Home › Companies › Ubisoft2 › Game Designer (Fight) – For Honor
Game Designer (Fight) – For Honor
Ubisoft2 · Montreal, QC, Canada · Active · SmartRecruiters
Job facts
| Field | Value |
|---|---|
| Company | Ubisoft2 |
| Title | Game Designer (Fight) – For Honor |
| Normalized title | - |
| Department / team | Game & Level Design |
| Location | Montreal, QC, Canada |
| Work model | - |
| Employment type | Full Time |
| Salary | - |
| Status | active |
| ATS provider | SmartRecruiters |
| Posted / first seen | 2026-02-18 / 2026-05-31 |
| Changed / last seen | 2026-05-31 / 2026-06-06 |
Related slices
| Page | What it contains | Open |
|---|---|---|
| Company jobs | Active postings from Ubisoft2. | Open |
| Company breakdowns | Role, location, ATS, and work model facets for this company. | Open |
| ATS provider jobs | Active postings observed through SmartRecruiters. | Open |
| Provider filtered search | The same provider as a filtered job collection. | Open |
| City jobs | Active postings in Montreal. | Open |
| Department jobs | Active postings in Game & Level Design. | Open |
| Lifecycle events | Open, update, close, and reopen events for this posting. | Open |
| Original posting | Canonical source or apply URL captured from the ATS. | Open |
Linked records
| Company | Ubisoft2 |
| Source | dfb5f51c-21b5-49c1-9e3e-59daae223ef6 |
| ATS provider | SmartRecruiters |
Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
As a Game Designer (Fight) on For Honor at Ubisoft Montreal, you will be responsible for developing combat systems, controls, interfaces, and other interactive elements to bring the Creative Director’s vision to life and deliver the desired player experience. You will contribute directly to the ongoing enrichment of our unique multiplayer world, ensuring that every battle remains engaging, balanced, and true to the spirit of For Honor .
What you’ll do
Design and evolve combat systems that deliver fair, fun, and strategic multiplayer battles Balance hero move sets, weapon interactions, and abilities to ensure competitive integrity Collaborate across disciplines to integrate animations, controls, and special effects into fight mechanics Standardize, document, and communicate fight design specifics with the team; maintain updated references Prototype and test new mechanics, gathering quantitative and qualitative feedback to refine ideas Work closely with the Game Design Director to align fight design with the overall creative vision Partner with programmers and technical designers to develop tools that support combat system implementation Contribute to overall game design efforts while keeping the focus on the multiplayer combat experience
What you bring to the team
Minimum 5 years of experience in game design Proven ability to create, iterate, and balance complex interactive systems Deep understanding of combat design principles , player psychology, and competitive game flow Strong collaboration skills across multidisciplinary teams Active listening and openness to feedback to refine designs Clear and confident communication skills , both written and spoken Ability to adapt quickly and solve design challenges in a live game environment Knowledge of industry-standard design tools and prototyping methods What to send our way
Your CV highlighting relevant skills and experiences A portfolio or examples of past design work (combat systems, prototypes, or interactive projects)
Full job record
| Job ID | a5130ef52ca17d5ca2a70306195f65b68096b0f0 |
| Org ID | b6da5e23-1631-43ac-bad8-ca47302c736d |
| Source ID | dfb5f51c-21b5-49c1-9e3e-59daae223ef6 |
| Board ID | dfb5f51c-21b5-49c1-9e3e-59daae223ef6 |
| Provider | smartrecruiters |
| Provider Job Key | 744000110014180 |
| Title | Game Designer (Fight) – For Honor |
| Normalized Title | — |
| Status | active |
| Active | yes |
| Location Text | Montreal, QC, Canada |
| Department | Game & Level Design |
| Team | — |
| Employment Type | full_time |
| Workplace Type | — |
| Remote Policy | — |
| Country | Canada |
| Region | QC |
| City | Montreal |
