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HomeCompaniesStudiowildcardTechnical Animator - Remote or On Site

Technical Animator - Remote or On Site

Studiowildcard · Remote · Deleted · BambooHR

Job facts

FieldValue
CompanyStudiowildcard
TitleTechnical Animator - Remote or On Site
Normalized title-
Department / teamTechnical Animation
LocationRedmond, WA, United States
Work modelRemote / Remote
Employment typeFull Time
Salary-
Statusdeleted
ATS providerBambooHR
Posted / first seen2026-01-16 / 2026-05-30
Changed / last seen2026-06-03 / 2026-06-01

Related slices

PageWhat it containsOpen
Company jobsActive postings from Studiowildcard.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through BambooHR.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Redmond.Open
Department jobsActive postings in Technical Animation.Open
Work model jobsActive Remote postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyStudiowildcard
Source9117bac1-3866-48a0-8c39-8bd7d1d3efd3
ATS providerBambooHR

Description

About Studio Wildcard We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success, we've been able to stay independent, so that we can steer our own future in games and beyond. There's never been a better time for you to join this adventure and help us build   ARK Survival Ascended , the next chapter of our original hit franchise! We're expanding and updating many of the ARK community's most beloved features while taking full advantage of the latest tools and technologies. And now we're searching for an exceptionally talented and passionate Technical Artist who can create high-impact work for the expanding ARK franchise. Responsibilities Create sophisticated IK solutions (foot placement, terrain adaptation) in Unreal Engine Control Rig and Anim Blueprints Rig human characters, dinosaurs, and fantasy creatures with precise attention to anatomy, understanding joint placement and muscle deformation Design and implement advanced procedural and gameplay-driven animation systems using Animation Blueprints (AnimBPs) in Unreal Engine 5 Build responsive state machines, blend spaces, pose drivers, animation modifiers, notifies, and layered logic tightly coupled to gameplay and physics Develop physics-based animation systems including active ragdoll blending Leverage Houdini to procedurally modify, generate, or optimize meshes and skeletons (e.g., procedural bone/joint chain creation based on anatomical references, topology adjustments for deformation, procedural merging of skeletons) Solve complex technical animation challenges while collaborating with modeling, animation, design, and engineering teams Perform quality checks, optimization (including LOD behavior), and seamless engine integration Create clear technical documentation and help evolve the animation & rigging pipeline Requirements 3+ years of professional experience as a Technical Animator / Technical Artist in game development, with at least 1 shipped title Strong expertise in Unreal Engine Animation Blueprints, procedural animation techniques, IK/FK systems, and real-time character/creature workflows Practical experience with physics simulation in real-time engines (ragdoll, active physics blending, joint constraints, momentum-based animation) Ability to quickly adapt to new pipelines, tools, and evolving engine features Excellent problem-solving skills and strong communication Maya rigging experience Pluses Previous work on creature animation Programming experience Rigging pipelines from Maya → UE5 Motion capture experience Familiarity with performance optimization Houdini experience If you’re passionate about breathing life into characters and solving technical challenges then this is your opportunity to help define the future of ARK. Required Application Materials: Resume Cover Letter which should include Why you are interested in working for Studio Wildcard What games you are currently playing About Studio Wildcard Studio Wildcard was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak, with the mission of bringing AAA quality to ambitious indie productions designed for core gamers. With countless years of combined industry experience across multiple independent and studio-backed titles, Wildcard's core team continues to grow, with offices in Redmond, WA, and Gainesville, FL including distributed team members across multiple continents. Equal Opportunity Employer Wildcard is an equal-opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex, pregnancy, sexual orientation, or any other characteristics protected by applicable laws, regulations or ordinances. If you need assistance and/or reasonable accommodations due to disability during the application or the recruiting process, please let us know. Pay Transparency Information The expected annual base pay range(s) for this position vary based on a variety of factors, which include: (but aren't limited to) skills, competencies, qualifications, knowledge, and experience. Each pay range is only relevant to those residing in WA state and can vary based on geographical location. Wildcard Benefits We pay 100% of all premiums for the employee and discounted rates for dependent premiums. Our coverage includes Medical (5 different plans to choose from), Dental, Vision, Short Term and Long Term Disability, Life Insurance, 401(k) option, 100% covered Parental Leave, PTO, Paid Holidays, Unlimited Sick Time, and FSA/ HSA options

