bluedoor data·Job Postings API·bluedoor.sh ↗

HomeCompaniesAmatSoftware Engineer(Unity 3D)

Software Engineer(Unity 3D)

Amat · Bangalore,IND · Active · Workday Recruiting

Job facts

FieldValue
CompanyAmat
TitleSoftware Engineer(Unity 3D)
Normalized title-
Department / team-
LocationIndia
Work model-
Employment typeFull Time
Salary-
Statusactive
ATS providerWorkday Recruiting
Posted / first seen2026-06-19 / 2026-06-20
Changed / last seen2026-06-20 / 2026-06-20

Related slices

PageWhat it containsOpen
Company jobsActive postings from Amat.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through Workday Recruiting.Open
Provider filtered searchThe same provider as a filtered job collection.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyAmat
Source14d5028e-e837-4e36-8545-969348f74a4e
ATS providerWorkday Recruiting

Description

Who We Are Applied Materials is a global leader in materials engineering solutions used to produce virtually every new chip and advanced display in the world. We design, build and service cutting-edge equipment that helps our customers manufacture display and semiconductor chips – the brains of devices we use every day. As the foundation of the global electronics industry, Applied enables the exciting technologies that literally connect our world – like AI and IoT. If you want to push the boundaries of materials science and engineering to create next generation technology, join us to deliver material innovation that changes the world. What We Offer Location: Bangalore,IND You’ll benefit from a supportive work culture that encourages you to learn, develop, and grow your career as you take on challenges and drive innovative solutions for our customers. We empower our team to push the boundaries of what is possible—while learning every day in a supportive leading global company. Visit our Careers website to learn more. At Applied Materials, we care about the health and wellbeing of our employees. We’re committed to providing programs and support that encourage personal and professional growth and care for you at work, at home, or wherever you may go. Learn more about our benefits . As a Software Engineer at Applied Materials, you’ll dive deep into ground-breaking technologies—like machine learning and AI—to craft novel software solutions that solve our customers’ high-value problems. Our Software Engineers are responsible for designing, prototyping, developing, and debugging software solutions for semiconductor equipment components and devices to ensure quality and functionality. You'll develop software documentation and test procedures, troubleshoot software problems, and communicate with internal customers to understand project requirements. As part of our team, you'll contribute your expertise in intricate systems, deciphering code, and anticipating software behaviors to ensure Applied remains the leader in the semiconductor and display sectors. Job Summary: We are seeking an experienced   Unity Developer   with over five years of   expertise   in creating immersive AR/VR applications. The ideal candidate will   possess   a solid understanding of programming architecture, performance optimization, and cross-platform development. You will be instrumental in designing and developing innovative interactive experiences. Experience - 7 - 10 Years Education - B.E/B.Tech Key Responsibilities: Architect and develop scalable AR/VR applications using Unity3D. Creating and   maintaining   interactive AR and VR user experiences using Unity. Collaborate with cross-functional teams including designers, artists, and backend developers. Collaborating with other developers to define, design, and ship new features. Optimize   rendering pipelines and application performance across devices. Integrate AR/VR SDKs Implement UI/UX for immersive environments. Conduct code reviews and mentor junior developers. Stay current with emerging technologies and best practices in AR/VR. Continuously learning and adapting to new tools and platforms Technical Skills: Core   C#   Development: Very Strong knowledge   C#   and   Mono behavior   framework S trong   Object-Oriented Programming (OOP)   knowledge Writing efficient, reusable, and reliable code. Maintaining code quality, organization, and automatization. Documenting code and technical specifications for easy reference and future development. Very Strong   knowledge   of   Software   Design   Patterns   with their implementation   U nity and   writing decupled code ,   t heoretical knowledge candidate will be rejected upfront Factory Abstract   Factory SRP Command Strategy IOC State DOTS Generics Good knowledge of consuming rest API Strong knowledge of   Unity Profiler & Performance Optimization Strong logical and debugging skills Multiplayer development knowledge Strong communication   skills , fluent in English Unity Engine Unity 6 Lighting, Materials, and Post-Processing GPU Instancing & Draw Call Optimization Unity URP/HDRP pipelines Mecanim   Animation System   and Blend tree Rigging & IK Systems Rigid body , Colliders, and Physics Materials Unity Addressable & Asset Bundles Experience with game physics and particle systems Candidate with below skill will be   prioritized Git, GitHub, GitLab Jenkins, CI/CD pipelines Experience   on   working with   azure   DevOps or JIRA software for task management Agile/Scrum methodologies Experience on Hands on VR Additional Information Time Type: Full time Employee Type: Assignee / Regular Travel: Yes, 10% of the Time Relocation Eligible: Yes Applied Materials is an Equal Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race, color, national origin, citizenship, ancestry, religion, creed, sex, sexual orientation, gender identity, age, disability, veteran or military status, or any other basis prohibited by law.

