Home › Companies › Blackbirdinteractive › Character Artist (7-month contract)
Character Artist (7-month contract)
Blackbirdinteractive · Vancouver, BC, Canada · Remote · Active · CAD 80,000–CAD 90,000 / year · Lever
Job facts
| Field | Value |
|---|---|
| Company | Blackbirdinteractive |
| Title | Character Artist (7-month contract) |
| Normalized title | - |
| Department / team | Art / Art |
| Location | Vancouver, BC, Canada |
| Work model | Remote / Remote |
| Employment type | Temporary Full Time |
| Salary | CAD 80,000–CAD 90,000 / year |
| Status | active |
| ATS provider | Lever |
| Posted / first seen | 2026-04-14 / 2026-05-29 |
| Changed / last seen | 2026-06-02 / 2026-06-04 |
Related slices
| Page | What it contains | Open |
|---|---|---|
| Company jobs | Active postings from Blackbirdinteractive. | Open |
| Company breakdowns | Role, location, ATS, and work model facets for this company. | Open |
| ATS provider jobs | Active postings observed through Lever. | Open |
| Provider filtered search | The same provider as a filtered job collection. | Open |
| City jobs | Active postings in Vancouver. | Open |
| Department jobs | Active postings in Art. | Open |
| Work model jobs | Active Remote postings. | Open |
| Lifecycle events | Open, update, close, and reopen events for this posting. | Open |
| Original posting | Canonical source or apply URL captured from the ATS. | Open |
Linked records
| Company | Blackbirdinteractive |
| Source | de15df0c-b3ae-4775-90f0-dd411c9e3c56 |
| ATS provider | Lever |
Description
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
Our studio operates as a remote-first workplace, offering flexible work arrangements.
At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.
Blackbird Interactive is seeking a passionate Character Artist to join our team and continue developing a AAA Sci-fi action title.
In this position, you’ll be working under the supervision of an Art Director and CharacterArt Lead to develop detailed Clothing, Armor and related materials that fit within the IP’s aesthetics. You’ll collaborate closely with art leadership and cross-disciplinary teams to ensure assets are performant, functional, and visually appealing in-engine following best practices.
Responsibilities
Handle the complete workflow from asset creation to implementation; which includes 3D modelling, sculpting, retopo, creating clean UV-Layouts, baking-maps, texturing, basic skinning and finally exporting and implementing the asset in engine.
Work under the direction of Art Leadership to maintain strict adherence to artistic direction, established metrics, and asset creation practices with an eye towards speed and efficiency.
Collaborate with technical artists, animators, and designers to ensure assets function correctly within the game engine.
Actively participate in art reviews by incorporating feedback to refine models, while also sharing ideas and workflows that enhance both the production process and final product.
Employ creative re-use of existing assets, textures and materials to create new assets from expansive libraries.
Establish and maintain a cohesive character style, with an eye towards detail and an understanding of technical requirements and limitations.
Requirements
4+ years of experience in the game industry, specifically in character art for PC or console platforms.
Strong portfolio showcasing realistic human anatomy, clothing and armor design.
Essential expertise includes organic 3D sculpting (ZBrush/3D-Coat), proficiency in 3D modeling (Maya/Blender), and strong hard-surface modeling skills.
Solid grasp of Map-Baking, PBR workflows and Material definition using Substance Painter and Photoshop.
Experience working within proprietary engines, with strong technical execution and problem solving skills.
Desire to be highly collaborative and eager to take constructive feedback
Pluses
Passion for grounded, immersive science fiction
Knowledge of Marvelous Designer
Basic knowledge of Character-Skinning and Rigging
Familiarity with 3ds Max
Familiarity with using Proprietary Engines
Full job record
| Job ID | c98623316ea936f4c19ee1f8f81133218393f8d1 |
| Org ID | 14738bcc-94a7-4251-8421-379ac988e374 |
| Source ID | de15df0c-b3ae-4775-90f0-dd411c9e3c56 |
| Board ID | de15df0c-b3ae-4775-90f0-dd411c9e3c56 |
| Provider | lever |
| Provider Job Key | 7eb62bc1-40ae-4f9b-83a3-2e5bb70ea188 |
| Title | Character Artist (7-month contract) |
| Normalized Title | — |
| Status | active |
| Active | yes |
| Location Text | Vancouver, BC, Canada |
| Department | Art |
| Team | Art |
| Employment Type | Temporary Full-Time |
| Workplace Type | remote |
| Remote Policy | remote |
| Country | Canada |
| Region | BC |
| City | Vancouver |
| Salary Raw | CAD 80000-90000 per-year-salary |
| Salary Min | 80,000 |
| Salary Max | 90,000 |