| Salary Raw | Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown! As a Game Designer (Fight) on For Honor at Ubisoft Montreal, you will be responsible for developing combat systems, controls, interfaces, and other interactive elements to bring the Creative Director’s vision to life and deliver the desired player experience. You will contribute directly to the ongoing enrichment of our unique multiplayer world, ensuring that every battle remains engaging, balanced, and true to the spirit of For Honor . What you’ll do Design and evolve combat systems that deliver fair, fun, and strategic multiplayer battles Balance hero move sets, weapon interactions, and abilities to ensure competitive integrity Collaborate across disciplines to integrate animations, controls, and special effects into fight mechanics Standardize, document, and communicate fight design specifics with the team; maintain updated references Prototype and test new mechanics, gathering quantitative and qualitative feedback to refine ideas Work closely with the Game Design Director to align fight design with the overall creative vision Partner with programmers and technical designers to develop tools that support combat system implementation Contribute to overall game design efforts while keeping the focus on the multiplayer combat experience What you bring to the team Minimum 5 years of experience in game design Proven ability to create, iterate, and balance complex interactive systems Deep understanding of combat design principles , player psychology, and competitive game flow Strong collaboration skills across multidisciplinary teams Active listening and openness to feedback to refine designs Clear and confident communication skills , both written and spoken Ability to adapt quickly and solve design challenges in a live game environment Knowledge of industry-standard design tools and prototyping methods What to send our way Your CV highlighting relevant skills and experiences A portfolio or examples of past design work (combat systems, prototypes, or interactive projects) |
| Salary Min | — |
| Salary Max | — |
| Salary Currency | — |
| Salary Period | — |
| Source URL | https://jobs.smartrecruiters.com/Ubisoft2/744000110014180-game-designer-fight-for-honor |
| Apply URL | https://jobs.smartrecruiters.com/Ubisoft2/744000110014180-game-designer-fight-for-honor?oga=true |
| First Seen At | 2026-05-31 17:45:02Z |
| Last Seen At | 2026-06-06 10:59:41Z |
| Last Checked At | 2026-06-06 10:59:41Z |
| Last Changed At | 2026-05-31 17:45:02Z |
| Inactive At | — |
| Source Posted At | 2026-02-18 19:07:25Z |
| Source Updated At | — |
| Raw Payload Uri | s3://job-postings-prod-raw-590183727216/raw/provider=smartrecruiters/board=ubisoft2/date=2026-06-06/2026-06-06T10-59-35-544Z-5c8bad2be5f5d6317d15034f1d79188b4d504a43f7521ca595c5edeec3b5dea1.json |
Event Fields
{
"content_hash": "7bb273addae068d46d64c5d9eb3a9534e5bcf9526a858cdb331b275d1695add9",
"source_hash": "0940003c52a0ff7b4669ef24b959b6368935b918d45fe68541c17d92e99e2463",
"last_changed_at": "2026-05-31T17:45:02.316Z",
"active_status": "active"
}Parsed Structured
{
"language": "en",
"location": {
"raw": "Montreal, QC, Canada",
"city": "Montreal",
"region": "QC",
"country": "Canada",
"is_remote": false,
"confidence": 0.8
},
"salary_max": null,
"salary_min": null,
"inferred_at": "2026-06-06T10:59:41.171Z",
"launch_scope": {
"reason": "english_us_canada",
"included": true,
"language": "en",
"location": {
"raw": "Montreal, QC, Canada",
"city": "Montreal",
"region": "QC",
"country": "Canada",
"is_remote": false,
"confidence": 0.8
},
"countries": [
"Canada"
]
},
"remote_policy": null,
"salary_period": null,
"workplace_type": null,
"salary_currency": null
}Extensions
{}Native Structured
{
"id": "744000110014180",
"ref": "https://api.smartrecruiters.com/v1/companies/ubisoft2/postings/744000110014180",
"name": "Game Designer (Fight) – For Honor",
"uuid": "1e06bc16-23b3-432f-933b-854236669a08",
"detail": {
"id": "744000110014180",
"name": "Game Designer (Fight) – For Honor",
"uuid": "1e06bc16-23b3-432f-933b-854236669a08",
"jobAd": {
"sections": {
"jobDescription": {
