Home › Companies › Undead Labs › Sr. UI Engineer II
Sr. UI Engineer II
Undead Labs · Seattle, WA · Hybrid · Deleted · Greenhouse
Job facts
| Field | Value |
|---|---|
| Company | Undead Labs |
| Title | Sr. UI Engineer II |
| Normalized title | - |
| Department / team | Engineering |
| Location | Seattle, WA, United States |
| Work model | Hybrid / Hybrid |
| Employment type | - |
| Salary | - |
| Status | deleted |
| ATS provider | Greenhouse |
| Posted / first seen | 2026-05-07 / 2026-05-29 |
| Changed / last seen | 2026-05-31 / 2026-05-29 |
Related slices
| Page | What it contains | Open |
|---|---|---|
| Company jobs | Active postings from Undead Labs. | Open |
| Company breakdowns | Role, location, ATS, and work model facets for this company. | Open |
| ATS provider jobs | Active postings observed through Greenhouse. | Open |
| Provider filtered search | The same provider as a filtered job collection. | Open |
| City jobs | Active postings in Seattle. | Open |
| Department jobs | Active postings in Engineering. | Open |
| Work model jobs | Active Hybrid postings. | Open |
| Lifecycle events | Open, update, close, and reopen events for this posting. | Open |
| Original posting | Canonical source or apply URL captured from the ATS. | Open |
Linked records
| Company | Undead Labs |
| Source | 687a5e8a-e6e3-416a-b4d5-e4df52b054bc |
| ATS provider | Greenhouse |
Description
We are creators of the hit survival-fantasy franchise State of Decay with a fan base of over 10 million players. As an independent member of Xbox Game Studios, we collaborate with a huge network of skilled specialists in all disciplines, providing incredible opportunities for joint development and learning.
Undead Labs has an opportunity for a Senior UI Engineer II to bring their experience and technical skills to State of Decay 3. The State of Decay franchise has attracted a loyal fanbase of millions of players, and you’ll play a key role in delivering the next installment of our story for them to enjoy.
As a senior member of the team, you will work with a team of UI engineers to design and implement high-quality UI for the game, and influence our processes and practices to continually raise our quality bar. Your skills in software development, debugging, design, and documenting engineering practices will be critical to your success. You’ll tackle complex software engineering problems, lead by example, and support other engineers through teamwork and mentorship in our shared goal of creating an amazing product.
At Undead Labs, we work in highly collaborative, cross-disciplinary teams because we understand that the best ideas are ones we generate together. Our studio operates independently within a network of first-party Microsoft studios. Please note: This position is based in Seattle, WA and follows a hybrid work model, with a minimum of 3 in-studio days per week.
Core Responsibilities and Objectives
Work collaboratively with your colleagues to prototype, iterate on, and deliver a quality UI solution
Build custom design and asset pipelines to streamline UI authoring and design/engineering handoffs
Contribute to the core UI framework and help establish best practices around UI concerns like localization, accessibility, input management, data-binding, and more
Address UI performance by improving render cost, minimizing memory footprint, JavaScript execution overhead, and more
Apply your knowledge, critical thinking skills, unique perspective, and ideas to the production of our games.
Be proactive in tackling technical issues.
Provide mentorship to other developers and help shape team-wide development practices and standards to ensure the team delivers high-quality work.
Basic Qualifications
Shipped at least one title
Strong HTML/CSS/JS skills, with experience in large-scale or complex applications
Excellent problem-solving skills and adaptability to changing requirements
Passionate about developer experience and workflows, with a desire to improve how UI is created
Pragmatic, with the ability to balance technical needs with business limitations
Communicate effectively with stakeholders and across disciplines
6+ years of experience developing game UI, or equivalent demonstrable experience
Working knowledge of Unreal Engine (4 or 5, 5 preferred)
Preferred Experience
Experience with Coherent Gameface
Experience supporting a live service title
Experience with Svelte UI framework
Benefits & Perks
Benefits/perks listed below may vary depending on the nature of your employment with Undead Labs and the state in which you work.
Medical, dental, and vision health insurance (Dependents and partners included).
Discretionary time off and 18 company holidays & closure days
401k plan with 50% matching
Subsidized transportation to and from work
Professional growth resources
Discounts on the Microsoft Games store
The typical base pay range for this role across the U.S. is USD $180,000.00 - $215,000.00 per year.
The range above reflects the potential base pay across the U.S. for this role (except as noted below); the applicable base range will depend on various factors, such as complexity and responsibility of the role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.
At Undead Labs, certain roles are eligible for additional rewards, including merit increases and an annual bonus. These awards are allocated based on individual performance. Benefits/perks listed here may vary depending on the nature of employment with Undead Labs.
Physical Requirements
Reasonable accommodations can be made to enable individuals with disabilities to perform essential functions.
Close vision to monitors and screens, consistently working on computer equipment such as keyboards and monitors, long periods of sitting.
Noise levels are low to moderate in the work environment.
Undead Labs is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations, and ordinances.
Please note: any official communication about job opportunities will come from an undeadlabs.com email address.
Full job record
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| Board ID | 687a5e8a-e6e3-416a-b4d5-e4df52b054bc |
| Provider | greenhouse |
| Provider Job Key | 4693332005 |
| Title | Sr. UI Engineer II |
| Normalized Title | — |
| Status | deleted |
| Active | no |
| Location Text | Seattle, WA |
| Department | Engineering |
| Team | — |
| Employment Type | — |
| Workplace Type | hybrid |
| Remote Policy | hybrid |
| Country | United States |
| Region | WA |
| City | Seattle |
| Salary Raw | — |
| Salary Min | — |
| Salary Max | — |
| Salary Currency | — |
| Salary Period | — |
| Source URL | https://job-boards.greenhouse.io/undeadlabsllc/jobs/4693332005 |
| Apply URL | https://job-boards.greenhouse.io/undeadlabsllc/jobs/4693332005 |
| First Seen At | 2026-05-29 22:59:26Z |
| Last Seen At | 2026-05-29 22:59:26Z |
| Last Checked At | 2026-05-31 08:34:55Z |
| Last Changed At | 2026-05-31 08:34:55Z |
| Inactive At | 2026-05-31 08:34:55Z |
| Source Posted At | 2026-05-07 21:04:05Z |
| Source Updated At | 2026-05-09 02:03:24Z |
| Raw Payload Uri | s3://bluework-jobs-prod-raw-590183727216/raw/provider=greenhouse/board=undeadlabsllc/date=2026-05-29/2026-05-29T22-59-25-947Z-2d8b15f48c6bf741b1b5cbe3531eb76132d4916e60646e76b12c0abbcf53822a.json |
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