Home › Companies › Bhvr › Senior Gameplay Programmer (3Cs) - Co-Development Project| Programmeur·se Senior·e Jouabilité - Projet en co-développement
Senior Gameplay Programmer (3Cs) - Co-Development Project| Programmeur·se Senior·e Jouabilité - Projet en co-développement
Bhvr · Montreal, QC · Hybrid · Active · Lever
Job facts
| Field | Value |
|---|---|
| Company | Bhvr |
| Title | Senior Gameplay Programmer (3Cs) - Co-Development Project| Programmeur·se Senior·e Jouabilité - Projet en co-développement |
| Normalized title | - |
| Department / team | Production | Production / Programming | Programmation |
| Location | Montreal, QC, Canada |
| Work model | Hybrid / Hybrid |
| Employment type | Permanent Full Time | Permanent Temps Plein |
| Salary | - |
| Status | active |
| ATS provider | Lever |
| Posted / first seen | 2025-02-26 / 2026-05-29 |
| Changed / last seen | 2026-05-29 / 2026-06-06 |
Related slices
| Page | What it contains | Open |
|---|---|---|
| Company jobs | Active postings from Bhvr. | Open |
| Company breakdowns | Role, location, ATS, and work model facets for this company. | Open |
| ATS provider jobs | Active postings observed through Lever. | Open |
| Provider filtered search | The same provider as a filtered job collection. | Open |
| City jobs | Active postings in Montreal. | Open |
| Department jobs | Active postings in Production | Production. | Open |
| Work model jobs | Active Hybrid postings. | Open |
| Lifecycle events | Open, update, close, and reopen events for this posting. | Open |
| Original posting | Canonical source or apply URL captured from the ATS. | Open |
Linked records
| Company | Bhvr |
| Source | 2e1a1bd2-cb2b-48c7-9342-19ccc4210d81 |
| ATS provider | Lever |
Description
We’re looking for a Senior Gameplay Programmer to play a key role in bringing a AAA title to life.
Working within a gameplay feature team, you will contribute to the design and implementation of medium‑to‑large scale player and combat related gameplay systems. If you thrive on challenging yourself technically, taking ownership of complex features, and collaborating closely with designers to turn vision into reality, we want to hear from you!
Nous recherchons un·e programmeur·euse gameplay sénior·e pour jouer un rôle clé dans la mise en vie d’un titre AAA.
Au sein d’une équipe dédiée aux fonctionnalités gameplay, vous contribuerez à la conception et à l’implémentation de systèmes gameplay de moyenne à grande envergure liés au joueur et au combat. Si vous aimez vous challenger sur le plan technique, prendre en charge des fonctionnalités complexes et collaborer étroitement avec les designer·euse·s afin de transformer une vision créative en réalité jouable, ce poste est fait pour vous.
In this role you will:
Work as part of an Agile Scrum team, participate in daily stand‑ups, sprint planning, reviews and retrospectives.
Take ownership of planning and executing work through well‑scoped Jira tasks.
Design, implement, and own medium‑to‑large scale gameplay features in Unreal Engine 5, focusing on 3Cs and combat experience.
Write and maintain high‑performing, scalable C++ gameplay code and Unreal Engine Blueprints, with a strong focus on quality, readability, and long‑term maintainability.
Collaborate closely within a cross‑disciplinary team, especially with designers, to translate design intent into deliverable features through rapid prototyping, iteration, and polish.
Actively participate in code reviews, ensuring code quality while maintaining clear and up‑to‑date technical documentation.
What are we looking for:
Demonstrated ability to work autonomously as a proactive problem‑solver, breaking down high level requirements into clear tasks and deliverables.
5+ years of professional programming experience, with proven experience working with Unreal Engine 4/5.
Strong experience developing 3Cs and/or combat related features in Unreal Engine within a production environment.
Strong experience writing and maintaining C++ code and blueprints in Unreal Engine, with a solid understanding of modern C++ language features and best practices.
Excellent communication skills, with the ability to articulate implementation details, trade‑offs, risks, and engage the right stakeholders to resolve issues efficiently.
