Home › Companies › Streamlinestudios › 3D Character Artist
3D Character Artist
Streamlinestudios · Active · BambooHR
Job facts
| Field | Value |
|---|---|
| Company | Streamlinestudios |
| Title | 3D Character Artist |
| Normalized title | - |
| Department / team | - |
| Location | Kuala Lumpur, W.P.K.L, Malaysia |
| Work model | - |
| Employment type | Contract |
| Salary | - |
| Status | active |
| ATS provider | BambooHR |
| Posted / first seen | 2024-05-08 / 2026-05-30 |
| Changed / last seen | 2026-05-30 / 2026-06-06 |
Related slices
| Page | What it contains | Open |
|---|---|---|
| Company jobs | Active postings from Streamlinestudios. | Open |
| Company breakdowns | Role, location, ATS, and work model facets for this company. | Open |
| ATS provider jobs | Active postings observed through BambooHR. | Open |
| Provider filtered search | The same provider as a filtered job collection. | Open |
| City jobs | Active postings in Kuala Lumpur. | Open |
| Lifecycle events | Open, update, close, and reopen events for this posting. | Open |
| Original posting | Canonical source or apply URL captured from the ATS. | Open |
Linked records
| Company | Streamlinestudios |
| Source | c851597c-6eff-4675-8bd2-5bde9bfdd2b7 |
| ATS provider | BambooHR |
Description
About Us
Streamline is a creative development studio specializing in full video game development, game publishing, interactive digital assets, and metaverse creation. We provide experienced professionals to help bring the most demanding projects from concept all the way through production with our technical knowledge of established industry standards for high-performance results along every step. That means when you come to work at Streamline, expect to be challenged like you’ve never been challenged before.
We are a games company, a creative company, and people who work fast under pressure—a productive attitude is critical to a high-functioning team. Our goal is to keep the process straightforward.
Streamline Values
Responsibility
We understand the significance of our role. Every promise, deadline, and milestone reflects our deep responsibility to our clients and the privilege of over two decades in the industry.
Accountability
We take ownership of our work and our mistakes. Accountability fosters teamwork and ensures the quality of our deliverables. It also builds trust between us and our clients.
Discipline
Making games is fun, but it demands rigorous discipline. Our strict adherence to workflows, processes, and schedules is what sets Streamline apart.
Hard Work and Teamwork
We believe in finishing together. Our commitment to high-quality work is matched by our dedication to supporting each other and our clients to the very end.
Communication
Clear and thorough communication is key at Streamline. We ensure everyone—from team members to clients—is aligned and informed
Mastery
Our expertise is built on years of experience with the world’s leading games, engines, and platforms. We are committed to kaizen—continuous improvement—ensuring we remain at the forefront.
Curiosity and Continuous Learning
The video game industry is ever-evolving. We are perpetual learners, always adapting and applying the latest knowledge to stay ahead.
Description
As a 3D Character Artist, you will need to solve a wide range of problems with well-rounded experience across multiple disciplines, with specialization in Character production workflow.
You thrive on collaboration and report to the Lead Artist to work as a team towards the monthly content pushes and milestones. You have a natural curiosity for all parts of the creative pipeline, and invest time improving your skills.
Responsibilities
Delivering excellence
Works efficiently and effectively within the technical constraints of production
Generates high-quality art work that matches or exceeds studio standards
Communication
Keep the Lead Artist up to date regarding status of tasks at all times
Obtain the Lead Artists guidance and approval as needed on tasks, project initiatives and milestones
Proactively schedule own time as necessary, notify Managers and Lead Artists in advance of upcoming roadblocks and challenges
Team and personal development
Consistently refine one’s own artistic abilities and learn new software packages and in-house tools
Contribute and help build a positive team environment
Requirements
Full proficiency in software packages and tools of the games industry listed below
3ds Max/Maya
Substance Painter
Zbrush
Photoshop
PBR workflow
Surface knowledge on the following softwares and tools
Blender
Intermediate proficiency in the following tools:
Unreal Engine Character Setup
Unreal Engine Rendering (Lighting, Rendering)
Highly proficient in one of the following disciplines and/or intermediate in all of them
Human Anatomy
Creature Anatomy
Hard Surface Modeling
Cloth Sculpting or Simulation
Passion for game development.
Proficiency in Game Engine technologies such as Unreal with asset integration
Experience with the game art asset pipeline, i.e. highpoly and efficient game ready lowpoly modelling, texturing and baking.
Pluses:
Familiarity with other game engines (Unreal Engine, Unity, etc.)
Capable of working in other art disciplines (Concept Art, Rig, Animation, VFX, etc).
