Home › Companies › Moonlake › GTM - Gaming
GTM - Gaming
Moonlake · San Francisco, CA · On Site · Active · Ashby
Job facts
| Field | Value |
|---|---|
| Company | Moonlake |
| Title | GTM - Gaming |
| Normalized title | - |
| Department / team | Operations / Operations |
| Location | San Francisco, CA, United States |
| Work model | On Site |
| Employment type | Full Time |
| Salary | - |
| Status | active |
| ATS provider | Ashby |
| Posted / first seen | — / 2026-05-29 |
| Changed / last seen | 2026-05-29 / 2026-06-06 |
Related slices
| Page | What it contains | Open |
|---|---|---|
| Company jobs | Active postings from Moonlake. | Open |
| Company breakdowns | Role, location, ATS, and work model facets for this company. | Open |
| ATS provider jobs | Active postings observed through Ashby. | Open |
| Provider filtered search | The same provider as a filtered job collection. | Open |
| City jobs | Active postings in San Francisco. | Open |
| Department jobs | Active postings in Operations. | Open |
| Work model jobs | Active On Site postings. | Open |
| Lifecycle events | Open, update, close, and reopen events for this posting. | Open |
| Original posting | Canonical source or apply URL captured from the ATS. | Open |
Linked records
| Company | Moonlake |
| Source | 9a68783c-f0e1-42cb-9a32-76ab7bb5873d |
| ATS provider | Ashby |
Description
Introducing Moonlake, AI for creating world simulations.
About Moonlake Moonlake is building the frontier of interactive world models: systems that generate, simulate, and reason over 3D environments for embodied AI, robotics and gaming. We develop the simulation infrastructure to build worlds (e.g., assets, scenes, digital twins) at scale.
Our team sits at the intersection of:
Embodied AI
Robotics simulation
Interactive 3D worlds
World models
Real-time generation
AI infrastructure
Moonlake is building the next generation of AI infrastructure for interactive digital worlds. Our mission is to enable anyone to create, simulate, and interact with rich environments using natural language and multimodal inputs, turning simple ideas into worlds with structure, logic, and agents that can perceive and act.
Our team has raised $28M in seed funding from NVIDIA Ventures, Threshold Ventures, AIX ventures and notable angels including Naval Ravikant and Jeff Dean to build the foundational layer for the future of AI - powering everything from creative tools and games to robotics training, simulations, and digital twins. Our goal is to make building and experimenting with these environments as accessible and scalable as publishing video on the internet.
We are looking for exceptional research engineers and applied researchers to help push the frontier of interactive AI.
The Role We’re looking for a GTM Engineer to help deploy Moonlake’s world-model and environment-generation systems into real-world gaming and interactive content workflows.
This is a highly technical, customer-facing engineering role focused on:
gaming pipelines
environment workflows
world building
technical art systems
deployment and customization
simulation and benchmarking environments
The ideal candidate combines:
strong software engineering fundamentals,
deep understanding of game development workflows,
technical art intuition,
and customer-facing implementation experience.
What You’ll Do Deploy and integrate Moonlake’s world-generation systems into gaming and interactive content workflows
Work directly with studios, technical artists, and environment teams
Help customers define scalable AI-native environment pipelines
Build benchmarking and evaluation environments for world-model systems
Support customization, deployment, debugging, and integration efforts
Prototype workflows and tooling across game engines and 3D ecosystems
Collaborate closely with research, product, and infrastructure teams
Translate customer workflows into product and platform improvements
Help define how AI-native world-building pipelines should operate at scale
What We’re Looking For Strong gaming, simulation, or technical art background
Experience with:
Unity
Blender
Maya
Houdini
game-engine workflows
Strong software engineering fundamentals
Deep understanding of environment-building pipelines
Experience supporting artists, world builders, or technical art teams
Ability to communicate effectively with both technical and creative stakeholders
Strong systems thinking and workflow intuition
Ability to debug and improve complex production pipelines
Comfort operating in fast-moving, ambiguous environments
Ideal Backgrounds Technical Artist
Senior Environment Artist
World Builder
Pipeline Engineer
Graphics Tools Engineer
Technical Product Engineer
Forward Deployment Engineer
Simulation or Interactive Content Engineer
Bonus Points Experience with procedural generation systems
AI-assisted content creation workflows
Interactive simulation environments
Real-time rendering optimization
World-model or multimodal AI familiarity
Experience building tools for artists or game studios
Synthetic environment generation pipelines
Why This Role Matters Moonlake’s systems become dramatically more valuable when they integrate seamlessly into real-world gaming and interactive production workflows.
This role sits directly at that boundary.
You’ll help:
define how AI-native world-building pipelines operate,
shape gaming deployment workflows,
improve artist and studio tooling,
and help bridge frontier AI systems with next-generation content creation.
This is a rare opportunity to work at the intersection of:
gaming,
technical art,
simulation,
AI infrastructure,
and interactive world generation.
We are committed to being an on-site, in-person team currently based in San Francisco.
Full job record
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| Source ID | 9a68783c-f0e1-42cb-9a32-76ab7bb5873d |
| Board ID | 9a68783c-f0e1-42cb-9a32-76ab7bb5873d |
| Provider | ashby |
| Provider Job Key | 29beac92-1820-4940-a88b-fd38c36a4f74 |
| Title | GTM - Gaming |
| Normalized Title | — |
| Status | active |
| Active | yes |
| Location Text | San Francisco, CA |
| Department | Operations |
| Team | Operations |
| Employment Type | full_time |
| Workplace Type | on_site |
| Remote Policy | — |
| Country | United States |
| Region | CA |
| City | San Francisco |
| Salary Raw | — |
| Salary Min | — |
| Salary Max | — |
| Salary Currency | — |
| Salary Period | — |
| Source URL | https://jobs.ashbyhq.com/Moonlake/29beac92-1820-4940-a88b-fd38c36a4f74 |
| Apply URL | https://jobs.ashbyhq.com/Moonlake/29beac92-1820-4940-a88b-fd38c36a4f74/application |
| First Seen At | 2026-05-29 06:22:46Z |
| Last Seen At | 2026-06-06 09:31:58Z |
| Last Checked At | 2026-06-06 09:31:58Z |
| Last Changed At | 2026-05-29 06:22:46Z |
| Inactive At | — |
| Source Posted At | — |
| Source Updated At | — |
| Raw Payload Uri | s3://job-postings-prod-raw-590183727216/raw/provider=ashby/board=Moonlake/date=2026-06-06/2026-06-06T09-31-54-654Z-391de66404037ed6eadaaf1cc89a1311e7bde9013b1a972414d33d0e4bb21c52.json |
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