Home › Companies › Ubisoft2 › Technical Animator
Technical Animator
Ubisoft2 · Québec City, QC, Canada · Deleted · SmartRecruiters
Job facts
| Field | Value |
|---|---|
| Company | Ubisoft2 |
| Title | Technical Animator |
| Normalized title | - |
| Department / team | Ubisoft |
| Location | Québec City, QC, Canada |
| Work model | - |
| Employment type | Full Time |
| Salary | - |
| Status | deleted |
| ATS provider | SmartRecruiters |
| Posted / first seen | 2026-05-19 / 2026-05-31 |
| Changed / last seen | 2026-06-06 / 2026-06-03 |
Related slices
| Page | What it contains | Open |
|---|---|---|
| Company jobs | Active postings from Ubisoft2. | Open |
| Company breakdowns | Role, location, ATS, and work model facets for this company. | Open |
| ATS provider jobs | Active postings observed through SmartRecruiters. | Open |
| Provider filtered search | The same provider as a filtered job collection. | Open |
| City jobs | Active postings in Québec City. | Open |
| Department jobs | Active postings in Ubisoft. | Open |
| Lifecycle events | Open, update, close, and reopen events for this posting. | Open |
| Original posting | Canonical source or apply URL captured from the ATS. | Open |
Linked records
| Company | Ubisoft2 |
| Source | dfb5f51c-21b5-49c1-9e3e-59daae223ef6 |
| ATS provider | SmartRecruiters |
Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
As a Technical Animator at Ubisoft Quebec City , you will support, improve, and innovate animation systems used in game production. You will work closely with animators, riggers, game designers, and programmers to ensure animation systems are efficient, reliable, and aligned with creative and technical goals.
What you’ll do:
Support and evolve animation systems , including motion capture, facial animation, and lip sync. Collaborate with animators and riggers to develop and maintain animation rigs and procedural systems. Analyze production needs and propose tools, workflows, and best practices . Perform technical validation of animation assets and support animators in nodal system creation. Support the integration of animations into the game engine. Prototype and test animation and physics systems directly in the engine. Maintain and improve the animation production workflow and related tools. Create and maintain clear technical documentation for the animation team.
Strong understanding of game engine animation workflows . Solid knowledge of animation principles , anatomy, and body mechanics. Experience with rigging , inverse kinematics, and state machines. Ability to create or adapt tools using scripting languages such as Python or MaxScript. Familiarity with digital content creation software for animation. Basic skills in modeling and animation to support technical tasks. Strong collaboration and communication skills across disciplines. Detail-oriented, proactive, and adaptable approach to problem solving. What to send our way
Your CV highlighting relevant skills and experiences. Examples of technical animation work, tools, or systems you have contributed to.
Full job record
| Job ID | 94ee5b1f22280df66abc20893e6e21ffad3f7049 |
| Org ID | b6da5e23-1631-43ac-bad8-ca47302c736d |
| Source ID | dfb5f51c-21b5-49c1-9e3e-59daae223ef6 |
| Board ID | dfb5f51c-21b5-49c1-9e3e-59daae223ef6 |
| Provider | smartrecruiters |
| Provider Job Key | 744000127246894 |
| Title | Technical Animator |
| Normalized Title | — |
| Status | deleted |
| Active | no |
| Location Text | Québec City, QC, Canada |
| Department | Ubisoft |
| Team | — |
| Employment Type | full_time |
| Workplace Type | — |
| Remote Policy | — |
| Country | Canada |
| Region | QC |
| City | Québec City |
