Home › Companies › Cdprojektred › Senior Gameplay Animator (Locomotion)
Senior Gameplay Animator (Locomotion)
Cdprojektred · Boston, MA, United States · Hybrid · Active · $100–$95,000 / day · SmartRecruiters
Job facts
| Field | Value |
|---|---|
| Company | Cdprojektred |
| Title | Senior Gameplay Animator (Locomotion) |
| Normalized title | - |
| Department / team | Animation |
| Location | Boston, MA, United States |
| Work model | Hybrid / Hybrid |
| Employment type | Full Time |
| Salary | $100–$95,000 / day |
| Status | active |
| ATS provider | SmartRecruiters |
| Posted / first seen | 2026-02-13 / 2026-05-31 |
| Changed / last seen | 2026-05-31 / 2026-06-06 |
Related slices
| Page | What it contains | Open |
|---|---|---|
| Company jobs | Active postings from Cdprojektred. | Open |
| Company breakdowns | Role, location, ATS, and work model facets for this company. | Open |
| ATS provider jobs | Active postings observed through SmartRecruiters. | Open |
| Provider filtered search | The same provider as a filtered job collection. | Open |
| City jobs | Active postings in Boston. | Open |
| Department jobs | Active postings in Animation. | Open |
| Work model jobs | Active Hybrid postings. | Open |
| Lifecycle events | Open, update, close, and reopen events for this posting. | Open |
| Original posting | Canonical source or apply URL captured from the ATS. | Open |
Linked records
| Company | Cdprojektred |
| Source | 6064d6af-7935-46d2-b958-6e2e0ee092c4 |
| ATS provider | SmartRecruiters |
Description
To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members!
CD PROJEKT RED is looking for a Senior Gameplay Animator with a focus on locomotion to join our Boston hub and the team working on Cyberpunk 2, the next mainline Cyberpunk 2077 game.
As a hands-on individual contributor, you will define the look and feel of player and NPC locomotion—from grounded movement to cybernetically motivated actions—for a high-quality animation experience. You will work from previsualization and prototyping through final in-engine implementation, collaborating with Art, Design, Technical Animation, and Engineering. Your goal will be to ensure animation content and runtime systems deliver a responsive, readable, and compelling player experience, setting the quality bar and best practices for locomotion animation across gameplay.
Daily Responsibilities:
Drive locomotion animation quality for player and NPC movement across gameplay states and contexts. Partner with the Animation Lead and key stakeholders to align animation quality, style, and execution with the project’s aesthetic goals, gameplay pillars, and overall player experience. Collaborate daily within a cross-disciplinary team to define gameplay experiential goals and deliver features from concept through final implementation. Create pre-visualizations and prototypes to assist in communication and development. Create high-quality finished animation using hand-keyed, procedurally generated animation, and motion capture techniques to achieve seamless, expressive, reactive movement. Implement and iterate within Unreal Engine to ensure locomotion animation feels responsive, readable, and polished in real-time gameplay. Research, explore and advocate new techniques, systems, and workflows to improve animation quality, efficiency, and support evolving gameplay and previsualization needs. Curate motion capture shot list and provide performance direction, preparing locomotion patterns and reference videos, and assisting on-stage as necessary. Provide clear feedback and animation insight during reviews and collaborations, helping raise quality. Provide mentorship, inspiration, and support to early-career animators through feedback, collaboration, and example.
5+ years of professional experience in gameplay animation development with major contributions to player locomotion. Experience on a shipped title with extensive 3Cs mechanics. Professional experience developing animation for locomotion in Unreal Engine (or comparable engines), including Animation Blueprints, state machines, animation montages, blend spaces, motion matching, Control Rig, and runtime animation behaviors. Proficient in 3D animation skills using Maya, MotionBuilder, or equivalent DCC tools. Solid animation fundamentals, including weight, timing, posing, and clarity. Ability to author hand-keyed animation and motion capture into compelling performances, refining motion capture to support gameplay dynamics while maintaining the integrity of the source. Deep understanding of body mechanics and physics as they relate to believable character movement and locomotion. Ability to deliver work in accordance with the artistic direction of the project. Nice to Have:
Experience directing motion capture, particularly for motion matching. Experience developing motion-matching locomotion systems. Candidates should include a portfolio in their application.
The application window for this position will close by 07/30/2026.
This job requires working in Boston, US.
Working mode: in-office in a hybrid or full-time capacity.
Health & Well-being
Company paid medical healthcare (dental vision & mental health included). Paid leave - 26 days of vacation, 10 sick days, & 12 calendar holidays per year. No dress-code - we like to keep it casual. 401K with employer matching. Lifestyle Spending Account (LSA) – $100 per month to use towards fitness, wellness, internet, home office equipment, learning, streaming services, and more. Menstrual Leave. Perks & Professional Growth
Flexible working hours. Trainings, lectures and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn! Merch - regular chances to nab some cool swag! Access to the cafeteria platform. A welcome pack filled with goodies - to help you feel right at home once you join the team. Life in the Office
Dog-friendly office - dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio. Truly international working environment - a chance to meet and work with a diverse selection of people from all around the world. This position is a new role.
