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Level Designer
Studiowildcard · Remote · Active · BambooHR
Job facts
| Field | Value |
|---|---|
| Company | Studiowildcard |
| Title | Level Designer |
| Normalized title | - |
| Department / team | Level Design |
| Location | Bellevue, WA, United States |
| Work model | Remote / Remote |
| Employment type | Full Time |
| Salary | - |
| Status | active |
| ATS provider | BambooHR |
| Posted / first seen | 2026-06-01 / 2026-06-02 |
| Changed / last seen | 2026-06-02 / 2026-06-06 |
Related slices
| Page | What it contains | Open |
|---|---|---|
| Company jobs | Active postings from Studiowildcard. | Open |
| Company breakdowns | Role, location, ATS, and work model facets for this company. | Open |
| ATS provider jobs | Active postings observed through BambooHR. | Open |
| Provider filtered search | The same provider as a filtered job collection. | Open |
| City jobs | Active postings in Bellevue. | Open |
| Department jobs | Active postings in Level Design. | Open |
| Work model jobs | Active Remote postings. | Open |
| Lifecycle events | Open, update, close, and reopen events for this posting. | Open |
| Original posting | Canonical source or apply URL captured from the ATS. | Open |
Linked records
| Company | Studiowildcard |
| Source | 9117bac1-3866-48a0-8c39-8bd7d1d3efd3 |
| ATS provider | BambooHR |
Description
Level Designer- Remote
Studio Wildcard, creators of the smash indie hit ARK: Survival Evolved, was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak. ARK is the most successful Steam Early Access and Xbox Game Preview title ever and continues to break industry records on consoles and PC. We are looking for a capable Level Designer to fill a remote role to help support our studio’s next endeavor.
Position Overview
As a Level Designer, you will create expansive worlds, engaging encounters, and immersive gameplay zones inspired by survival, exploration, and PvP/PvE mechanics found in ARK-style gameplay. You’ll collaborate closely with environment artists, gameplay programmers, and world builders to craft memorable player experiences.
The ideal candidate understands open-world pacing, traversal, base-building environments, biome diversity, and emergent gameplay systems.
Responsibilities
Design and build large-scale gameplay environments in Unreal Engine 5
Create compelling survival gameplay areas including forests, caves, ruins, mountains, rivers, and hostile zones
Block out and iterate on world layouts, traversal paths, and encounter spaces
Design exploration-focused content with hidden locations, loot routes, and environmental storytelling
Build gameplay experiences supporting crafting, taming, PvP/PvE combat, and tribe progression
Implement gameplay logic and scripted interactions using Blueprints
Collaborate with environment art teams to bring worlds from graybox to polished production quality
Optimize large open-world environments for performance and gameplay readability
Participate in playtesting and gameplay iteration
Required Qualifications
Professional or indie experience designing levels in Unreal Engine 5
Strong understanding of open-world survival gameplay design
Experience creating large environments with meaningful player flow
Proficiency with Unreal Engine Blueprints
Knowledge of terrain tools, foliage systems, lighting, and world composition
Understanding of encounter pacing, risk/reward gameplay, and exploration design
Strong communication and collaborative skills
Portfolio demonstrating open-world or survival-style level design work
Preferred Qualifications
Experience modding or building maps for ARK-style survival games
Familiarity with multiplayer gameplay systems and PvP balancing
Experience designing caves, dungeons, boss arenas, and biome transitions
Understanding of AI navigation and creature encounter design
Experience with procedural world-building workflows
Passion for survival sandbox games and emergent gameplay systems
Tools & Technologies
Unreal Engine 5
Blueprints
World Partition
Landscape & Foliage Tools
Perforce / Git
Blender / Maya / Houdini
Jira / Confluence
Equal Opportunity Employer
Wildcard is an equal-opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex, pregnancy, sexual orientation, or any other characteristics protected by applicable laws, regulations or ordinances. If you need assistance and/or reasonable accommodations due to disability during the application or the recruiting process, please let us know.
Pay Transparency Information
The expected annual base pay range(s) for this position vary based on a variety of factors, which include: (but aren't limited to) skills, competencies, qualifications, knowledge, and experience. Each pay range is only relevant to those residing in WA state and can vary based on geographical location.
