Home › Companies › Menlo › Simulation Engineer (Mujuco)
Simulation Engineer (Mujuco)
Menlo · Ho Chi Minh City, HCMC, 700000, Viet Nam · Active · BambooHR
Job facts
| Field | Value |
|---|---|
| Company | Menlo |
| Title | Simulation Engineer (Mujuco) |
| Normalized title | - |
| Department / team | Menlo HQ |
| Location | Ho Chi Minh City, HCMC |
| Work model | - |
| Employment type | Full Time |
| Salary | - |
| Status | active |
| ATS provider | BambooHR |
| Posted / first seen | 2026-05-23 / 2026-05-30 |
| Changed / last seen | 2026-05-30 / 2026-06-06 |
Related slices
| Page | What it contains | Open |
|---|---|---|
| Company jobs | Active postings from Menlo. | Open |
| Company breakdowns | Role, location, ATS, and work model facets for this company. | Open |
| ATS provider jobs | Active postings observed through BambooHR. | Open |
| Provider filtered search | The same provider as a filtered job collection. | Open |
| City jobs | Active postings in Ho Chi Minh City. | Open |
| Department jobs | Active postings in Menlo HQ. | Open |
| Lifecycle events | Open, update, close, and reopen events for this posting. | Open |
| Original posting | Canonical source or apply URL captured from the ATS. | Open |
Linked records
| Company | Menlo |
| Source | 0de7fe14-773e-46a7-bf7b-e1b137c04318 |
| ATS provider | BambooHR |
Description
About Menlo
Menlo Research is an Applied R&D lab building Asimov, an open-source humanoid robot platform, and the full software stack that powers it. Our mission is to make humanoid labor economically viable -- turning software into physical labor at scale. We build across the full stack: hardware architecture, locomotion, autonomy, simulation, and infrastructure. We move fast, ship to real robots, and open-source everything we can. If you want your work to matter beyond a paper or a demo, this is the place.
The Role
The hard problem in simulation is not building a demo environment. It is building digital twins that are faithful enough to train policies, close sim-to-real gaps, and accelerate hardware development at scale. As a Software Engineer, Digital Twin, you will own the environments, tooling, and pipelines that make Asimov's virtual counterpart a first-class engineering asset. You will work across MuJoCo, Isaac Sim, and Unreal Engine -- using the right tool for the right layer of the stack, from physics training to photorealistic synthetic data generation.
What You Will Do
Build and maintain high-fidelity digital twin environments for Asimov across MuJoCo, Isaac Sim, and Unreal Engine, calibrated to real hardware behavior.
Design and own the systems -- not just the environments -- that let locomotion, autonomy, and perception teams generate, validate, and iterate on simulation scenarios at scale.
Build pipelines for asset import, USD and MJCF workflows, sensor modeling, and real-to-sim calibration to keep digital twins synchronized with evolving hardware.
Develop photorealistic rendering pipelines in Unreal Engine for synthetic data generation and perception model training.
Work with hardware and mechatronics teams to model actuator dynamics, contact physics, and structural behavior, ensuring simulation parameters reflect physical ground truth.
Integrate digital twin environments with Menlo's locomotion training pipeline (Cyclotron) and autonomy stack, enabling teams to run experiments and close the sim-to-real gap.
Contribute to the open-source Asimov simulation stack, including tooling, documentation, and reproducible environment workflows.
What You Will Bring
Hands-on experience building or maintaining simulation environments in MuJoCo, Isaac Sim, or a comparable physics engine -- on real robot development programs, not just coursework.
Proficiency in Python and C++.
Solid understanding of rigid body dynamics, contact simulation, and how simulator parameters translate to physical hardware behavior.
Experience building the systems that enable simulation at scale: procedural generators, validation pipelines, CI hooks, or environment tooling.
Familiarity with ROS2 and common robotics data formats.
Nice to Have
Unreal Engine experience for robotics simulation or synthetic data pipelines.
Prior work on sim-to-real transfer for legged locomotion or dexterous manipulation.
Experience with USD, URDF, or MJCF asset workflows.
Exposure to domain randomization, physics parameter tuning, or reality-gap analysis.
Open-source contributions to robotics or simulation projects.
Why Join Menlo
The environments you build are not test fixtures. They are where every new locomotion policy, autonomy behavior, and hardware iteration is born before it touches a real robot. You will have direct collaboration with locomotion, autonomy, and hardware teams -- short feedback loops, high visibility, and real stakes. We open-source aggressively. If you want your simulation work to matter in the real world, this is where to do it.
