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Cinematic Animator

Tornbanner · Remote · Active · $90,000–$130,000 / year · BambooHR

Job facts

FieldValue
CompanyTornbanner
TitleCinematic Animator
Normalized title-
Department / teamAnimation
LocationON, Canada
Work modelRemote / Remote
Employment typeFull Time
Salary$90,000–$130,000 / year
Statusactive
ATS providerBambooHR
Posted / first seen2026-06-01 / 2026-05-30
Changed / last seen2026-06-02 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from Tornbanner.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through BambooHR.Open
Provider filtered searchThe same provider as a filtered job collection.Open
Department jobsActive postings in Animation.Open
Work model jobsActive Remote postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyTornbanner
Sourcedbb0c0dd-6077-40a0-9440-0b8ca8b70928
ATS providerBambooHR

Description

The Company Torn Banner Studios   is a Toronto, Canada-based independent game development studio founded in 2010. We first made our mark with Chivalry: Medieval Warfare, a multi-million copy selling title that redefined melee combat in gaming. Since then, we’ve continued to grow and innovate, releasing Chivalry 2 and, most recently, No More Room in Hell 2, currently in Early Access. Today, our team of around 100 developers is dedicated to creating unique, challenging, and fun gaming experiences. The Role Torn Banner is looking for a Cinematic Animator to join us in crafting emotionally impactful, action driven and dramatic scenes for In-game cinematics and marketing trailers. As a key member of the Cinematics team you will drive the animation cinematic pipeline, collaborate with brand and animation teams and bring our characters to life. Note: While this role can be carried out remotely, candidates are required to be current Ontario residents or willing to relocate to Ontario. Responsibilities: Create high quality animations for cinematics and marketing material. Innovate our cinematic animation pipeline. Accomplish realistic results that create memorable scenes and impactful moments in trailers. Collaborating in a multi-disciplinary team, participating in team reviews and creative discussions Design and polish character performances for both pre-rendered and real-time cinematics. Ensure cinematic content aligns with the visual style, tone, and creative vision of the project. Create and maintain animation documentation, workflows, and best practices for the cinematic team. Integrate and troubleshoot animation assets within Unreal Engine, ensuring seamless implementation. Work with motion capture data, including cleanup, retargeting, editing, and performance enhancement. Partner with Technical Animators to improve cinematic tools, rigs, and animation pipelines. Manage end-to-end motion capture workflows, from shoot planning through final animation polish. Mentor junior animators and contribute to team knowledge sharing initiatives. Requirements At least 3 years of professional animation experience Working experience in Maya and Motion Builder Experience in Unreal or similar game engines. Animation reel demonstrating a relevant and high-level animation skillset. A strong focus on facial animations and creating realistic human animation sets. Strong interpersonal communication skills and team involvement High degree of self-motivation and initiative-taking An understanding and passion for video games The drive and the ability to take on research and self-education Bonus Experience working with Unreal Engine 5. Experience working in UE5 Sequencer and building out cinematic workflows. Experience creating In-game Scripted Sequences. Experience developing AAA titles on multiple platforms Professional experience developing animations for fighting/action games Motion capture cinematic workflows experience (acting, directing, working with relevant systems such Xsens, Vicon, Opti track.) Benefits & Perks 6.5 weeks paid vacation Eligible for Employee Stock Options Plan Flexible schedule and work location, with your choice of remote, hybrid, or on-site. Healthcare & benefits plan, for you and your family 100% parental leave top-up for 16 weeks, for Canadian employees. To see our team, our office and what we do as a company visit We are Torn Banner Studios   . Torn Banner Studios welcomes and encourages applications from people with disabilities. Accommodations are available on request for candidates taking part in all aspects of the selection process. Compensation The pay range for this role is $90,000- $130,000 CAD per year. The range for this role represents candidates across a wide range of skills and experience for the position. Increased salaries may be achievable for those who have achieved mastery and deep industry knowledge over time. Your specific offer will rely on your unique experience and alignment to our team's needs for the position. Transparency on use of AI and position vacancy Our recruitment process does not use artificial intelligence to automatically screen, assess, or select applicants. All decisions on progressing, rejecting, and offering candidates are made by human reviewers. One AI–enabled tool that may be used during the interview process is that of interview recording, transcription, and summarizing. Again, this would not make decisions, but simply make reviewing the notes easier. We will always ask for the candidates approval before using such a tool. In compliance with Ontario regulations, the advertised posting is for a currently vacant position.

