITIES</span></p>\n<p><br></p>\n<p><span style=\"color: rgb(88, 134, 166); font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt; font-weight: bold\">Technical skills</span></p>\n<ul>\n<li><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">Intermediate level experience in Python / OSL / Arnold / MEL / C++</span></li>\n<li><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">Proven experience in Maya / Mari / Photoshop / UVlayout / Node based lighting and lookdev package ( Katana / Gaffer)</span></li>\n<li><span style=\"font-family: tahoma, arial, helvetica, sans-serif; font-size: 12pt\">Experience with Linux/UNIX</span></li>\n</ul>\n<p><br></p>\n<p><span style=\"color: rgb(88, 134, 166); 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