Home › Companies › Pgl › 3D Modeler/Texture Artist
3D Modeler/Texture Artist
Pgl · Bucharest, RO, 020335, Romania · Active · BambooHR
Job facts
| Field | Value |
|---|---|
| Company | Pgl |
| Title | 3D Modeler/Texture Artist |
| Normalized title | - |
| Department / team | Video |
| Location | Bucharest, RO |
| Work model | - |
| Employment type | Full Time |
| Salary | - |
| Status | active |
| ATS provider | BambooHR |
| Posted / first seen | 2020-05-11 / 2026-05-30 |
| Changed / last seen | 2026-05-30 / 2026-06-20 |
Related slices
| Page | What it contains | Open |
|---|---|---|
| Company jobs | Active postings from Pgl. | Open |
| Company breakdowns | Role, location, ATS, and work model facets for this company. | Open |
| ATS provider jobs | Active postings observed through BambooHR. | Open |
| Provider filtered search | The same provider as a filtered job collection. | Open |
| City jobs | Active postings in Bucharest. | Open |
| Department jobs | Active postings in Video. | Open |
| Lifecycle events | Open, update, close, and reopen events for this posting. | Open |
| Original posting | Canonical source or apply URL captured from the ATS. | Open |
Linked records
| Company | Pgl |
| Source | 079d85df-1783-4c92-9149-a65db448dbb6 |
| ATS provider | BambooHR |
Description
We are looking for a 3D Modeler/Texture Artist to join our team of artists and developers working on real-time/offline broadcast graphics/AR solutions.
Responsibilities:
creating, texturing and managing digital assets such as 3D Characters/props inspired from various existing video game universes (Counter Strike: Global Offensive, Dota 2, Apex Legends, FIFA, etc);
creating and texturing 3D meshes of existing 2D logos;
modeling and texturing trophies from scratch inspired by various video games that will be either 3D printed and/or included in our graphics/AR pipeline;
modeling and texturing real objects to be included in our graphics/AR pipeline (such as existing trophies, furniture, locations, etc);
texturing existing models and baking various maps that will be used in video game engines;
modeling/remaking/texturing small areas of existing video game maps to serve as backdrops for our productions/animations/videos/etc;
modeling game inspired studios to serve as a backdrop for our productions/to be transposed into reality on location;
Requirements:
proven working experience and knowledge related to 3D modeling, texturing and rendering;
advanced knowledge of a 3D modeling/rendering suite (3DS Max, Maya, Zbrush, Cinema 4D, Blender, etc);
good knowledge of a texturing suite;
an understanding of real-time rendering and it's necessities;
the ability to model for both offline rendering and real-time rendering;
good understanding of texturing/shading techniques;
a creative mindset, an eye for detail and good visualization skills;
the ability to take feedback and make changes as required;
some familiarity with animation techniques;
good communication skills;
2 years of experience in 3D design and modeling;
team player, good communication skills, functional English proficiency;
ability to thrive in a fast-paced environment;
a high degree of independent judgment;
able to solve complex problems;
knowledge of game engines like Unity and Unreal Engine and/or live motion capture solutions is a plus
Full job record
| Job ID | 8ec7676508f63136747cab8ce645662254cf9e1a |
| Org ID | ab102e9b-f334-4220-a4f1-bba066a3b7a2 |
| Source ID | 079d85df-1783-4c92-9149-a65db448dbb6 |
| Board ID | 079d85df-1783-4c92-9149-a65db448dbb6 |
| Provider | bamboohr |
| Provider Job Key | 31 |
| Title | 3D Modeler/Texture Artist |
| Normalized Title | — |
| Status | active |
| Active | yes |
| Location Text | Bucharest, RO, 020335, Romania |
| Department | Video |
| Team | — |
| Employment Type | full_time |
| Workplace Type | — |
| Remote Policy | — |
| Country | — |
| Region | RO |
| City | Bucharest |
| Salary Raw | — |
| Salary Min | — |
| Salary Max | — |
| Salary Currency | — |
| Salary Period | — |
| Source URL | https://pgl.bamboohr.com/careers/31 |
