Home › Companies › Eleventh Hour Games › Lead 3D Environment Artist
Lead 3D Environment Artist
Eleventh Hour Games · Remote · Remote · Active · Greenhouse
Job facts
| Field | Value |
|---|---|
| Company | Eleventh Hour Games |
| Title | Lead 3D Environment Artist |
| Normalized title | - |
| Department / team | Art |
| Location | Dallas, TX, United States |
| Work model | Remote / Remote |
| Employment type | - |
| Salary | - |
| Status | active |
| ATS provider | Greenhouse |
| Posted / first seen | 2026-03-11 / 2026-05-29 |
| Changed / last seen | 2026-05-29 / 2026-06-06 |
Related slices
| Page | What it contains | Open |
|---|---|---|
| Company jobs | Active postings from Eleventh Hour Games. | Open |
| Company breakdowns | Role, location, ATS, and work model facets for this company. | Open |
| ATS provider jobs | Active postings observed through Greenhouse. | Open |
| Provider filtered search | The same provider as a filtered job collection. | Open |
| City jobs | Active postings in Dallas. | Open |
| Department jobs | Active postings in Art. | Open |
| Work model jobs | Active Remote postings. | Open |
| Lifecycle events | Open, update, close, and reopen events for this posting. | Open |
| Original posting | Canonical source or apply URL captured from the ATS. | Open |
Linked records
| Company | Eleventh Hour Games |
| Source | eedd12ba-0572-4479-8635-5bdc1f7c66c2 |
| ATS provider | Greenhouse |
Description
Eleventh Hour Games is a fast growing studio, focused on a passion for top-down action RPGs. We value open communication, close-knit teamwork, and opportunity for ownership and growth! Our mission is to gather and empower the next generation of creators to forge extraordinary games. Extraordinary games build passionate communities, which create passionate people. Passionate people turn into next year's creators. With our breakout title Last Epoch, we are moving fast into the next round of adventure!
THE OPPORTUNITY:
As the Lead Environment Artist for Eleventh Hour Games, you will drive the vision and execution for world and environment art while staying hands-on to build high-quality environments yourself. You’ll establish a cohesive visual standard for large-scale worlds, collaborate closely with Art Direction, Design, and Engineering, and help shape the workflows and technical foundations that allow the team to build performant, beautiful environments at scale.
This role requires understanding of modern real-time environment pipelines, large-world streaming workflows, terrain and landscape authoring, complex material systems, and procedural content workflows. The ideal candidate communicates openly in a studio environment, stays agile when priorities shift, and makes thoughtful, efficient decisions to keep production moving smoothly.
RESPONSIBILITIES:
Drive the environment art vision and quality bar while remaining highly hands-on as an individual contributor
Build large-scale environments, vistas, and cinematic spaces with strong composition, readability, and mood
Establish and execute landscape and terrain creation workflows, including landscape materials and advanced material setups
Leverage procedural content workflows to accelerate world building while maintaining artistic control and consistency
Maintain lighting fundamentals for real-time environments, collaborating closely with lighting/tech art as needed
Partner with technical art/engineering to establish performant environment and lighting workflows for large worlds
Create and facilitate project schedules; define resource needs, workflows, and milestones in collaboration with production
Identify project and team risks through regular monitoring of production status, team morale, and communication channels; execute early interventions and preventative measures
Document, communicate, administer, and refine art production processes; identify opportunities for improvement and execute solutions with the team
Provide clear feedback, mentorship, and guidance to environment artists; support hiring and team growth over time
QUALIFICATIONS:
5+ years of industry experience in environment art, including experience in a senior/lead capacity
Demonstrable experience shipping games or live products, ideally involving large-scale environments or open/streamed worlds
Experience with modern real-time environment workflows in a leading game engine (large-world streaming, terrain systems, real-time lighting, and performance optimization)
Deep experience with landscape/terrain workflows and landscape materials, including complex material setups
Proven experience with procedural content workflows used in production (procedural placement, rule-based generation, or scalable world-building tools)
Grasp of real-time lighting fundamentals, even if not the dedicated lighting artist
Experience building large-scale vistas and cinematic environments with strong composition and visual storytelling
Experience mentoring, reviewing work, and raising the quality bar across a team
Ability to work core studio hours (10am–4pm CST)
Familiarity with ARPGs, live-service pipelines, and multi-team collaboration
PREFERRENCES:
Concept art background
Ability to design worlds, spaces, and visual themes
Strong drawing or visual ideation skills
Reasonable Accommodation
KRAFTON Americas is committed to the full inclusion of all qualified individuals. As part of this commitment, the Company will ensure that persons with disabilities are provided reasonable accommodations. If reasonable accommodation is needed to apply for an open position, perform essential job functions, and/or to receive other benefits and privileges of employment, please contact the HR Talent team at KRAFTON Americas, to begin the interactive process.
EEOC statement
KRAFTON Americas provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type.
Due to recent scams, our recruiters will only reach out to you via @eleventhhour.games, @sds.com, @krafton.com, @unknownworlds.com or @pubg.com. If you received an email and are unsure you can always email [email protected].
Full job record
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| Board ID | eedd12ba-0572-4479-8635-5bdc1f7c66c2 |
| Provider | greenhouse |
| Provider Job Key | 8443223002 |
| Title | Lead 3D Environment Artist |
| Normalized Title | — |
| Status | active |
| Active | yes |
| Location Text | Remote |
| Department | Art |
| Team | — |
| Employment Type | — |
| Workplace Type | remote |
| Remote Policy | remote |
| Country | United States |
| Region | TX |
| City | Dallas |
| Salary Raw | — |
| Salary Min | — |
| Salary Max | — |
| Salary Currency | — |
| Salary Period | — |
| Source URL | https://job-boards.greenhouse.io/eleventhhourgames/jobs/8443223002 |
| Apply URL | https://job-boards.greenhouse.io/eleventhhourgames/jobs/8443223002 |
| First Seen At | 2026-05-29 23:04:48Z |
| Last Seen At | 2026-06-06 07:35:52Z |
| Last Checked At | 2026-06-06 07:35:52Z |
| Last Changed At | 2026-05-29 23:04:48Z |
| Inactive At | — |
| Source Posted At | 2026-03-11 20:29:50Z |
| Source Updated At | 2026-04-06 00:58:36Z |
| Raw Payload Uri | s3://job-postings-prod-raw-590183727216/raw/provider=greenhouse/board=eleventhhourgames/date=2026-06-06/2026-06-06T07-35-52-603Z-d01c2fbfa15aca24b0900c71aed71fa99d9e465a71641693d16ae70c25420f6f.json |
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