bluedoor data·Job Postings API·bluedoor.sh ↗

HomeCompaniesMenloSimulation Engineer (Mujuco)

Simulation Engineer (Mujuco)

Menlo · Ho Chi Minh City, HCMC, 700000, Viet Nam · Active · BambooHR

Job facts

FieldValue
CompanyMenlo
TitleSimulation Engineer (Mujuco)
Normalized title-
Department / teamMenlo HQ
LocationHo Chi Minh City, HCMC
Work model-
Employment typeFull Time
Salary-
Statusactive
ATS providerBambooHR
Posted / first seen2026-05-23 / 2026-05-30
Changed / last seen2026-05-30 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from Menlo.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through BambooHR.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Ho Chi Minh City.Open
Department jobsActive postings in Menlo HQ.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyMenlo
Source0de7fe14-773e-46a7-bf7b-e1b137c04318
ATS providerBambooHR

Description

About Menlo Menlo Research is an Applied R&D lab building Asimov, an open-source humanoid robot platform, and the full software stack that powers it. Our mission is to make humanoid labor economically viable -- turning software into physical labor at scale. We build across the full stack: hardware architecture, locomotion, autonomy, simulation, and infrastructure. We move fast, ship to real robots, and open-source everything we can. If you want your work to matter beyond a paper or a demo, this is the place. The Role The hard problem in simulation is not building a demo environment. It is building digital twins that are faithful enough to train policies, close sim-to-real gaps, and accelerate hardware development at scale. As a Software Engineer, Digital Twin, you will own the environments, tooling, and pipelines that make Asimov's virtual counterpart a first-class engineering asset. You will work across MuJoCo, Isaac Sim, and Unreal Engine -- using the right tool for the right layer of the stack, from physics training to photorealistic synthetic data generation. What You Will Do Build and maintain high-fidelity digital twin environments for Asimov across MuJoCo, Isaac Sim, and Unreal Engine, calibrated to real hardware behavior. Design and own the systems -- not just the environments -- that let locomotion, autonomy, and perception teams generate, validate, and iterate on simulation scenarios at scale. Build pipelines for asset import, USD and MJCF workflows, sensor modeling, and real-to-sim calibration to keep digital twins synchronized with evolving hardware. Develop photorealistic rendering pipelines in Unreal Engine for synthetic data generation and perception model training. Work with hardware and mechatronics teams to model actuator dynamics, contact physics, and structural behavior, ensuring simulation parameters reflect physical ground truth. Integrate digital twin environments with Menlo's locomotion training pipeline (Cyclotron) and autonomy stack, enabling teams to run experiments and close the sim-to-real gap. Contribute to the open-source Asimov simulation stack, including tooling, documentation, and reproducible environment workflows. What You Will Bring Hands-on experience building or maintaining simulation environments in MuJoCo, Isaac Sim, or a comparable physics engine -- on real robot development programs, not just coursework. Proficiency in Python and C++. Solid understanding of rigid body dynamics, contact simulation, and how simulator parameters translate to physical hardware behavior. Experience building the systems that enable simulation at scale: procedural generators, validation pipelines, CI hooks, or environment tooling. Familiarity with ROS2 and common robotics data formats. Nice to Have Unreal Engine experience for robotics simulation or synthetic data pipelines. Prior work on sim-to-real transfer for legged locomotion or dexterous manipulation. Experience with USD, URDF, or MJCF asset workflows. Exposure to domain randomization, physics parameter tuning, or reality-gap analysis. Open-source contributions to robotics or simulation projects. Why Join Menlo The environments you build are not test fixtures. They are where every new locomotion policy, autonomy behavior, and hardware iteration is born before it touches a real robot. You will have direct collaboration with locomotion, autonomy, and hardware teams -- short feedback loops, high visibility, and real stakes. We open-source aggressively. If you want your simulation work to matter in the real world, this is where to do it.