Full job record
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| Org ID | 073bbef7-ae98-4f3d-9227-e49a767c97c1 |
| Source ID | c851597c-6eff-4675-8bd2-5bde9bfdd2b7 |
| Board ID | c851597c-6eff-4675-8bd2-5bde9bfdd2b7 |
| Provider | bamboohr |
| Provider Job Key | 106 |
| Title | 3D Character Artist |
| Normalized Title | — |
| Status | active |
| Active | yes |
| Location Text | — |
| Department | — |
| Team | — |
| Employment Type | contract |
| Workplace Type | — |
| Remote Policy | — |
| Country | Malaysia |
| Region | W.P.K.L |
| City | Kuala Lumpur |
| Salary Raw | — |
| Salary Min | — |
| Salary Max | — |
| Salary Currency | — |
| Salary Period | — |
| Source URL | https://streamlinestudios.bamboohr.com/careers/106 |
| Apply URL | https://streamlinestudios.bamboohr.com/careers/106 |
| First Seen At | 2026-05-30 06:06:49Z |
| Last Seen At | 2026-06-06 10:27:17Z |
| Last Checked At | 2026-06-06 10:27:17Z |
| Last Changed At | 2026-05-30 06:06:49Z |
| Inactive At | — |
| Source Posted At | 2024-05-08 00:00:00Z |
| Source Updated At | — |
| Raw Payload Uri | s3://job-postings-prod-raw-590183727216/raw/provider=bamboohr/board=streamlinestudios/date=2026-06-06/2026-06-06T10-27-16-114Z-a177cac835ce1dc521b5e29b69ee99d9f0c43ad4d7640fe595c56661428ed4cf.json |
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Our strict adherence to workflows, processes, and schedules is what sets Streamline apart.</span><span> </span></li>\n</ul>\n</li>\n<li>Hard Work and Teamwork\n<ul>\n<li><span>We believe in finishing together. Our commitment to high-quality work is matched by our dedication to supporting each other and our clients to the very end.</span><span> </span></li>\n</ul>\n</li>\n<li>Communication\n<ul>\n<li><span>Clear and thorough communication is key at Streamline. We ensure everyone—from team members to clients—is aligned and informed</span><span> </span></li>\n</ul>\n</li>\n<li>Mastery\n<ul>\n<li><span>Our expertise is built on years of experience with the world’s leading games, engines, and platforms. We are committed to kaizen—continuous improvement—ensuring we remain at the forefront.</span><span> </span></li>\n</ul>\n</li>\n<li>Curiosity and Continuous Learning\n<ul>\n<li><span>The video game industry is ever-evolving. 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You have a natural curiosity for all parts of the creative pipeline, and invest time improving your skills.</p>\n<p><br></p>\n<p><span style=\"font-weight: bold\">Responsibilities</span><br></p>\n<ul>\n<li>Delivering excellence\n<ul>\n<li>Works efficiently and effectively within the technical constraints of production</li>\n<li>Generates high-quality art work that matches or exceeds studio standards</li>\n</ul>\n</li>\n</ul>\n<ul>\n<li>Communication\n<ul>\n<li>Keep the Lead Artist up to date regarding status of tasks at all times</li>\n<li>Obtain the Lead Artists guidance and approval as needed on tasks, project initiatives and milestones</li>\n<li>Proactively schedule own time as necessary, notify Managers and Lead Artists in advance of upcoming roadblocks and challenges</li>\n</ul>\n</li>\n</ul>\n<ul>\n<li>Team and personal development\n<ul>\n<li>Consistently refine one’s own artistic abilities and learn new software packages and in-house tools</li>\n<li>Contribute and help build a positive team environment</li>\n</ul>\n</li>\n</ul>\n<p><br></p>\n<p><span style=\"font-weight: bold\">Requirements</span></p>\n<ul>\n<li>Full proficiency in software packages and tools of the games industry listed below\n<ul>\n<li>3ds Max/Maya</li>\n<li>Substance Painter</li>\n<li>Zbrush</li>\n<li>Photoshop</li>\n<li>PBR workflow</li>\n</ul>\n</li>\n</ul>\n<ul>\n<li>Surface knowledge on the following softwares and tools\n<ul>\n<li>Blender</li>\n</ul>\n</li>\n</ul>\n<ul>\n<li>Intermediate proficiency in the following tools:\n<ul>\n<li>Unreal Engine Character Setup</li>\n<li>Unreal Engine Rendering (Lighting, Rendering)</li>\n<li>Highly proficient in one of the following disciplines and/or intermediate in all of them</li>\n<li>Human Anatomy</li>\n<li>Creature Anatomy</li>\n<li>Hard Surface Modeling</li>\n<li>Cloth Sculpting or Simulation</li>\n</ul>\n</li>\n</ul>\n<ul>\n<li>Passion for game development.</li>\n<li>Proficiency in Game Engine technologies such as Unreal with asset integration</li>\n<li>Experience with the game art asset pipeline, i.e. highpoly and efficient game ready lowpoly modelling, texturing and baking.</li>\n</ul>\n<p><br></p>\n<p><span style=\"font-weight: bold\">Pluses:</span></p>\n<ul>\n<li>Familiarity with other game engines (Unreal Engine, Unity, etc.)</li>\n<li>Capable of working in other art disciplines (Concept Art, Rig, Animation, VFX, etc).</li>\n</ul>\n<p><br></p>",
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