Home › Companies › Collectiveacegmbh › Senior Game Designer (Full Time - Remote)
Senior Game Designer (Full Time - Remote)
Collectiveacegmbh · Remote · Active · BambooHR
Job facts
| Field | Value |
|---|---|
| Company | Collectiveacegmbh |
| Title | Senior Game Designer (Full Time - Remote) |
| Normalized title | - |
| Department / team | Operations |
| Location | Istanbul, Istanbul, Turkey |
| Work model | Remote / Remote |
| Employment type | Full Time |
| Salary | - |
| Status | active |
| ATS provider | BambooHR |
| Posted / first seen | 2026-02-18 / 2026-05-30 |
| Changed / last seen | 2026-05-30 / 2026-06-06 |
Related slices
| Page | What it contains | Open |
|---|---|---|
| Company jobs | Active postings from Collectiveacegmbh. | Open |
| Company breakdowns | Role, location, ATS, and work model facets for this company. | Open |
| ATS provider jobs | Active postings observed through BambooHR. | Open |
| Provider filtered search | The same provider as a filtered job collection. | Open |
| City jobs | Active postings in Istanbul. | Open |
| Department jobs | Active postings in Operations. | Open |
| Work model jobs | Active Remote postings. | Open |
| Lifecycle events | Open, update, close, and reopen events for this posting. | Open |
| Original posting | Canonical source or apply URL captured from the ATS. | Open |
Linked records
| Company | Collectiveacegmbh |
| Source | 76ccfee4-24b2-4b21-ba7e-2a67b85a4ec6 |
| ATS provider | BambooHR |
Description
The Collective Ace Group is a one-stop service hub in the gaming industry, providing best-in-class solutions for our clients. We're seeking an experienced Game Designer to help shape the core systems of a strategy mobile title.
Role Overview: As a Senior Game Designer, you'll own key gameplay systems and drive player engagement through thoughtful economy design, progression tuning, and live-ops integration. You'll work closely with Product, Engineering, Art, and Analytics in a collaborative, international team, while providing guidance and mentorship to growing designers.
Key Responsibilities:
Design and iterate on core strategy mechanics: exploration, resource economies, tech progression, and combat systems
Balance progression curves, difficulty scaling, and reward structures for mobile sessions
Create clear design documentation, flowcharts, wireframes, and system specifications
Prototype mechanics (paper or in-engine) to validate design hypotheses
Collaborate with Engineering and Art to implement and polish features
Partner with LiveOps and Analytics to define KPIs and design A/B tests
Analyze player data and feedback to optimize mechanics, economy, and monetization
Support QA with scenario testing and balance validation
Mentor junior designers through design reviews, feedback sessions, and documentation standards
Lead design discussions and advocate for player-first solutions across disciplines
Drive design quality and consistency across features, establishing best practices for the team
What We Offer:
Global team of industry veterans from leading gaming and tech companies
High-impact projects where your decisions shape the player experience
Flexible hours and fully remote work environment
Competitive compensation with clear growth path
Autonomy and ownership in a dynamic, entrepreneurial culture
Requirements:
5+ years of game design experience with at least one shipped title
Strong understanding of strategy/RPG game economies, progression systems, and meta-loops
Experience with live-service games (events, seasons, retention mechanics)
Proficiency with design tools (Excel/Sheets, Miro, Figma, Notion, etc.)