Full job record

Job ID867dcacf1eee484d85cd83df9f4d6ccbe114623f
Org ID6016aaf4-50e1-4e4b-831c-a615ce20aa74
Source ID0de7fe14-773e-46a7-bf7b-e1b137c04318
Board ID0de7fe14-773e-46a7-bf7b-e1b137c04318
Providerbamboohr
Provider Job Key155
TitleSimulation Engineer (Mujuco)
Normalized Title
Statusactive
Activeyes
Location TextHo Chi Minh City, HCMC, 700000, Viet Nam
DepartmentMenlo HQ
Team
Employment Typefull_time
Workplace Type
Remote Policy
Country
RegionHCMC
CityHo Chi Minh City
Salary Raw
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://menlo.bamboohr.com/careers/155
Apply URLhttps://menlo.bamboohr.com/careers/155
First Seen At2026-05-30 05:40:37Z
Last Seen At2026-06-06 10:21:32Z
Last Checked At2026-06-06 10:21:32Z
Last Changed At2026-05-30 05:40:37Z
Inactive At
Source Posted At2026-05-23 00:00:00Z
Source Updated At
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=bamboohr/board=menlo/date=2026-06-06/2026-06-06T10-21-31-028Z-e4d32e244cc793dec40d75fb8836cb748032f5f97138ec86f1116441c77e211f.json
Event Fields
{
  "content_hash": "3f8185d7a21979b767877e88be18df2eda980a0df7e182e15fd5a884d7520bea",
  "source_hash": "603e76e01230881d453f9e1d8be03cf5417c7ae719997bb301373821e301fd8e",
  "last_changed_at": "2026-05-30T05:40:37.676Z",
  "active_status": "active"
}
Parsed Structured
{
  "language": "en",
  "location": {
    "raw": "Ho Chi Minh City, HCMC, 700000, Viet Nam",
    "city": "Ho Chi Minh City",
    "region": "HCMC",
    "country": null,
    "is_remote": false,
    "confidence": 0.8
  },
  "salary_max": null,
  "salary_min": null,
  "inferred_at": "2026-06-06T10:21:32.736Z",
  "launch_scope": {
    "reason": "bamboohr_production_catalog",
    "included": true,
    "location": {
      "raw": "Ho Chi Minh City, HCMC, 700000, Viet Nam",
      "city": "Ho Chi Minh City",
      "region": "HCMC",
      "country": null,
      "is_remote": false,
      "confidence": 0.8
    },
    "countries": []
  },
  "remote_policy": null,
  "salary_period": null,
  "workplace_type": null,
  "salary_currency": null
}
Extensions
{}
Native Structured
{
  "list_job": {
    "id": "155",
    "isRemote": null,
    "location": {
      "city": "Ho Chi Minh City",
      "state": "HCMC"
    },
    "atsLocation": {
      "city": null,
      "state": null,
      "country": null,
      "province": null
    },
    "departmentId": "18580",
    "locationType": "0",
    "jobOpeningName": "Simulation Engineer (Mujuco)",
    "departmentLabel": "Menlo HQ",
    "employmentStatusLabel": "Full-Time"
  },
  "detail_errors": [],
  "detail_job_opening": {
    "location": {
      "city": "Ho Chi Minh City",
      "state": "HCMC",
      "postalCode": "700000",
      "addressCountry": "Viet Nam"
    },
    "datePosted": "2026-05-23",
    "atsLocation": {
      "city": null,
      "state": null,
      "country": null,
      "countryId": null
    },
    "description": "<p><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt; font-weight: bold\">About Menlo</span></p>\n<p><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt\">Menlo Research is an Applied R&amp;D lab building Asimov, an open-source humanoid robot platform, and the full software stack that powers it. Our mission is to make humanoid labor economically viable -- turning software into physical labor at scale. We build across the full stack: hardware architecture, locomotion, autonomy, simulation, and infrastructure. We move fast, ship to real robots, and open-source everything we can. If you want your work to matter beyond a paper or a demo, this is the place.</span></p>\n<p><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt\"> </span></p>\n<p><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt; font-weight: bold\">The Role</span></p>\n<p><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt\">The hard problem in simulation is not building a demo environment. It is building digital twins that are faithful enough to train policies, close sim-to-real gaps, and accelerate hardware development at scale. As a Software Engineer, Digital Twin, you will own the environments, tooling, and pipelines that make Asimov's virtual counterpart a first-class engineering asset. You will work across MuJoCo, Isaac Sim, and Unreal Engine -- using the right tool for the right layer of the stack, from physics training to photorealistic synthetic data generation.</span></p>\n<p><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt\"> </span></p>\n<p><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt; font-weight: bold\">What You Will Do</span></p>\n<ul>\n<li><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt\">Build and maintain high-fidelity digital twin environments for Asimov across MuJoCo, Isaac Sim, and Unreal Engine, calibrated to real hardware behavior.</span></li>\n<li><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt\">Design and own the systems -- not just the environments -- that let locomotion, autonomy, and perception teams generate, validate, and iterate on simulation scenarios at scale.