"text": "<p>As a <strong>Game Designer (Fight)</strong> on <em>For Honor</em> at Ubisoft Montreal, you will be responsible for developing combat systems, controls, interfaces, and other interactive elements to bring the Creative Director’s vision to life and deliver the desired player experience. You will contribute directly to the ongoing enrichment of our unique multiplayer world, ensuring that every battle remains engaging, balanced, and true to the spirit of <em>For Honor</em>.</p><p><strong>What you’ll do</strong></p><ul><li>Design and evolve <strong>combat systems</strong> that deliver fair, fun, and strategic multiplayer battles</li><li>Balance hero move sets, weapon interactions, and abilities to ensure <strong>competitive integrity</strong></li><li>Collaborate across disciplines to integrate animations, controls, and special effects into fight mechanics</li><li>Standardize, document, and communicate fight design specifics with the team; maintain updated references</li><li>Prototype and test new mechanics, gathering <strong>quantitative and qualitative feedback</strong> to refine ideas</li><li>Work closely with the Game Design Director to align fight design with the overall creative vision</li><li>Partner with programmers and technical designers to develop tools that support combat system implementation</li><li>Contribute to overall game design efforts while keeping the focus on the multiplayer combat experience</li></ul>",
"title": "Job Description"
},
"qualifications": {
"text": "<p><strong>What you bring to the team</strong></p><ul><li><strong>Minimum 5 years of experience in game design</strong></li><li>Proven ability to create, iterate, and balance complex interactive systems</li><li>Deep understanding of <strong>combat design principles</strong>, player psychology, and competitive game flow</li><li>Strong collaboration skills across multidisciplinary teams</li><li>Active <strong>listening</strong> and openness to feedback to refine designs</li><li>Clear and confident <strong>communication skills</strong>, both written and spoken</li><li>Ability to adapt quickly and solve design challenges in a live game environment</li><li>Knowledge of industry-standard design tools and prototyping methods</li></ul><p><strong>What to send our way</strong></p><ul><li>Your CV highlighting relevant skills and experiences</li><li>A portfolio or examples of past design work (combat systems, prototypes, or interactive projects)</li></ul>",
"title": "Qualifications"
},
"companyDescription": {
"text": "<p>Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!</p>",
"title": "Company Description"
},
"additionalInformation": {
"text": "",
"title": "Additional Information"
}
}
},
"jobId": "448c6ac1-57f3-4dad-af7e-1af2155cdae3",
"active": true,
"company": {
"name": "Ubisoft",
"identifier": "Ubisoft2"
},
"creator": {
"name": "",
"avatarUrl": ""
},
"jobAdId": "b390815d-8fcd-4fad-bcc4-90646676c1bf",
"applyUrl": "https://jobs.smartrecruiters.com/Ubisoft2/744000110014180-game-designer-fight-for-honor?oga=true",
"function": {
"id": "design",
"label": "Design"
},
"industry": {
"id": "entertainment",
"label": "Entertainment"
},
"language": {
"code": "en",
"label": "English",
"labelNative": "English (US)"
},
"location": {
"city": "Montreal",
"hybrid": false,
"region": "QC",
"remote": false,
"country": "ca",
"latitude": "45.5018869",
"longitude": "-73.56739189999999",
"fullLocation": "Montreal, QC, Canada"
},
"refNumber": "REF30600C",
"department": {
"id": 775343,
"label": "Game & Level Design"
},
"postingUrl": "https://jobs.smartrecruiters.com/Ubisoft2/744000110014180-game-designer-fight-for-honor",
"visibility": "PUBLIC",
"customField": [
{
"fieldId": "56c253c2e4b0cabf01d19d37",
"valueId": "21cb51c2-24e9-4088-8f65-52ce10f74bcf",
"fieldLabel": "Organizational Unit",
"valueLabel": "Montréal studio"
},
{
"fieldId": "58b7e4d0e4b09a6d37a0cd8b",
"valueId": "775343",
"fieldLabel": "Department",
"valueLabel": "Game & Level Design"
},
{
"fieldId": "5bb3995c6d8bc56bc081b87d",
"valueId": "b5a86fc0-2681-4b3c-98b6-b73a4be23ef1",
"fieldLabel": "Contract",
"valueLabel": "Permanent"
},
{
"fieldId": "COUNTRY",
"valueId": "ca",
