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Senior Combat Designer (Encounters)

Cloud Chamber · Montréal, Quebec, Canada · Hybrid · Active · Greenhouse

Job facts

FieldValue
CompanyCloud Chamber
TitleSenior Combat Designer (Encounters)
Normalized title-
Department / teamGame Design/Scripting - Cloud Chamber
LocationMontréal, QC, Canada
Work modelHybrid / Hybrid
Employment type-
Salary-
Statusactive
ATS providerGreenhouse
Posted / first seen2026-05-06 / 2026-05-29
Changed / last seen2026-05-29 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from Cloud Chamber.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through Greenhouse.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Montréal.Open
Department jobsActive postings in Game Design/Scripting - Cloud Chamber.Open
Work model jobsActive Hybrid postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyCloud Chamber
Sourcebd8a2a4c-c791-4be9-80a6-c4b16c4d3dce
ATS providerGreenhouse

Description

As a Senior Combat Designer at Cloud Chamber, you will be responsible for scripting and shaping unforgettable encounters throughout the world of BioShock 4. You will set the standard for what interactive gameplay moments look and feel like in our game, crafting engaging, high-quality combat encounters and narrative-driven events. You’re a hands-on creator who thrives in cross-disciplinary collaboration and has a deep understanding of storytelling, combat, and systems design. In this role, you’ll collaborate with a passionate team to craft engaging gameplay experiences that bring our richly imagined world to life. What You’ll Do: Create and script engaging gameplay encounters that highlight the core systems and pacing of the project. Work closely with the Combat Lead, World Lead, and Systems Lead to determine the best possible technical and creative approaches for encounter design. Act as the owner for key encounters, populating the world with handcrafted moments that surprise and delight players. Partner with multi-disciplinary pods to build and polish encounter content through scripting, layout iteration, and review. Drive collaboration with stakeholders across AI, progression, exploration, and narrative to ensure variety and seamless world integration. Identify and evangelize best practices for encounter scripting and implementation workflows. Deliver work within established project targets and maintain the high quality standards of the company. What We’ll Do Together: At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles. In this role, you will support the creative vision of the project, ensuring the design intent is translated into a performant reality while taking ownership of complex design challenges. Skills & Experiences: A minimum of 5 years of professional experience in the video game industry. Experience on at least one AAA project as a Designer, or Senior Designer. Deep experience scripting encounters and developing compelling moment-to-moment gameplay. Expert knowledge of Unreal Engine and visual scripting tools. Who You Are: A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment. A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism. Experienced in working in cross-disciplinary teams with strong communication skills. Persistent and self-motivated with a proactive mindset. Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities. An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence. Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints. A strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality. Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors. Who We Are: At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players. For candidates located in Quebec: Proficiency in French is required. Proficiency in English is required to effectively collaborate with teams based in the United States. #LI-Hybrid As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts

Full job record

Job IDcbcbd78d9985bb2dfa2ac28b8c89e63fae897c5c
Org ID5c4d5f40-8fcc-4d17-b5b8-12f6c47b7a69
Source IDbd8a2a4c-c791-4be9-80a6-c4b16c4d3dce
Board IDbd8a2a4c-c791-4be9-80a6-c4b16c4d3dce
Providergreenhouse
Provider Job Key7720894003
TitleSenior Combat Designer (Encounters)
Normalized Title
Statusactive
Activeyes
Location TextMontréal, Quebec, Canada
DepartmentGame Design/Scripting - Cloud Chamber
Team
Employment Type
Workplace Typehybrid
Remote Policyhybrid
CountryCanada
RegionQC
CityMontréal
Salary Raw
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://job-boards.greenhouse.io/cloudchamberen/jobs/7720894003
Apply URLhttps://job-boards.greenhouse.io/cloudchamberen/jobs/7720894003
First Seen At2026-05-29 22:42:29Z
Last Seen At2026-06-06 07:35:19Z
Last Checked At2026-06-06 07:35:19Z
Last Changed At2026-05-29 22:42:29Z
Inactive At
Source Posted At2026-05-06 17:45:36Z
Source Updated At2026-05-12 10:48:12Z
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=greenhouse/board=cloudchamberen/date=2026-06-06/2026-06-06T07-35-19-172Z-b7ad8b085275d37af31bc209bde6987586424a7c64a15a065502ea50edd240c9.json
Event Fields
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Parsed Structured
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}
Extensions
{}
Native Structured
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  "first_published": "2026-05-06T13:45:36-04:00",
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}
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