| Salary Raw | Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown! As a Technical Animator at Ubisoft Quebec City , you will support, improve, and innovate animation systems used in game production. You will work closely with animators, riggers, game designers, and programmers to ensure animation systems are efficient, reliable, and aligned with creative and technical goals. What you’ll do: Support and evolve animation systems , including motion capture, facial animation, and lip sync. Collaborate with animators and riggers to develop and maintain animation rigs and procedural systems. Analyze production needs and propose tools, workflows, and best practices . Perform technical validation of animation assets and support animators in nodal system creation. Support the integration of animations into the game engine. Prototype and test animation and physics systems directly in the engine. Maintain and improve the animation production workflow and related tools. Create and maintain clear technical documentation for the animation team. Strong understanding of game engine animation workflows . Solid knowledge of animation principles , anatomy, and body mechanics. Experience with rigging , inverse kinematics, and state machines. Ability to create or adapt tools using scripting languages such as Python or MaxScript. Familiarity with digital content creation software for animation. Basic skills in modeling and animation to support technical tasks. Strong collaboration and communication skills across disciplines. Detail-oriented, proactive, and adaptable approach to problem solving. What to send our way Your CV highlighting relevant skills and experiences. Examples of technical animation work, tools, or systems you have contributed to. |
| Salary Min | — |
| Salary Max | — |
| Salary Currency | — |
| Salary Period | — |
| Source URL | https://jobs.smartrecruiters.com/Ubisoft2/744000127246894-technical-animator |
| Apply URL | https://jobs.smartrecruiters.com/Ubisoft2/744000127246894-technical-animator?oga=true |
| First Seen At | 2026-05-31 17:45:02Z |
| Last Seen At | 2026-06-03 11:36:32Z |
| Last Checked At | 2026-06-06 10:59:41Z |
| Last Changed At | 2026-06-06 10:59:41Z |
| Inactive At | 2026-06-06 10:59:41Z |
| Source Posted At | 2026-05-19 15:49:41Z |
| Source Updated At | — |
| Raw Payload Uri | s3://bluework-jobs-prod-raw-590183727216/raw/provider=smartrecruiters/board=ubisoft2/date=2026-06-03/2026-06-03T11-36-27-550Z-e031d48b20c976f4b257c176e4e14ba3fa0364f50495a83aa2d8b144445cbb13.json |
Event Fields
{
"content_hash": "0077fc30ef682231f3d979ab32355a25c3c1fc559bc542926458839624bc127f",
"source_hash": "155f254b4d455eadb5a392f28ab3898ada42ee45b4ad358134afe4cee87a222e",
"last_changed_at": "2026-06-06T10:59:41.173Z",
"active_status": "deleted"
}Parsed Structured
{
"language": "en",
"location": {
"raw": "Québec City, QC, Canada",
"city": "Québec City",
"region": "QC",
"country": "Canada",
"is_remote": false,
"confidence": 0.8
},
"salary_max": null,
"salary_min": null,
"inferred_at": "2026-06-03T11:36:32.971Z",
"launch_scope": {
"reason": "english_us_canada",
"included": true,
"language": "en",
"location": {
"raw": "Québec City, QC, Canada",
"city": "Québec City",
"region": "QC",
"country": "Canada",
"is_remote": false,
"confidence": 0.8
},
"countries": [
"Canada"
]
},
"remote_policy": null,
"salary_period": null,
"workplace_type": null,
"salary_currency": null
}Extensions
{}Native Structured
{
"id": "744000127246894",
"ref": "https://api.smartrecruiters.com/v1/companies/ubisoft2/postings/744000127246894",
"name": "Technical Animator",
"uuid": "2048c7fd-a410-4a14-be28-df9dff1a2804",
"detail": {
"id": "744000127246894",
"name": "Technical Animator",
"uuid": "2048c7fd-a410-4a14-be28-df9dff1a2804",
"jobAd": {
"sections": {
"jobDescription": {
