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HomeCompaniesUbisoft2Technical Animator

Technical Animator

Ubisoft2 · Québec City, QC, Canada · Deleted · SmartRecruiters

Job facts

FieldValue
CompanyUbisoft2
TitleTechnical Animator
Normalized title-
Department / teamUbisoft
LocationQuébec City, QC, Canada
Work model-
Employment typeFull Time
Salary-
Statusdeleted
ATS providerSmartRecruiters
Posted / first seen2026-05-19 / 2026-05-31
Changed / last seen2026-06-06 / 2026-06-03

Related slices

PageWhat it containsOpen
Company jobsActive postings from Ubisoft2.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through SmartRecruiters.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Québec City.Open
Department jobsActive postings in Ubisoft.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyUbisoft2
Sourcedfb5f51c-21b5-49c1-9e3e-59daae223ef6
ATS providerSmartRecruiters

Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown! As a Technical Animator at Ubisoft Quebec City , you will support, improve, and innovate animation systems used in game production. You will work closely with animators, riggers, game designers, and programmers to ensure animation systems are efficient, reliable, and aligned with creative and technical goals. What you’ll do: Support and evolve animation systems , including motion capture, facial animation, and lip sync. Collaborate with animators and riggers to develop and maintain animation rigs and procedural systems. Analyze production needs and propose tools, workflows, and best practices . Perform technical validation of animation assets and support animators in nodal system creation. Support the integration of animations into the game engine. Prototype and test animation and physics systems directly in the engine. Maintain and improve the animation production workflow and related tools. Create and maintain clear technical documentation for the animation team. Strong understanding of game engine animation workflows . Solid knowledge of animation principles , anatomy, and body mechanics. Experience with rigging , inverse kinematics, and state machines. Ability to create or adapt tools using scripting languages such as Python or MaxScript. Familiarity with digital content creation software for animation. Basic skills in modeling and animation to support technical tasks. Strong collaboration and communication skills across disciplines. Detail-oriented, proactive, and adaptable approach to problem solving. What to send our way Your CV highlighting relevant skills and experiences. Examples of technical animation work, tools, or systems you have contributed to.

Full job record

Job ID94ee5b1f22280df66abc20893e6e21ffad3f7049
Org IDb6da5e23-1631-43ac-bad8-ca47302c736d
Source IDdfb5f51c-21b5-49c1-9e3e-59daae223ef6
Board IDdfb5f51c-21b5-49c1-9e3e-59daae223ef6
Providersmartrecruiters
Provider Job Key744000127246894
TitleTechnical Animator
Normalized Title
Statusdeleted
Activeno
Location TextQuébec City, QC, Canada
DepartmentUbisoft
Team
Employment Typefull_time
Workplace Type
Remote Policy
CountryCanada
RegionQC
CityQuébec City
Salary RawUbisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown! As a Technical Animator at Ubisoft Quebec City , you will support, improve, and innovate animation systems used in game production. You will work closely with animators, riggers, game designers, and programmers to ensure animation systems are efficient, reliable, and aligned with creative and technical goals. What you’ll do: Support and evolve animation systems , including motion capture, facial animation, and lip sync. Collaborate with animators and riggers to develop and maintain animation rigs and procedural systems. Analyze production needs and propose tools, workflows, and best practices . Perform technical validation of animation assets and support animators in nodal system creation. Support the integration of animations into the game engine. Prototype and test animation and physics systems directly in the engine. Maintain and improve the animation production workflow and related tools. Create and maintain clear technical documentation for the animation team. Strong understanding of game engine animation workflows . Solid knowledge of animation principles , anatomy, and body mechanics. Experience with rigging , inverse kinematics, and state machines. Ability to create or adapt tools using scripting languages such as Python or MaxScript. Familiarity with digital content creation software for animation. Basic skills in modeling and animation to support technical tasks. Strong collaboration and communication skills across disciplines. Detail-oriented, proactive, and adaptable approach to problem solving. What to send our way Your CV highlighting relevant skills and experiences. Examples of technical animation work, tools, or systems you have contributed to.
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://jobs.smartrecruiters.com/Ubisoft2/744000127246894-technical-animator
Apply URLhttps://jobs.smartrecruiters.com/Ubisoft2/744000127246894-technical-animator?oga=true
First Seen At2026-05-31 17:45:02Z
Last Seen At2026-06-03 11:36:32Z
Last Checked At2026-06-06 10:59:41Z
Last Changed At2026-06-06 10:59:41Z
Inactive At2026-06-06 10:59:41Z
Source Posted At2026-05-19 15:49:41Z
Source Updated At
Raw Payload Uris3://bluework-jobs-prod-raw-590183727216/raw/provider=smartrecruiters/board=ubisoft2/date=2026-06-03/2026-06-03T11-36-27-550Z-e031d48b20c976f4b257c176e4e14ba3fa0364f50495a83aa2d8b144445cbb13.json
Event Fields
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Extensions
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