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HomeCompaniesSony Pictures ImageworksSoftware Engineer - Rigging

Software Engineer - Rigging

Sony Pictures Imageworks · Vancouver, British Columbia, Canada · Active · Greenhouse

Job facts

FieldValue
CompanySony Pictures Imageworks
TitleSoftware Engineer - Rigging
Normalized title-
Department / teamDevelopment
LocationVancouver, BC, Canada
Work model-
Employment type-
Salary-
Statusactive
ATS providerGreenhouse
Posted / first seen2026-03-06 / 2026-05-29
Changed / last seen2026-05-29 / 2026-06-06

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PageWhat it containsOpen
Company jobsActive postings from Sony Pictures Imageworks.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through Greenhouse.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Vancouver.Open
Department jobsActive postings in Development.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanySony Pictures Imageworks
Source68f9ab30-c78b-46f9-8b15-04287ac4c778
ATS providerGreenhouse

Description

Sony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are committed to respecting traditional lands, and working with communities towards reconciliation. Sony Pictures Imageworks Canada Inc. 658 Homer Street., Suite 405, Vancouver, BC, V6B 2R4 Language in work environment - English Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable Job Summary: We are seeking a highly motivated mid-level Software Engineer to drive the development and ongoing support of our Rigging pipeline. The ideal candidate is a strong coder, skilled investigator, and effective communicator, eager to collaborate on projects of varying size with a critical emphasis on meeting time-sensitive production needs. Candidates must possess robust technical skills and enjoy collaboration with engineers, TDs, and artists. This role requires comfort working with minimal supervision or alongside a Lead Engineer in an environment where production demands can rapidly shift priorities. What You'll Do: Develop and support the Rigging pipeline, core systems, tools, and plugins. Improve efficiency across the Rigging, Animation, and Development teams by creating and implementing new pipeline systems, tools, and optimized workflows. Systematically triage, reproduce, and resolve incoming issues, bugs, and new feature requests in collaboration with Rigging dept., Show Rigging team, and senior engineers. Analyze common and chronic production issues, evaluate solutions with users, and propose recommendations for elegant technical improvements. Test and coordinate new updates with testers before they are deployed onto production shows. Contribute to Testing, Code Review, and Quality Analysis (QA) processes. Create and maintain comprehensive user documentation and team documentation. What You Bring: 3-5 years of experience as a Rigging TD, pipeline engineer, or software developer. Demonstrated experience supporting and developing rigging and/or pipeline tools. Expertise in Python, including practical experience with UI toolkits like PyQt/PySide. Proficiency in C++. Solid experience with the Maya API and developing Maya plugins. Working experience with Linux operating systems. Strong problem-solving skills and the ability to systematically break down complex issues to isolate the root cause. Experience with test-driven development (TDD) workflows. Capability to manage and deliver on multiple competing priorities with little supervision. Excellence in working with others in a team environment. Excellent verbal and written communication skills. Experience with Agile/Scrum methodologies. A Degree in Computer Science or equivalent technical qualification. The anticipated base salary for this position is within the range of $79,800.00 - $119,000/annually . Benefits are per company policy: which include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position. We value unique perspectives, and want diverse, unique talent to work with us. We encourage candidates from all identities to apply. *Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, colour, religion, sex, national origin, disability, age, sexual orientation, gender identity, or other protected characteristics.

Full job record

Job IDb4ceddcafe4ab61ce5307a9def034b7124399930
Org ID810b065e-0527-4d1f-be8d-d902919438f1
Source ID68f9ab30-c78b-46f9-8b15-04287ac4c778
Board ID68f9ab30-c78b-46f9-8b15-04287ac4c778
Providergreenhouse
Provider Job Key7656120003
TitleSoftware Engineer - Rigging
Normalized Title
Statusactive
Activeyes
Location TextVancouver, British Columbia, Canada
DepartmentDevelopment
Team
Employment Type
Workplace Type
Remote Policy
CountryCanada
RegionBC
CityVancouver
Salary Raw
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://job-boards.greenhouse.io/sonypicturesimageworks/jobs/7656120003
Apply URLhttps://job-boards.greenhouse.io/sonypicturesimageworks/jobs/7656120003
First Seen At2026-05-29 22:58:53Z
Last Seen At2026-06-06 20:37:12Z
Last Checked At2026-06-06 20:37:12Z
Last Changed At2026-05-29 22:58:53Z
Inactive At
Source Posted At2026-03-06 19:25:01Z
Source Updated At2026-05-25 19:48:52Z
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=greenhouse/board=sonypicturesimageworks/date=2026-06-06/2026-06-06T20-37-12-401Z-d1ea6e7bb0876089776d13c5f26f636c36918e58775ffcef1068eb62987d2193.json
Event Fields
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Parsed Structured
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}
Extensions
{}
Native Structured
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}
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