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Contract Senior VFX Artist
Mob Entertainment · United States · Active · Greenhouse
Job facts
| Field | Value |
|---|---|
| Company | Mob Entertainment |
| Title | Contract Senior VFX Artist |
| Normalized title | - |
| Department / team | Art |
| Location | United States |
| Work model | - |
| Employment type | - |
| Salary | - |
| Status | active |
| ATS provider | Greenhouse |
| Posted / first seen | 2026-06-03 / 2026-06-04 |
| Changed / last seen | 2026-06-06 / 2026-06-06 |
Related slices
| Page | What it contains | Open |
|---|---|---|
| Company jobs | Active postings from Mob Entertainment. | Open |
| Company breakdowns | Role, location, ATS, and work model facets for this company. | Open |
| ATS provider jobs | Active postings observed through Greenhouse. | Open |
| Provider filtered search | The same provider as a filtered job collection. | Open |
| Department jobs | Active postings in Art. | Open |
| Lifecycle events | Open, update, close, and reopen events for this posting. | Open |
| Original posting | Canonical source or apply URL captured from the ATS. | Open |
Linked records
| Company | Mob Entertainment |
| Source | 1c92df81-450e-4195-a4f2-18b302ae34e8 |
| ATS provider | Greenhouse |
Description
Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game " Poppy Playtime" . This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occurred since the game's launch 4 years ago.
The Role
We’re looking for a Contract VFX Artist to help bring our worlds to life through high-quality, real-time visual effects. You’ll play a key role in creating atmospheric, stylized, and gameplay-driven effects that enhance immersion, tension, and player feedback.
This is a hands-on role focused on execution and iteration, working closely with art, design, and engineering to deliver polished in-game effects on a defined timeline.
What You’ll Do
Create high-quality real-time VFX for gameplay, environments, and cinematics (particles, shaders, lighting effects, etc.)
Design and implement effects that enhance player feedback, readability, and emotional impact
Work within Unreal Engine (Niagara preferred) to build, iterate, and polish effects
Collaborate with art direction to ensure consistency with the game’s visual style and tone
Partner with designers to support gameplay clarity and moment-to-moment feedback
Optimize VFX for performance, memory, and scalability across target platforms
Iterate quickly based on feedback and production needs
Maintain clean organization and documentation of VFX assets
What We’re Looking For
3+ years of experience creating real-time VFX for games
Strong portfolio demonstrating high-quality, stylized, and/or atmospheric effects
Experience with Unreal Engine (Niagara strongly preferred) or similar real-time engines
Solid understanding of shaders, materials, and particle systems
Ability to balance visual quality with performance constraints
Strong collaboration and communication skills
Ability to work independently and deliver assets on schedule in a contract environment
Nice to Have
Experience working on horror or atmospheric games
Knowledge of Houdini or procedural VFX workflows
Basic scripting or technical art experience
Experience shipping at least one game title
Familiarity with console and multi-platform optimization
Mob Entertainment is proud to be an equal opportunity workplace and complies with all federal, state, and local laws prohibiting discrimination in employment. We are committed to providing equal opportunities to applicants and employees without regard to race, color, national origin, religion, sexual orientation, gender, age, disability, military service, or any other protected class under applicable state or local law. Mob Entertainment also considers all qualified applicants with criminal histories consistent with Fair Chance laws as well as any other applicable state and local laws.
Full job record
| Job ID | 8d0e93cd69f7c2bff755292d7bd3a4ee3da653d6 |
| Org ID | a4a0acf3-235c-4112-bb4d-6d56b637c734 |
| Source ID | 1c92df81-450e-4195-a4f2-18b302ae34e8 |
| Board ID | 1c92df81-450e-4195-a4f2-18b302ae34e8 |
| Provider | greenhouse |
| Provider Job Key | 5153746007 |
| Title | Contract Senior VFX Artist |
| Normalized Title | — |
| Status | active |
| Active | yes |
| Location Text | United States |
| Department | Art |
| Team | — |
| Employment Type | — |
| Workplace Type | — |
| Remote Policy | — |
| Country | United States |
| Region | — |
| City | — |
| Salary Raw | — |
| Salary Min | — |
| Salary Max | — |
| Salary Currency | — |
| Salary Period | — |
| Source URL | https://job-boards.greenhouse.io/mobentertainment/jobs/5153746007 |
| Apply URL | https://job-boards.greenhouse.io/mobentertainment/jobs/5153746007 |
| First Seen At | 2026-06-04 11:08:49Z |
| Last Seen At | 2026-06-06 19:34:28Z |
| Last Checked At | 2026-06-06 19:34:28Z |
| Last Changed At | 2026-06-06 07:32:11Z |
| Inactive At | — |
| Source Posted At | 2026-06-03 15:46:14Z |
| Source Updated At | 2026-06-05 18:53:28Z |
| Raw Payload Uri | s3://job-postings-prod-raw-590183727216/raw/provider=greenhouse/board=mobentertainment/date=2026-06-06/2026-06-06T19-34-28-037Z-bea4c9e3349a1ce23c97cf563931d977e2788800a8e0af924c5daae8d7df75e9.json |
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