Full job record

Job ID92a45c56aa30c61ece52689497446dac1def7bd9
Org IDa0f3a0cb-0e4c-409b-91a7-1b5105db8040
Source ID14d5028e-e837-4e36-8545-969348f74a4e
Board ID14d5028e-e837-4e36-8545-969348f74a4e
Providerworkday
Provider Job Key/job/BangaloreIND/Software-Engineer-Unity-3D-_R2621906
TitleSoftware Engineer(Unity 3D)
Normalized Title
Statusactive
Activeyes
Location TextBangalore,IND
Department
Team
Employment Typefull_time
Workplace Type
Remote Policy
CountryIndia
Region
City
Salary Raw
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://amat.wd1.myworkdayjobs.com/External/job/BangaloreIND/Software-Engineer-Unity-3D-_R2621906
Apply URLhttps://amat.wd1.myworkdayjobs.com/External/job/BangaloreIND/Software-Engineer-Unity-3D-_R2621906
First Seen At2026-06-20 08:55:03Z
Last Seen At2026-06-20 08:55:03Z
Last Checked At2026-06-20 08:55:03Z
Last Changed At2026-06-20 08:55:03Z
Inactive At
Source Posted At2026-06-19 00:00:00Z
Source Updated At
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=workday/board=amat.wd1.myworkdayjobs.com|amat|external/date=2026-06-20/2026-06-20T08-53-24-179Z-ee841d3ab81bb488f0e8caed38c1d2da0b4e6659328e8ae1733ec5c2ea8ff454.json
Event Fields
{
  "content_hash": "baf9873ac9f8ed63f20f1841d36d9aefcc21811ab6ff9015aa7e2071694d587b",
  "source_hash": "e1f6a8b2b8eb31c39cc90022b399abc3144f393143e44f43ea6916eab72ca896",
  "last_changed_at": "2026-06-20T08:55:03.389Z",
  "active_status": "active"
}
Parsed Structured
{
  "dedupe": null,
  "language": "en",
  "location": {
    "raw": "Bangalore,IND",
    "city": null,
    "region": null,
    "country": "India",
    "is_remote": false,
    "confidence": 0.8
  },
  "salary_max": null,
  "salary_min": null,
  "inferred_at": "2026-06-20T08:55:02.503Z",
  "launch_scope": {
    "reason": "workday_production_catalog",
    "included": true,
    "location": {
      "raw": "Bangalore,IND",
      "city": null,
      "region": null,
      "country": "India",
      "is_remote": false,
      "confidence": 0.8
    },
    "countries": [
      "India"
    ]
  },
  "remote_policy": null,
  "salary_period": null,
  "workplace_type": null,
  "salary_currency": null
}
Extensions
{}
Native Structured
{
  "list_job": {
    "title": "Software Engineer(Unity 3D)",
    "postedOn": "Posted Yesterday",
    "bulletFields": [
      "R2621906"
    ],
    "externalPath": "/job/BangaloreIND/Software-Engineer-Unity-3D-_R2621906",
    "locationsText": "Bangalore,IND"
  },
  "detail_errors": [],
  "detail_job_posting_info": {
    "id": "a1fadeb54c2a1001f64ac5b659630000",
    "title": "Software Engineer(Unity 3D)",
    "posted": true,
    "country": {
      "id": "c4f78be1a8f14da0ab49ce1162348a5e",
      "descriptor": "India"
    },
    "canApply": true,
    "jobReqId": "R2621906",
    "location": "Bangalore,IND",
    "postedOn": "Posted Yesterday",
    "timeType": "Full time",
    "startDate": "2026-06-19",
    "externalUrl": "https://amat.wd1.myworkdayjobs.com/External/job/BangaloreIND/Software-Engineer-Unity-3D-_R2621906",
    "jobPostingId": "Software-Engineer-Unity-3D-_R2621906",
    "jobDescription": "<p><b>Who We Are</b></p><p></p><p>Applied Materials is a global leader in materials engineering solutions used to produce virtually every new chip and advanced display in the world. We design, build and service cutting-edge equipment that helps our customers manufacture display and semiconductor chips – the brains of devices we use every day. As the foundation of the global electronics industry, Applied enables the exciting technologies that literally connect our world – like AI and IoT. If you want to push the boundaries of materials science and engineering to