</span></li>\n<li><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt\">Build pipelines for asset import, USD and MJCF workflows, sensor modeling, and real-to-sim calibration to keep digital twins synchronized with evolving hardware.</span></li>\n<li><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt\">Develop photorealistic rendering pipelines in Unreal Engine for synthetic data generation and perception model training.</span></li>\n<li><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt\">Work with hardware and mechatronics teams to model actuator dynamics, contact physics, and structural behavior, ensuring simulation parameters reflect physical ground truth.</span></li>\n<li><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt\">Integrate digital twin environments with Menlo's locomotion training pipeline (Cyclotron) and autonomy stack, enabling teams to run experiments and close the sim-to-real gap.</span></li>\n<li><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt\">Contribute to the open-source Asimov simulation stack, including tooling, documentation, and reproducible environment workflows.</span></li>\n</ul>\n<p><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt\"> </span></p>\n<p><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt; font-weight: bold\">What You Will Bring</span></p>\n<ul>\n<li><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt\">Hands-on experience building or maintaining simulation environments in MuJoCo, Isaac Sim, or a comparable physics engine -- on real robot development programs, not just coursework.</span></li>\n<li><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt\">Proficiency in Python and C++.</span></li>\n<li><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt\">Solid understanding of rigid body dynamics, contact simulation, and how simulator parameters translate to physical hardware behavior.</span></li>\n<li><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt\">Experience building the systems that enable simulation at scale: procedural generators, validation pipelines, CI hooks, or environment tooling.</span></li>\n<li><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt\">Familiarity with ROS2 and common robotics data formats.</span></li>\n</ul>\n<p><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt\"> </span></p>\n<p><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt; font-weight: bold\">Nice to Have</span></p>\n<ul>\n<li><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt\">Unreal Engine experience for robotics simulation or synthetic data pipelines.</span></li>\n<li><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt\">Prior work on sim-to-real transfer for legged locomotion or dexterous manipulation.</span></li>\n<li><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt\">Experience with USD, URDF, or MJCF asset workflows.</span></li>\n<li><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt\">Exposure to domain randomization, physics parameter tuning, or reality-gap analysis.</span></li>\n<li><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt\">Open-source contributions to robotics or simulation projects.</span></li>\n</ul>\n<p><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt\"> </span></p>\n<p><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt; font-weight: bold\">Why Join Menlo</span></p>\n<p><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt\">The environments you build are not test fixtures. They are where every new locomotion policy, autonomy behavior, and hardware iteration is born before it touches a real robot. You will have direct collaboration with locomotion, autonomy, and hardware teams -- short feedback loops, high visibility, and real stakes. We open-source aggressively. If you want your simulation work to matter in the real world, this is where to do it.</span></p>",
    "compensation": null,
    "departmentId": "18580",
    "locationType": "0",
    "seekPromoted": false,
    "jobCategoryId": null,
    "jobOpeningName": "Simulation Engineer (Mujuco)",
    "departmentLabel": "Menlo HQ",
    "jobOpeningStatus": "Open",
    "minimumExperience": "Experienced",
    "jobOpeningShareUrl": "https://menlo.bamboohr.com/careers/155",
    "employmentStatusLabel": "Full-Time"
  }
}
Get this page with API

Rendered from the bluedoor Job Postings API. Reproduce it:

GET https://api.bluedoor.sh/job-postings/v1/jobs/867dcacf1eee484d85cd83df9f4d6ccbe114623f?include=descriptionJSON
GET https://api.bluedoor.sh/job-postings/v1/orgs/6016aaf4-50e1-4e4b-831c-a615ce20aa74JSON
GET https://api.bluedoor.sh/job-postings/v1/sources/0de7fe14-773e-46a7-bf7b-e1b137c04318JSON
GET https://api.bluedoor.sh/job-postings/v1/jobs/867dcacf1eee484d85cd83df9f4d6ccbe114623f/eventsJSON