"text": "<p>As a <strong>Technical Animator</strong> at Ubisoft <strong>Quebec City</strong>, you will support, improve, and innovate animation systems used in game production. You will work closely with animators, riggers, game designers, and programmers to ensure animation systems are efficient, reliable, and aligned with creative and technical goals.</p><p><strong>What you’ll do:</strong></p><ul><li>Support and evolve <strong>animation systems</strong>, including motion capture, facial animation, and lip sync.</li><li>Collaborate with animators and riggers to develop and maintain <strong>animation rigs</strong> and procedural systems.</li><li>Analyze production needs and propose <strong>tools, workflows, and best practices</strong>.</li><li>Perform <strong>technical validation</strong> of animation assets and support animators in nodal system creation.</li><li>Support the <strong>integration of animations</strong> into the game engine.</li><li>Prototype and test <strong>animation and physics systems</strong> directly in the engine.</li><li>Maintain and improve the <strong>animation production workflow</strong> and related tools.</li><li>Create and maintain clear <strong>technical documentation</strong> for the animation team.</li></ul>",
"title": "Job Description"
},
"qualifications": {
"text": "<ul><li>Strong understanding of <strong>game engine animation workflows</strong>.</li><li>Solid knowledge of <strong>animation principles</strong>, anatomy, and body mechanics.</li><li>Experience with <strong>rigging</strong>, inverse kinematics, and state machines.</li><li>Ability to create or adapt tools using <strong>scripting languages</strong> such as Python or MaxScript.</li><li>Familiarity with <strong>digital content creation software</strong> for animation.</li><li>Basic skills in <strong>modeling and animation</strong> to support technical tasks.</li><li>Strong <strong>collaboration and communication</strong> skills across disciplines.</li><li>Detail-oriented, proactive, and adaptable approach to problem solving.</li></ul><p><strong>What to send our way</strong></p><ul><li>Your CV highlighting relevant skills and experiences.</li><li>Examples of technical animation work, tools, or systems you have contributed to.</li></ul>",
"title": "Qualifications"
},
"companyDescription": {
"text": "<p>Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!</p>",
"title": "Company Description"
},
"additionalInformation": {
"text": "",
"title": "Additional Information"
}
}
},
"jobId": "c19fb860-bf83-4104-ab42-8bb26e926d79",
"active": true,
"company": {
"name": "Ubisoft",
"identifier": "Ubisoft2"
},
"creator": {
"name": "Jeff Piilo",
"avatarUrl": ""
},
"jobAdId": "3367b6d6-be54-4d8d-90a4-3c57be479424",
"applyUrl": "https://jobs.smartrecruiters.com/Ubisoft2/744000127246894-technical-animator?oga=true",
"function": {
"id": "information_technology",
"label": "Information Technology"
},
"industry": {
"id": "computer_games",
"label": "Computer Games"
},
"language": {
"code": "en",
"label": "English",
"labelNative": "English (US)"
},
"location": {
"city": "Québec City",
"hybrid": false,
"region": "QC",
"remote": false,
"country": "ca",
"latitude": "46.8130816",
"longitude": "-71.20745959999999",
"fullLocation": "Québec City, QC, Canada"
},
"refNumber": "REF31401X",
"department": {
"id": 13847731,
"label": "Ubisoft"
},
"postingUrl": "https://jobs.smartrecruiters.com/Ubisoft2/744000127246894-technical-animator",
"visibility": "PUBLIC",
"customField": [
{
"fieldId": "56c253c2e4b0cabf01d19d37",
"valueId": "4e4bc077-69bc-4b0c-a857-da516f0be39f",
"fieldLabel": "Organizational Unit",
"valueLabel": "Vantage - Assassin's Creed"
},
{
"fieldId": "58b7e4d0e4b09a6d37a0cd8b",
"valueId": "13847731",
"fieldLabel": "Department",
"valueLabel": "Ubisoft"
},
{
"fieldId": "5bb3995c6d8bc56bc081b87d",
"valueId": "b5a86fc0-2681-4b3c-98b6-b73a4be23ef1",
"fieldLabel": "Contract",
"valueLabel": "Permanent"
},
{
"fieldId": "COUNTRY",
"valueId": "ca",
"fieldLabel": "Country/Region",
"valueLabel": "Canada"
},
{
"fieldId": "6904797c56f594d5ed50988d",
"valueId": "ccb10278-8410-4710-b0e7-698fc2195139",
"fieldLabel": "Work flexibility",
"valueLabel": "Office-based"
},
{
"fieldId": "68e4ce369c52964c7125078a",
"valueId": "ce557660-3506-47c5-9474-ecb45248af0a",