Full job record
| Job ID | 867dcacf1eee484d85cd83df9f4d6ccbe114623f |
| Org ID | 6016aaf4-50e1-4e4b-831c-a615ce20aa74 |
| Source ID | 0de7fe14-773e-46a7-bf7b-e1b137c04318 |
| Board ID | 0de7fe14-773e-46a7-bf7b-e1b137c04318 |
| Provider | bamboohr |
| Provider Job Key | 155 |
| Title | Simulation Engineer (Mujuco) |
| Normalized Title | — |
| Status | active |
| Active | yes |
| Location Text | Ho Chi Minh City, HCMC, 700000, Viet Nam |
| Department | Menlo HQ |
| Team | — |
| Employment Type | full_time |
| Workplace Type | — |
| Remote Policy | — |
| Country | — |
| Region | HCMC |
| City | Ho Chi Minh City |
| Salary Raw | — |
| Salary Min | — |
| Salary Max | — |
| Salary Currency | — |
| Salary Period | — |
| Source URL | https://menlo.bamboohr.com/careers/155 |
| Apply URL | https://menlo.bamboohr.com/careers/155 |
| First Seen At | 2026-05-30 05:40:37Z |
| Last Seen At | 2026-06-06 10:21:32Z |
| Last Checked At | 2026-06-06 10:21:32Z |
| Last Changed At | 2026-05-30 05:40:37Z |
| Inactive At | — |
| Source Posted At | 2026-05-23 00:00:00Z |
| Source Updated At | — |
| Raw Payload Uri | s3://job-postings-prod-raw-590183727216/raw/provider=bamboohr/board=menlo/date=2026-06-06/2026-06-06T10-21-31-028Z-e4d32e244cc793dec40d75fb8836cb748032f5f97138ec86f1116441c77e211f.json |
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"description": "<p><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt; font-weight: bold\">About Menlo</span></p>\n<p><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt\">Menlo Research is an Applied R&D lab building Asimov, an open-source humanoid robot platform, and the full software stack that powers it. Our mission is to make humanoid labor economically viable -- turning software into physical labor at scale. We build across the full stack: hardware architecture, locomotion, autonomy, simulation, and infrastructure. We move fast, ship to real robots, and open-source everything we can. 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You will work across MuJoCo, Isaac Sim, and Unreal Engine -- using the right tool for the right layer of the stack, from physics training to photorealistic synthetic data generation.</span></p>\n<p><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt\"> </span></p>\n<p><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt; font-weight: bold\">What You Will Do</span></p>\n<ul>\n<li><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt\">Build and maintain high-fidelity digital twin environments for Asimov across MuJoCo, Isaac Sim, and Unreal Engine, calibrated to real hardware behavior.</span></li>\n<li><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt\">Design and own the systems -- not just the environments -- that let locomotion, autonomy, and perception teams generate, validate, and iterate on simulation scenarios at scale.</span></li>\n<li><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt\">Build pipelines for asset import, USD and MJCF workflows, sensor modeling, and real-to-sim calibration to keep digital twins synchronized with evolving hardware.</span></li>\n<li><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt\">Develop photorealistic rendering pipelines in Unreal Engine for synthetic data generation and perception model training.</span></li>\n<li><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt\">Work with hardware and mechatronics teams to model actuator dynamics, contact physics, and structural behavior, ensuring simulation parameters reflect physical ground truth.</span></li>\n<li><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt\">Integrate digital twin environments with Menlo's locomotion training pipeline (Cyclotron) and autonomy stack, enabling teams to run experiments and close the sim-to-real gap.</span></li>\n<li><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt\">Contribute to the open-source Asimov simulation stack, including tooling, documentation, and reproducible environment workflows.</span></li>\n</ul>\n<p><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt\"> </span></p>\n<p><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt; font-weight: bold\">What You Will Bring</span></p>\n<ul>\n<li><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt\">Hands-on experience building or maintaining simulation environments in MuJoCo, Isaac Sim, or a comparable physics engine -- on real robot development programs, not just coursework.</span></li>\n<li><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt\">Proficiency in Python and C++.</span></li>\n<li><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt\">Solid understanding of rigid body dynamics, contact simulation, and how simulator parameters translate to physical hardware behavior.</span></li>\n<li><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt\">Experience building the systems that enable simulation at scale: procedural generators, validation pipelines, CI hooks, or environment tooling.</span></li>\n<li><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt\">Familiarity with ROS2 and common robotics data formats.</span></li>\n</ul>\n<p><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt\"> </span></p>\n<p><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt; font-weight: bold\">Nice to Have</span></p>\n<ul>\n<li><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt\">Unreal Engine experience for robotics simulation or synthetic data pipelines.</span></li>\n<li><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt\">Prior work on sim-to-real transfer for legged locomotion or dexterous manipulation.</span></li>\n<li><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt\">Experience with USD, URDF, or MJCF asset workflows.</span></li>\n<li><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt\">Exposure to domain randomization, physics parameter tuning, or reality-gap analysis.</span></li>\n<li><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt\">Open-source contributions to robotics or simulation projects.</span></li>\n</ul>\n<p><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt\"> </span></p>\n<p><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt; font-weight: bold\">Why Join Menlo</span></p>\n<p><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt\">The environments you build are not test fixtures. 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