Home › Companies › Eleventh Hour Games › Senior Technical Animator
Senior Technical Animator
Eleventh Hour Games · Remote · Remote · Active · Greenhouse
Job facts
| Field | Value |
|---|---|
| Company | Eleventh Hour Games |
| Title | Senior Technical Animator |
| Normalized title | - |
| Department / team | Art |
| Location | Dallas, TX, United States |
| Work model | Remote / Remote |
| Employment type | - |
| Salary | - |
| Status | active |
| ATS provider | Greenhouse |
| Posted / first seen | 2026-04-10 / 2026-05-29 |
| Changed / last seen | 2026-05-29 / 2026-06-06 |
Related slices
| Page | What it contains | Open |
|---|---|---|
| Company jobs | Active postings from Eleventh Hour Games. | Open |
| Company breakdowns | Role, location, ATS, and work model facets for this company. | Open |
| ATS provider jobs | Active postings observed through Greenhouse. | Open |
| Provider filtered search | The same provider as a filtered job collection. | Open |
| City jobs | Active postings in Dallas. | Open |
| Department jobs | Active postings in Art. | Open |
| Work model jobs | Active Remote postings. | Open |
| Lifecycle events | Open, update, close, and reopen events for this posting. | Open |
| Original posting | Canonical source or apply URL captured from the ATS. | Open |
Linked records
| Company | Eleventh Hour Games |
| Source | eedd12ba-0572-4479-8635-5bdc1f7c66c2 |
| ATS provider | Greenhouse |
Description
Eleventh Hour Games is a fast growing studio, focused on a passion for top-down action RPGs. We value open communication, close-knit teamwork, and opportunity for ownership and growth! Our mission is to gather and empower the next generation of creators to forge extraordinary games. Extraordinary games build passionate communities, which create passionate people. Passionate people turn into next year's creators. With our breakout title Last Epoch, we are moving fast into the next round of adventure!
THE OPPORTUNITY:
As Senior Technical Animator , you will own the pipelines, rigs, tools, and runtime systems that enable high-quality character animation from DCC through engine. This is a deeply hands-on role focused on building scalable animation workflows, supporting efficient production, and ensuring animation systems are responsive, performant, and reliable in game.
You will work closely with animation, engineering, design, and art to solve technical challenges, improve workflows, and raise the overall quality bar for character animation for our studio.
RESPONSIBILITIES:
Design, build, and maintain animation pipelines and workflows from DCC tools through in engine implementation
Develop tools and systems that improve animator efficiency, iteration speed, and consistency
Create and maintain high quality character rigs, including deformation systems and control rigs
Implement and own animation systems in engine, including state machines, blending systems, and runtime behaviors
Build and support automation systems for NPC animation, including scalable and reusable solutions
Collaborate with engineering to develop performant animation systems and tools
Optimize animation systems for runtime performance, memory usage, and scalability across large numbers of characters
Support motion capture pipelines, including ingestion, cleanup workflows, and integration into the game
Research and implement modern animation techniques such as motion matching, procedural animation, and runtime IK systems
Debug and troubleshoot animation issues across the pipeline, from rigging to runtime
Define and enforce best practices for animation setup, naming conventions, data structures, and workflows
Partner closely with animators, designers, and engineers to ensure animation systems meet gameplay and visual goals
Identify risks in animation systems and pipelines, and proactively propose solutions
Contribute to pushing the visual and technical boundaries of character animation within the project
QUALIFICATIONS:
5+ years of experience as a Technical Animator or similar role in game development
Strong experience building and maintaining animation pipelines and tools
Deep understanding of rigging, skinning, and deformation systems for characters
Proven experience implementing animation systems in real time game engines
Strong understanding of runtime animation systems such as state machines, blending, IK, and procedural techniques
Experience optimizing animation for performance and scalability
Proficiency in scripting or programming (Python or similar) for tool and pipeline development
Experience working with motion capture pipelines and data integration
Strong debugging and problem solving skills across both DCC tools and engine environments
Ability to collaborate effectively with engineering, animation, and design teams
Self driven with strong ownership over systems and long term pipeline health
PREFERRENCES:
Experience with advanced animation techniques such as motion matching or machine learning-driven animation systems
Experience building tools for large teams or live projects
Familiarity with facial rigging and animation systems
Experience supporting large numbers of NPCs or crowd systems
Understanding of physics driven animation or simulation systems
ARPG game development experience
Reasonable Accommodation
KRAFTON Americas is committed to the full inclusion of all qualified individuals. As part of this commitment, the Company will ensure that persons with disabilities are provided reasonable accommodations. If reasonable accommodation is needed to apply for an open position, perform essential job functions, and/or to receive other benefits and privileges of employment, please contact the HR Talent team at KRAFTON Americas, to begin the interactive process.
EEOC statement
KRAFTON Americas provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type.
Due to recent scams, our recruiters will only reach out to you via @eleventhhour.games, @sds.com, @krafton.com, @unknownworlds.com or @pubg.com. If you received an email and are unsure you can always email [email protected].
Full job record
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| Board ID | eedd12ba-0572-4479-8635-5bdc1f7c66c2 |
| Provider | greenhouse |
| Provider Job Key | 8501133002 |
| Title | Senior Technical Animator |
| Normalized Title | — |
| Status | active |
| Active | yes |
| Location Text | Remote |
| Department | Art |
| Team | — |
| Employment Type | — |
| Workplace Type | remote |
| Remote Policy | remote |
| Country | United States |
| Region | TX |
| City | Dallas |
| Salary Raw | — |
| Salary Min | — |
| Salary Max | — |
| Salary Currency | — |
| Salary Period | — |
| Source URL | https://job-boards.greenhouse.io/eleventhhourgames/jobs/8501133002 |
| Apply URL | https://job-boards.greenhouse.io/eleventhhourgames/jobs/8501133002 |
| First Seen At | 2026-05-29 23:04:48Z |
| Last Seen At | 2026-06-06 07:35:52Z |
| Last Checked At | 2026-06-06 07:35:52Z |
| Last Changed At | 2026-05-29 23:04:48Z |
| Inactive At | — |
| Source Posted At | 2026-04-10 20:10:15Z |
| Source Updated At | 2026-04-10 20:10:15Z |
| Raw Payload Uri | s3://job-postings-prod-raw-590183727216/raw/provider=greenhouse/board=eleventhhourgames/date=2026-06-06/2026-06-06T07-35-52-603Z-d01c2fbfa15aca24b0900c71aed71fa99d9e465a71641693d16ae70c25420f6f.json |
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