"fieldLabel": "Job Family",
"valueLabel": "Animation"
},
{
"fieldId": "56d1aa7ae4b0a07f777a4ef4",
"valueId": "default",
"fieldLabel": "Brands",
"valueLabel": "Ubisoft"
},
{
"fieldId": "6904811aa8fa2db78e2ee2ed",
"valueId": "232738df-f671-43a9-baba-009985fba16d",
"fieldLabel": "Job Function",
"valueLabel": "Technical Animation"
},
{
"fieldId": "691ca2ee342dfb96e5364508",
"valueId": "826d893f-c30e-4d2b-8ef2-05bb4c16ed93",
"fieldLabel": "Reference Job",
"valueLabel": "Technical Animator"
},
{
"fieldId": "5def94650389ad3cc4be9d17",
"valueId": "8282aec3-a755-4c6d-b27f-88e4344879af",
"fieldLabel": "OU sub location (select when applicable)",
"valueLabel": "Canada"
}
],
"referralUrl": "https://jobs.smartrecruiters.com/external-referrals/company/Ubisoft2/publication/2048c7fd-a410-4a14-be28-df9dff1a2804?dcr_ci=Ubisoft2",
"defaultJobAd": false,
"releasedDate": "2026-05-19T15:49:41.337Z",
"experienceLevel": {
"id": "mid_senior_level",
"label": "Mid-Senior Level"
},
"typeOfEmployment": {
"id": "permanent",
"label": "Full-time"
}
},
"company": {
"name": "Ubisoft",
"identifier": "Ubisoft2"
},
"creator": {
"name": "Jeff Piilo"
},
"jobAdId": "3367b6d6-be54-4d8d-90a4-3c57be479424",
"function": {
"id": "information_technology",
"label": "Information Technology"
},
"industry": {
"id": "computer_games",
"label": "Computer Games"
},
"language": {
"code": "en",
"label": "English",
"labelNative": "English (US)"
},
"location": {
"city": "Québec City",
"hybrid": false,
"region": "QC",
"remote": false,
"country": "ca",
"latitude": "46.8130816",
"longitude": "-71.20745959999999",
"fullLocation": "Québec City, QC, Canada"
},
"refNumber": "REF31401X",
"department": {
"id": "13847731",
"label": "Ubisoft"
},
"visibility": "PUBLIC",
"customField": [
{
"fieldId": "56c253c2e4b0cabf01d19d37",
"valueId": "4e4bc077-69bc-4b0c-a857-da516f0be39f",
"fieldLabel": "Organizational Unit",
"valueLabel": "Vantage - Assassin's Creed"
},
{
"fieldId": "5bb3995c6d8bc56bc081b87d",
"valueId": "b5a86fc0-2681-4b3c-98b6-b73a4be23ef1",
"fieldLabel": "Contract",
"valueLabel": "Permanent"
},
{
"fieldId": "68e4ce369c52964c7125078a",
"valueId": "ce557660-3506-47c5-9474-ecb45248af0a",
"fieldLabel": "Job Family",
"valueLabel": "Animation"
},
{
"fieldId": "56d1aa7ae4b0a07f777a4ef4",
"valueId": "default",
"fieldLabel": "Brands",
"valueLabel": "Ubisoft"
},
{
"fieldId": "6904811aa8fa2db78e2ee2ed",
"valueId": "232738df-f671-43a9-baba-009985fba16d",
"fieldLabel": "Job Function",
"valueLabel": "Technical Animation"
},
{
"fieldId": "691ca2ee342dfb96e5364508",
"valueId": "826d893f-c30e-4d2b-8ef2-05bb4c16ed93",
"fieldLabel": "Reference Job",
"valueLabel": "Technical Animator"
},
{
"fieldId": "58b7e4d0e4b09a6d37a0cd8b",
"valueId": "13847731",
"fieldLabel": "Department",
"valueLabel": "Ubisoft"
},
{
"fieldId": "COUNTRY",
"valueId": "ca",
"fieldLabel": "Country/Region",
"valueLabel": "Canada"
},
{
"fieldId": "6904797c56f594d5ed50988d",
"valueId": "ccb10278-8410-4710-b0e7-698fc2195139",
"fieldLabel": "Work flexibility",
"valueLabel": "Office-based"
},
{
"fieldId": "5def94650389ad3cc4be9d17",
"valueId": "8282aec3-a755-4c6d-b27f-88e4344879af",
"fieldLabel": "OU sub location (select when applicable)",
"valueLabel": "Canada"
}
],
"defaultJobAd": false,
"releasedDate": "2026-05-19T15:49:41.337Z",
"detail_errors": [],
"experienceLevel": {
"id": "mid_senior_level",
"label": "Mid-Senior Level"
},
"typeOfEmployment": {
"id": "permanent",
"label": "Full-time"
}
}Get this page with API
Rendered from the bluedoor Job Postings API. Reproduce it:
GET https://api.bluedoor.sh/job-postings/v1/jobs/94ee5b1f22280df66abc20893e6e21ffad3f7049?include=descriptionJSONGET https://api.bluedoor.sh/job-postings/v1/orgs/b6da5e23-1631-43ac-bad8-ca47302c736dJSONGET https://api.bluedoor.sh/job-postings/v1/sources/dfb5f51c-21b5-49c1-9e3e-59daae223ef6JSONGET https://api.bluedoor.sh/job-postings/v1/jobs/94ee5b1f22280df66abc20893e6e21ffad3f7049/eventsJSON