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HomeCompaniesUbisoft2Principal Artist - Materials

Principal Artist - Materials

Ubisoft2 · Quebec City, QC, Canada · Active · SmartRecruiters

Job facts

FieldValue
CompanyUbisoft2
TitlePrincipal Artist - Materials
Normalized title-
Department / teamArt
LocationQuebec City, QC, Canada
Work model-
Employment typeFull Time
Salary-
Statusactive
ATS providerSmartRecruiters
Posted / first seen2026-03-16 / 2026-05-31
Changed / last seen2026-05-31 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from Ubisoft2.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through SmartRecruiters.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Quebec City.Open
Department jobsActive postings in Art.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyUbisoft2
Sourcedfb5f51c-21b5-49c1-9e3e-59daae223ef6
ATS providerSmartRecruiters

Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown! As a Principal Artist – Materials  at Ubisoft Quebec City , you play a key role in defining and delivering the materials and textures vision for an AAA project built on the Anvil engine. You act as the reference for the Materials craft, ensuring surface quality , visual consistency , and performance across the game. You work closely with Art Direction, Technical Art, Rendering, Production, and creative teams to support the project’s artistic ambition while maintaining a robust and scalable pipeline . What you’ll do Define and champion the project’s materials and textures vision , including PBR standards and visual references Ensure surface consistency and visual fidelity across all Anvil lighting scenarios Create high quality PBR materials and textures using Substance 3D Designer and Painter , scans, and photogrammetry Build and maintain optimized material systems , including variants, wear, blending, and decals Partner with Technical Art and Rendering to optimize shaders, memory budgets, streaming, and GPU cost Perform visual analysis and debugging using Anvil internal tools Structure and evolve the materials and textures pipeline , including documentation, standards, and automation Mentor and support the team , providing clear feedback and sharing best practices What you bring to the team Strong expertise in game art with a focus on materials and textures for large scale projects Deep understanding of physically based rendering , surface storytelling, and high fidelity materials Advanced skills with Substance 3D Designer and Painter , Photoshop , ZBrush , and scan based workflows Experience working with proprietary engines , ideally Anvil or equivalent internal technologies Solid knowledge of real time shading , GPU and memory optimization , and complex material setups Proven ability to collaborate, communicate, and provide technical leadership Comfort documenting clear, scalable workflows Interest in pipeline improvement and tool development What to send our way Your CV highlighting relevant skills and experience A portfolio or project examples showcasing textures, materials, PBR workflows, and real time rendering

Full job record

Job IDca226edf90c6f78e8d5e1f6c7fe7f2a5e4e3364b
Org IDb6da5e23-1631-43ac-bad8-ca47302c736d
Source IDdfb5f51c-21b5-49c1-9e3e-59daae223ef6
Board IDdfb5f51c-21b5-49c1-9e3e-59daae223ef6
Providersmartrecruiters
Provider Job Key744000115020657
TitlePrincipal Artist - Materials
Normalized Title
Statusactive
Activeyes
Location TextQuebec City, QC, Canada
DepartmentArt
Team
Employment Typefull_time
Workplace Type
Remote Policy
CountryCanada
RegionQC
CityQuebec City
Salary RawUbisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown! As a Principal Artist – Materials  at Ubisoft Quebec City , you play a key role in defining and delivering the materials and textures vision for an AAA project built on the Anvil engine. You act as the reference for the Materials craft, ensuring surface quality , visual consistency , and performance across the game. You work closely with Art Direction, Technical Art, Rendering, Production, and creative teams to support the project’s artistic ambition while maintaining a robust and scalable pipeline . What you’ll do Define and champion the project’s materials and textures vision , including PBR standards and visual references Ensure surface consistency and visual fidelity across all Anvil lighting scenarios Create high quality PBR materials and textures using Substance 3D Designer and Painter , scans, and photogrammetry Build and maintain optimized material systems , including variants, wear, blending, and decals Partner with Technical Art and Rendering to optimize shaders, memory budgets, streaming, and GPU cost Perform visual analysis and debugging using Anvil internal tools Structure and evolve the materials and textures pipeline , including documentation, standards, and automation Mentor and support the team , providing clear feedback and sharing best practices What you bring to the team Strong expertise in game art with a focus on materials and textures for large scale projects Deep understanding of physically based rendering , surface storytelling, and high fidelity materials Advanced skills with Substance 3D Designer and Painter , Photoshop , ZBrush , and scan based workflows Experience working with proprietary engines , ideally Anvil or equivalent internal technologies Solid knowledge of real time shading , GPU and memory optimization , and complex material setups Proven ability to collaborate, communicate, and provide technical leadership Comfort documenting clear, scalable workflows Interest in pipeline improvement and tool development What to send our way Your CV highlighting relevant skills and experience A portfolio or project examples showcasing textures, materials, PBR workflows, and real time rendering
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://jobs.smartrecruiters.com/Ubisoft2/744000115020657-principal-artist-materials
Apply URLhttps://jobs.smartrecruiters.com/Ubisoft2/744000115020657-principal-artist-materials?oga=true
First Seen At2026-05-31 17:45:02Z
Last Seen At2026-06-06 10:59:41Z
Last Checked At2026-06-06 10:59:41Z
Last Changed At2026-05-31 17:45:02Z
Inactive At
Source Posted At2026-03-16 16:12:55Z
Source Updated At
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=smartrecruiters/board=ubisoft2/date=2026-06-06/2026-06-06T10-59-35-544Z-5c8bad2be5f5d6317d15034f1d79188b4d504a43f7521ca595c5edeec3b5dea1.json
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Extensions
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