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HomeCompaniesThat's No Moon EntertainmentSenior Game Designer (Project Hire)

Senior Game Designer (Project Hire)

That's No Moon Entertainment · United States (Remote) · Remote · Active · $120,000–$145,000 / year · Greenhouse

Job facts

FieldValue
CompanyThat's No Moon Entertainment
TitleSenior Game Designer (Project Hire)
Normalized title-
Department / teamDesign
LocationUnited States
Work modelRemote / Remote
Employment type-
Salary$120,000–$145,000 / year
Statusactive
ATS providerGreenhouse
Posted / first seen2026-05-20 / 2026-05-29
Changed / last seen2026-05-29 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from That's No Moon Entertainment.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through Greenhouse.Open
Provider filtered searchThe same provider as a filtered job collection.Open
Department jobsActive postings in Design.Open
Work model jobsActive Remote postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyThat's No Moon Entertainment
Sourcea221be68-3278-4c1d-b4f0-97b461d13887
ATS providerGreenhouse

Description

That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers helps shape our studio, our projects, and our future. We’re seeking a Senior Level Designer to join our Level Design team — a multidisciplinary group responsible for crafting immersive, emotionally resonant gameplay spaces that blend exploration, storytelling, and player agency. The ideal candidate is a seasoned generalist who thrives in collaborative environments and can take ownership of complex levels from concept to completion. This role is central to shaping the player’s journey through pacing, flow, and environmental storytelling. You’ll work closely with directors and discipline leads to ensure that each space supports the game’s emotional and gameplay goals — and you’ll be ready to own combat setups from start to finish when called upon. Responsibilities: Own and deliver gameplay spaces from concept to final polish, blending exploration, narrative, and combat into cohesive player experiences. Collaborate with animation, art, tech designers and engineering to develop levels, gameplay systems, and pipelines that support world-class design execution. Create and maintain Unreal Engine assets, scripting gameplay logic, events, and interactions using Blueprints, Sequencer, and related tools. When needed, design and implement combat encounters within levels. This includes initial setup, iteration, and collaboration with dedicated combat encounter designers. Partner with production and leadership to define priorities, scope, and milestones for level development. Drive iteration between disciplines, balancing creative vision, technical feasibility, and player experience. Provide mentorship and feedback to other designers, fostering collaboration and knowledge sharing across the team. Requirements & Skills: Deep experience building levels in Unreal Engine from concept to completion, including layout, loading, optimization and balancing mechanical with narrative goals.  Skilled working with world partition and data layers, managing content at scale and balancing optimization with fidelity is a must an understanding with unreal tools Comprehensive understanding of scripting in a variety of contexts, including blueprints, animation and presentation systems.  Comfortable moving between scripting and sequencer, montages and dialogue systems Passion for interactive narrative in all its forms and familiarity with complexity involved in bringing it to quality. Excellent debugging skills and a solid understanding of scripting architecture at scale a significant plus. Comfortable designing and implementing combat encounters when needed, with a working knowledge of AI behaviors and player flow. Comprehensive understanding of spatial markup techniques and nav implementation. Strong sense of spatial design, readability, pacing, and player guidance. Excellent cross-disciplinary communication skills and ability to collaborate in a fast-paced environment. Demonstrated ability to take content from prototype to polished final implementation. Passion for creating immersive, high-quality player experiences that balance gameplay and narrative. Qualities: Collaborative, communicative, and confident working across multiple disciplines. Approaches design with a holistic mindset, embracing how all elements of gameplay and presentation fit together. Adaptable — able to step into different types of content ownership, from exploration to combat to narrative presentation Mentorship-oriented, invested in helping others improve their craft. Comfortable iterating and problem-solving in a dynamic, creative environment across multiple disciplines. Passionate about the craft and delivering experiences that resonate with players. (This is a temporary “Project Hire” position. The anticipated duration of this assignment will vary. TNM Project Hire employees will be eligible to participate in a number of TNM benefit plans such as medical, dental, vision, 401(k) matching, and flexible PTO) TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S. The estimated base pay range for this role is: $120k - $145k TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status. That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law. To those interested in submitting for roles at That's No Moon, we have a few reminders to ensure a safe application process. 1. If one of our recruiters reaches out to you, it will be with a "@ thatsnomoon.com " email address. We do not email via personal email addresses either. 2. We do not conduct interviews via Discord or WhatsApp. 3. We will not ask you to provide sensitive personal information. 4. We will never request that you buy equipment specifically for your interview/test. We are saddened that people are being taken advantage of and ask that, if you ever have any doubts about whether you are speaking to an official member of the That's No Moon team, to reach out to our official social handles directly. #LI-remote

Full job record

Job IDd92c7dbc1b1af64ed6c2f1648ed62ca43f3aa7f5
Org ID65d3b517-da93-40b0-be1b-5758df6080cf
Source IDa221be68-3278-4c1d-b4f0-97b461d13887
Board IDa221be68-3278-4c1d-b4f0-97b461d13887
Providergreenhouse
Provider Job Key6001940004
TitleSenior Game Designer (Project Hire)
Normalized Title
Statusactive
Activeyes
Location TextUnited States (Remote)
DepartmentDesign
Team
Employment Type
Workplace Typeremote
Remote Policyremote
CountryUnited States
Region
City
Salary Rawbase pay range for this role is: $120k - $145k TNM offers competitive and comprehensive benefits that include medical, dental,
Salary Min120,000
Salary Max145,000
Salary CurrencyUSD
Salary Periodyear
Source URLhttps://job-boards.greenhouse.io/thatsnomoonentertainment/jobs/6001940004
Apply URLhttps://job-boards.greenhouse.io/thatsnomoonentertainment/jobs/6001940004
First Seen At2026-05-29 23:00:50Z
Last Seen At2026-06-06 07:34:42Z
Last Checked At2026-06-06 07:34:42Z
Last Changed At2026-05-29 23:00:50Z
Inactive At
Source Posted At2026-05-20 22:05:39Z
Source Updated At2026-05-22 09:40:33Z
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=greenhouse/board=thatsnomoonentertainment/date=2026-06-06/2026-06-06T07-34-42-279Z-5f79826e3e1c04648de17c93e083675bf8748442b7f6f3fee7ce9922b26840aa.json
Event Fields
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  "last_changed_at": "2026-05-29T23:00:50.224Z",
  "active_status": "active"
}
Parsed Structured
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  "salary_period": "year",
  "workplace_type": "remote",
  "salary_currency": "USD"
}
Extensions
{}
Native Structured
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  "company_name": "That's No Moon Entertainment",
  "requisition_id": 5157342004,
  "first_published": "2026-05-20T18:05:39-04:00",
  "application_deadline": null
}
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