| Salary Currency | CAD |
| Salary Period | year |
| Source URL | https://jobs.lever.co/blackbirdinteractive/7eb62bc1-40ae-4f9b-83a3-2e5bb70ea188 |
| Apply URL | https://jobs.lever.co/blackbirdinteractive/7eb62bc1-40ae-4f9b-83a3-2e5bb70ea188/apply |
| First Seen At | 2026-05-29 07:02:26Z |
| Last Seen At | 2026-06-04 11:34:56Z |
| Last Checked At | 2026-06-04 11:34:56Z |
| Last Changed At | 2026-06-02 10:47:13Z |
| Inactive At | — |
| Source Posted At | 2026-04-14 18:45:51Z |
| Source Updated At | — |
| Raw Payload Uri | s3://bluework-jobs-prod-raw-590183727216/raw/provider=lever/board=blackbirdinteractive/date=2026-06-04/2026-06-04T11-34-55-955Z-a9daddb8616e4febc0676f5e7b8493822a1334ac5b965c2c4c36e70660ccd5f0.json |
Event Fields
{
"content_hash": "6416553502ebf47da415a29c5ba35d9a84dc491ea4fff81c06983f48a13220f3",
"source_hash": "fb13837e6836ca53db4f7a5c0c34e66656b93570c489fa6b154316a36183d05f",
"last_changed_at": "2026-06-02T10:47:13.675Z",
"active_status": "active"
}Parsed Structured
{
"language": "en",
"location": {
"raw": "Vancouver, BC, Canada",
"city": "Vancouver",
"region": "BC",
"country": "Canada",
"is_remote": true,
"confidence": 0.95
},
"salary_max": 90000,
"salary_min": 80000,
"inferred_at": "2026-06-04T11:34:56.414Z",
"launch_scope": {
"reason": "english_us_canada",
"included": true,
"language": "en",
"location": {
"raw": "Vancouver, BC, Canada",
"city": "Vancouver",
"region": "BC",
"country": "Canada",
"is_remote": true,
"confidence": 0.95
},
"countries": [
"Canada"
]
},
"remote_policy": "remote",
"salary_period": "year",
"workplace_type": "remote",
"salary_currency": "CAD"
}Extensions
{}Native Structured
{
"lists": [
{
"text": "Responsibilities",
"content": "<div>\n\n<li>\n<p>Handle the complete workflow from asset creation to implementation; which includes 3D modelling, sculpting, retopo, creating clean UV-Layouts, baking-maps, texturing, basic skinning and finally exporting and implementing the asset in engine. </p>\n</li>\n<li>\n<p>Work under the direction of Art Leadership to maintain strict adherence to artistic direction, established metrics, and asset creation practices with an eye towards speed and efficiency. </p>\n</li>\n<li>\n<p>Collaborate with technical artists, animators, and designers to ensure assets function correctly within the game engine. </p>\n</li>\n<li>\n<p>Actively participate in art reviews by incorporating feedback to refine models, while also sharing ideas and workflows that enhance both the production process and final product.</p>\n</li>\n<li>\n<p>Employ creative re-use of existing assets, textures and materials to create new assets from expansive libraries. </p>\n</li>\n<li>\n<p>Establish and maintain a cohesive character style, with an eye towards detail and an understanding of technical requirements and limitations. </p>\n</li>\n\n</div>"
},
{
"text": "Requirements",
"content": "<div>\n\n<li>\n<p>4+ years of experience in the game industry, specifically in character art for PC or console platforms.</p>\n</li>\n<li>\n<p>Strong portfolio showcasing realistic human anatomy, clothing and armor design. </p>\n</li>\n<li>\n<p>Essential expertise includes organic 3D sculpting (ZBrush/3D-Coat), proficiency in 3D modeling (Maya/Blender), and strong hard-surface modeling skills.</p>\n</li>\n<li>\n<p>Solid grasp of Map-Baking, PBR workflows and Material definition using Substance Painter and Photoshop.</p>\n</li>\n<li>\n<p>Experience working within proprietary engines, with strong technical execution and problem solving skills. </p>\n</li>\n<li>\n<p>Desire to be highly collaborative and eager to take constructive feedback</p>\n</li>\n\n</div>"
},
{
"text": "Pluses",
"content": "<div>\n\n<li>\n<p>Passion for grounded, immersive science fiction</p>\n</li>\n<li>\n<p>Knowledge of Marvelous Designer </p>\n</li>\n<li>\n<p>Basic knowledge of Character-Skinning and Rigging</p>\n</li>\n<li>\n<p>Familiarity with 3ds Max </p>\n</li>\n<li>\n<p>Familiarity with using Proprietary Engines</p>\n</li>\n\n</div>"
}
],
"country": "CA",
"createdAt": 1776192351989,
"updatedAt": null,
"categories": {
"team": "Art",
"location": "Vancouver, BC, Canada",
"commitment": "Temporary Full-Time",
"department": "Art",
"allLocations": [
"Vancouver, BC, Canada"
]
},
"salaryRange": {
"max": 90000,
"min": 80000,
"currency": "CAD",
"interval": "per-year-salary"
},
"workplaceType": "remote"
}Get this page with API
Rendered from the bluedoor Job Postings API. Reproduce it:
GET https://api.bluedoor.sh/job-postings/v1/jobs/c98623316ea936f4c19ee1f8f81133218393f8d1?include=descriptionJSONGET https://api.bluedoor.sh/job-postings/v1/orgs/14738bcc-94a7-4251-8421-379ac988e374JSONGET https://api.bluedoor.sh/job-postings/v1/sources/de15df0c-b3ae-4775-90f0-dd411c9e3c56JSONGET https://api.bluedoor.sh/job-postings/v1/jobs/c98623316ea936f4c19ee1f8f81133218393f8d1/eventsJSON