Full job record

Job IDc0f772b539899386239e9a103d012016fce91627
Org ID3597d79b-f1f3-43a3-bd27-5a634b427ab9
Source IDdbb0c0dd-6077-40a0-9440-0b8ca8b70928
Board IDdbb0c0dd-6077-40a0-9440-0b8ca8b70928
Providerbamboohr
Provider Job Key48
TitleCinematic Animator
Normalized Title
Statusactive
Activeyes
Location Text
DepartmentAnimation
Team
Employment Typefull_time
Workplace Typeremote
Remote Policyremote
CountryCanada
RegionON
City
Salary Rawpay range for this role is $90,000- $130,000 CAD per year
Salary Min90,000
Salary Max130,000
Salary CurrencyUSD
Salary Periodyear
Source URLhttps://tornbanner.bamboohr.com/careers/48
Apply URLhttps://tornbanner.bamboohr.com/careers/48
First Seen At2026-05-30 06:09:17Z
Last Seen At2026-06-06 10:21:37Z
Last Checked At2026-06-06 10:21:37Z
Last Changed At2026-06-02 10:46:38Z
Inactive At
Source Posted At2026-06-01 00:00:00Z
Source Updated At
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=bamboohr/board=tornbanner/date=2026-06-06/2026-06-06T10-21-37-068Z-71333029ebf5a9dc02148f9bf11b3ac661ce95da629e579af69afc4a9f73b3fa.json
Event Fields
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Extensions
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    "description": "<p><span style=\"font-size: 14pt\"><span style=\"font-weight: bold\">The Company</span><span><br></span></span></p>\n<p><br></p>\n<p><a href=\"https://tornbanner.com/\" target=\"_blank\" rel=\"noopener noreferrer\"><span>Torn Banner Studios</span></a><span> </span>is a Toronto, Canada-based independent game development studio founded in 2010. We first made our mark with Chivalry: Medieval Warfare, a multi-million copy selling title that redefined melee combat in gaming. Since then, we’ve continued to grow and innovate, releasing Chivalry 2 and, most recently, No More Room in Hell 2, currently in Early Access. Today, our team of around 100 developers is dedicated to creating unique, challenging, and fun gaming experiences.</p>\n<p><br></p>\n<p><span style=\"font-size: 14pt\"><span style=\"font-weight: bold\">The Role</span><span><br></span></span></p>\n<p><span style=\"font-size: 14pt\"><br></span><br></p>\n<p><span style=\"font-size: 12pt\"><span style=\"color: rgb(41, 42, 46)\">Torn Banner is looking for a Cinematic Animator to join us in crafting emotionally impactful, action driven and dramatic scenes for In-game cinematics and marketing trailers. As a key member of the Cinematics team you will drive the animation cinematic pipeline, collaborate with brand and animation teams and bring our characters to life. </span></span></p>\n<p><br><br></p>\n<p><em>Note: While this role can be carried out remotely, candidates are required to be current Ontario residents or willing to relocate to Ontario.</em></p>\n<p><br></p>\n<p><span style=\"font-size: 14pt; font-weight: bold\">Responsibilities:</span></p>\n<p><br><br></p>\n<ul>\n<li><span style=\"font-size: 12pt\">Create high quality animations for cinematics and marketing material.</span></li>\n<li><span style=\"font-size: 12pt\">Innovate our cinematic animation pipeline.</span></li>\n<li><span style=\"font-size: 12pt\">Accomplish realistic results that create memorable scenes and impactful moments in trailers.</span></li>\n<li><span style=\"font-size: 12pt\">Collaborating in a multi-disciplinary team, participating in team reviews and creative discussions</span></li>\n<li>Design and polish character performances for both pre-rendered and real-time cinematics.</li>\n<li>Ensure cinematic content aligns with the visual style, tone, and creative vision of the project.</li>\n<li>Create and maintain animation documentation, workflows, and best practices for the cinematic team.</li>\n<li>Integrate and troubleshoot animation assets within Unreal Engine, ensuring seamless implementation.</li>\n<li>Work with motion capture data, including cleanup, retargeting, editing, and performance enhancement.</li>\n<li>Partner with Technical Animators to improve cinematic tools, rigs, and animation pipelines.</li>\n<li>Manage end-to-end motion capture workflows, from shoot planning through final animation polish.</li>\n<li>Mentor junior animators and contribute to team knowledge sharing initiatives.