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UX Designer

Jobsforhumanity · Québec City, QC, Canada · Hybrid · Active · SmartRecruiters

Job facts

FieldValue
CompanyJobsforhumanity
TitleUX Designer
Normalized title-
Department / teamDesign
LocationQuébec City, QC, Canada
Work modelHybrid / Hybrid
Employment typeFull Time
Salary-
Statusactive
ATS providerSmartRecruiters
Posted / first seen2026-01-02 / 2026-05-31
Changed / last seen2026-05-31 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from Jobsforhumanity.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through SmartRecruiters.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Québec City.Open
Department jobsActive postings in Design.Open
Work model jobsActive Hybrid postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyJobsforhumanity
Source5d7b2862-06b1-4bca-9c95-79fad658e0a1
ATS providerSmartRecruiters

Description

As a Gameplay UX Designer at Ubisoft, you'll be the glue that binds game design, UI, sound, VFX, and other feedback channels to create a seamless and engaging experience. You’ll make sure content is communicated clearly and navigation flows intuitively, so that players can fully immerse themselves in gameplay. Throughout the user-centric development process, you’ll focus on the game as a whole while considering the impact of every design choice. As a creative problem-solver, you’ll come up with solutions to prevent any (frustrating) discontinuity in the player experience. You’ll smooth out any unwanted friction that stands between our players and the enjoyment they are – and should always be – having. What you’ll do Partner with ergonomists and the user research team to get a clear picture of player behaviours, goals, motivations, values, needs, etc. Develop the overall core gameplay experience (flow, layout, logic, navigation, controls, feedback, etc.). Design the onboarding experience to ensure a smooth learning process.   Build prototypes and wireframes to test concepts, explore opportunities, and look for pain points. Collaborate with interdependent teams (audio, art, animation, narrative, game design, level design, etc.) to support game features. Work (very) closely with UI artists and game designers to balance usability and functionality with visual appeal. Adapt your designs based on play test results and comments from cross-functional teams. Stay up to date on interaction design best practices + promote them across the studio. What you bring A college diploma in Game Design, Computation Arts, or equivalent  (undergraduate degree an asset) At least 2 years of experience in UX, game design, level design, or related experience Experience with the Adobe Suite (Photoshop, Illustrator, and InDesign) and prototyping tools (e.g. Axure RP) * Understanding of interface & interaction design, information & product architecture, and research techniques A highly collaborative, creative, empathetic, and innovative spirit Ability to accept feedback and adapt to it Excellent problem-solving, organizational, communication, interpersonal, and presentation skills A keen eye for even the subtlest of details + a passion for video games Knowledge of gameplay programming, a huge plus What to send our way Your CV highlighting your education, experience, and skills Samples of your best designs (attach files or send us a link to your personal website or online portfolio) Jobs for Humanity is collaborating with Ubisoft to build an inclusive and just employment ecosystem. We support individuals coming from all walks of life. Company Name: Ubisoft We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Please note that some roles are fully office-based and are not eligible for hybrid working.

Full job record

Job IDc50cc2c3c45179ea88b80f47931cb4254359aafa
Org IDbc353e20-6ebc-4ca2-9924-817cec47f48b
Source ID5d7b2862-06b1-4bca-9c95-79fad658e0a1
Board ID5d7b2862-06b1-4bca-9c95-79fad658e0a1
Providersmartrecruiters
Provider Job Key744000101317736
TitleUX Designer
Normalized Title
Statusactive
Activeyes
Location TextQuébec City, QC, Canada
DepartmentDesign
Team
Employment Typefull_time
Workplace Typehybrid
Remote Policyhybrid
CountryCanada
RegionQC
CityQuébec City
Salary RawAs a Gameplay UX Designer at Ubisoft, you'll be the glue that binds game design, UI, sound, VFX, and other feedback channels to create a seamless and engaging experience. You’ll make sure content is communicated clearly and navigation flows intuitively, so that players can fully immerse themselves in gameplay. Throughout the user-centric development process, you’ll focus on the game as a whole while considering the impact of every design choice. As a creative problem-solver, you’ll come up with solutions to prevent any (frustrating) discontinuity in the player experience. You’ll smooth out any unwanted friction that stands between our players and the enjoyment they are – and should always be – having. What you’ll do Partner with ergonomists and the user research team to get a clear picture of player behaviours, goals, motivations, values, needs, etc. Develop the overall core gameplay experience (flow, layout, logic, navigation, controls, feedback, etc.). Design the onboarding experience to ensure a smooth learning process.   Build prototypes and wireframes to test concepts, explore opportunities, and look for pain points. Collaborate with interdependent teams (audio, art, animation, narrative, game design, level design, etc.) to support game features. Work (very) closely with UI artists and game designers to balance usability and functionality with visual appeal. Adapt your designs based on play test results and comments from cross-functional teams. Stay up to date on interaction design best practices + promote them across the studio. What you bring A college diploma in Game Design, Computation Arts, or equivalent  (undergraduate degree an asset) At least 2 years of experience in UX, game design, level design, or related experience Experience with the Adobe Suite (Photoshop, Illustrator, and InDesign) and prototyping tools (e.g. Axure RP) * Understanding of interface & interaction design, information & product architecture, and research techniques A highly collaborative, creative, empathetic, and innovative spirit Ability to accept feedback and adapt to it Excellent problem-solving, organizational, communication, interpersonal, and presentation skills A keen eye for even the subtlest of details + a passion for video games Knowledge of gameplay programming, a huge plus What to send our way Your CV highlighting your education, experience, and skills Samples of your best designs (attach files or send us a link to your personal website or online portfolio) Jobs for Humanity is collaborating with Ubisoft to build an inclusive and just employment ecosystem. We support individuals coming from all walks of life. Company Name: Ubisoft We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Please note that some roles are fully office-based and are not eligible for hybrid working.
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://jobs.smartrecruiters.com/JobsForHumanity/744000101317736-ux-designer-
Apply URLhttps://jobs.smartrecruiters.com/JobsForHumanity/744000101317736-ux-designer-?oga=true
First Seen At2026-05-31 17:41:58Z
Last Seen At2026-06-06 20:29:33Z
Last Checked At2026-06-06 20:29:33Z
Last Changed At2026-05-31 17:41:58Z
Inactive At
Source Posted At2026-01-02 10:23:10Z
Source Updated At
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=smartrecruiters/board=jobsforhumanity/date=2026-06-06/2026-06-06T20-28-54-091Z-fb127eaa92654251920165c6e930eb4b65833e29cf4ebd9dd0c14a12d8d30162.json
Event Fields
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Parsed Structured
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Extensions
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