| Apply URL | https://pgl.bamboohr.com/careers/31 |
| First Seen At | 2026-05-30 05:40:03Z |
| Last Seen At | 2026-06-20 09:47:03Z |
| Last Checked At | 2026-06-20 09:47:03Z |
| Last Changed At | 2026-05-30 05:40:03Z |
| Inactive At | — |
| Source Posted At | 2020-05-11 00:00:00Z |
| Source Updated At | — |
| Raw Payload Uri | s3://job-postings-prod-raw-590183727216/raw/provider=bamboohr/board=pgl/date=2026-06-20/2026-06-20T09-47-00-515Z-dad03b4fd50f8d1b972ef8d53083379671967f397131aa4a04e8fefb95b4b013.json |
Event Fields
{
"content_hash": "30cd3246bc00f2533b33deb7c3fed977b0441783e275e38e0a0e4308223e04d4",
"source_hash": "841797921c4dce1ba2aea81f70860cac6a2319640a893eb0e5167e314dafbb42",
"last_changed_at": "2026-05-30T05:40:03.693Z",
"active_status": "active"
}Parsed Structured
{
"dedupe": null,
"language": "en",
"location": {
"raw": "Bucharest, RO, 020335, Romania",
"city": "Bucharest",
"region": "RO",
"country": null,
"is_remote": false,
"confidence": 0.8
},
"salary_max": null,
"salary_min": null,
"inferred_at": "2026-06-20T09:47:03.087Z",
"launch_scope": {
"reason": "bamboohr_production_catalog",
"included": true,
"location": {
"raw": "Bucharest, RO, 020335, Romania",
"city": "Bucharest",
"region": "RO",
"country": null,
"is_remote": false,
"confidence": 0.8
},
"countries": []
},
"remote_policy": null,
"salary_period": null,
"workplace_type": null,
"salary_currency": null
}Extensions
{}Native Structured
{
"list_job": {
"id": "31",
"isRemote": null,
"location": {
"city": "Bucharest",
"state": "RO"
},
"atsLocation": {
"city": null,
"state": null,
"country": null,
"province": null
},
"departmentId": "18705",
"locationType": "0",
"jobOpeningName": "3D Modeler/Texture Artist",
"departmentLabel": "Video",
"employmentStatusLabel": "Full-Time"
},
"detail_errors": [],
"detail_job_opening": {
"location": {
"city": "Bucharest",
"state": "RO",
"postalCode": "020335",
"addressCountry": "Romania"
},
"datePosted": "2020-05-11",
"atsLocation": {
"city": null,
"state": null,
"country": null,
"countryId": null
},
"description": "<p> </p><p><br></p><p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: 400; text-decoration: none;\">We are looking for a 3D Modeler/Texture Artist to join our team of artists and developers working on real-time/offline broadcast graphics/AR solutions.</span></p><p><br></p><p><span style=\"font-size: 18px; font-family: verdana, geneva;\"> </span></p><p><br></p><p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: bold; text-decoration: none;\">Responsibilities:</span></p><p><br></p><ul>\n<li>\r\n<p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: 400; text-decoration: none;\">creating, texturing and managing digital assets such as 3D Characters/props inspired from various existing video game universes (Counter Strike: Global Offensive, Dota 2, Apex Legends, FIFA, etc);</span></p>\r\n</li>\r\n<li>\r\n<p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: 400; text-decoration: none;\">creating and texturing 3D meshes of existing 2D logos;</span></p>\r\n</li>\r\n<li>\r\n<p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: 400; text-decoration: none;\">modeling and texturing trophies from scratch inspired by various video games that will be either 3D printed and/or included in our graphics/AR pipeline;</span></p>\r\n</li>\r\n<li>\r\n<p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: 400; text-decoration: none;\">modeling and texturing real objects to be included in our graphics/AR pipeline (such as existing trophies, furniture, locations, etc);</span></p>\r\n</li>\r\n<li>\r\n<p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: 400; text-decoration: none;\">texturing existing models and baking various maps that will be used in video game engines;</span></p>\r\n</li>\r\n<li>\r\n<p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: 400; text-decoration: none;\">modeling/remaking/texturing small areas of existing video game maps to serve as backdrops for our productions/animations/videos/etc;</span></p>\r\n</li>\r\n<li>\r\n<p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: 