"fieldLabel": "Country/Region",
"valueLabel": "Canada"
},
{
"fieldId": "6904797c56f594d5ed50988d",
"valueId": "ccb10278-8410-4710-b0e7-698fc2195139",
"fieldLabel": "Work flexibility",
"valueLabel": "Office-based"
},
{
"fieldId": "68e4ce369c52964c7125078a",
"valueId": "7e77a2d9-aaf8-4ca7-b0bd-8c1ce4a9de00",
"fieldLabel": "Job Family",
"valueLabel": "Design"
},
{
"fieldId": "56d1aa7ae4b0a07f777a4ef4",
"valueId": "default",
"fieldLabel": "Brands",
"valueLabel": "Ubisoft"
},
{
"fieldId": "6904811aa8fa2db78e2ee2ed",
"valueId": "7b385e60-bede-4913-979f-be44ad56e0a9",
"fieldLabel": "Job Function",
"valueLabel": "Game Design"
},
{
"fieldId": "691ca2ee342dfb96e5364508",
"valueId": "d38a456d-6461-4ad5-912e-e216dea69029",
"fieldLabel": "Reference Job",
"valueLabel": "Game Designer"
},
{
"fieldId": "5def94650389ad3cc4be9d17",
"valueId": "8282aec3-a755-4c6d-b27f-88e4344879af",
"fieldLabel": "OU sub location (select when applicable)",
"valueLabel": "Canada"
}
],
"referralUrl": "https://jobs.smartrecruiters.com/external-referrals/company/Ubisoft2/publication/1e06bc16-23b3-432f-933b-854236669a08?dcr_ci=Ubisoft2",
"defaultJobAd": false,
"releasedDate": "2026-02-18T19:07:25.358Z",
"experienceLevel": {
"id": "mid_senior_level",
"label": "Mid-Senior Level"
},
"typeOfEmployment": {
"id": "permanent",
"label": "Full-time"
}
},
"company": {
"name": "Ubisoft",
"identifier": "Ubisoft2"
},
"jobAdId": "b390815d-8fcd-4fad-bcc4-90646676c1bf",
"function": {
"id": "design",
"label": "Design"
},
"industry": {
"id": "entertainment",
"label": "Entertainment"
},
"language": {
"code": "en",
"label": "English",
"labelNative": "English (US)"
},
"location": {
"city": "Montreal",
"hybrid": false,
"region": "QC",
"remote": false,
"country": "ca",
"latitude": "45.5018869",
"longitude": "-73.56739189999999",
"fullLocation": "Montreal, QC, Canada"
},
"refNumber": "REF30600C",
"department": {
"id": "775343",
"label": "Game & Level Design"
},
"visibility": "PUBLIC",
"customField": [
{
"fieldId": "56c253c2e4b0cabf01d19d37",
"valueId": "21cb51c2-24e9-4088-8f65-52ce10f74bcf",
"fieldLabel": "Organizational Unit",
"valueLabel": "Montréal studio"
},
{
"fieldId": "5bb3995c6d8bc56bc081b87d",
"valueId": "b5a86fc0-2681-4b3c-98b6-b73a4be23ef1",
"fieldLabel": "Contract",
"valueLabel": "Permanent"
},
{
"fieldId": "68e4ce369c52964c7125078a",
"valueId": "7e77a2d9-aaf8-4ca7-b0bd-8c1ce4a9de00",
"fieldLabel": "Job Family",
"valueLabel": "Design"
},
{
"fieldId": "56d1aa7ae4b0a07f777a4ef4",
"valueId": "default",
"fieldLabel": "Brands",
"valueLabel": "Ubisoft"
},
{
"fieldId": "6904811aa8fa2db78e2ee2ed",
"valueId": "7b385e60-bede-4913-979f-be44ad56e0a9",
"fieldLabel": "Job Function",
"valueLabel": "Game Design"
},
{
"fieldId": "691ca2ee342dfb96e5364508",
"valueId": "d38a456d-6461-4ad5-912e-e216dea69029",
"fieldLabel": "Reference Job",
"valueLabel": "Game Designer"
},
{
"fieldId": "58b7e4d0e4b09a6d37a0cd8b",
"valueId": "775343",
"fieldLabel": "Department",
"valueLabel": "Game & Level Design"
},
{
"fieldId": "COUNTRY",
"valueId": "ca",
"fieldLabel": "Country/Region",
"valueLabel": "Canada"
},
{
"fieldId": "6904797c56f594d5ed50988d",
"valueId": "ccb10278-8410-4710-b0e7-698fc2195139",
"fieldLabel": "Work flexibility",
"valueLabel": "Office-based"
},
{
"fieldId": "5def94650389ad3cc4be9d17",
"valueId": "8282aec3-a755-4c6d-b27f-88e4344879af",
"fieldLabel": "OU sub location (select when applicable)",
"valueLabel": "Canada"
}
],
"defaultJobAd": false,
"releasedDate": "2026-02-18T19:07:25.358Z",
"detail_errors": [],
"experienceLevel": {
"id": "mid_senior_level",
"label": "Mid-Senior Level"
},
"typeOfEmployment": {
"id": "permanent",
"label": "Full-time"
}
}Get this page with API
Rendered from the bluedoor Job Postings API. Reproduce it:
GET https://api.bluedoor.sh/job-postings/v1/jobs/a5130ef52ca17d5ca2a70306195f65b68096b0f0?include=descriptionJSONGET https://api.bluedoor.sh/job-postings/v1/orgs/b6da5e23-1631-43ac-bad8-ca47302c736dJSONGET https://api.bluedoor.sh/job-postings/v1/sources/dfb5f51c-21b5-49c1-9e3e-59daae223ef6JSONGET https://api.bluedoor.sh/job-postings/v1/jobs/a5130ef52ca17d5ca2a70306195f65b68096b0f0/eventsJSON