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HomeCompaniesPgl3D Modeler/Texture Artist

3D Modeler/Texture Artist

Pgl · Bucharest, RO, 020335, Romania · Active · BambooHR

Job facts

FieldValue
CompanyPgl
Title3D Modeler/Texture Artist
Normalized title-
Department / teamVideo
LocationBucharest, RO
Work model-
Employment typeFull Time
Salary-
Statusactive
ATS providerBambooHR
Posted / first seen2020-05-11 / 2026-05-30
Changed / last seen2026-05-30 / 2026-06-20

Related slices

PageWhat it containsOpen
Company jobsActive postings from Pgl.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through BambooHR.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Bucharest.Open
Department jobsActive postings in Video.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyPgl
Source079d85df-1783-4c92-9149-a65db448dbb6
ATS providerBambooHR

Description

We are looking for a 3D Modeler/Texture Artist to join our team of artists and developers working on real-time/offline broadcast graphics/AR solutions. Responsibilities: creating, texturing and managing digital assets such as 3D Characters/props inspired from various existing video game universes (Counter Strike: Global Offensive, Dota 2, Apex Legends, FIFA, etc); creating and texturing 3D meshes of existing 2D logos; modeling and texturing trophies from scratch inspired by various video games that will be either 3D printed and/or included in our graphics/AR pipeline; modeling and texturing real objects to be included in our graphics/AR pipeline (such as existing trophies, furniture, locations, etc); texturing existing models and baking various maps that will be used in video game engines; modeling/remaking/texturing small areas of existing video game maps to serve as backdrops for our productions/animations/videos/etc; modeling game inspired studios to serve as a backdrop for our productions/to be transposed into reality on location; Requirements: proven working experience and knowledge related to 3D modeling, texturing and rendering; advanced knowledge of a 3D modeling/rendering suite (3DS Max, Maya, Zbrush, Cinema 4D, Blender, etc); good knowledge of a texturing suite; an understanding of real-time rendering and it's necessities; the ability to model for both offline rendering and real-time rendering; good understanding of texturing/shading techniques; a creative mindset, an eye for detail and good visualization skills; the ability to take feedback and make changes as required; some familiarity with animation techniques; good communication skills; 2 years of experience in 3D design and modeling; team player, good communication skills, functional English proficiency; ability to thrive in a fast-paced environment; a high degree of independent judgment; able to solve complex problems; knowledge of game engines like Unity and Unreal Engine and/or live motion capture solutions is a plus