Familiarity with F2P monetization and game economies
Analytical mindset: comfortable with KPIs, player metrics, and data-driven iteration
Excellent communication skills with ability to document complex systems clearly
Proven ability to mentor team members and elevate design quality
Experience leading feature development from concept to launch
Preferred - Mobile game design background
Strongly Preferred –
Experience with strategy, 4X, or grand strategy title
Nice to Have:
Basic scripting/prototyping skills (Lua, Python, C#, or similar)
Hands-on Unity experience
Active engagement with player communities
Previous experience managing or leading small design teams
Full job record
| Job ID | c5c64b2f496baa51d4db52c091575d7c8f802bce |
| Org ID | d82e08ff-1316-43a9-8e48-c9f55c623996 |
| Source ID | 76ccfee4-24b2-4b21-ba7e-2a67b85a4ec6 |
| Board ID | 76ccfee4-24b2-4b21-ba7e-2a67b85a4ec6 |
| Provider | bamboohr |
| Provider Job Key | 41 |
| Title | Senior Game Designer (Full Time - Remote) |
| Normalized Title | — |
| Status | active |
| Active | yes |
| Location Text | — |
| Department | Operations |
| Team | — |
| Employment Type | full_time |
| Workplace Type | remote |
| Remote Policy | remote |
| Country | Turkey |
| Region | Istanbul |
| City | Istanbul |
| Salary Raw | — |
| Salary Min | — |
| Salary Max | — |
| Salary Currency | — |
| Salary Period | — |
| Source URL | https://collectiveacegmbh.bamboohr.com/careers/41 |
| Apply URL | https://collectiveacegmbh.bamboohr.com/careers/41 |
| First Seen At | 2026-05-30 05:55:31Z |
| Last Seen At | 2026-06-06 10:22:47Z |
| Last Checked At | 2026-06-06 10:22:47Z |
| Last Changed At | 2026-05-30 05:55:31Z |
| Inactive At | — |
| Source Posted At | 2026-02-18 00:00:00Z |
| Source Updated At | — |
| Raw Payload Uri | s3://job-postings-prod-raw-590183727216/raw/provider=bamboohr/board=collectiveacegmbh/date=2026-06-06/2026-06-06T10-22-45-893Z-65c36f3f263390e21d2ba406a242d6193fac37060386b55d3e105cdff500646f.json |
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You'll work closely with Product, Engineering, Art, and Analytics in a collaborative, international team, while providing guidance and mentorship to growing designers.</span></p>\n<p><br></p>\n<p><span style=\"font-size: 12pt; font-weight: bold\">Key Responsibilities:</span></p>\n<ul>\n<li style=\"list-style-type: disc;\"><span style=\"font-size: 12pt\">Design and iterate on core strategy mechanics: exploration, resource economies, tech progression, and combat systems</span></li>\n<li style=\"list-style-type: disc;\"><span style=\"font-size: 12pt\">Balance progression curves, difficulty scaling, and reward structures for mobile sessions</span></li>\n<li style=\"list-style-type: disc;\"><span style=\"font-size: 12pt\">Create clear design documentation, flowcharts, wireframes, and system specifications</span></li>\n<li style=\"list-style-type: disc;\"><span style=\"font-size: 12pt\">Prototype mechanics (paper or in-engine) to validate design hypotheses</span></li>\n<li style=\"list-style-type: disc;\"><span style=\"font-size: 12pt\">Collaborate with Engineering and Art to implement and polish features</span></li>\n<li style=\"list-style-type: disc;\"><span style=\"font-size: 12pt\">Partner with LiveOps and Analytics to define KPIs and design A/B tests</span></li>\n<li style=\"list-style-type: disc;\"><span style=\"font-size: 12pt\">Analyze player data and feedback to optimize mechanics, economy, and monetization</span></li>\n<li style=\"list-style-type: disc;\"><span style=\"font-size: 12pt\">Support QA with scenario testing and balance validation</span></li>\n<li style=\"list-style-type: disc;\"><span style=\"font-size: 12pt\">Mentor junior designers through design reviews, feedback sessions, and documentation standards</span></li>\n<li style=\"list-style-type: disc;\"><span style=\"font-size: 12pt\">Lead design discussions and advocate for player-first solutions across disciplines</span></li>\n<li style=\"list-style-type: disc;\"><span style=\"font-size: 12pt\">Drive design quality and consistency across features, establishing best practices for the team</span></li>\n</ul>\n<p><br></p>\n<p><span style=\"font-size: 12pt; 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