Wildcard Benefits
We pay 100% of all premiums for the employee and discounted rates for dependent premiums. Our coverage includes Medical (3 different plans to choose from), Dental, Vision, Short Term and Long Term Disability, Life Insurance, 401(k) option, 100% covered Parental Leave, PTO, Paid Holidays, Unlimited Sick Time, and FSA/ HSA options
Full job record
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| Org ID | 164f7d0e-0f79-456a-b41d-8a7e211778c4 |
| Source ID | 9117bac1-3866-48a0-8c39-8bd7d1d3efd3 |
| Board ID | 9117bac1-3866-48a0-8c39-8bd7d1d3efd3 |
| Provider | bamboohr |
| Provider Job Key | 70 |
| Title | Level Designer |
| Normalized Title | — |
| Status | active |
| Active | yes |
| Location Text | — |
| Department | Level Design |
| Team | — |
| Employment Type | full_time |
| Workplace Type | remote |
| Remote Policy | remote |
| Country | United States |
| Region | WA |
| City | Bellevue |
| Salary Raw | — |
| Salary Min | — |
| Salary Max | — |
| Salary Currency | — |
| Salary Period | — |
| Source URL | https://studiowildcard.bamboohr.com/careers/70 |
| Apply URL | https://studiowildcard.bamboohr.com/careers/70 |
| First Seen At | 2026-06-02 10:41:28Z |
| Last Seen At | 2026-06-06 10:03:57Z |
| Last Checked At | 2026-06-06 10:03:57Z |
| Last Changed At | 2026-06-02 10:41:28Z |
| Inactive At | — |
| Source Posted At | 2026-06-01 00:00:00Z |
| Source Updated At | — |
| Raw Payload Uri | s3://job-postings-prod-raw-590183727216/raw/provider=bamboohr/board=studiowildcard/date=2026-06-06/2026-06-06T10-03-56-150Z-23961ca1023fa14914f650ec76d41f9dc9b20e1bbb8346702724334aa8606450.json |
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"description": "<p><span style=\"font-size: 14pt; font-weight: 500\">Level Designer- Remote</span></p>\n<p><span style=\"font-size: 10pt; font-weight: 500\">Studio Wildcard, creators of the smash indie hit ARK: Survival Evolved, was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak. ARK is the most successful Steam Early Access and Xbox Game Preview title ever and continues to break industry records on consoles and PC. We are looking for a capable Level Designer to fill a remote role to help support our studio’s next endeavor. </span></p>\n<p><span style=\"font-size: 12pt; font-weight: 500\">Position Overview</span></p>\n<p><span style=\"font-size: 10pt; font-weight: 500\">As a Level Designer, you will create expansive worlds, engaging encounters, and immersive gameplay zones inspired by survival, exploration, and PvP/PvE mechanics found in ARK-style gameplay. You’ll collaborate closely with environment artists, gameplay programmers, and world builders to craft memorable player experiences.</span></p>\n<p><span style=\"font-size: 10pt; font-weight: 500\">The ideal candidate understands open-world pacing, traversal, base-building environments, biome diversity, and emergent gameplay systems.</span></p>\n<p><span style=\"font-size: 12pt\">Responsibilities</span></p>\n<ul>\n<li><span style=\"font-size: 10pt; font-weight: 500\">Design and build large-scale gameplay environments in Unreal Engine 5</span></li>\n<li><span style=\"font-size: 10pt; font-weight: 500\">Create compelling survival gameplay areas including forests, caves, ruins, mountains, rivers, and hostile zones</span></li>\n<li><span style=\"font-size: 10pt; font-weight: 500\">Block out and iterate on world layouts, traversal paths, and encounter spaces</span></li>\n<li><span style=\"font-size: 10pt; font-weight: 500\">Design exploration-focused content with hidden locations, loot routes, and environmental storytelling</span></li>\n<li><span style=\"font-size: 10pt; font-weight: 500\">Build gameplay experiences supporting crafting, taming, PvP/PvE combat, and tribe progression</span></li>\n<li><span style=\"font-size: 10pt; font-weight: 500\">Implement gameplay logic and scripted interactions using Blueprints</span></li>\n<li><span style=\"font-size: 10pt; font-weight: 500\">Collaborate with environment art teams to bring worlds from graybox to polished production quality</span></li>\n<li><span style=\"font-size: 10pt; font-weight: 500\">Optimize large open-world environments for performance and gameplay readability</span></li>\n<li><span style=\"font-size: 10pt; font-weight: 500\">Participate in playtesting and gameplay iteration</span></li>\n</ul>\n<p><span