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HomeCompaniesApptronikSenior Simulation Engineer - Scan2Sim and Asset Library

Senior Simulation Engineer - Scan2Sim and Asset Library

Apptronik · Austin, TX · Active · Greenhouse

Job facts

FieldValue
CompanyApptronik
TitleSenior Simulation Engineer - Scan2Sim and Asset Library
Normalized title-
Department / teamSoftware Engineering
LocationAustin, TX, United States
Work model-
Employment type-
Salary-
Statusactive
ATS providerGreenhouse
Posted / first seen2026-05-28 / 2026-05-29
Changed / last seen2026-05-29 / 2026-06-06

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City jobsActive postings in Austin.Open
Department jobsActive postings in Software Engineering.Open
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Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyApptronik
Source65d556ac-61e4-43ce-956b-7d8c327ea006
ATS providerGreenhouse

Description

Apptronik is a human-centered robotics company developing AI-powered robots to support humanity in every facet of life. Our flagship humanoid robot, Apollo, is built to collaborate thoughtfully with people, starting with critical industries such as manufacturing and logistics, with future applications in healthcare, the home, and beyond. We operate at the cutting edge of embodied AI, applying our expertise across the full robotics stack to solve some of society's most important problems. You will join a team dedicated to bringing Apollo to market at scale, tackling the complex challenges like safety, commercialization, and mass production to change the world for the better. JOB SUMMARY Apollo doesn’t get to do useful work until we can simulate every environment we want to deploy it in — and that pipeline is yours to build. As Senior Simulation Engineer for Scan2Sim & Asset Library, you’ll own the path from real-world site walkthroughs and object captures to high-fidelity simulation scenes, applying expertise in 3D content pipelines, scene description formats, and physics-asset modeling to scale Apollo into new factories, warehouses, and homes. ESSENTIAL DUTIES AND RESPONSIBILITIES Ship an end-to-end environment capture pipeline that turns real-world site walkthroughs into high-fidelity simulation scenes, with collision proxy geometry that keeps depth sensors and LiDAR behaving correctly. Build a manipulable-object asset pipeline that turns customer parts, tools, and household objects into curated simulation assets with grounded mass, inertia, and friction properties. Define and operate the asset ingestion path into our managed asset store, including authoring tools, validation, versioning, and metadata schemas for scenes and objects. Drive physical fidelity of scene and object assets — collision geometry, contact properties, and material parameters — in close partnership with the Simulation Infrastructure team. Establish object-library curation and tagging conventions that scale as the Apollo deployment surface grows. Partner with Perception, ML Ops, and the Deployment / Field Engineering teams to onboard new customer sites into simulation faster than the next site arrives. SKILLS AND REQUIREMENTS Strong proficiency in Python and modern C++ Hands-on experience with a 3D content pipeline (Blender, Maya, Houdini, or equivalent) Working knowledge of modern scene description and physics-asset formats (OpenUSD, URDF, MJCF) and the geometric/inertial subtleties that make or break sim-to-real transfer Experience with at least one major physics simulator Experience with neural reconstruction (Gaussian splatting, NeRF), photogrammetry, or 3D capture pipelines Familiarity with collision geometry optimization for manipulation tasks (e.g., convex decomposition) EDUCATION and/or EXPERIENCE Bachelor’s Degree in Computer Science, Robotics, Computer Engineering, or related field (or equivalent experience) 5+ years of experience in software engineering, robotics simulation, 3D pipelines, or related fields PHYSICAL REQUIREMENTS: Prolonged periods of sitting at a desk and working on a computer Must be able to lift 15 pounds at times Vision to read printed materials and a computer screen Hearing and speech to communicate *This is a direct hire. Please, no outside Agency solicitations. Apptronik provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.

Full job record

Job IDac05b7784174a723b627edb6e89592543042e973
Org ID3841e349-5637-4a66-b410-6d9334e3577f
Source ID65d556ac-61e4-43ce-956b-7d8c327ea006
Board ID65d556ac-61e4-43ce-956b-7d8c327ea006
Providergreenhouse
Provider Job Key6008250004
TitleSenior Simulation Engineer - Scan2Sim and Asset Library
Normalized Title
Statusactive
Activeyes
Location TextAustin, TX
DepartmentSoftware Engineering
Team
Employment Type
Workplace Type
Remote Policy
CountryUnited States
RegionTX
CityAustin
Salary Raw
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://boards.greenhouse.io/apptronik/jobs/6008250004?gh_jid=6008250004
Apply URLhttps://boards.greenhouse.io/apptronik/jobs/6008250004?gh_jid=6008250004
First Seen At2026-05-29 22:41:25Z
Last Seen At2026-06-06 20:35:33Z
Last Checked At2026-06-06 20:35:33Z
Last Changed At2026-05-29 22:41:25Z
Inactive At
Source Posted At2026-05-28 16:12:09Z
Source Updated At2026-05-28 16:12:09Z
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=greenhouse/board=apptronik/date=2026-06-06/2026-06-06T20-35-33-489Z-6d623e67d0b94bfc9ea121ca857b145ae788697465f20938541460580425d9bb.json
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Extensions
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