Full job record

Job ID865a7f7ae78fa3524997be5612f138daf21717f3
Org ID164f7d0e-0f79-456a-b41d-8a7e211778c4
Source ID9117bac1-3866-48a0-8c39-8bd7d1d3efd3
Board ID9117bac1-3866-48a0-8c39-8bd7d1d3efd3
Providerbamboohr
Provider Job Key64
TitleTechnical Animator - Remote or On Site
Normalized Title
Statusdeleted
Activeno
Location Text
DepartmentTechnical Animation
Team
Employment Typefull_time
Workplace Typeremote
Remote Policyremote
CountryUnited States
RegionWA
CityRedmond
Salary Raw
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://studiowildcard.bamboohr.com/careers/64
Apply URLhttps://studiowildcard.bamboohr.com/careers/64
First Seen At2026-05-30 05:59:25Z
Last Seen At2026-06-01 12:12:02Z
Last Checked At2026-06-03 10:33:20Z
Last Changed At2026-06-03 10:33:20Z
Inactive At2026-06-03 10:33:20Z
Source Posted At2026-01-16 00:00:00Z
Source Updated At
Raw Payload Uris3://bluework-jobs-prod-raw-590183727216/raw/provider=bamboohr/board=studiowildcard/date=2026-06-01/2026-06-01T12-12-01-733Z-3e94ab62225bb2a9cd4553f7bb4e35c857056625b83e8d9e1dd69eee5e22f939.json
Event Fields
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  "last_changed_at": "2026-06-03T10:33:20.117Z",
  "active_status": "deleted"
}
Parsed Structured
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Extensions
{}
Native Structured
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    "description": "<p><span style=\"font-weight: bold\">About Studio Wildcard</span><br></p>\n<p><span style=\"color: rgb(29, 28, 29); font-size: 12pt\">We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success, we've been able to stay independent, so that we can steer our own future in games and beyond. There's never been a better time for you to join this adventure and help us build<span> </span><span>ARK Survival Ascended</span>, the next chapter of our original hit franchise! We're expanding and updating many of the ARK community's most beloved features while taking full advantage of the latest tools and technologies.</span></p>\n<p><span style=\"color: rgb(29, 28, 29); font-size: 12pt\">And now we're searching for an exceptionally talented and passionate Technical Artist who can create high-impact work for the expanding ARK franchise.</span></p>\n<p><br><span style=\"font-weight: bold\">Responsibilities</span></p>\n<ul>\n<li>Create sophisticated IK solutions (foot placement, terrain adaptation) in Unreal Engine Control Rig and Anim Blueprints</li>\n<li>Rig human characters, dinosaurs, and fantasy creatures with precise attention to anatomy, understanding joint placement and muscle deformation</li>\n<li>Design and implement advanced procedural and gameplay-driven animation systems using Animation Blueprints (AnimBPs) in Unreal Engine 5</li>\n<li>Build responsive state machines, blend spaces, pose drivers, animation modifiers, notifies, and layered logic tightly coupled to gameplay and physics</li>\n<li>Develop physics-based animation systems including active ragdoll blending<br></li>\n<li>Leverage Houdini to procedurally modify, generate, or optimize meshes and skeletons (e.g., procedural bone/joint chain creation based on anatomical references, topology adjustments for deformation, procedural merging of skeletons)<br></li>\n<li>Solve complex technical animation challenges while collaborating with modeling, animation, design, and engineering teams</li>\n<li>Perform quality checks, optimization (including LOD behavior), and seamless engine integration</li>\n<li>Create clear technical documentation and help evolve the animation &amp; rigging pipeline<br></li>\n</ul>\n<p><br></p>\n<p><span style=\"font-weight: bold\">Requirements</span><br></p>\n<ul>\n<li>3+ years of professional experience as a Technical Animator / Technical Artist in game development, with at least 1 shipped title</li>\n<li>Strong expertise in Unreal Engine Animation