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HomeCompaniesSony Pictures ImageworksSenior Games Pipeline Developer - Open Digital Asset (ODA)

Senior Games Pipeline Developer - Open Digital Asset (ODA)

Sony Pictures Imageworks · Vancouver, British Columbia, Canada · Deleted · Greenhouse

Job facts

FieldValue
CompanySony Pictures Imageworks
TitleSenior Games Pipeline Developer - Open Digital Asset (ODA)
Normalized title-
Department / teamDevelopment
LocationVancouver, BC, Canada
Work model-
Employment type-
Salary-
Statusdeleted
ATS providerGreenhouse
Posted / first seen2026-04-08 / 2026-05-29
Changed / last seen2026-06-18 / 2026-06-16

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PageWhat it containsOpen
Company jobsActive postings from Sony Pictures Imageworks.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through Greenhouse.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Vancouver.Open
Department jobsActive postings in Development.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanySony Pictures Imageworks
Source68f9ab30-c78b-46f9-8b15-04287ac4c778
ATS providerGreenhouse

Description

Sony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are committed to respecting traditional lands, and working with communities towards reconciliation. Sony Pictures Imageworks Canada Inc. 658 Homer Street., Suite 405, Vancouver, BC, V6B 2R4 Language in work environment - English Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable Role overview: We’re looking for a Senior Pipeline / Tools Developer with strong games and engine experience to help design, build and implement the Open Digital Asset (ODA) platform — a framework for exchanging standardized, high-fidelity 3D assets across studios and pipelines. The ODA mission is to drastically reduce technical barriers and complexity in sharing 3D assets across the Sony Entertainment landscape, thereby unlocking creative collaboration and transmedia production opportunities. Following from an initial prototype and then establishing a low-friction asset exchange across Sony Entertainment, the program aims to promote adoption further across the wider industry. The Open Digital Asset project is built on the belief that harnessing universal standards for interchange and collaboration in digital media is instrumental for the industry as a whole. This role sits at the intersection of USD architecture, real-world studio pipelines, game engines and open standards You’ll work closely with the Principal Engineer and partner directly with Sony Interactive Entertainment studios to ensure ODA provides concrete, near-term value for games teams. If you enjoy solving messy interoperability problems, care deeply about the benefit of standards, and want your work to make an impact on the industry at large, then this role is for you. What You’ll Be Doing: Design and implement USD-based tooling to package, validate, transform, and exchange production assets for use in and out of game engines Develop and refine workflows that support DCC -> ODA -> Engine -> ODA round-tripping while preserving structure, metadata, and artistic intent Work directly with real game production assets (characters, props, environments) to validate solutions under real-world constraints Build Python APIs, CLI tools, and engine-adjacent utilities that translate studio- and engine-specific representations into standardized ODA packages—and back again Partner with engine, tools, and tech-art teams to integrate ODA concepts into Unreal or proprietary engines with minimal disruption Contribute to technical documentation, specifications, and reference examples that make ODA understandable and adoptable by game teams Participate in design discussions around asset identity, provenance, versioning, metadata persistence, and cross-engine round-trip workflows Contribute to the evolution of ODA as an emerging open-source standard Required Technical Experience & Skills: Extensive experience as a pipeline, tools, or engine-facing developer in games, VFX, or animation, ideally 4 - 6+ years Strong working knowledge of USD, including composition arcs, variants, layers, kinds, payloads, attributes semantics and scene graph structure Hands-on experience integrating assets with game engines (knowledge of Unreal is valuable) Advanced high performance language skills (eg. C++, Rust) Working Python development skills, including maintainable libraries and command-line toolingAbility to conduct design discussions, code reviews and quality analysis Practical experience with real-time asset constraints: LODs, memory budgets, engine metadata, and runtime-friendly structures Solid understanding of DCC pipelines (eg. Maya, Houdini, Blender) and how data moves between DCCs and engines/ Experience with asset identity, versioning, packaging, and interchange across teams or studios Ability to debug, restructure, and reason about complex USD assets Strong judgment balancing technical correctness with usability for artists and tech artists Preferred skills: Experience building or maintaining Unreal and/or game engine import/export pipelines Familiarity with MaterialX, USDShade, and real-time material translation challenges Experience preserving and round-tripping engine-specific metadata or custom schemas Background in outsourcing, co-development, or cross-studio asset sharing Experience with validation frameworks, automated QA, or schema-based checks for assets Exposure to open standards and industry initiatives (OpenUSD, AOUSD, ASWF) The anticipated base salary for this position is $104,200 - 150,000/yr CAD. Benefits are per company policy: which include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position. We value unique perspectives, and want diverse, unique talent to work with us. We encourage candidates from all identities to apply.

Full job record

Job IDdcd69a2d453fe56630237a9dde5b167a2eaca71e
Org ID810b065e-0527-4d1f-be8d-d902919438f1
Source ID68f9ab30-c78b-46f9-8b15-04287ac4c778
Board ID68f9ab30-c78b-46f9-8b15-04287ac4c778
Providergreenhouse
Provider Job Key7693856003
TitleSenior Games Pipeline Developer - Open Digital Asset (ODA)
Normalized Title
Statusdeleted
Activeno
Location TextVancouver, British Columbia, Canada
DepartmentDevelopment
Team
Employment Type
Workplace Type
Remote Policy
CountryCanada
RegionBC
CityVancouver
Salary Raw
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://job-boards.greenhouse.io/sonypicturesimageworks/jobs/7693856003
Apply URLhttps://job-boards.greenhouse.io/sonypicturesimageworks/jobs/7693856003
First Seen At2026-05-29 22:58:53Z
Last Seen At2026-06-16 07:35:14Z
Last Checked At2026-06-18 07:34:54Z
Last Changed At2026-06-18 07:34:54Z
Inactive At2026-06-18 07:34:54Z
Source Posted At2026-04-08 17:39:09Z
Source Updated At2026-05-25 19:48:52Z
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=greenhouse/board=sonypicturesimageworks/date=2026-06-16/2026-06-16T07-35-14-111Z-1e9738f683eeab4e0449eb01bb4e96d26c68476694b8368194448b7b5068f6e0.json
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Parsed Structured
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Extensions
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Native Structured
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