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HomeCompaniesCollectiveacegmbhSenior Game Designer (Full Time - Remote)

Senior Game Designer (Full Time - Remote)

Collectiveacegmbh · Remote · Active · BambooHR

Job facts

FieldValue
CompanyCollectiveacegmbh
TitleSenior Game Designer (Full Time - Remote)
Normalized title-
Department / teamOperations
LocationIstanbul, Istanbul, Turkey
Work modelRemote / Remote
Employment typeFull Time
Salary-
Statusactive
ATS providerBambooHR
Posted / first seen2026-02-18 / 2026-05-30
Changed / last seen2026-05-30 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from Collectiveacegmbh.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through BambooHR.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Istanbul.Open
Department jobsActive postings in Operations.Open
Work model jobsActive Remote postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyCollectiveacegmbh
Source76ccfee4-24b2-4b21-ba7e-2a67b85a4ec6
ATS providerBambooHR

Description

The Collective Ace Group is a one-stop service hub in the gaming industry, providing best-in-class solutions for our clients. We're seeking an experienced Game Designer to help shape the core systems of a strategy mobile title. Role Overview: As a Senior Game Designer, you'll own key gameplay systems and drive player engagement through thoughtful economy design, progression tuning, and live-ops integration. You'll work closely with Product, Engineering, Art, and Analytics in a collaborative, international team, while providing guidance and mentorship to growing designers. Key Responsibilities: Design and iterate on core strategy mechanics: exploration, resource economies, tech progression, and combat systems Balance progression curves, difficulty scaling, and reward structures for mobile sessions Create clear design documentation, flowcharts, wireframes, and system specifications Prototype mechanics (paper or in-engine) to validate design hypotheses Collaborate with Engineering and Art to implement and polish features Partner with LiveOps and Analytics to define KPIs and design A/B tests Analyze player data and feedback to optimize mechanics, economy, and monetization Support QA with scenario testing and balance validation Mentor junior designers through design reviews, feedback sessions, and documentation standards Lead design discussions and advocate for player-first solutions across disciplines Drive design quality and consistency across features, establishing best practices for the team What We Offer: Global team of industry veterans from leading gaming and tech companies High-impact projects where your decisions shape the player experience Flexible hours and fully remote work environment Competitive compensation with clear growth path Autonomy and ownership in a dynamic, entrepreneurial culture Requirements: 5+ years of game design experience with at least one shipped title Strong understanding of strategy/RPG game economies, progression systems, and meta-loops Experience with live-service games (events, seasons, retention mechanics) Proficiency with design tools (Excel/Sheets, Miro, Figma, Notion, etc.) Familiarity with F2P monetization and game economies Analytical mindset: comfortable with KPIs, player metrics, and data-driven iteration Excellent communication skills with ability to document complex systems clearly Proven ability to mentor team members and elevate design quality Experience leading feature development from concept to launch Preferred - Mobile game design background Strongly Preferred – Experience with strategy, 4X, or grand strategy title Nice to Have: Basic scripting/prototyping skills (Lua, Python, C#, or similar) Hands-on Unity experience Active engagement with player communities Previous experience managing or leading small design teams

