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HomeCompaniesBlackbirdinteractiveTechnical Artist – Isometric Strategy Title (12-month contract)

Technical Artist – Isometric Strategy Title (12-month contract)

Blackbirdinteractive · Vancouver, BC, Canada · Remote · Active · CAD 85,000–CAD 115,000 / year · Lever

Job facts

FieldValue
CompanyBlackbirdinteractive
TitleTechnical Artist – Isometric Strategy Title (12-month contract)
Normalized title-
Department / teamArt / Technical Art
LocationVancouver, BC, Canada
Work modelRemote / Remote
Employment typeTemporary Full Time
SalaryCAD 85,000–CAD 115,000 / year
Statusactive
ATS providerLever
Posted / first seen2026-05-21 / 2026-05-29
Changed / last seen2026-06-02 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from Blackbirdinteractive.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through Lever.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Vancouver.Open
Department jobsActive postings in Art.Open
Work model jobsActive Remote postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyBlackbirdinteractive
Sourcede15df0c-b3ae-4775-90f0-dd411c9e3c56
ATS providerLever

Description

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres. Our studio operates as a remote-first workplace, offering flexible work arrangements. At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada. Responsibilities Working as the embedded TA on a Proprietary Engine Performing Optimisation work and improving framerate stability Coming up with quality solutions within technical constraints Providing the animation, modeling, texturing and FX team with TA and implementation support Performing with minimum supervision, working well in a small team, and taking ownership for problems whilst collaborating towards solutions Acting as a bridge between Art, Engineering and the game engine Authoring understandable documentation for tool and production pipelines Requirements A basic understanding of the VFX production pipeline/tools/etc Understanding of shader development Understanding of asset management Initiative for creative problem solving and unorthodox solutions Familiarity with game asset building C++ Experience Pluses Experience with Profiling and Performance (with GPU vendor tools) Understanding of particle systems and effects animation would be nice Experience with or knowledgeable of working in proprietary engines P4V and Github experience Experience working in the Real Time Strategy genre

Full job record

Job ID91a99ee1103b0fcf1d615c9071313bc5aa869eaf
Org ID14738bcc-94a7-4251-8421-379ac988e374
Source IDde15df0c-b3ae-4775-90f0-dd411c9e3c56
Board IDde15df0c-b3ae-4775-90f0-dd411c9e3c56
Providerlever
Provider Job Key02567906-c547-4389-a1ed-909455d68374
TitleTechnical Artist – Isometric Strategy Title (12-month contract)
Normalized Title
Statusactive
Activeyes
Location TextVancouver, BC, Canada
DepartmentArt
TeamTechnical Art
Employment TypeTemporary Full-Time
Workplace Typeremote
Remote Policyremote
CountryCanada
RegionBC
CityVancouver
Salary RawCAD 85000-115000 per-year-salary
Salary Min85,000
Salary Max115,000
Salary CurrencyCAD
Salary Periodyear
Source URLhttps://jobs.lever.co/blackbirdinteractive/02567906-c547-4389-a1ed-909455d68374
Apply URLhttps://jobs.lever.co/blackbirdinteractive/02567906-c547-4389-a1ed-909455d68374/apply
First Seen At2026-05-29 07:02:26Z
Last Seen At2026-06-06 07:57:45Z
Last Checked At2026-06-06 07:57:45Z
Last Changed At2026-06-02 10:47:13Z
Inactive At
Source Posted At2026-05-21 01:22:46Z
Source Updated At
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=lever/board=blackbirdinteractive/date=2026-06-06/2026-06-06T07-57-44-954Z-09ffe79be563aeb0b47021b9d8ad6131314d9a6cf51a31afd89f11f65aa0154f.json
Event Fields
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  "source_hash": "4b4e736c078297e8fbf90dbfd05d3b75fe75187b98754984a9c963ac4791bf9e",
  "last_changed_at": "2026-06-02T10:47:13.675Z",
  "active_status": "active"
}
Parsed Structured
{
  "language": "en",
  "location": {
    "raw": "Vancouver, BC, Canada",
    "city": "Vancouver",
    "region": "BC",
    "country": "Canada",
    "is_remote": true,
    "confidence": 0.95
  },
  "salary_max": 115000,
  "salary_min": 85000,
  "inferred_at": "2026-06-06T07:57:45.611Z",
  "launch_scope": {
    "reason": "english_us_canada",
    "included": true,
    "language": "en",
    "location": {
      "raw": "Vancouver, BC, Canada",
      "city": "Vancouver",
      "region": "BC",
      "country": "Canada",
      "is_remote": true,
      "confidence": 0.95
    },
    "countries": [
      "Canada"
    ]
  },
  "remote_policy": "remote",
  "salary_period": "year",
  "workplace_type": "remote",
  "salary_currency": "CAD"
}
Extensions
{}
Native Structured
{
  "lists": [
    {
      "text": "Responsibilities",
      "content": "<div>\n\n<li>\n<p>Working as the embedded TA on a Proprietary Engine&nbsp;</p>\n</li>\n<li>\n<p>Performing Optimisation work and improving framerate stability</p>\n</li>\n<li>\n<p>Coming up with quality solutions within technical constraints</p>\n</li>\n<li>\n<p>Providing the animation, modeling, texturing and FX team with TA and implementation support</p>\n</li>\n<li>\n<p>Performing with minimum supervision, working well in a small team, and taking ownership for problems&nbsp; whilst collaborating towards solutions</p>\n</li>\n<li>\n<p>Acting as a bridge between Art, Engineering and the game engine</p>\n</li>\n<li>\n<p>Authoring understandable documentation for tool and production pipelines</p>\n</li>\n\n</div>"
    },
    {
      "text": "Requirements",
      "content": "<div>\n\n<li>\n<p>A basic understanding of the VFX production pipeline/tools/etc</p>\n</li>\n<li>\n<p>Understanding of shader development</p>\n</li>\n<li>\n<p>Understanding of asset management</p>\n</li>\n<li>\n<p>Initiative for creative problem solving and unorthodox solutions</p>\n</li>\n<li>\n<p>Familiarity with game asset building&nbsp;</p>\n</li>\n<li>\n<p>C++ Experience</p>\n</li>\n\n</div>"
    },
    {
      "text": "Pluses",
      "content": "<div>\n\n<li>\n<p>Experience with Profiling and Performance (with GPU vendor tools)</p>\n</li>\n<li>\n<p>Understanding of particle systems and effects animation would be nice</p>\n</li>\n<li>\n<p>Experience with or knowledgeable of working in proprietary engines</p>\n</li>\n<li>\n<p>P4V and Github experience</p>\n</li>\n<li>\n<p>Experience working in the Real Time Strategy genre</p>\n</li>\n\n</div>"
    }
  ],
  "country": "CA",
  "createdAt": 1779326566909,
  "updatedAt": null,
  "categories": {
    "team": "Technical Art",
    "location": "Vancouver, BC, Canada",
    "commitment": "Temporary Full-Time",
    "department": "Art",
    "allLocations": [
      "Vancouver, BC, Canada"
    ]
  },
  "salaryRange": {
    "max": 115000,
    "min": 85000,
    "currency": "CAD",
    "interval": "per-year-salary"
  },
  "workplaceType": "remote"
}
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