create next generation technology, join us to deliver material innovation that changes the world. </p><p></p><p><b>What We Offer</b></p><p></p><p>Location:</p>Bangalore,IND<p></p><p>You’ll benefit from a supportive work culture that encourages you to learn, develop, and grow your career as you take on challenges and drive innovative solutions for our customers. We empower our team to push the boundaries of what is possible—while learning every day in a supportive leading global company. Visit our Careers website to learn more. </p><p></p><p>At Applied Materials, we care about the health and wellbeing of our employees. We’re committed to providing programs and support that encourage personal and professional growth and care for you at work, at home, or wherever you may go. Learn more about our <a target=\"_blank\" href=\"https://hrportal.ehr.com/applied/\"><u>benefits</u></a>. </p><p> </p><p> </p>As a Software Engineer at Applied Materials, you’ll dive deep into ground-breaking technologies—like machine learning and AI—to craft novel software solutions that solve our customers’ high-value problems. Our Software Engineers are responsible for designing, prototyping, developing, and debugging software solutions for semiconductor equipment components and devices to ensure quality and functionality. You'll develop software documentation and test procedures, troubleshoot software problems, and communicate with internal customers to understand project requirements. As part of our team, you'll contribute your expertise in intricate systems, deciphering code, and anticipating software behaviors to ensure Applied remains the leader in the semiconductor and display sectors.<p> </p><p> </p><div><div><p><b><span>Job Summary:</span></b><span> </span></p></div><div><p><span><span> </span></span><br /><span><span>We are seeking an experienced<span> </span></span></span><b><span>Unity Developer</span></b><span><span><span> </span>with over five years of<span> </span></span><span>expertise</span><span><span> </span>in creating immersive AR/VR applications. The ideal candidate will<span> </span></span><span>possess</span><span><span> </span>a solid understanding of programming architecture, performance optimization, and cross-platform development. You will be instrumental in designing and developing innovative interactive experiences.</span></span><span> </span></p></div><div><p></p><p><span>Experience - 7 - 10 Years</span></p><p><span>Education - B.E/B.Tech</span></p><p></p></div><div><p><b><span>Key Responsibilities:</span></b><span> </span></p></div><div><ul><li><p><span><span>Architect and develop scalable AR/VR applications using Unity3D.</span></span><span> </span></p></li></ul></div><div><ul><li><p><span><span>Creating and<span> </span></span><span>maintaining</span><span><span> </span>interactive AR and VR user experiences using Unity.</span></span><span> </span></p></li></ul></div><div><ul><li><p><span><span>Collaborate with cross-functional teams including designers, artists, and backend developers.</span></span><span> </span></p></li></ul></div><div><ul><li><p><span><span>Collaborating with other developers to define, design, and ship new features.</span></span><span> </span></p></li></ul></div><div><ul><li><p><span><span>Optimize</span><span><span> </span>rendering pipelines and application performance across devices.</span></span><span> </span></p></li></ul></div><div><ul><li><p><span><span>Integrate AR/VR SDKs </span></span><span> </span></p></li></ul></div><div><ul><li><p><span><span>Implement UI/UX for immersive environments.</span></span><span> </span></p></li></ul></div><div><ul><li><p><span><span>Conduct code reviews and mentor junior developers.