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HomeCompaniesWickedgamesGraphic Designer

Graphic Designer

Wickedgames · Yerevan, Yerevan, 0045, Armenia · Active · BambooHR

Job facts

FieldValue
CompanyWickedgames
TitleGraphic Designer
Normalized title-
Department / teamProduct Management
LocationYerevan, Yerevan
Work model-
Employment typePermanent
Salary-
Statusactive
ATS providerBambooHR
Posted / first seen2025-12-04 / 2026-05-30
Changed / last seen2026-05-30 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from Wickedgames.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through BambooHR.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Yerevan.Open
Department jobsActive postings in Product Management.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyWickedgames
Source5b7705b6-2aff-4519-83ac-dbeb692ccd7a
ATS providerBambooHR

Description

Position Overview: The Graphic Designer is responsible for creating all visual assets used in Wicked Games slot productions. This includes concept development, illustration, UI/UX components, symbols, backgrounds, characters, and other graphical elements. The role requires a strong understanding of the slot game art pipeline, the ability to work across multiple visual styles, and the capability to deliver aesthetically appealing, readable, and performance-optimized assets for both mobile and desktop platforms. The ideal candidate has prior experience in slot development or mobile gaming, understands stylistic trends within the iGaming industry, and collaborates effectively with Game Designers, Product Owners, Mathematicians, Animators, and Developers to bring game concepts to life. Key Responsibilities: Develop visual concepts, style directions, and creative explorations for new slot titles. Create moodboards, sketches, and concept art for symbols, backgrounds, characters, and thematic elements. Ensure stylistic coherence and visual consistency across all game assets. Produce high-quality 2D assets (Symbols (low, mid, high, special), UI elements, Game logos, Paytable graphics) Design polished backgrounds, thematic environments, frames, decorations, and other game-specific elements. Prepare layered artwork optimized for animation and smooth integration into the engine. Translate product requirements and game design documentation into clear visual solutions. Collaborate closely with Game Producer, Product Manager, Mathematicians, and Animators to ensure alignment on vision, usability, and feature implementation. Participate in creative discussions, propose improvements, and ensure visual clarity for players. Prepare assets for animation in Spine or DragonBones. Work with the animation team to ensure visual consistency and correct asset structure. Work with UX designers or independently design UI layouts for slot interfaces. Ensure readability, usability, and adaptability across devices, languages, and screen formats. Create key visuals for game releases: storefront banners, icons, thumbnails, promotional illustrations. Support the marketing team with additional creatives when required. Prepare final assets in the correct technical formats for developers and animators. Maintain structured documentation and follow internal production pipelines, templates, and naming conventions. Ensure asset optimization with minimal loss of quality, maintaining performance standards across all platforms. Strong sense of visual composition, color theory, lighting, and readability. Ability to work in multiple art styles, including: Fantasy, Cartoon, Casual, Realistic, Neon, Cyberpunk, Mythology, Futuristic, Dark/Light stylizations Requirements: 3+ years of experience as a Graphic Designer or 2D Artist in slot development or mobile game production. A portfolio showcasing strong illustration, concept art, and game-ready assets.

Full job record

Job ID9991e3fe8aa8fd2ead1ca18beb531aecf4c24092
Org ID155e3f07-21fd-462f-a750-b48ec66cd8df
Source ID5b7705b6-2aff-4519-83ac-dbeb692ccd7a
Board ID5b7705b6-2aff-4519-83ac-dbeb692ccd7a
Providerbamboohr
Provider Job Key76
TitleGraphic Designer
Normalized Title
Statusactive
Activeyes
Location TextYerevan, Yerevan, 0045, Armenia
DepartmentProduct Management
Team
Employment TypePermanent
Workplace Type
Remote Policy
Country
RegionYerevan
CityYerevan
Salary Raw
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://wickedgames.bamboohr.com/careers/76
Apply URLhttps://wickedgames.bamboohr.com/careers/76
First Seen At2026-05-30 05:50:11Z
Last Seen At2026-06-06 20:32:38Z
Last Checked At2026-06-06 20:32:38Z
Last Changed At2026-05-30 05:50:11Z
Inactive At
Source Posted At2025-12-04 00:00:00Z
Source Updated At
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=bamboohr/board=wickedgames/date=2026-06-06/2026-06-06T20-32-35-878Z-0ccae8db0c70fce66f1dfedfc5a76f2c5594d57d053cbdb62b63689c6cb7c3a1.json
Event Fields
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Parsed Structured
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Extensions
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    "description": "<p><span style=\"font-weight: bold\">Position Overview:</span></p>\n<p>The Graphic Designer is responsible for creating all visual assets used in Wicked Games slot productions. This includes concept development, illustration, UI/UX components, symbols, backgrounds, characters, and other graphical elements. The role requires a strong understanding of the slot game art pipeline, the ability to work across multiple visual styles, and the capability to deliver aesthetically appealing, readable, and performance-optimized assets for both mobile and desktop platforms.</p>\n<p>The ideal candidate has prior experience in slot development or mobile gaming, understands stylistic trends within the iGaming industry, and collaborates effectively with Game Designers, Product Owners, Mathematicians, Animators, and Developers to bring game concepts to life.</p>\n<p><span style=\"font-weight: bold\">Key Responsibilities:</span></p>\n<ul>\n<li>Develop visual concepts, style directions, and creative explorations for new slot titles.</li>\n<li>Create moodboards, sketches, and concept art for symbols, backgrounds, characters, and thematic elements.</li>\n<li>Ensure stylistic coherence and visual consistency across all game assets.</li>\n<li>Produce high-quality 2D assets (Symbols (low, mid, high, special), UI elements, Game logos, Paytable graphics)</li>\n<li>Design polished backgrounds, thematic environments, frames, decorations, and other game-specific elements.</li>\n<li>Prepare layered artwork optimized for animation and smooth integration into the engine.</li>\n<li>Translate product requirements and game design documentation into clear visual solutions.</li>\n<li>Collaborate closely with Game Producer, Product Manager, Mathematicians, and Animators to ensure alignment on vision, usability, and feature implementation.</li>\n<li>Participate in creative discussions, propose improvements, and ensure visual clarity for players.</li>\n<li>Prepare assets for animation in Spine or DragonBones.</li>\n<li>Work with the animation team to ensure visual consistency and correct asset structure.</li>\n<li>Work with UX designers or independently design UI layouts for slot interfaces.</li>\n<li>Ensure readability, usability, and adaptability across devices, languages, and screen formats.</li>\n<li>Create key visuals for game releases: storefront banners, icons, thumbnails, promotional illustrations.</li>\n<li>Support the marketing team with additional creatives when required.</li>\n<li>Prepare final assets in the correct technical formats for developers and animators.</li>\n<li>Maintain structured documentation and follow internal production pipelines, templates, and naming conventions.</li>\n<li>Ensure asset optimization with minimal loss of quality, maintaining performance standards across all platforms.</li>\n<li>Strong sense of visual composition, color theory, lighting, and readability.</li>\n<li>Ability to work in multiple art styles, including: Fantasy, Cartoon, Casual, Realistic, Neon, Cyberpunk, Mythology, Futuristic, Dark/Light stylizations</li>\n</ul>\n<p><span style=\"font-weight: bold\">Requirements:</span></p>\n<ul>\n<li>3+ years of experience as a Graphic Designer or 2D Artist in slot development or mobile game production.</li>\n<li>A portfolio showcasing strong illustration, concept art, and game-ready assets.</li>\n</ul>",
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