<br></li>\n</ul>\n<p><br><br></p>\n<p><span style=\"font-size: 14pt\"><span style=\"font-weight: bold\">Requirements</span><span><br></span></span></p>\n<p><span style=\"font-size: 14pt\"><br></span><br></p>\n<ul>\n<li><span style=\"font-size: 12pt\">At least 3 years of professional animation experience</span></li>\n<li><span style=\"font-size: 12pt\">Working experience in Maya and Motion Builder</span></li>\n<li><span style=\"font-size: 12pt\">Experience in Unreal or similar game engines.</span></li>\n<li><span style=\"font-size: 12pt\">Animation reel demonstrating a relevant and high-level animation skillset.</span></li>\n<li><span style=\"font-size: 12pt\">A strong focus on facial animations and creating realistic human animation sets.</span></li>\n<li><span style=\"font-size: 12pt\">Strong interpersonal communication skills and team involvement</span></li>\n<li><span style=\"font-size: 12pt\">High degree of self-motivation and initiative-taking</span></li>\n<li><span style=\"font-size: 12pt\">An understanding and passion for video games</span></li>\n<li><span style=\"font-size: 12pt\">The drive and the ability to take on research and self-education</span><br></li>\n</ul>\n<p><br><br></p>\n<p><span style=\"font-size: 14pt; font-weight: bold\">Bonus</span></p>\n<p><br></p>\n<ul>\n<li><span style=\"font-size: 12pt\">Experience working with Unreal Engine 5.</span></li>\n<li><span style=\"font-size: 12pt\">Experience working in <span><span>UE5</span></span> Sequencer and building out cinematic workflows.</span></li>\n<li><span style=\"font-size: 12pt\">Experience creating In-game Scripted Sequences.</span></li>\n<li><span style=\"font-size: 12pt\">Experience developing <span><span>AAA</span></span> titles on multiple platforms</span></li>\n<li><span style=\"font-size: 12pt\">Professional experience developing animations for fighting/action games</span></li>\n<li><span style=\"font-size: 12pt\">Motion capture cinematic workflows experience (acting, directing, working with relevant systems such Xsens, Vicon, Opti track.)</span><br></li>\n</ul>\n<p><br></p>\n<p><br></p>\n<p><span style=\"font-size: 14pt\"><span style=\"font-weight: bold\">Benefits &amp; Perks</span><span><br></span></span></p>\n<p><span style=\"font-size: 14pt\"><br></span></p>\n<ul>\n<li>6.5 weeks paid vacation</li>\n<li>Eligible for Employee Stock Options Plan</li>\n<li>Flexible schedule and work location, with your choice of remote, hybrid, or on-site.</li>\n<li>Healthcare &amp; benefits plan, for you and your family</li>\n<li>100% parental leave top-up for 16 weeks, for Canadian employees.</li>\n</ul>\n<p><br></p>\n<p>To see our team, our office and what we do as a company visit<span><a href=\"http://tornbanner.com/careers\" target=\"_blank\" rel=\"noopener noreferrer\"><br>We are Torn Banner Studios</a></span><span> </span>.</p>\n<p>Torn Banner Studios welcomes and encourages applications from people with disabilities. Accommodations are available on request for candidates taking part in all aspects of the selection process.</p>\n<p><br></p>\n<p><span style=\"font-size: 14pt\"><span style=\"font-weight: bold\">Compensation</span><span><br></span></span></p>\n<p><span style=\"font-size: 14pt\"><br></span></p>\n<ul>\n<li>The pay range for this role is $90,000- $130,000 CAD per year. The range for this role represents candidates across a wide range of skills and experience for the position. Increased salaries may be achievable for those who have achieved mastery and deep industry knowledge over time. Your specific offer will rely on your unique experience and alignment to our team's needs for the position.</li>\n</ul>\n<p><br></p>\n<p><span style=\"font-size: 14pt\"><span style=\"font-weight: bold\">Transparency on use of AI and position vacancy</span><span><br></span></span></p>\n<p><br></p>\n<ul>\n<li>Our recruitment process does not use artificial intelligence to automatically screen, assess, or select applicants. All decisions on progressing, rejecting, and offering candidates are made by human reviewers.</li>\n<li>One AI–enabled tool that may be used during the interview process is that of interview recording, transcription, and summarizing. Again, this would not make decisions, but simply make reviewing the notes easier. We will always ask for the candidates approval before using such a tool.</li>\n<li>In compliance with Ontario regulations, the advertised posting is for a currently vacant position.</li>\n</ul>\n<p><br><br></p>",
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