400; text-decoration: none;\">modeling game inspired studios to serve as a backdrop for our productions/to be transposed into reality on location;</span></p>\r\n</li>\r\n</ul><p><br></p><p><span style=\"font-size: 18px; font-family: verdana, geneva;\"> </span></p><p><br></p><p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: bold; text-decoration: none;\">Requirements:</span></p><p><br></p><ul>\n<li>\r\n<p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: 400; text-decoration: none;\">proven working experience and knowledge related to 3D modeling, texturing and rendering;</span></p>\r\n</li>\r\n<li>\r\n<p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: 400; text-decoration: none;\">advanced knowledge of a 3D modeling/rendering suite (3DS Max, Maya, Zbrush, Cinema 4D, Blender, etc);</span></p>\r\n</li>\r\n<li>\r\n<p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: 400; text-decoration: none;\">good knowledge of a texturing suite;</span></p>\r\n</li>\r\n<li>\r\n<p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: 400; text-decoration: none;\">an understanding of real-time rendering and it's necessities;</span></p>\r\n</li>\r\n<li>\r\n<p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: 400; text-decoration: none;\">the ability to model for both offline rendering and real-time rendering;</span></p>\r\n</li>\r\n<li>\r\n<p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: 400; text-decoration: none;\">good understanding of texturing/shading techniques;</span></p>\r\n</li>\r\n<li>\r\n<p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: 400; text-decoration: none;\">a creative mindset, an eye for detail and good visualization skills;</span></p>\r\n</li>\r\n<li>\r\n<p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: 400; text-decoration: none;\">the ability to take feedback and make changes as required;</span></p>\r\n</li>\r\n<li>\r\n<p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: 400; text-decoration: none;\">some familiarity with animation techniques;</span></p>\r\n</li>\r\n<li>\r\n<p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: 400; text-decoration: none;\">good communication skills;</span></p>\r\n</li>\r\n<li>\r\n<p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: 400; text-decoration: none;\">2 years of experience in 3D design and modeling;</span></p>\r\n</li>\r\n<li>\r\n<p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: 400; text-decoration: none;\">team player, good communication skills, functional English proficiency;</span></p>\r\n</li>\r\n<li>\r\n<p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: 400; text-decoration: none;\">ability to thrive in a fast-paced environment;</span></p>\r\n</li>\r\n<li>\r\n<p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: 400; text-decoration: none;\">a high degree of independent judgment;</span></p>\r\n</li>\r\n<li>\r\n<p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: 400; text-decoration: none;\">able to solve complex problems;</span></p>\r\n</li>\r\n<li>\r\n<p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: 400; text-decoration: none;\">knowledge of game engines like Unity and Unreal Engine and/or live motion capture solutions is a plus</span></p>\r\n</li>\r\n</ul>",
"compensation": null,
"departmentId": "18705",
"locationType": "0",
"seekPromoted": false,
"jobCategoryId": null,
"jobOpeningName": "3D Modeler/Texture Artist",
"departmentLabel": "Video",
"jobOpeningStatus": "Open",
"minimumExperience": "Experienced",
"jobOpeningShareUrl": "https://pgl.bamboohr.com/careers/31",
"employmentStatusLabel": "Full-Time"
}
}Get this page with API
Rendered from the bluedoor Job Postings API. Reproduce it:
GET https://api.bluedoor.sh/job-postings/v1/jobs/8ec7676508f63136747cab8ce645662254cf9e1a?include=descriptionJSONGET https://api.bluedoor.sh/job-postings/v1/orgs/ab102e9b-f334-4220-a4f1-bba066a3b7a2JSONGET https://api.bluedoor.sh/job-postings/v1/sources/079d85df-1783-4c92-9149-a65db448dbb6JSONGET https://api.bluedoor.sh/job-postings/v1/jobs/8ec7676508f63136747cab8ce645662254cf9e1a/eventsJSON