style=\"font-size: 12pt\">Required Qualifications</span></p>\n<ul>\n<li><span style=\"font-size: 10pt; font-weight: 500\">Professional or indie experience designing levels in Unreal Engine 5</span></li>\n<li><span style=\"font-size: 10pt; font-weight: 500\">Strong understanding of open-world survival gameplay design</span></li>\n<li><span style=\"font-size: 10pt; font-weight: 500\">Experience creating large environments with meaningful player flow</span></li>\n<li><span style=\"font-size: 10pt; font-weight: 500\">Proficiency with Unreal Engine Blueprints</span></li>\n<li><span style=\"font-size: 10pt; font-weight: 500\">Knowledge of terrain tools, foliage systems, lighting, and world composition</span></li>\n<li><span style=\"font-size: 10pt; font-weight: 500\">Understanding of encounter pacing, risk/reward gameplay, and exploration design</span></li>\n<li><span style=\"font-size: 10pt; font-weight: 500\">Strong communication and collaborative skills</span></li>\n<li><span style=\"font-size: 10pt; font-weight: 500\">Portfolio demonstrating open-world or survival-style level design work</span></li>\n</ul>\n<p><span style=\"font-size: 12pt\">Preferred Qualifications</span></p>\n<ul>\n<li><span style=\"font-size: 10pt; font-weight: 500\">Experience modding or building maps for ARK-style survival games</span></li>\n<li><span style=\"font-size: 10pt; font-weight: 500\">Familiarity with multiplayer gameplay systems and PvP balancing</span></li>\n<li><span style=\"font-size: 10pt; font-weight: 500\">Experience designing caves, dungeons, boss arenas, and biome transitions</span></li>\n<li><span style=\"font-size: 10pt; font-weight: 500\">Understanding of AI navigation and creature encounter design</span></li>\n<li><span style=\"font-size: 10pt; font-weight: 500\">Experience with procedural world-building workflows</span></li>\n<li><span style=\"font-size: 10pt; font-weight: 500\">Passion for survival sandbox games and emergent gameplay systems</span></li>\n</ul>\n<p><span style=\"font-size: 12pt\">Tools & Technologies</span></p>\n<ul>\n<li><span style=\"font-size: 10pt; font-weight: 500\">Unreal Engine 5</span></li>\n<li><span style=\"font-size: 10pt; font-weight: 500\">Blueprints</span></li>\n<li><span style=\"font-size: 10pt; font-weight: 500\">World Partition</span></li>\n<li><span style=\"font-size: 10pt; font-weight: 500\">Landscape & Foliage Tools</span></li>\n<li><span style=\"font-size: 10pt; font-weight: 500\">Perforce / Git</span></li>\n<li><span style=\"font-size: 10pt; font-weight: 500\">Blender / Maya / Houdini</span></li>\n<li><span style=\"font-size: 10pt; font-weight: 500\">Jira / Confluence </span></li>\n</ul>\n<p><span style=\"font-size: 10pt; font-weight: bold\">Equal Opportunity Employer</span><span style=\"font-size: 10pt; font-weight: 500\"><br></span><span style=\"font-size: 10pt; font-weight: 500\">Wildcard is an equal-opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex, pregnancy, sexual orientation, or any other characteristics protected by applicable laws, regulations or ordinances. If you need assistance and/or reasonable accommodations due to disability during the application or the recruiting process, please let us know. </span></p>\n<p><br></p>\n<p><span style=\"font-size: 10pt; font-weight: bold\">Pay Transparency Information</span><span style=\"font-size: 10pt; font-weight: 500\"><br></span><span style=\"font-size: 10pt; font-weight: 500\">The expected annual base pay range(s) for this position vary based on a variety of factors, which include: (but aren't limited to) skills, competencies, qualifications, knowledge, and experience. Each pay range is only relevant to those residing in WA state and can vary based on geographical location. </span></p>\n<p><br></p>\n<p><span style=\"font-size: 10pt; font-weight: bold\">Wildcard Benefits</span><span style=\"font-size: 10pt; font-weight: 500\"><br></span><span style=\"font-size: 10pt; font-weight: 500\">We pay 100% of all premiums for the employee and discounted rates for dependent premiums. Our coverage includes Medical (3 different plans to choose from), Dental, Vision, Short Term and Long Term Disability, Life Insurance, 401(k) option, 100% covered Parental Leave, PTO, Paid Holidays, Unlimited Sick Time, and FSA/ HSA options</span></p>",
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