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HomeCompaniesUbisoft2Senior Gameplay Animator [Splinter Cell]

Senior Gameplay Animator [Splinter Cell]

Ubisoft2 · Toronto, ON, Canada · Active · $85,000–$120,000 / year · SmartRecruiters

Job facts

FieldValue
CompanyUbisoft2
TitleSenior Gameplay Animator [Splinter Cell]
Normalized title-
Department / teamUbisoft
LocationToronto, ON, Canada
Work model-
Employment typeFull Time
Salary$85,000–$120,000 / year
Statusactive
ATS providerSmartRecruiters
Posted / first seen2026-05-19 / 2026-05-31
Changed / last seen2026-05-31 / 2026-06-18

Related slices

PageWhat it containsOpen
Company jobsActive postings from Ubisoft2.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through SmartRecruiters.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Toronto.Open
Department jobsActive postings in Ubisoft.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyUbisoft2
Sourcedfb5f51c-21b5-49c1-9e3e-59daae223ef6
ATS providerSmartRecruiters

Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! As a Senior Gameplay Animator on Splinter Cell at Ubisoft Toronto, you will be responsible for creating animations and animation systems for the Player Character and Non-Player Characters (NPC) in Third Person view. What you'll do: Create Third-person animations that follow the visual language defined by the Animation Director and respect game design constraints . Process and enhance motion capture data , which is used as a general foundation for our animation systems. Produce high-quality animations using keyframe animation as needed. Create Player and NPC animation solutions for basic locomotion, 3D navigation, combat behaviours , and scripted game moments . Fine-tune animation data with a high level of precision , as required by the game engine , with strong attention to detail. Export and integrate animations according to technical guidelines , in collaboration with the Technical Director or Technical Animator , as well as designers and programmers. Test, review, and iterate on animation systems directly in-game . Work closely with fellow animators , the Animation Director , programmers, and designers to deliver features on time and at the expected quality level . Take ownership of the final quality of animated features delivered in the game. Strong experience creating  gameplay animations  for video games. Proven experience in 3C animation and third-person animation systems . Strong expertise in motion capture data processing . A sharp eye for visual quality and detail . An open and collaborative mindset , with the ability to find compromises when solving complex problems. Motivation and pride in delivering high-quality work . Flexibility and resilience when adapting to production changes . A passion for teamwork and sharing ideas in a creative environment. Solid understanding of technical constraints related to game engine integration. Ability to work effectively in a multidisciplinary team while aligning with artistic and technical visions. Familiarity with MotionBuilder is a plus. Experience working on a shipped AAA title is an asset. What to send our way A  portfolio  showcasing your best animation work. Your  CV , highlighting your experience, skills, and professional background. This job posting is for an  existing vacancy  and is not intended to build a candidate pool for future opportunities. We do  not  use artificial intelligence to screen or filter applications. AI may be used solely to assist with the transcription of interview notes. The  annual base salary range  for this full-time position is  $85,000 to $120,000 CAD . The final base salary will be determined following the interview process and will take into account the candidate’s experience, skills, scope of responsibilities, and qualifications, to ensure fair and equitable compensation.

Full job record

Job IDa0223e43afb2d81f2ede07859f8ae301981727a3
Org IDb6da5e23-1631-43ac-bad8-ca47302c736d
Source IDdfb5f51c-21b5-49c1-9e3e-59daae223ef6
Board IDdfb5f51c-21b5-49c1-9e3e-59daae223ef6
Providersmartrecruiters
Provider Job Key744000127251269
TitleSenior Gameplay Animator [Splinter Cell]
Normalized Title
Statusactive
Activeyes
Location TextToronto, ON, Canada
DepartmentUbisoft
Team
Employment Typefull_time
Workplace Type
Remote Policy
CountryCanada
RegionON
CityToronto
Salary RawUbisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! As a Senior Gameplay Animator on Splinter Cell at Ubisoft Toronto, you will be responsible for creating animations and animation systems for the Player Character and Non-Player Characters (NPC) in Third Person view. What you'll do: Create Third-person animations that follow the visual language defined by the Animation Director and respect game design constraints . Process and enhance motion capture data , which is used as a general foundation for our animation systems. Produce high-quality animations using keyframe animation as needed. Create Player and NPC animation solutions for basic locomotion, 3D navigation, combat behaviours , and scripted game moments . Fine-tune animation data with a high level of precision , as required by the game engine , with strong attention to detail. Export and integrate animations according to technical guidelines , in collaboration with the Technical Director or Technical Animator , as well as designers and programmers. Test, review, and iterate on animation systems directly in-game . Work closely with fellow animators , the Animation Director , programmers, and designers to deliver features on time and at the expected quality level . Take ownership of the final quality of animated features delivered in the game. Strong experience creating  gameplay animations  for video games. Proven experience in 3C animation and third-person animation systems . Strong expertise in motion capture data processing . A sharp eye for visual quality and detail . An open and collaborative mindset , with the ability to find compromises when solving complex problems. Motivation and pride in delivering high-quality work . Flexibility and resilience when adapting to production changes . A passion for teamwork and sharing ideas in a creative environment. Solid understanding of technical constraints related to game engine integration. Ability to work effectively in a multidisciplinary team while aligning with artistic and technical visions. Familiarity with MotionBuilder is a plus. Experience working on a shipped AAA title is an asset. What to send our way A  portfolio  showcasing your best animation work. Your  CV , highlighting your experience, skills, and professional background. This job posting is for an  existing vacancy  and is not intended to build a candidate pool for future opportunities. We do  not  use artificial intelligence to screen or filter applications. AI may be used solely to assist with the transcription of interview notes. The  annual base salary range  for this full-time position is  $85,000 to $120,000 CAD . The final base salary will be determined following the interview process and will take into account the candidate’s experience, skills, scope of responsibilities, and qualifications, to ensure fair and equitable compensation.
Salary Min85,000
Salary Max120,000
Salary CurrencyUSD
Salary Periodyear
Source URLhttps://jobs.smartrecruiters.com/Ubisoft2/744000127251269-senior-gameplay-animator-splinter-cell-
Apply URLhttps://jobs.smartrecruiters.com/Ubisoft2/744000127251269-senior-gameplay-animator-splinter-cell-?oga=true
First Seen At2026-05-31 17:45:02Z
Last Seen At2026-06-18 10:57:51Z
Last Checked At2026-06-18 10:57:51Z
Last Changed At2026-05-31 17:45:02Z
Inactive At
Source Posted At2026-05-19 15:55:54Z
Source Updated At
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=smartrecruiters/board=ubisoft2/date=2026-06-18/2026-06-18T10-57-45-690Z-99111415dd6277e68bea3df655b1db93bd31e738f27f572fe78440838cb86bd6.json
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