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HomeCompaniesUbisoft2Game Designer (Fight) – For Honor

Game Designer (Fight) – For Honor

Ubisoft2 · Montreal, QC, Canada · Active · SmartRecruiters

Job facts

FieldValue
CompanyUbisoft2
TitleGame Designer (Fight) – For Honor
Normalized title-
Department / teamGame & Level Design
LocationMontreal, QC, Canada
Work model-
Employment typeFull Time
Salary-
Statusactive
ATS providerSmartRecruiters
Posted / first seen2026-02-18 / 2026-05-31
Changed / last seen2026-05-31 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from Ubisoft2.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through SmartRecruiters.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Montreal.Open
Department jobsActive postings in Game & Level Design.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyUbisoft2
Sourcedfb5f51c-21b5-49c1-9e3e-59daae223ef6
ATS providerSmartRecruiters

Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown! As a Game Designer (Fight) on For Honor at Ubisoft Montreal, you will be responsible for developing combat systems, controls, interfaces, and other interactive elements to bring the Creative Director’s vision to life and deliver the desired player experience. You will contribute directly to the ongoing enrichment of our unique multiplayer world, ensuring that every battle remains engaging, balanced, and true to the spirit of For Honor . What you’ll do Design and evolve combat systems that deliver fair, fun, and strategic multiplayer battles Balance hero move sets, weapon interactions, and abilities to ensure competitive integrity Collaborate across disciplines to integrate animations, controls, and special effects into fight mechanics Standardize, document, and communicate fight design specifics with the team; maintain updated references Prototype and test new mechanics, gathering quantitative and qualitative feedback to refine ideas Work closely with the Game Design Director to align fight design with the overall creative vision Partner with programmers and technical designers to develop tools that support combat system implementation Contribute to overall game design efforts while keeping the focus on the multiplayer combat experience What you bring to the team Minimum 5 years of experience in game design Proven ability to create, iterate, and balance complex interactive systems Deep understanding of combat design principles , player psychology, and competitive game flow Strong collaboration skills across multidisciplinary teams Active listening and openness to feedback to refine designs Clear and confident communication skills , both written and spoken Ability to adapt quickly and solve design challenges in a live game environment Knowledge of industry-standard design tools and prototyping methods What to send our way Your CV highlighting relevant skills and experiences A portfolio or examples of past design work (combat systems, prototypes, or interactive projects)

Full job record

Job IDa5130ef52ca17d5ca2a70306195f65b68096b0f0
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Source IDdfb5f51c-21b5-49c1-9e3e-59daae223ef6
Board IDdfb5f51c-21b5-49c1-9e3e-59daae223ef6
Providersmartrecruiters
Provider Job Key744000110014180
TitleGame Designer (Fight) – For Honor
Normalized Title
Statusactive
Activeyes
Location TextMontreal, QC, Canada
DepartmentGame & Level Design
Team
Employment Typefull_time
Workplace Type
Remote Policy
CountryCanada
RegionQC
CityMontreal
Salary RawUbisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown! As a Game Designer (Fight) on For Honor at Ubisoft Montreal, you will be responsible for developing combat systems, controls, interfaces, and other interactive elements to bring the Creative Director’s vision to life and deliver the desired player experience. You will contribute directly to the ongoing enrichment of our unique multiplayer world, ensuring that every battle remains engaging, balanced, and true to the spirit of For Honor . What you’ll do Design and evolve combat systems that deliver fair, fun, and strategic multiplayer battles Balance hero move sets, weapon interactions, and abilities to ensure competitive integrity Collaborate across disciplines to integrate animations, controls, and special effects into fight mechanics Standardize, document, and communicate fight design specifics with the team; maintain updated references Prototype and test new mechanics, gathering quantitative and qualitative feedback to refine ideas Work closely with the Game Design Director to align fight design with the overall creative vision Partner with programmers and technical designers to develop tools that support combat system implementation Contribute to overall game design efforts while keeping the focus on the multiplayer combat experience What you bring to the team Minimum 5 years of experience in game design Proven ability to create, iterate, and balance complex interactive systems Deep understanding of combat design principles , player psychology, and competitive game flow Strong collaboration skills across multidisciplinary teams Active listening and openness to feedback to refine designs Clear and confident communication skills , both written and spoken Ability to adapt quickly and solve design challenges in a live game environment Knowledge of industry-standard design tools and prototyping methods What to send our way Your CV highlighting relevant skills and experiences A portfolio or examples of past design work (combat systems, prototypes, or interactive projects)
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://jobs.smartrecruiters.com/Ubisoft2/744000110014180-game-designer-fight-for-honor
Apply URLhttps://jobs.smartrecruiters.com/Ubisoft2/744000110014180-game-designer-fight-for-honor?oga=true
First Seen At2026-05-31 17:45:02Z
Last Seen At2026-06-06 10:59:41Z
Last Checked At2026-06-06 10:59:41Z
Last Changed At2026-05-31 17:45:02Z
Inactive At
Source Posted At2026-02-18 19:07:25Z
Source Updated At
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=smartrecruiters/board=ubisoft2/date=2026-06-06/2026-06-06T10-59-35-544Z-5c8bad2be5f5d6317d15034f1d79188b4d504a43f7521ca595c5edeec3b5dea1.json
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Extensions
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