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HomeCompaniesBlackbirdinteractiveTechnical Animator (12-month contract)

Technical Animator (12-month contract)

Blackbirdinteractive · Vancouver, BC, Canada · Remote · Active · CAD 80,000–CAD 100,000 / year · Lever

Job facts

FieldValue
CompanyBlackbirdinteractive
TitleTechnical Animator (12-month contract)
Normalized title-
Department / teamArt / Technical Art
LocationVancouver, BC, Canada
Work modelRemote / Remote
Employment typeTemporary Full Time
SalaryCAD 80,000–CAD 100,000 / year
Statusactive
ATS providerLever
Posted / first seen2026-06-18 / 2026-06-19
Changed / last seen2026-06-19 / 2026-06-19

Related slices

PageWhat it containsOpen
Company jobsActive postings from Blackbirdinteractive.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through Lever.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Vancouver.Open
Department jobsActive postings in Art.Open
Work model jobsActive Remote postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyBlackbirdinteractive
Sourcede15df0c-b3ae-4775-90f0-dd411c9e3c56
ATS providerLever

Description

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres. Our studio operates as a remote-first workplace, offering flexible work arrangements. At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada. Responsibilities Develop and maintain Maya and Unreal-based pipelines that enable animation, rigging, and content export workflows Produce high quality animation in gameplay to fit the overall style and established creative direction Proficient in animating both mechanical and humanoid assets Ability to take direction from the Art Director in order to maintain a coherent aesthetic thread throughout the project Collaborate with technical artists to fill gaps in pipeline and tools where needed Collaborate with 3D artists to create smooth handoffs between asset creation and animation set-up Collaborate with production to provide estimates and timelines to ensure timely delivery of assets Requirements 4+ years of experience in technical animation and gameplay animation specifically for games Strong knowledge of rigging workflows Well-versed in Maya and Unreal Engine 5 Familiarity with game-ready skeleton design, skinning, and animation scene structure Comfort working in Perforce-integrated pipelines and managing scene referencing/export workflows Comfort with quick iteration and problem-solving Strong communication skills and a collaborative mindset Bonuses Passion for games Passion for film and cinematography Experience manipulating Unreal camera rigs and setups

Full job record

Job ID88f94bb92a96e01444d4242ce0f202692457ced0
Org ID14738bcc-94a7-4251-8421-379ac988e374
Source IDde15df0c-b3ae-4775-90f0-dd411c9e3c56
Board IDde15df0c-b3ae-4775-90f0-dd411c9e3c56
Providerlever
Provider Job Key3e7c12f7-870b-4147-9f09-71f46ae29c23
TitleTechnical Animator (12-month contract)
Normalized Title
Statusactive
Activeyes
Location TextVancouver, BC, Canada
DepartmentArt
TeamTechnical Art
Employment TypeTemporary Full-Time
Workplace Typeremote
Remote Policyremote
CountryCanada
RegionBC
CityVancouver
Salary RawCAD 80000-100000 per-year-salary
Salary Min80,000
Salary Max100,000
Salary CurrencyCAD
Salary Periodyear
Source URLhttps://jobs.lever.co/blackbirdinteractive/3e7c12f7-870b-4147-9f09-71f46ae29c23
Apply URLhttps://jobs.lever.co/blackbirdinteractive/3e7c12f7-870b-4147-9f09-71f46ae29c23/apply
First Seen At2026-06-19 07:57:36Z
Last Seen At2026-06-19 07:57:36Z
Last Checked At2026-06-19 07:57:36Z
Last Changed At2026-06-19 07:57:36Z
Inactive At
Source Posted At2026-06-18 17:51:31Z
Source Updated At
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=lever/board=blackbirdinteractive/date=2026-06-19/2026-06-19T07-57-35-902Z-9ccd58ee7e7967b145d61336f967a07ac7b4be5c4dbfd8f2b2ea0ddb18871cb4.json
Event Fields
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  "last_changed_at": "2026-06-19T07:57:36.098Z",
  "active_status": "active"
}
Parsed Structured
{
  "language": "en",
  "location": {
    "raw": "Vancouver, BC, Canada",
    "city": "Vancouver",
    "region": "BC",
    "country": "Canada",
    "is_remote": true,
    "confidence": 0.95
  },
  "salary_max": 100000,
  "salary_min": 80000,
  "inferred_at": "2026-06-19T07:57:36.096Z",
  "launch_scope": {
    "reason": "english_us_canada",
    "included": true,
    "language": "en",
    "location": {
      "raw": "Vancouver, BC, Canada",
      "city": "Vancouver",
      "region": "BC",
      "country": "Canada",
      "is_remote": true,
      "confidence": 0.95
    },
    "countries": [
      "Canada"
    ]
  },
  "remote_policy": "remote",
  "salary_period": "year",
  "workplace_type": "remote",
  "salary_currency": "CAD"
}
Extensions
{}
Native Structured
{
  "lists": [
    {
      "text": " Responsibilities",
      "content": "<div>\n\n<li>\n<p>Develop and maintain Maya and Unreal-based pipelines that enable animation, rigging, and content export workflows</p>\n</li>\n<li>\n<p>Produce high quality animation in gameplay to fit the overall style and established creative direction</p>\n</li>\n<li>\n<p>Proficient in animating both mechanical and humanoid assets</p>\n</li>\n<li>\n<p>Ability to take direction from the Art Director in order to maintain a coherent aesthetic thread throughout the project</p>\n</li>\n<li>\n<p>Collaborate with technical artists to fill gaps in pipeline and tools where needed</p>\n</li>\n<li>\n<p>Collaborate with 3D artists to create smooth handoffs between asset creation and animation set-up</p>\n</li>\n<li>\n<p>Collaborate with production to provide estimates and timelines to ensure timely delivery of assets</p>\n</li>\n\n</div>"
    },
    {
      "text": " Requirements",
      "content": "<div>\n\n<li>\n<p>4+ years of experience in technical animation and gameplay animation specifically for games</p>\n</li>\n<li>\n<p>Strong knowledge of rigging workflows</p>\n</li>\n<li>\n<p>Well-versed in Maya and Unreal Engine 5</p>\n</li>\n<li>\n<p>Familiarity with game-ready skeleton design, skinning, and animation scene structure</p>\n</li>\n<li>\n<p>Comfort working in Perforce-integrated pipelines and managing scene referencing/export workflows</p>\n</li>\n<li>\n<p>Comfort with quick iteration and problem-solving</p>\n</li>\n<li>\n<p>Strong communication skills and a collaborative mindset</p>\n</li>\n\n</div>"
    },
    {
      "text": "Bonuses",
      "content": "<div>\n\n<li>\n<p>Passion for games</p>\n</li>\n<li>\n<p>Passion for film and cinematography</p>\n</li>\n<li>\n<p>Experience manipulating Unreal camera rigs and setups</p>\n</li>\n\n</div>"
    }
  ],
  "country": "CA",
  "createdAt": 1781805091278,
  "updatedAt": null,
  "categories": {
    "team": "Technical Art",
    "location": "Vancouver, BC, Canada",
    "commitment": "Temporary Full-Time",
    "department": "Art",
    "allLocations": [
      "Vancouver, BC, Canada"
    ]
  },
  "salaryRange": {
    "max": 100000,
    "min": 80000,
    "currency": "CAD",
    "interval": "per-year-salary"
  },
  "workplaceType": "remote"
}
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