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HomeCompaniesGeneralroboticsSenior 3D Technical Artist/Creative Technologist

Senior 3D Technical Artist/Creative Technologist

Generalrobotics · Redmond, WA · Remote · Active · $155,000–$205,000 / year · Ashby

Job facts

FieldValue
CompanyGeneralrobotics
TitleSenior 3D Technical Artist/Creative Technologist
Normalized title-
Department / teamCustomer Success / Customer Success
LocationRedmond, WA, United States
Work modelRemote / Remote
Employment typeFull Time
Salary$155,000–$205,000 / year
Statusactive
ATS providerAshby
Posted / first seen / 2026-05-29
Changed / last seen2026-05-29 / 2026-06-06

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PageWhat it containsOpen
Company jobsActive postings from Generalrobotics.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through Ashby.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Redmond.Open
Department jobsActive postings in Customer Success.Open
Work model jobsActive Remote postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyGeneralrobotics
Sourceb20d8daf-71e6-4594-9f19-4b83847ad9b0
ATS providerAshby

Description

General Robotics is building the future of general robot intelligence. Our mission is to enable rapid, robust, and safe deployment of general intelligence for autonomous systems and robotics. Our core platform, GRID, provides a comprehensive source of robot skills through a fast cloud-native runtime to make any robot intelligent - across aerial, wheeled, humanoid, quadruped, arm robots and more. We are seeking a 3D Technical Artist/Creative Technologist to be the expert responsible for onboarding new robots to the AirGen and GRID platforms, customizing implementations to specific use cases, and ensuring our AI-powered autonomous systems perform flawlessly in high-fidelity virtual environments. Embedded within the Customer Success organization, you will work with customers directly to translate their complex real-world challenges into technical simulation solutions. You will focus on the development of the pipeline for ingesting complex robotic systems into Unreal Engine (AirGen) and NVIDIA Isaac Sim. This role offers a front-seat view of the transformative impact of Physical AI in industry and an opportunity to learn from, and work alongside, a world-class team of AI and robotics pioneers. Responsibilities Robot Onboarding & Optimization: Develop workflows to onboard robotic CAD and high-fidelity models into Unreal Engine (AirGen) and Isaac Sim, ensuring physical accuracy, proper kinematics, and performance optimization for real-time sensor simulation. Custom Implementation & Tooling: Develop custom tools and simulation scenarios tailored to specific customer use cases, including sensor modeling (Lidar, Depth, RGB) and drone flight environments. Synthetic Data Generation (SDG): Build and develop pipelines for generating high-quality, large-scale synthetic datasets to train computer vision and AI models for autonomous navigation. Digital Twins & Data Capture: Develop 3D scanning and photogrammetry workflows to create digital twins of real-world environments and assets for high-fidelity simulation. Cross-Functional Collaboration: Work closely with Robotics Engineers, Perception Teams, and Simulation Engineers to ensure the visual and physical fidelity of our digital environments matches real-world sensor data. Minimum Requirements Bachelor’s or Master’s degree in Computer Science, Computer Graphics, Fine Arts, Technical Animation, Robotics, or a related field (or equivalent professional experience). Experience: 5+ years of experience as a Technical Artist/Technical Director/Creative Technologist in gaming, VFX, or industrial simulation. Houdini: Strong proficiency in Houdini for procedural environment generation, asset processing, and simulation workflows. USD Expertise: Deep understanding of Universal Scene Description (USD) for multi-tool pipelines, specifically within the NVIDIA Omniverse / Isaac Sim ecosystem. Engine Proficiency: Deep expertise in Unreal Engine (Blueprints, Materials, Niagara, Profiling) and/or NVIDIA Isaac Sim. Technical Literacy: Strong understanding of PBR workflows, lighting, and real-time rendering constraints. Capture Experience: Experience with 3D scanning, photogrammetry, and studio photography for asset creation. Python Proficiency: Ability to write scripts to automate tasks within DCC tools and simulation environments. Linux (Ubuntu) and Windows operating system proficiency. Security and Privacy focused mindset. Preferred Qualifications Azure Cloud Infrastructure: Knowledge of Azure for cloud-based simulation, managing remote compute for rendering, or scaling synthetic data generation pipelines. Optitrack & Motion Capture: Experience setting up and operating Optitrack systems for motion capture, including skeletal tracking or rigid body tracking for robotic validation. Customer-Facing Experience: A courteous and professional demeanor with experience working closely with customers to translate requirements into deliverables. C++ Development: Proficiency in C++ for Unreal Engine (extending classes, performance optimization) or building standalone native tools. Advanced AI/CV: Experience with World Models, Gaussian Splatting, or Neural Radiance Fields (NeRFs). Agentic Workflows: Familiarity with AI-driven automation or agentic behaviors within simulation environments. General knowledge of networks and computer infrastructure. Bonus Skills CAD & 3D Printing: Experience with CAD software (e.g., SolidWorks, Fusion 360) and 3D printing for rapid prototyping, robot maintenance, or custom sensor mounting. Hardware hacking: Raspberry Pi, Arduino, IOT, soldering etc Flight Ops: Part 107 Drone Pilot License or significant experience piloting UAVs. Robotics API: Experience with ROS/ROS2 or specialized robotics simulators like Mujoco. Base Salary Range The anticipated base salary for this position is $155,000 – $205,000. Your actual pay will be based on factors such as skills, experience, and location. In addition to base salary, this role is eligible for benefits including medical, 401K and other health benefits. Work Authorization This role is open to candidates currently based in and authorized to work in the US. Equal Opportunity Employer General Robotics is an equal opportunity employer. We do not discriminate on the basis of any status protected by applicable law. Accommodations If you need a reasonable accommodation during the application or interview process, please contact: [email protected]