Estimated pay range for this position: $95,000 - $174,000 USD annually
At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on job-related factors like experience, qualifications, and location.
If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously.
#LI-Hybrid
Full job record
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| Board ID | 6064d6af-7935-46d2-b958-6e2e0ee092c4 |
| Provider | smartrecruiters |
| Provider Job Key | 744000109322215 |
| Title | Senior Gameplay Animator (Locomotion) |
| Normalized Title | — |
| Status | active |
| Active | yes |
| Location Text | Boston, MA, United States |
| Department | Animation |
| Team | — |
| Employment Type | full_time |
| Workplace Type | hybrid |
| Remote Policy | hybrid |
| Country | United States |
| Region | MA |
| City | Boston |
| Salary Raw | To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members! CD PROJEKT RED is looking for a Senior Gameplay Animator with a focus on locomotion to join our Boston hub and the team working on Cyberpunk 2, the next mainline Cyberpunk 2077 game. As a hands-on individual contributor, you will define the look and feel of player and NPC locomotion—from grounded movement to cybernetically motivated actions—for a high-quality animation experience. You will work from previsualization and prototyping through final in-engine implementation, collaborating with Art, Design, Technical Animation, and Engineering. Your goal will be to ensure animation content and runtime systems deliver a responsive, readable, and compelling player experience, setting the quality bar and best practices for locomotion animation across gameplay. Daily Responsibilities: Drive locomotion animation quality for player and NPC movement across gameplay states and contexts. Partner with the Animation Lead and key stakeholders to align animation quality, style, and execution with the project’s aesthetic goals, gameplay pillars, and overall player experience. Collaborate daily within a cross-disciplinary team to define gameplay experiential goals and deliver features from concept through final implementation. Create pre-visualizations and prototypes to assist in communication and development. Create high-quality finished animation using hand-keyed, procedurally generated animation, and motion capture techniques to achieve seamless, expressive, reactive movement. Implement and iterate within Unreal Engine to ensure locomotion animation feels responsive, readable, and polished in real-time gameplay. Research, explore and advocate new techniques, systems, and workflows to improve animation quality, efficiency, and support evolving gameplay and previsualization needs. Curate motion capture shot list and provide performance direction, preparing locomotion patterns and reference videos, and assisting on-stage as necessary. Provide clear feedback and animation insight during reviews and collaborations, helping raise quality. Provide mentorship, inspiration, and support to early-career animators through feedback, collaboration, and example. 5+ years of professional experience in gameplay animation development with major contributions to player locomotion. Experience on a shipped title with extensive 3Cs mechanics. Professional experience developing animation for locomotion in Unreal Engine (or comparable engines), including Animation Blueprints, state machines, animation montages, blend spaces, motion matching, Control Rig, and runtime animation behaviors. Proficient in 3D animation skills using Maya, MotionBuilder, or equivalent DCC tools. Solid animation fundamentals, including weight, timing, posing, and clarity. Ability to author hand-keyed animation and motion capture into compelling performances, refining motion capture to support gameplay dynamics while maintaining the integrity of the source. Deep understanding of body mechanics and physics as they relate to believable character movement and locomotion. Ability to deliver work in accordance with the artistic direction of the project. Nice to Have: Experience directing motion capture, particularly for motion matching. Experience developing motion-matching locomotion systems. Candidates should include a portfolio in their application. The application window for this position will close by 07/30/2026. This job requires working in Boston, US. Working mode: in-office in a hybrid or full-time capacity. Health & Well-being Company paid medical healthcare (dental vision & mental health included). Paid leave - 26 days of vacation, 10 sick days, & 12 calendar holidays per year. No dress-code - we like to keep it casual. 401K with employer matching. Lifestyle Spending Account (LSA) – $100 per month to use towards fitness, wellness, internet, home office equipment, learning, streaming services, and more. Menstrual Leave. Perks & Professional Growth Flexible working hours. Trainings, lectures and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn! Merch - regular chances to nab some cool swag! Access to the cafeteria platform. A welcome pack filled with goodies - to help you feel right at home once you join the team. Life in the Office Dog-friendly office - dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio. Truly international working environment - a chance to meet and work with a diverse selection of people from all around the world. This position is a new role. Estimated pay range for this position: $95,000 - $174,000 USD annually At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on job-related factors like experience, qualifications, and location. If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously. #LI-Hybrid |
| Salary Min | 100 |
| Salary Max | 95,000 |
| Salary Currency | USD |
| Salary Period | day |
| Source URL | https://jobs.smartrecruiters.com/CDPROJEKTRED/744000109322215-senior-gameplay-animator-locomotion- |
| Apply URL | https://jobs.smartrecruiters.com/CDPROJEKTRED/744000109322215-senior-gameplay-animator-locomotion-?oga=true |
| First Seen At | 2026-05-31 17:39:42Z |
| Last Seen At | 2026-06-06 20:32:24Z |
| Last Checked At | 2026-06-06 20:32:24Z |
| Last Changed At | 2026-05-31 17:39:42Z |
| Inactive At | — |
| Source Posted At | 2026-02-13 23:51:14Z |
| Source Updated At | — |
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