Experience implementing or working on vehicle systems (bonus)
Dans ce rôle, vous devrez:
Travailler au sein d’une équipe Agile Scrum et participer aux rituels tels que les daily stand‑ups, la planification de sprint, les revues et les rétrospectives;
Être responsable de la planification et de l’exécution du travail à travers des tâches Jira clairement définies;
Concevoir, implémenter et prendre en charge des fonctionnalités de gameplay de moyenne à grande envergure dans Unreal Engine 5, avec un focus particulier sur les 3C et l’expérience de combat;
Écrire et maintenir du code gameplay C++ performant et évolutif ainsi que des Blueprints Unreal Engine, en mettant l’accent sur la qualité, la lisibilité et la maintenabilité à long terme;
Collaborer étroitement au sein d’une équipe multidisciplinaire, en particulier avec les designer·euse·s, afin de traduire l’intention de design en fonctionnalités livrables grâce à des cycles rapides de prototypage, d’itération et de polissage;
Participer activement aux revues de code afin d’assurer un haut niveau de qualité, tout en maintenant une documentation technique claire et à jour.
Que recherchons-nous:
Capacité démontrée à travailler de manière autonome en tant que résolveur·euse de problèmes proactif·ve, en décomposant des exigences de haut niveau en tâches et livrables clairs;
5 ans et plus d’expérience professionnelle en programmation, avec une expérience confirmée sur Unreal Engine 4 et 5;
Forte expérience dans le développement de fonctionnalités liées aux 3C et/ou au combat dans Unreal Engine, dans un contexte de production;
Excellente maîtrise de l’écriture et de la maintenance de code C++ et de Blueprints dans Unreal Engine, avec une bonne compréhension des fonctionnalités modernes du langage C++ et des bonnes pratiques associées;
Excellentes compétences en communication, avec la capacité d’expliquer clairement les détails d’implémentation, les compromis techniques, les risques, et d’impliquer les bonnes personnes pour résoudre efficacement les enjeux;
Expérience dans l’implémentation ou le travail sur des systèmes de véhicules (un atout).
Full job record
| Job ID | a726b890c767583d02e086740004f3f3165fb1ba |
| Org ID | 2676315a-b8fc-4494-8e9b-9257cc85568f |
| Source ID | 2e1a1bd2-cb2b-48c7-9342-19ccc4210d81 |
| Board ID | 2e1a1bd2-cb2b-48c7-9342-19ccc4210d81 |
| Provider | lever |
| Provider Job Key | 8b4a0118-87d0-4bdf-a035-999fb3ed5c01 |
| Title | Senior Gameplay Programmer (3Cs) - Co-Development Project| Programmeur·se Senior·e Jouabilité - Projet en co-développement |
| Normalized Title | — |
| Status | active |
| Active | yes |
| Location Text | Montreal, QC |
| Department | Production | Production |
| Team | Programming | Programmation |
| Employment Type | Permanent Full-Time | Permanent temps-plein |
| Workplace Type | hybrid |
| Remote Policy | hybrid |
| Country | Canada |
| Region | QC |
| City | Montreal |
| Salary Raw | — |
| Salary Min | — |
| Salary Max | — |
| Salary Currency | — |
| Salary Period | — |
| Source URL | https://jobs.lever.co/bhvr/8b4a0118-87d0-4bdf-a035-999fb3ed5c01 |
| Apply URL | https://jobs.lever.co/bhvr/8b4a0118-87d0-4bdf-a035-999fb3ed5c01/apply |
| First Seen At | 2026-05-29 07:00:59Z |
| Last Seen At | 2026-06-06 19:44:37Z |
| Last Checked At | 2026-06-06 19:44:37Z |
| Last Changed At | 2026-05-29 07:00:59Z |
| Inactive At | — |
| Source Posted At | 2025-02-26 16:12:52Z |
| Source Updated At | — |
| Raw Payload Uri | s3://job-postings-prod-raw-590183727216/raw/provider=lever/board=bhvr/date=2026-06-06/2026-06-06T19-44-36-786Z-13eb77ab70fd08c83333c667526c0ac7797d4bacf1186b7d1d139d37d8982875.json |
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