Blueprints, procedural animation techniques, IK/FK systems, and real-time character/creature workflows<br></li>\n<li>Practical experience with physics simulation in real-time engines (ragdoll, active physics blending, joint constraints, momentum-based animation)<br></li>\n<li>Ability to quickly adapt to new pipelines, tools, and evolving engine features</li>\n<li>Excellent problem-solving skills and strong communication</li>\n<li>Maya rigging experience</li>\n</ul>\n<p><br><span style=\"font-weight: bold\">Pluses</span></p>\n<ul>\n<li>Previous work on creature animation</li>\n<li>Programming experience<br></li>\n<li>Rigging pipelines from Maya → UE5</li>\n<li>Motion capture experience<br></li>\n<li>Familiarity with performance optimization<br></li>\n<li>Houdini experience</li>\n</ul>\n<p><br></p>\n<p>If you’re passionate about breathing life into characters and solving technical challenges then this is your opportunity to help define the future of ARK.</p>\n<p><br></p>\n<p><span style=\"font-weight: bold\"><span>Required Application Materials:</span></span></p>\n<ul>\n<li><span style=\"font-size: 12pt\">Resume</span></li>\n<li><span style=\"font-size: 12pt\">Cover Letter which should include</span>\n<ul>\n<li><span style=\"font-size: 12pt\">Why you are interested in working for Studio Wildcard</span></li>\n<li><span style=\"font-size: 12pt\">What games you are currently playing</span></li>\n</ul>\n</li>\n</ul>\n<p><br></p>\n<p><span style=\"font-weight: bold\"><span style=\"font-size: 12pt\">About Studio Wildcard</span></span></p>\n<p><span style=\"color: rgb(29, 28, 29); font-size: 12pt\">Studio Wildcard was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak, with the mission of bringing AAA quality to ambitious indie productions designed for core gamers. With countless years of combined industry experience across multiple independent and studio-backed titles, Wildcard's core team continues to grow, with offices in Redmond, WA, and Gainesville, FL including distributed team members across multiple continents.</span></p>\n<p><br></p>\n<p><span style=\"font-size: 12pt\"><span style=\"font-weight: bold\">Equal Opportunity Employer</span><br>Wildcard is an equal-opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex, pregnancy, sexual orientation, or any other characteristics protected by applicable laws, regulations or ordinances. If you need assistance and/or reasonable accommodations due to disability during the application or the recruiting process, please let us know.  </span></p>\n<p><br></p>\n<p><span style=\"font-size: 12pt\"><span style=\"font-weight: bold\">Pay Transparency Information</span><br>The expected annual base pay range(s) for this position vary based on a variety of factors, which include: (but aren't limited to) skills, competencies, qualifications, knowledge, and experience. Each pay range is only relevant to those residing in WA state and can vary based on geographical location. </span></p>\n<p><br></p>\n<p><span style=\"font-size: 12pt; font-weight: bold\">Wildcard Benefits<br></span><span style=\"font-size: 12pt\">We pay 100% of all premiums for the employee and discounted rates for dependent premiums. Our coverage includes Medical (5 different plans to choose from), Dental, Vision, Short Term and Long Term Disability, Life Insurance, 401(k) option, 100% covered Parental Leave, PTO, Paid Holidays, Unlimited Sick Time, and FSA/ HSA options</span></p>",
    "compensation": "$50,000 - $70,000",
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    "jobOpeningName": "Technical Animator - Remote or On Site",
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    "jobOpeningShareUrl": "https://studiowildcard.bamboohr.com/careers/64",
    "employmentStatusLabel": "Full-Time"
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}
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