Home › Companies › Blackbirdinteractive › Senior Lighting Artist (7-month contract)
Senior Lighting Artist (7-month contract)
Blackbirdinteractive · Vancouver, BC, Canada · Remote · Active · CAD 90,000–CAD 110,000 / year · Lever
Job facts
| Field | Value |
|---|---|
| Company | Blackbirdinteractive |
| Title | Senior Lighting Artist (7-month contract) |
| Normalized title | - |
| Department / team | Art / Art |
| Location | Vancouver, BC, Canada |
| Work model | Remote / Remote |
| Employment type | Temporary Full Time |
| Salary | CAD 90,000–CAD 110,000 / year |
| Status | active |
| ATS provider | Lever |
| Posted / first seen | 2026-06-16 / 2026-06-17 |
| Changed / last seen | 2026-06-17 / 2026-06-19 |
Related slices
| Page | What it contains | Open |
|---|---|---|
| Company jobs | Active postings from Blackbirdinteractive. | Open |
| Company breakdowns | Role, location, ATS, and work model facets for this company. | Open |
| ATS provider jobs | Active postings observed through Lever. | Open |
| Provider filtered search | The same provider as a filtered job collection. | Open |
| City jobs | Active postings in Vancouver. | Open |
| Department jobs | Active postings in Art. | Open |
| Work model jobs | Active Remote postings. | Open |
| Lifecycle events | Open, update, close, and reopen events for this posting. | Open |
| Original posting | Canonical source or apply URL captured from the ATS. | Open |
Linked records
| Company | Blackbirdinteractive |
| Source | de15df0c-b3ae-4775-90f0-dd411c9e3c56 |
| ATS provider | Lever |
Description
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
Our studio operates as a remote-first workplace, offering flexible work arrangements.
At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.
Responsibilities
Work under the direction of Art Leadership to maintain artistic consistency through lighting standards and workflows as well as adhere to established IP’s aesthetic guidelines.
Take ownership of lighting direction in collaboration with Art Leadership to establish a strong, cinematic atmosphere and great composition.
Use proprietary engine’s built in lighting tools to produce stunning, cinematic lighting schemes for a range of environments.
Optimize lighting setups, shadows, post-processing, and related systems for real-time performance.
Troubleshoot and resolve lighting, rendering, and visual clarity issues while maintaining artistic intent.
Create and maintain documentation for lighting workflows, standards, and best practices.
Mentor an intermediate Lighting Artist in the production pipeline and provide actionable creative feedback
Requirements
5+ Years of professional experience lighting environments and scenes in a video game production pipeline.
Strong understanding of lighting theory, color space, exposure and physically based natural lighting.
Insight into cinematography and dramaturgy, scene blocking and lighting to set different moods.
Deep understanding of real-time rendering principles and physically based rendering (PBR) workflows.
Experience working with post-processing, exposure, atmospheric effects, and lighting optimization techniques.
Ability to balance artistic quality with technical and gameplay requirements
Familiarity with modern game art pipelines and collaboration across multidisciplinary teams.
Highly detail oriented, technically inclined with strong communication skills and a collaborative, team-oriented mindset.
Pluses
Passion for grounded, immersive science fiction
Experience with proprietary engines
Knowledge of performance profiling and optimization related to lighting and rendering
Previous cinematic lighting experience
Full job record
| Job ID | 7caacbb11f8898932b9122dd73f429255e7a2d83 |
| Org ID | 14738bcc-94a7-4251-8421-379ac988e374 |
| Source ID | de15df0c-b3ae-4775-90f0-dd411c9e3c56 |
| Board ID | de15df0c-b3ae-4775-90f0-dd411c9e3c56 |
| Provider | lever |
| Provider Job Key | 699d244c-ad2b-4e05-80b2-c93dd11f8776 |
| Title | Senior Lighting Artist (7-month contract) |
| Normalized Title | — |
| Status | active |
| Active | yes |
| Location Text | Vancouver, BC, Canada |
| Department | Art |
| Team | Art |
| Employment Type | Temporary Full-Time |
| Workplace Type | remote |
| Remote Policy | remote |
| Country | Canada |
| Region | BC |
| City | Vancouver |
| Salary Raw | CAD 90000-110000 per-year-salary |
| Salary Min | 90,000 |
| Salary Max | 110,000 |
| Salary Currency | CAD |
| Salary Period | year |
| Source URL | https://jobs.lever.co/blackbirdinteractive/699d244c-ad2b-4e05-80b2-c93dd11f8776 |
| Apply URL | https://jobs.lever.co/blackbirdinteractive/699d244c-ad2b-4e05-80b2-c93dd11f8776/apply |
