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Technical Systems Designer

Atari, Inc. · Atari - US (Remote) · Remote · Active · Greenhouse

Job facts

FieldValue
CompanyAtari, Inc.
TitleTechnical Systems Designer
Normalized title-
Department / teamGames
LocationUnited States
Work modelRemote / Remote
Employment type-
Salary-
Statusactive
ATS providerGreenhouse
Posted / first seen2026-06-02 / 2026-06-03
Changed / last seen2026-06-03 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from Atari, Inc..Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through Greenhouse.Open
Provider filtered searchThe same provider as a filtered job collection.Open
Department jobsActive postings in Games.Open
Work model jobsActive Remote postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyAtari, Inc.
Source50bcfbcd-ac29-4144-9d97-e5a741d51202
ATS providerGreenhouse

Description

Technical Systems Designer (Games) Full-Time Remote Position OBJECTIVES OF THIS ROLE We are in the process of staffing up our development team with outstanding talent to tackle a brand new sci-fi remake project using Unreal Engine 5. This is an excellent opportunity for someone that is tired of being a cog in a bigger machine, but would rather directly be responsible for establishing core systems and gameplay mechanics of the final game while working with a lean team. With the goal of capturing and preserving the essence of the games that we all grew up with, we welcome applicants with unique skillsets and backgrounds. If you are passionate about making a meaningful contribution to some of the most significant games in the industry, we’d love to hear from you! REPORT STRUCTURE This role reports directly to the Project Lead, Lead Designer and Producer while working closely with other Designers. This role is responsible for liaising with Design, Engineering, Animation, Audio, and QA to integrate features smoothly across disciplines and to fulfill the shared vision of the project. ESSENTIAL DUTIES AND RESPONSIBILITIES: Ownership of player progression, combat abilities, resource scarcity, and core RPG systems. Design and prototype puzzles and minigames. Assist the designs of enemy behaviors and auxiliary game systems. Implement gameplay features directly in-editor using Blueprint scripting. Analyze player-facing mechanics for clarity, balance, and scalability across the entire game. Troubleshoot and iterate on design-owned systems, identifying performance, UX, or logic issues before they become production blockers. Maintain high standards of clean asset organization, naming conventions, versioning, and documentation. Be highly collaborative with other team members and willing to provide timely and constructive criticism to submissions from colleagues. Respond well to feedback and constructive criticism to their submissions and workflows and be willing to quickly iterate on assets and systems. Be self-motivated and highly adaptable to new workflows and processes while willing to learn new skills and insert into gaps within the team structure. We are looking for that “Indie dev” mindset. PREFERRED QUALIFICATIONS Ego-free, highly motivated, action-oriented, curious learn-it-all with a growth mindset Comfort operating in ambiguous and unregimented environments Experience designing complex RPG systems and player perks and abilities. Experience as a Technical Designer, Systems Designer, Gameplay Designer, or similar role. Strong problem-solving skills with the ability to debug, optimize, and refine design logic. Experience working on FPS, immersive sim, roguelike, or systems-heavy action titles. Shipped at least 1 AA+ Eager to take ownership over features and systems and see them through to completion. Likes Sci-Fi and Horror media. We are on the lookout for rockstars that are highly self-accountable. As this is a smaller team, there won’t be a lot of hand-holding as production begins to ramp up. If this kind of challenge excites you, we invite you to apply!

Full job record

Job IDb4da6314693309e79fae1c5465121242c48e9920
Org ID9014ef51-66e8-4829-93a7-df7ba80ba3a4
Source ID50bcfbcd-ac29-4144-9d97-e5a741d51202
Board ID50bcfbcd-ac29-4144-9d97-e5a741d51202
Providergreenhouse
Provider Job Key5238964008
TitleTechnical Systems Designer
Normalized Title
Statusactive
Activeyes
Location TextAtari - US (Remote)
DepartmentGames
Team
Employment Type
Workplace Typeremote
Remote Policyremote
CountryUnited States
Region
City
Salary Raw
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://job-boards.greenhouse.io/atariinc/jobs/5238964008
Apply URLhttps://job-boards.greenhouse.io/atariinc/jobs/5238964008
First Seen At2026-06-03 10:42:03Z
Last Seen At2026-06-06 20:18:39Z
Last Checked At2026-06-06 20:18:39Z
Last Changed At2026-06-03 10:42:03Z
Inactive At
Source Posted At2026-06-02 15:19:18Z
Source Updated At2026-06-02 19:34:40Z
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=greenhouse/board=atariinc/date=2026-06-06/2026-06-06T20-18-39-834Z-7d97e96a86a8fa0cf60654b5afe1c3f8e474c129b80006fa90270c5b60e9ed2d.json
Event Fields
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Parsed Structured
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Extensions
{}
Native Structured
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