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Specialist / Senior Technical Artist (Frostpunk 1886)
11bitstudios · 11 bit studios S.A., Warszawa, Mazowieckie, Poland · Hybrid · Active · Recruitee
Job facts
| Field | Value |
|---|---|
| Company | 11bitstudios |
| Title | Specialist / Senior Technical Artist (Frostpunk 1886) |
| Normalized title | - |
| Department / team | Art |
| Location | Warszawa, Mazowieckie, Poland |
| Work model | Hybrid / Hybrid |
| Employment type | Full Time |
| Salary | - |
| Status | active |
| ATS provider | Recruitee |
| Posted / first seen | 2026-03-24 / 2026-05-30 |
| Changed / last seen | 2026-05-30 / 2026-06-06 |
Related slices
| Page | What it contains | Open |
|---|---|---|
| Company jobs | Active postings from 11bitstudios. | Open |
| Company breakdowns | Role, location, ATS, and work model facets for this company. | Open |
| ATS provider jobs | Active postings observed through Recruitee. | Open |
| Provider filtered search | The same provider as a filtered job collection. | Open |
| City jobs | Active postings in Warszawa. | Open |
| Department jobs | Active postings in Art. | Open |
| Work model jobs | Active Hybrid postings. | Open |
| Lifecycle events | Open, update, close, and reopen events for this posting. | Open |
| Original posting | Canonical source or apply URL captured from the ATS. | Open |
Linked records
| Company | 11bitstudios |
| Source | b6d9e524-14f4-475c-91b5-109042b6c162 |
| ATS provider | Recruitee |
Description
description
We are looking for a Specialist / Senior Technical Artist to help us create high-quality materials and technical art solutions for Frostpunk 1886 . You will work closely with artists and programmers, build shaders and tools in UE5, and help keep assets optimized and production-ready.
What will you be doing on a day-to-day basis? Create high-quality materials and shaders in UE5.
Build and maintain Blueprint- and code-based tools for the art team.
Create and update documentation for tools, workflows, and engine limitations.
Help with optimization, profiling, and debugging in the final product.
Work with Art Leads, Technical Directors, programmers, and QA to make sure assets meet technical requirements.
requirements
What will help you succeed in this role? Good knowledge of UE materials and shading workflows.
Solid understanding of the UE5 rendering pipeline, including PBR and post-processing.
Experience with UE Blueprints for tools or gameplay-supporting systems.
Practical approach to problem-solving and a good understanding of optimization.
For a senior position, we also require:
At least one shipped title or completed commercial project.
Nice to have
Knowledge of VFX or lighting.
Experience with procedural workflows (e.g. Substance Designer or other node-based tools).
Familiarity with shader languages such as HLSL or GLSL.
Background in 3D software such as Blender, 3ds Max, or Maya.
Experience working closely with both artists and programmers.
Please remember to include your portfolio (link or file) with your application, as this is one of the evaluation criteria.
What we offer? Health and Wellness
psychological support/care
private medical package
Multisport
Development
team training budget
in-office library
Our office
near Metro Stadion Narodowy and Dworzec Wschodni stations
dog-friendly
in-house gym
no dress code
car and bike parking
chill zone
video, board and arcade games
Working conditions
flexible working hours
hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
20 or 26 days of fully-paid holiday leave
international working environment
Fair compensation
attractive bonus system – annual bonus, motivation programme
transparent salary brackets
Events and more
attendance in game dev events
relocation budget for candidates from abroad
referral program
annual company events
merch/swag
preferential loans
sharing_description
We are looking for a Specialist / Senior Technical Artist to help us create high-quality materials and technical art solutions for Frostpunk 1886. You will work closely with artists and programmers, b
Full job record
| Job ID | cf10d6778869304af6f90fd5c77e941cca8b644f |
| Org ID | 7e030ebf-1902-4fb2-8fd2-bddeec6a0695 |
| Source ID | b6d9e524-14f4-475c-91b5-109042b6c162 |
| Board ID | b6d9e524-14f4-475c-91b5-109042b6c162 |
| Provider | recruitee |
| Provider Job Key | 2537279 |
| Title | Specialist / Senior Technical Artist (Frostpunk 1886) |
| Normalized Title | — |
| Status | active |
| Active | yes |
| Location Text | 11 bit studios S.A., Warszawa, Mazowieckie, Poland |
| Department | Art |
| Team | — |
| Employment Type | full_time |
| Workplace Type | hybrid |
| Remote Policy | hybrid |
| Country | Poland |
| Region | Mazowieckie |
| City | Warszawa |
| Salary Raw | — |
| Salary Min | — |
| Salary Max | — |
| Salary Currency | — |
| Salary Period | — |
| Source URL | https://11bitstudios.recruitee.com/o/technical-artist-frostpunk1886 |
| Apply URL | https://11bitstudios.recruitee.com/o/technical-artist-frostpunk1886/c/new |
| First Seen At | 2026-05-30 06:04:27Z |
| Last Seen At | 2026-06-06 10:13:34Z |
| Last Checked At | 2026-06-06 10:13:34Z |
| Last Changed At | 2026-05-30 06:04:27Z |
| Inactive At | — |
| Source Posted At | 2026-03-24 14:26:16Z |
| Source Updated At | 2026-04-08 11:57:29Z |
| Raw Payload Uri | s3://job-postings-prod-raw-590183727216/raw/provider=recruitee/board=11bitstudios.recruitee.com/date=2026-06-06/2026-06-06T10-13-34-054Z-72585ec4de8458e099396b06943bf82a72e33b0de3d9b0b4c4484d1317eb12eb.json |
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"description": "<p>We are looking for a <strong>Specialist / Senior Technical Artist</strong> to help us create high-quality materials and technical art solutions for <strong>Frostpunk 1886</strong>. You will work closely with artists and programmers, build shaders and tools in UE5, and help keep assets optimized and production-ready.</p><p><br></p><h4>What will you be doing on a day-to-day basis?</h4><ul><li><p>Create high-quality materials and shaders in UE5.</p></li><li><p>Build and maintain Blueprint- and code-based tools for the art team.</p></li><li><p>Create and update documentation for tools, workflows, and engine limitations.</p></li><li><p>Help with optimization, profiling, and debugging in the final product.</p></li><li><p>Work with Art Leads, Technical Directors, programmers, and QA to make sure assets meet technical requirements.</p></li></ul>",
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"length": 120
},
"position": 12,
"required": false,
"translations": {
"en": {
"body": "If you ticked 'other' we would appreciate a hint as to what 'other' is. :)"
}
},
"open_question_options": []
}
],
"experience_code": "mid_level",
"careers_apply_url": "https://11bitstudios.recruitee.com/o/technical-artist-frostpunk1886/c/new",
"locations_question": "What is your preferred work location?",
"max_hours_per_week": "40.0",
"min_hours_per_week": "40",
"options_salutation": "off",
"sharing_description": "We are looking for a Specialist / Senior Technical Artist to help us create high-quality materials and technical art solutions for Frostpunk 1886. You will work closely with artists and programmers, b",
"employment_type_code": "fulltime_permanent",
"options_cover_letter": "optional",
"locations_question_type": "multiple_choice",
"location_question_visible": false,
"locations_question_required": true
}Get this page with API
Rendered from the bluedoor Job Postings API. Reproduce it:
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