| First Seen At | 2026-06-17 07:57:54Z |
| Last Seen At | 2026-06-19 07:57:36Z |
| Last Checked At | 2026-06-19 07:57:36Z |
| Last Changed At | 2026-06-17 07:57:54Z |
| Inactive At | — |
| Source Posted At | 2026-06-16 16:14:50Z |
| Source Updated At | — |
| Raw Payload Uri | s3://job-postings-prod-raw-590183727216/raw/provider=lever/board=blackbirdinteractive/date=2026-06-19/2026-06-19T07-57-35-902Z-9ccd58ee7e7967b145d61336f967a07ac7b4be5c4dbfd8f2b2ea0ddb18871cb4.json |
Event Fields
{
"content_hash": "5056ec24d1efe6c4781f3cfe99ff8cbf4aaaf9f42d1687b8538c2737ab43d15c",
"source_hash": "d19e77728b0f722bbd1572d4c43d21606c0457f89a976feedb2c2a62f3df602a",
"last_changed_at": "2026-06-17T07:57:54.813Z",
"active_status": "active"
}Parsed Structured
{
"language": "en",
"location": {
"raw": "Vancouver, BC, Canada",
"city": "Vancouver",
"region": "BC",
"country": "Canada",
"is_remote": true,
"confidence": 0.95
},
"salary_max": 110000,
"salary_min": 90000,
"inferred_at": "2026-06-19T07:57:36.095Z",
"launch_scope": {
"reason": "english_us_canada",
"included": true,
"language": "en",
"location": {
"raw": "Vancouver, BC, Canada",
"city": "Vancouver",
"region": "BC",
"country": "Canada",
"is_remote": true,
"confidence": 0.95
},
"countries": [
"Canada"
]
},
"remote_policy": "remote",
"salary_period": "year",
"workplace_type": "remote",
"salary_currency": "CAD"
}Extensions
{}Native Structured
{
"lists": [
{
"text": "Responsibilities",
"content": "<div>\n\n<li>\n<p>Work under the direction of Art Leadership to maintain artistic consistency through lighting standards and workflows as well as adhere to established IP’s aesthetic guidelines. </p>\n</li>\n<li>\n<p>Take ownership of lighting direction in collaboration with Art Leadership to establish a strong, cinematic atmosphere and great composition. </p>\n</li>\n<li>\n<p>Use proprietary engine’s built in lighting tools to produce stunning, cinematic lighting schemes for a range of environments. </p>\n</li>\n<li>\n<p>Optimize lighting setups, shadows, post-processing, and related systems for real-time performance.</p>\n</li>\n<li>\n<p>Troubleshoot and resolve lighting, rendering, and visual clarity issues while maintaining artistic intent.</p>\n</li>\n<li>\n<p>Create and maintain documentation for lighting workflows, standards, and best practices.</p>\n</li>\n<li>\n<p>Mentor an intermediate Lighting Artist in the production pipeline and provide actionable creative feedback</p>\n</li>\n\n</div>"
},
{
"text": "Requirements",
"content": "<div>\n\n<li>\n<p>5+ Years of professional experience lighting environments and scenes in a video game production pipeline.</p>\n</li>\n<li>\n<p>Strong understanding of lighting theory, color space, exposure and physically based natural lighting. </p>\n</li>\n<li>\n<p>Insight into cinematography and dramaturgy, scene blocking and lighting to set different moods. </p>\n</li>\n<li>\n<p>Deep understanding of real-time rendering principles and physically based rendering (PBR) workflows.</p>\n</li>\n<li>\n<p>Experience working with post-processing, exposure, atmospheric effects, and lighting optimization techniques.</p>\n</li>\n<li>\n<p>Ability to balance artistic quality with technical and gameplay requirements</p>\n</li>\n<li>\n<p>Familiarity with modern game art pipelines and collaboration across multidisciplinary teams.</p>\n</li>\n<li>Highly detail oriented, technically inclined with strong communication skills and a collaborative, team-oriented mindset.</li>\n\n</div>"
},
{
"text": "Pluses",
"content": "<div>\n\n<li>\n<p>Passion for grounded, immersive science fiction</p>\n</li>\n<li>\n<p>Experience with proprietary engines</p>\n</li>\n<li>\n<p>Knowledge of performance profiling and optimization related to lighting and rendering</p>\n</li>\n<li>\n<p>Previous cinematic lighting experience</p>\n</li>\n\n</div>"
}
],
"country": "CA",
"createdAt": 1781626490264,
"updatedAt": null,
"categories": {
"team": "Art",
"location": "Vancouver, BC, Canada",
"commitment": "Temporary Full-Time",
"department": "Art",
"allLocations": [
"Vancouver, BC, Canada"
]
},
"salaryRange": {
"max": 110000,
"min": 90000,
"currency": "CAD",
"interval": "per-year-salary"
},
"workplaceType": "remote"
}Get this page with API
Rendered from the bluedoor Job Postings API. Reproduce it:
GET https://api.bluedoor.sh/job-postings/v1/jobs/7caacbb11f8898932b9122dd73f429255e7a2d83?include=descriptionJSONGET https://api.bluedoor.sh/job-postings/v1/orgs/14738bcc-94a7-4251-8421-379ac988e374JSONGET https://api.bluedoor.sh/job-postings/v1/sources/de15df0c-b3ae-4775-90f0-dd411c9e3c56JSONGET https://api.bluedoor.sh/job-postings/v1/jobs/7caacbb11f8898932b9122dd73f429255e7a2d83/eventsJSON