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Robotics Software Engineer

Physicalintelligence · San Francisco · On Site · Active · Ashby

Job facts

FieldValue
CompanyPhysicalintelligence
TitleRobotics Software Engineer
Normalized title-
Department / teamSoftware Engineering / Software Engineering
LocationSan Francisco, CA, United States
Work modelOn Site
Employment typeFull Time
Salary-
Statusactive
ATS providerAshby
Posted / first seen / 2026-05-29
Changed / last seen2026-05-29 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from Physicalintelligence.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through Ashby.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in San Francisco.Open
Department jobsActive postings in Software Engineering.Open
Work model jobsActive On Site postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyPhysicalintelligence
Source2c3ebdb4-5d1a-4bdc-9b66-cfbb7d577518
ATS providerAshby

Description

Who We Are Physical Intelligence is bringing general-purpose AI into the physical world. We are a group of engineers, scientists, roboticists, and company builders developing foundation models and learning algorithms to power the robots of today and the physically-actuated devices of the future. Achieving real-world performance requires extremely tight system latency, reliable sensor pipelines, and end-to-end engineering that makes perception and control loops work at real-time speeds. As a Runtime Software Engineer, you’ll engineer the low-latency, high-throughput systems that underpin our physical intelligence model. You won’t be designing ML models - you’ll be the person who makes them run flawlessly in production , optimizing every layer from OS to camera pipeline to networking. You’ll collaborate closely with researchers, platform engineers, and robotics operators to identify bottlenecks and extract maximum performance from the entire system. The Team The Runtime team is responsible for building the core platform that Pi’s robots, sensors, and evaluation pipelines rely on. The team spans Linux systems engineering, camera and sensor pipelines, robot actuator controllers, networking, real-time IO, and performance tooling. They ensure our ML models and control systems operate under strict latency budgets and are robust under real-world conditions. In This Role You Will -Own Real-Time Pipelines: Engineer low-latency, high-reliability sensor and actuator pipelines across Linux, drivers, and middleware. -Optimize System Performance: Profile and optimize across compute, I/O, memory, scheduling, networking, and storage to meet real-time constraints and increase throughput. -Build OS-Level Capabilities: Extend or modify Linux components, drivers, and scheduling to achieve deterministic behavior under load. -Streaming & Video Systems: Develop and optimize real-time video streaming systems where frame timing and packet scheduling matter. -Reliability & Debugging: Build tooling for profiling, tracing, and debugging timing issues across distributed systems and hardware interfaces. -Cross-Functional Collaboration: Work with researchers, hardware engineers, and operations teams to integrate optimized pipelines into production workflows. What We Hope You’ll Bring -Strong programming skills in C++, Rust, or Python, with experience building and optimizing production software. -Experience with Linux systems programming (syscalls, drivers, kernel parameters, scheduling, memory/IO subsystems). -Background in real-time or near–real-time systems, VR/AR, video pipelines, 3D engines, or streaming systems where latency budgets are strict. -Ability to optimize across the entire stack - kernel scheduling, drivers, networking, GPU/CPU workloads, video frameworks, and distributed components. -Experience with profiling tools (perf, tracing, eBPF, GPU profilers, network analyzers) and comfort diving into complex performance issues. -A mindset oriented around determinism, throughput, frame budgets, jitter minimization, and real-time correctness. -Ability to collaborate deeply with researchers and platform engineers to translate high-level model requirements into real-world system performance. Bonus Points If You Have -Experience with VR/AR platforms or low-latency 3D engines. -Camera system expertise (synchronization, capture pipelines, codecs, GPU offload). -Streaming/video conferencing stack experience (WebRTC, real-time transport optimizations). -Background in robotics, autonomous systems, SLAM pipelines, or perception systems (implementation, not research). -Expertise in kernel-level engineering, device drivers, or high-performance networking. -Familiarity with distributed systems that process real-time data flows. Pursuant to the San Francisco Fair Chance Ordinance, we will consider for employment qualified applicants with arrest and conviction records.

Full job record

Job IDcbe0e1996d932db0bafaa952ab746c93f174c51d
Org IDcd906f47-5869-4ca1-a998-6ececc4415d9
Source ID2c3ebdb4-5d1a-4bdc-9b66-cfbb7d577518
Board ID2c3ebdb4-5d1a-4bdc-9b66-cfbb7d577518
Providerashby
Provider Job Keyf6bee7a7-57ae-4ec1-9276-ae3bcbdc7327
TitleRobotics Software Engineer
Normalized Title
Statusactive
Activeyes
Location TextSan Francisco
DepartmentSoftware Engineering
TeamSoftware Engineering
Employment Typefull_time
Workplace Typeon_site
Remote Policy
CountryUnited States
RegionCA
CitySan Francisco
Salary Raw
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://jobs.ashbyhq.com/physicalintelligence/f6bee7a7-57ae-4ec1-9276-ae3bcbdc7327
Apply URLhttps://jobs.ashbyhq.com/physicalintelligence/f6bee7a7-57ae-4ec1-9276-ae3bcbdc7327/application
First Seen At2026-05-29 05:24:33Z
Last Seen At2026-06-06 19:46:56Z
Last Checked At2026-06-06 19:46:56Z
Last Changed At2026-05-29 05:24:33Z
Inactive At
Source Posted At
Source Updated At
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=ashby/board=physicalintelligence/date=2026-06-06/2026-06-06T19-46-54-171Z-1d9f1a9fc8809c4fa1f05644a5470438736cab824fa3c2de3c66be2affe2875b.json
Event Fields
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Parsed Structured
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Extensions
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Native Structured
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