</span></span><span> </span></p></li></ul></div><div><ul><li><p><span><span>Stay current with emerging technologies and best practices in AR/VR.</span></span><span> </span></p></li></ul></div><div><ul><li><p><span><span>Continuously learning and adapting to new tools and platforms</span></span><span> </span></p></li></ul></div><div><p><b><span>Technical Skills:</span></b><span> </span></p></div><div><p><b><span>Core</span><span><span> </span>C#</span><span><span> </span>Development:</span></b><span><span> </span></span><br /><span> </span></p></div><div><ul><li><p><span><span>Very Strong knowledge<span> </span></span><span>C#<span> </span></span><span>and<span> </span></span><span>Mono</span><span>behavior</span><span><span> </span></span><span>framework</span><span> </span></span><span> </span></p></li></ul></div><div><ul><li><p><span><span>S</span><span>trong</span><span><span> </span></span><span>Object-Oriented Programming (OOP)</span><span><span> </span></span><span>knowledge</span></span><span> </span></p></li></ul></div><div><ul><li><p><span><span>Writing efficient, reusable, and reliable code.</span></span><span> </span></p></li></ul></div><div><ul><li><p><span><span>Maintaining code quality, organization, and automatization.</span></span><span> </span></p></li></ul></div></div><div><div><ul><li><p><span><span>Documenting code and technical specifications for easy reference and future development.</span></span><span> </span></p></li></ul></div><div><ul><li><p><span><span>Very Strong<span> </span></span><span>knowledge<span> </span></span><span>of<span> </span></span><span>Software<span> </span></span><span>Design<span> </span></span><span>Patterns</span><span><span> </span>with their implementation<span> </span></span><span>U</span><span>nity and</span><span><span> </span>writing decupled code</span><span>,<span> </span></span><span>t</span><span>heoretical knowledge candidate will be rejected upfront</span></span><span> </span></p></li></ul></div><div><ul><li><p><span><span>Factory</span></span><span> </span></p></li></ul></div><div><ul><li><p><span><span>Abstract</span><span><span> </span>Factory </span></span><span> </span></p></li></ul></div><div><ul><li><p><span><span>SRP</span></span><span> </span></p></li></ul></div><div><ul><li><p><span><span>Command </span></span><span> </span></p></li></ul></div><div><ul><li><p><span><span>Strategy </span></span><span> </span></p></li></ul></div><div><ul><li><p><span><span>IOC</span></span><span> </span></p></li></ul></div><div><ul><li><p><span><span>State </span></span><span> </span></p></li></ul></div><div><ul><li><p><span><span>DOTS</span></span><span> </span></p></li></ul></div><div><p><span> </span></p></div><div><ul><li><p><span><span>Generics </span></span><span> </span></p></li></ul></div><div><ul><li><p><span><span>Good knowledge of consuming rest API</span></span><span> </span></p></li></ul></div><div><ul><li><p><b><span>Strong knowledge of<span> </span></span><span>Unity Profiler &amp; Performance Optimization</span></b><span> </span></p></li></ul></div><div><ul><li><p><span><span>Strong logical and debugging skills</span></span><span> </span></p></li></ul></div><div><ul><li><p><span><span>Multiplayer development knowledge </span></span><span> </span></p></li></ul></div><div><ul><li><p><span><span>Strong communication</span><span><span> </span>skills</span><span>, fluent in English</span></span><span> </span></p></li></ul></div><div><p><span> </span></p></div><div><p><b><span>Unity Engine</span></b><span> </span></p></div><div><ul><li><p><span><span>Unity 