Full job record

Job ID8ec7676508f63136747cab8ce645662254cf9e1a
Org IDab102e9b-f334-4220-a4f1-bba066a3b7a2
Source ID079d85df-1783-4c92-9149-a65db448dbb6
Board ID079d85df-1783-4c92-9149-a65db448dbb6
Providerbamboohr
Provider Job Key31
Title3D Modeler/Texture Artist
Normalized Title
Statusactive
Activeyes
Location TextBucharest, RO, 020335, Romania
DepartmentVideo
Team
Employment Typefull_time
Workplace Type
Remote Policy
Country
RegionRO
CityBucharest
Salary Raw
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://pgl.bamboohr.com/careers/31
Apply URLhttps://pgl.bamboohr.com/careers/31
First Seen At2026-05-30 05:40:03Z
Last Seen At2026-06-20 09:47:03Z
Last Checked At2026-06-20 09:47:03Z
Last Changed At2026-05-30 05:40:03Z
Inactive At
Source Posted At2020-05-11 00:00:00Z
Source Updated At
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=bamboohr/board=pgl/date=2026-06-20/2026-06-20T09-47-00-515Z-dad03b4fd50f8d1b972ef8d53083379671967f397131aa4a04e8fefb95b4b013.json
Event Fields
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  "last_changed_at": "2026-05-30T05:40:03.693Z",
  "active_status": "active"
}
Parsed Structured
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    "confidence": 0.8
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}
Extensions
{}
Native Structured
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    "jobOpeningName": "3D Modeler/Texture Artist",
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    "description": "<p> </p><p><br></p><p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: 400; text-decoration: none;\">We are looking for a 3D Modeler/Texture Artist to join our team of artists and developers working on real-time/offline broadcast graphics/AR solutions.</span></p><p><br></p><p><span style=\"font-size: 18px; font-family: verdana, geneva;\"> </span></p><p><br></p><p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: bold; text-decoration: none;\">Responsibilities:</span></p><p><br></p><ul>\n<li>\r\n<p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: 400; text-decoration: none;\">creating, texturing and managing digital assets such as 3D Characters/props inspired from various existing video game universes (Counter Strike: Global Offensive, Dota 2, Apex Legends, FIFA, etc);</span></p>\r\n</li>\r\n<li>\r\n<p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: 400; text-decoration: none;\">creating and texturing 3D meshes of existing 2D logos;</span></p>\r\n</li>\r\n<li>\r\n<p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: 400; text-decoration: none;\">modeling and texturing trophies from scratch inspired by various video games that will be either 3D printed and/or included in our graphics/AR pipeline;</span></p>\r\n</li>\r\n<li>\r\n<p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: 400; text-decoration: none;\">modeling and texturing real objects to be included in our graphics/AR pipeline (such as existing trophies, furniture, locations, etc);</span></p>\r\n</li>\r\n<li>\r\n<p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: 400; text-decoration: none;\">texturing existing models and baking various maps that will be used in video game engines;</span></p>\r\n</li>\r\n<li>\r\n<p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: 400; text-decoration: none;\">modeling/remaking/texturing small areas of existing video game maps to serve as backdrops for our productions/animations/videos/etc;</span></p>\r\n</li>\r\n<li>\r\n<p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: 400; text-decoration: none;\">modeling game inspired studios to serve as a backdrop for our productions/to be transposed into reality on location;</span></p>\r\n</li>\r\n</ul><p><br></p><p><span style=\"font-size: 18px; font-family: verdana, geneva;\"> </span></p><p><br></p><p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: bold; text-decoration: none;\">Requirements:</span></p><p><br></p><ul>\n<li>\r\n<p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: 400; text-decoration: none;\">proven working experience and knowledge related to 3D modeling, texturing and rendering;</span></p>\r\n</li>\r\n<li>\r\n<p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: 400; text-decoration: none;\">advanced knowledge of a 3D modeling/rendering suite (3DS Max, Maya, Zbrush, Cinema 4D, Blender, etc);</span></p>\r\n</li>\r\n<li>\r\n<p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: 400; text-decoration: none;\">good knowledge of a texturing suite;</span></p>\r\n</li>\r\n<li>\r\n<p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: 400; text-decoration: none;\">an understanding of real-time rendering and it's necessities;</span></p>\r\n</li>\r\n<li>\r\n<p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: 400; text-decoration: none;\">the ability to model for both offline rendering and real-time rendering;</span></p>\r\n</li>\r\n<li>\r\n<p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: 400; text-decoration: none;\">good understanding of texturing/shading techniques;</span></p>\r\n</li>\r\n<li>\r\n<p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: 400; text-decoration: none;\">a creative mindset, an eye for detail and good visualization skills;</span></p>\r\n</li>\r\n<li>\r\n<p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: 400; text-decoration: none;\">the ability to take feedback and make changes as required;</span></p>\r\n</li>\r\n<li>\r\n<p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: 400; text-decoration: none;\">some familiarity with animation techniques;</span></p>\r\n</li>\r\n<li>\r\n<p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: 400; text-decoration: none;\">good communication skills;</span></p>\r\n</li>\r\n<li>\r\n<p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: 400; text-decoration: none;\">2 years of experience in 3D design and modeling;</span></p>\r\n</li>\r\n<li>\r\n<p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: 400; text-decoration: none;\">team player, good communication skills, functional English proficiency;</span></p>\r\n</li>\r\n<li>\r\n<p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: 400; text-decoration: none;\">ability to thrive in a fast-paced environment;</span></p>\r\n</li>\r\n<li>\r\n<p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: 400; text-decoration: none;\">a high degree of independent judgment;</span></p>\r\n</li>\r\n<li>\r\n<p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: 400; text-decoration: none;\">able to solve complex problems;</span></p>\r\n</li>\r\n<li>\r\n<p><span style=\"color: #0e101a; font-size: 18px; font-family: verdana, geneva; font-weight: 400; text-decoration: none;\">knowledge of game engines like Unity and Unreal Engine and/or live motion capture solutions is a plus</span></p>\r\n</li>\r\n</ul>",
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    "jobOpeningShareUrl": "https://pgl.bamboohr.com/careers/31",
    "employmentStatusLabel": "Full-Time"
  }
}
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