Full job record

Job IDb4edab4a78b7f7d1e8cac9b6ed4a766dae4d830f
Org ID58150d6d-9c13-4d5f-a5db-ce315ce175f7
Source IDb20d8daf-71e6-4594-9f19-4b83847ad9b0
Board IDb20d8daf-71e6-4594-9f19-4b83847ad9b0
Providerashby
Provider Job Key0820e878-6778-4840-8491-ff46b6b4d261
TitleSenior 3D Technical Artist/Creative Technologist
Normalized Title
Statusactive
Activeyes
Location TextRedmond, WA
DepartmentCustomer Success
TeamCustomer Success
Employment Typefull_time
Workplace Typeremote
Remote Policyremote
CountryUnited States
RegionWA
CityRedmond
Salary RawSalary Range The anticipated base salary for this position is $155,000 – $205,000. Your actual pay will be based on factors such as skills, experience, and locati
Salary Min155,000
Salary Max205,000
Salary CurrencyUSD
Salary Periodyear
Source URLhttps://jobs.ashbyhq.com/generalrobotics/0820e878-6778-4840-8491-ff46b6b4d261
Apply URLhttps://jobs.ashbyhq.com/generalrobotics/0820e878-6778-4840-8491-ff46b6b4d261/application
First Seen At2026-05-29 06:27:41Z
Last Seen At2026-06-06 09:37:24Z
Last Checked At2026-06-06 09:37:24Z
Last Changed At2026-05-29 06:27:41Z
Inactive At
Source Posted At
Source Updated At
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=ashby/board=generalrobotics/date=2026-06-06/2026-06-06T09-37-19-295Z-f2429f6dced5621bc778252f0136c53a1098c07929739bf72b8b5d78e4d84ad6.json
Event Fields
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Parsed Structured
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  "salary_period": "year",
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}
Extensions
{}
Native Structured
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  "apiVersion": "ashby-non-user-graphql-v1",
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  "publishedAt": null,
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  "employmentType": "FullTime",
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}
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