6</span></span><span> </span></p></li></ul></div></div><div><div><ul><li><p><span><span>Lighting, Materials, and Post-Processing</span></span><span> </span></p></li></ul></div><div><ul><li><p><span><span>GPU Instancing &amp; Draw Call Optimization</span></span><span> </span></p></li></ul></div><div><ul><li><p><span><span>Unity URP/HDRP pipelines</span></span><span> </span></p></li></ul></div><div><ul><li><p><span><span>Mecanim</span><span><span> </span>Animation System</span><span><span> </span>and Blend tree</span></span><span> </span></p></li></ul></div><div><ul><li><p><span><span>Rigging &amp; IK Systems</span></span><span> </span></p></li></ul></div><div><ul><li><p><span><span>Rigid body</span><span>, Colliders, and Physics Materials</span></span><span> </span></p></li></ul></div><div><ul><li><p><span><span>Unity Addressable &amp; Asset Bundles</span></span><span> </span></p></li></ul></div><div><ul><li><p><span><span>Experience with game physics and particle systems</span></span><span> </span></p></li></ul></div><div><p><span> </span></p></div><div><p><b><span>Candidate with below skill will be<span> </span></span><span>prioritized</span></b><span> </span></p></div><div><ul><li><p><span><span>Git, GitHub, GitLab</span></span><span> </span></p></li></ul></div><div><ul><li><p><span><span>Jenkins, CI/CD pipelines</span></span><span> </span></p></li></ul></div><div><ul><li><p><span><span>Experience<span> </span></span><span>on</span><span><span> </span>working with</span><span><span> </span>azure</span><span><span> </span>DevOps or JIRA software for task management</span></span><span> </span></p></li></ul></div><div><ul><li><p><span><span>Agile/Scrum methodologies</span></span><span> </span></p></li></ul></div><div><ul><li><p><span><span>Experience on Hands on VR</span></span><span> </span></p></li></ul></div><div><p><span> </span></p></div><div><p><span> </span></p></div><div><p><span> </span></p></div><div><p><span> </span></p></div></div><p></p><p style=\"text-align:inherit\"></p><p style=\"text-align:inherit\"></p><p style=\"text-align:left\"><b>Additional Information</b></p><p style=\"text-align:inherit\"></p><p style=\"text-align:left\"><b>Time Type:</b></p>Full time<p style=\"text-align:inherit\"></p><p style=\"text-align:left\"><b>Employee Type:</b></p>Assignee / Regular<p style=\"text-align:inherit\"></p><p style=\"text-align:left\"><b>Travel:</b></p>Yes, 10% of the Time<p style=\"text-align:inherit\"></p><p style=\"text-align:left\"><b>Relocation Eligible:</b></p>Yes<p style=\"text-align:inherit\"></p><p style=\"text-align:inherit\"></p><p style=\"text-align:left\">Applied Materials is an Equal Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race, color, national origin, citizenship, ancestry, religion, creed, sex, sexual orientation, gender identity, age, disability, veteran or military status, or any other basis prohibited by law.</p>",
    "jobPostingSiteId": "External",
    "includeResumeParsing": true,
    "jobRequisitionLocation": {
      "country": {
        "id": "c4f78be1a8f14da0ab49ce1162348a5e",
        "alpha2Code": "IN",
        "descriptor": "India"
      },
      "descriptor": "Bangalore,IND"
    }
  }
}
Get this page with API

Rendered from the bluedoor Job Postings API. Reproduce it:

GET https://api.bluedoor.sh/job-postings/v1/jobs/92a45c56aa30c61ece52689497446dac1def7bd9?include=descriptionJSON
GET https://api.bluedoor.sh/job-postings/v1/orgs/a0f3a0cb-0e4c-409b-91a7-1b5105db8040JSON
GET https://api.bluedoor.sh/job-postings/v1/sources/14d5028e-e837-4e36-8545-969348f74a4eJSON
GET https://api.bluedoor.sh/job-postings/v1/jobs/92a45c56aa30c61ece52689497446dac1def7bd9/eventsJSON