Full job record

Job IDc5c64b2f496baa51d4db52c091575d7c8f802bce
Org IDd82e08ff-1316-43a9-8e48-c9f55c623996
Source ID76ccfee4-24b2-4b21-ba7e-2a67b85a4ec6
Board ID76ccfee4-24b2-4b21-ba7e-2a67b85a4ec6
Providerbamboohr
Provider Job Key41
TitleSenior Game Designer (Full Time - Remote)
Normalized Title
Statusactive
Activeyes
Location Text
DepartmentOperations
Team
Employment Typefull_time
Workplace Typeremote
Remote Policyremote
CountryTurkey
RegionIstanbul
CityIstanbul
Salary Raw
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://collectiveacegmbh.bamboohr.com/careers/41
Apply URLhttps://collectiveacegmbh.bamboohr.com/careers/41
First Seen At2026-05-30 05:55:31Z
Last Seen At2026-06-06 10:22:47Z
Last Checked At2026-06-06 10:22:47Z
Last Changed At2026-05-30 05:55:31Z
Inactive At
Source Posted At2026-02-18 00:00:00Z
Source Updated At
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=bamboohr/board=collectiveacegmbh/date=2026-06-06/2026-06-06T10-22-45-893Z-65c36f3f263390e21d2ba406a242d6193fac37060386b55d3e105cdff500646f.json
Event Fields
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Parsed Structured
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Extensions
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    "description": "<p><span style=\"font-size: 12pt\">The Collective Ace Group is a one-stop service hub in the gaming industry, providing best-in-class solutions for our clients. We're seeking an experienced Game Designer to help shape the core systems of a strategy mobile title.</span></p>\n<p><br></p>\n<p><span style=\"font-size: 12pt; font-weight: bold\">Role Overview:</span><span style=\"font-size: 12pt\"> As a Senior Game Designer, you'll own key gameplay systems and drive player engagement through thoughtful economy design, progression tuning, and live-ops integration. You'll work closely with Product, Engineering, Art, and Analytics in a collaborative, international team, while providing guidance and mentorship to growing designers.</span></p>\n<p><br></p>\n<p><span style=\"font-size: 12pt; font-weight: bold\">Key Responsibilities:</span></p>\n<ul>\n<li style=\"list-style-type: disc;\"><span style=\"font-size: 12pt\">Design and iterate on core strategy mechanics: exploration, resource economies, tech progression, and combat systems</span></li>\n<li style=\"list-style-type: disc;\"><span style=\"font-size: 12pt\">Balance progression curves, difficulty scaling, and reward structures for mobile sessions</span></li>\n<li style=\"list-style-type: disc;\"><span style=\"font-size: 12pt\">Create clear design documentation, flowcharts, wireframes, and system specifications</span></li>\n<li style=\"list-style-type: disc;\"><span style=\"font-size: 12pt\">Prototype mechanics (paper or in-engine) to validate design hypotheses</span></li>\n<li style=\"list-style-type: disc;\"><span style=\"font-size: 12pt\">Collaborate with Engineering and Art to implement and polish features</span></li>\n<li style=\"list-style-type: disc;\"><span style=\"font-size: 12pt\">Partner with LiveOps and Analytics to define KPIs and design A/B tests</span></li>\n<li style=\"list-style-type: disc;\"><span style=\"font-size: 12pt\">Analyze player data and feedback to optimize mechanics, economy, and monetization</span></li>\n<li style=\"list-style-type: disc;\"><span style=\"font-size: 12pt\">Support QA with scenario testing and balance validation</span></li>\n<li style=\"list-style-type: disc;\"><span style=\"font-size: 12pt\">Mentor junior designers through design reviews, feedback sessions, and documentation standards</span></li>\n<li style=\"list-style-type: disc;\"><span style=\"font-size: 12pt\">Lead design discussions and advocate for player-first solutions across disciplines</span></li>\n<li style=\"list-style-type: disc;\"><span style=\"font-size: 12pt\">Drive design quality and consistency across features, establishing best practices for the team</span></li>\n</ul>\n<p><br></p>\n<p><span style=\"font-size: 12pt; font-weight: bold\">What We Offer:</span></p>\n<ul>\n<li style=\"list-style-type: disc;\"><span style=\"font-size: 12pt\">Global team of industry veterans from leading gaming and tech companies</span></li>\n<li style=\"list-style-type: disc;\"><span style=\"font-size: 12pt\">High-impact projects where your decisions shape the player experience</span></li>\n<li style=\"list-style-type: disc;\"><span style=\"font-size: 12pt\">Flexible hours and fully remote work environment</span></li>\n<li style=\"list-style-type: disc;\"><span style=\"font-size: 12pt\">Competitive compensation with clear growth path</span></li>\n<li style=\"list-style-type: disc;\"><span style=\"font-size: 12pt\">Autonomy and ownership in a dynamic, entrepreneurial culture</span></li>\n</ul>\n<p><br></p>\n<p><span style=\"font-size: 12pt; font-weight: bold\">Requirements:</span></p>\n<ul>\n<li style=\"list-style-type: disc;\"><span style=\"font-size: 12pt\">5+ years of game design experience with at least one shipped title</span></li>\n<li style=\"list-style-type: disc;\"><span style=\"font-size: 12pt\">Strong understanding of strategy/RPG game economies, progression systems, and meta-loops</span></li>\n<li style=\"list-style-type: disc;\"><span style=\"font-size: 12pt\">Experience with live-service games (events, seasons, retention mechanics)</span></li>\n<li style=\"list-style-type: disc;\"><span style=\"font-size: 12pt\">Proficiency with design tools (Excel/Sheets, Miro, Figma, Notion, etc.)</span></li>\n<li style=\"list-style-type: disc;\"><span style=\"font-size: 12pt\">Familiarity with F2P monetization and game economies</span></li>\n<li style=\"list-style-type: disc;\"><span style=\"font-size: 12pt\">Analytical mindset: comfortable with KPIs, player metrics, and data-driven iteration</span></li>\n<li style=\"list-style-type: disc;\"><span style=\"font-size: 12pt\">Excellent communication skills with ability to document complex systems clearly</span></li>\n<li style=\"list-style-type: disc;\"><span style=\"font-size: 12pt\">Proven ability to mentor team members and elevate design quality</span></li>\n<li style=\"list-style-type: disc;\"><span style=\"font-size: 12pt\">Experience leading feature development from concept to launch</span></li>\n<li style=\"list-style-type: disc;\"><span style=\"font-size: 12pt\">Preferred - Mobile game design background</span></li>\n<li style=\"list-style-type: disc;\"><span style=\"font-size: 12pt\"><span style=\"font-size: 12pt; font-weight: bold\">Strongly Preferred –</span><br>Experience with strategy, 4X, or grand strategy title</span></li>\n</ul>\n<p><br></p>\n<p><span style=\"font-size: 12pt; font-weight: bold\">Nice to Have:</span></p>\n<ul>\n<li style=\"list-style-type: disc;\"><span style=\"font-size: 12pt\">Basic scripting/prototyping skills (Lua, Python, C#, or similar)</span></li>\n<li style=\"list-style-type: disc;\"><span style=\"font-size: 12pt\">Hands-on Unity experience</span></li>\n<li style=\"list-style-type: disc;\"><span style=\"font-size: 12pt\">Active engagement with player communities</span></li>\n<li style=\"list-style-type: disc;\"><span style=\"font-size: 12pt\">Previous experience managing or leading small design teams</span></li>\n</ul>",
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}
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