bluedoor data·Job Postings API·bluedoor.sh ↗

HomeCompaniesMob EntertainmentContract Senior/Lead Gameplay Programmer

Contract Senior/Lead Gameplay Programmer

Mob Entertainment · United States · Remote · Active · Greenhouse

Job facts

FieldValue
CompanyMob Entertainment
TitleContract Senior/Lead Gameplay Programmer
Normalized title-
Department / teamEngineering
LocationUnited States
Work modelRemote / Remote
Employment type-
Salary-
Statusactive
ATS providerGreenhouse
Posted / first seen2026-03-12 / 2026-05-29
Changed / last seen2026-06-06 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from Mob Entertainment.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through Greenhouse.Open
Provider filtered searchThe same provider as a filtered job collection.Open
Department jobsActive postings in Engineering.Open
Work model jobsActive Remote postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyMob Entertainment
Source1c92df81-450e-4195-a4f2-18b302ae34e8
ATS providerGreenhouse

Description

Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game " Poppy Playtime" . This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occurred since the game's launch 4 years ago. As a Contract Senior/lead Gameplay Programmer, you’ll join a cross-functional team building rich, tactile, and memorable gameplay experiences. This role bridges engineering rigor with creative iteration, working in Unreal Engine 5 to prototype, build, and polish gameplay systems and player-facing mechanics. You’ll touch everything from AI behaviors to interactive systems, player abilities to camera logic - all while upholding performance, scalability, and clarity for designers and artists. If you love shipping exciting features, digging into the engine, and building immersive experiences that stick with players, we want to talk to you. What You’ll Do Collaborate with design and engineering to implement player mechanics, tools, puzzles, and interactive sequences. Balance performance and maintainability when building gameplay code, ensuring scalability for the project Dig deep into Unreal Engine and core systems (input, physics, animation, GAS, etc.) to build clean, robust foundations for gameplay features. Utilize and extend existing systems to implement gameplay features based on design specifications Work directly with other programmers to debug issues, refactor systems, and support pipeline tools. Requirements & Skills 6+ years of professional game development experience 2+ shipped titles in Unreal Engine (preferably UE5) Experience with Unreal’s networking stack Strong familiarity with Unreal Engine’s Blueprint Scripting Language Development experience with Unreal Engine’s Gameplay Ability System (GAS) Experience with Unreal subsystems: Animation (Montages, AnimBP), Sequencer, AI (State Tree, Behavior Trees, EQS), Physics, and Input Ability to take a feature from design doc to shippable implementation Proficiency in 3D math (vector math, linear algebra, transforms) Collaborative mindset: able to translate creative vision into technical execution while communicating across departments Self-motivated with strong debugging and profiling skills Bonus Skills Development experience with co-operative or multiplayer social games Familiarity with horror or first-person puzzle games Strong C++ programming skills and a clear understanding of Blueprint/C++ communication Engine-level knowledge of Unreal systems or interest in core engine work Comfort working in a startup-style environment: fast iteration, tight collaboration, big swings Wearing many-hats. Broad exposure to Unreal Engine’s various systems is a major plus #LI-Remote Mob Entertainment is proud to be an equal opportunity workplace and complies with all federal, state, and local laws prohibiting discrimination in employment. We are committed to providing equal opportunities to applicants and employees without regard to race, color, national origin, religion, sexual orientation, gender, age, disability, military service, or any other protected class under applicable state or local law. Mob Entertainment also considers all qualified applicants with criminal histories consistent with Fair Chance laws as well as any other applicable state and local laws.

Full job record

Job ID90bc2a58dd00f6f3590ab59535d934762371e545
Org IDa4a0acf3-235c-4112-bb4d-6d56b637c734
Source ID1c92df81-450e-4195-a4f2-18b302ae34e8
Board ID1c92df81-450e-4195-a4f2-18b302ae34e8
Providergreenhouse
Provider Job Key5077367007
TitleContract Senior/Lead Gameplay Programmer
Normalized Title
Statusactive
Activeyes
Location TextUnited States
DepartmentEngineering
Team
Employment Type
Workplace Typeremote
Remote Policyremote
CountryUnited States
Region
City
Salary Raw
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://job-boards.greenhouse.io/mobentertainment/jobs/5077367007
Apply URLhttps://job-boards.greenhouse.io/mobentertainment/jobs/5077367007
First Seen At2026-05-29 22:56:54Z
Last Seen At2026-06-06 19:34:28Z
Last Checked At2026-06-06 19:34:28Z
Last Changed At2026-06-06 07:32:11Z
Inactive At
Source Posted At2026-03-12 17:43:28Z
Source Updated At2026-06-05 18:53:28Z
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=greenhouse/board=mobentertainment/date=2026-06-06/2026-06-06T19-34-28-037Z-bea4c9e3349a1ce23c97cf563931d977e2788800a8e0af924c5daae8d7df75e9.json
Event Fields
{
  "content_hash": "e7248ad2d31a458326ae5a8f645f6498aa618df254298538dc7d9a7d94143049",
  "source_hash": "de894253d5f7c9a5ef33233c931accc82de923299990d68df5ce44e038929683",
  "last_changed_at": "2026-06-06T07:32:11.904Z",
  "active_status": "active"
}
Parsed Structured
{
  "language": "en",
  "location": {
    "raw": "United States",
    "city": null,
    "region": null,
    "country": "United States",
    "is_remote": true,
    "confidence": 0.95
  },
  "salary_max": null,
  "salary_min": null,
  "inferred_at": "2026-06-06T19:34:28.138Z",
  "launch_scope": {
    "reason": "english_us_canada",
    "included": true,
    "language": "en",
    "location": {
      "raw": "United States",
      "city": null,
      "region": null,
      "country": "United States",
      "is_remote": true,
      "confidence": 0.95
    },
    "countries": [
      "United States"
    ]
  },
  "remote_policy": "remote",
  "salary_period": null,
  "workplace_type": "remote",
  "salary_currency": null
}
Extensions
{}
Native Structured
{
  "title": "Contract Senior/Lead Gameplay Programmer ",
  "offices": [],
  "language": "en",
  "location": {
    "name": "United States"
  },
  "metadata": [],
  "updated_at": "2026-06-05T14:53:28-04:00",
  "departments": [
    {
      "id": 4065902007,
      "name": "Engineering",
      "child_ids": [],
      "parent_id": null
    }
  ],
  "company_name": "Mob Entertainment",
  "requisition_id": 4604344007,
  "first_published": "2026-03-12T13:43:28-04:00",
  "application_deadline": null
}
Get this page with API

Rendered from the bluedoor Job Postings API. Reproduce it:

GET https://api.bluedoor.sh/job-postings/v1/jobs/90bc2a58dd00f6f3590ab59535d934762371e545?include=descriptionJSON
GET https://api.bluedoor.sh/job-postings/v1/orgs/a4a0acf3-235c-4112-bb4d-6d56b637c734JSON
GET https://api.bluedoor.sh/job-postings/v1/sources/1c92df81-450e-4195-a4f2-18b302ae34e8JSON
GET https://api.bluedoor.sh/job-postings/v1/jobs/90bc2a58dd00f6f3590ab59535d934762371e545/eventsJSON