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Contract Lighting Artist

Mob Entertainment · United States · Remote · Active · Greenhouse

Job facts

FieldValue
CompanyMob Entertainment
TitleContract Lighting Artist
Normalized title-
Department / teamArt
LocationUnited States
Work modelRemote / Remote
Employment type-
Salary-
Statusactive
ATS providerGreenhouse
Posted / first seen2026-06-15 / 2026-06-16
Changed / last seen2026-06-18 / 2026-06-20

Related slices

PageWhat it containsOpen
Company jobsActive postings from Mob Entertainment.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through Greenhouse.Open
Provider filtered searchThe same provider as a filtered job collection.Open
Department jobsActive postings in Art.Open
Work model jobsActive Remote postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyMob Entertainment
Source1c92df81-450e-4195-a4f2-18b302ae34e8
ATS providerGreenhouse

Description

Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game " Poppy Playtime" . This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occurred since the game's launch 4 years ago. About Mob Entertainment Mob Entertainment is the indie studio behind Poppy Playtime, the iconic horror puzzle franchise beloved by millions worldwide. We build worlds defined by atmosphere, tension, and visual craft — and lighting is at the heart of that experience. The Role We're looking for a Contract Lighting Artist to join the team. You'll be responsible for crafting the atmospheric, dread-soaked lighting that defines the experience. From flickering floors to pitch-black vents, you'll set the emotional tone of every space players enter — working closely with art direction, environment, and VFX teams to bring each area to life. Responsibilities Design and implement optimized lighting across all game environments, leveraging Unreal Engine’s GPU Lightmass workflows alongside selective stationary lighting to drive mood, tension, and narrative through light and shadow. Collaborate closely with environment, VFX, and art direction teams to ensure lighting is consistent with the visual vision of each chapter Develop and maintain lighting standards, style guides, and best-practice documentation for the team Optimize lighting setups for performance across target platforms without sacrificing visual quality Mentor junior and mid-level lighting artists, providing feedback and fostering a culture of craft and iteration Work with the Art Director to prototype new lighting looks, effects, and dynamic systems for key story beats Contribute to post-process pipeline development including bloom, lens flares, and color grading within Unreal Engine 5 Participate in art reviews and actively engage in cross-discipline critique sessions Requirements 4+ years of games industry experience with at least one shipped title Must have Unreal Engine 5 lighting and GPU Lightmass pipeline Strong understanding of real-world lighting, photography, and cinematography principles Proven ability to create horror, suspense, or atmospheric lighting styles Experience optimizing lighting for real-time performance on PC and console Solid communication and collaboration skills in a remote-first environment Nice to Have Experience with dynamic lighting and scripted cinematic sequences Background in Environment Art or Cinematics Knowledge of color theory and LUT pipeline for semi-stylized, PBR games Experience mentoring or leading a lighting team Passion for the horror genre and atmospheric storytelling The base salary range for this position is listed below. Final compensation within the applicable salary range will be determined based on factors such as the applicant’s experience, qualifications, and work location. San Francisco, CA; New York City, NY; Los Angeles, CA; Seattle, WA; Boston, MA; & Seattle, WA DC Metropolitan Areas: $41.00 - $54.00 USD hourly Austin, TX; Denver, CO; Nashville, TN; Atlanta, GA; Chicago, IL; Dallas, TX; & Miami, FL Metropolitan Areas: $36.00 - $47.00 USD hourly All Other U.S. Locations: $31.00- $40.00 USD hourly #LI-Remote Mob Entertainment is proud to be an equal opportunity workplace and complies with all federal, state, and local laws prohibiting discrimination in employment. We are committed to providing equal opportunities to applicants and employees without regard to race, color, national origin, religion, sexual orientation, gender, age, disability, military service, or any other protected class under applicable state or local law. Mob Entertainment also considers all qualified applicants with criminal histories consistent with Fair Chance laws as well as any other applicable state and local laws.

Full job record

Job ID852a46f1c60713ee2e843aa7153811c25a1fed10
Org IDa4a0acf3-235c-4112-bb4d-6d56b637c734
Source ID1c92df81-450e-4195-a4f2-18b302ae34e8
Board ID1c92df81-450e-4195-a4f2-18b302ae34e8
Providergreenhouse
Provider Job Key5165085007
TitleContract Lighting Artist
Normalized Title
Statusactive
Activeyes
Location TextUnited States
DepartmentArt
Team
Employment Type
Workplace Typeremote
Remote Policyremote
CountryUnited States
Region
City
Salary Raw
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://job-boards.greenhouse.io/mobentertainment/jobs/5165085007
Apply URLhttps://job-boards.greenhouse.io/mobentertainment/jobs/5165085007
First Seen At2026-06-16 07:32:31Z
Last Seen At2026-06-20 07:32:37Z
Last Checked At2026-06-20 07:32:37Z
Last Changed At2026-06-18 07:32:30Z
Inactive At
Source Posted At2026-06-15 19:07:59Z
Source Updated At2026-06-17 19:07:28Z
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=greenhouse/board=mobentertainment/date=2026-06-20/2026-06-20T07-32-37-662Z-548a9ca3ec47dd74d367f46e3dcd46815a639e84274de162ea31f81e0e30a35e.json
Event Fields
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  "last_changed_at": "2026-06-18T07:32:30.491Z",
  "active_status": "active"
}
Parsed Structured
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}
Extensions
{}
Native Structured
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  "offices": [],
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  "metadata": [],
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  "first_published": "2026-06-15T15:07:59-04:00",
  "application_deadline": null
}
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